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//Shared global stringsClose "Close"Near "Near"Far "Far"ThisIsATest "This is a test"NameCVAR "NameCVAR"ItemNeeded "You need the "NeedToUse "You need to use the"UsingWeapon "Using the "NoInventory "- No inventory -"NoItem "You do not have this item"Cancel "Cancel"OK "OK"Apply "Apply"Yes "Yes"No "No"AddBot "Add Bot"Default "Default"Off "Off"Always "Always"Empty "Empty"On "On"Off "Off"//UIGlobal urcs..Back "Back"ApplyChanges "Apply"ResumeGame "Resume Game"ResumeMatch "Resume Match"//Main menuMainMenu "Main Menu"NewGame "New Game"LoadGame "Load Game"GBSCredits "GBS Credits"Configure "Configure"Exit "Exit"BackToGame "Back To Game"MapList "Map List"Credits "EF2-Credits"AccessSecrets "Secrets"EF2SecretsMenu "EF2 Secrets Menu"//QuitQuitGame "Quit Game?"//Quit GameAreYouSure "Are you sure?"DoYouWantToStartServer "This will disconnect you from the current game. Are you sure you want to do this?"//TrainingEngageTraining "Do you wish to engage in Training?"//NewGameSkillLevel "Select skill level to start"Easy "Easy"Normal "Normal"Hard "Hard"VeryHard "Very Hard"//Save GameEnterSaveGameName "Enter a name for this save game."//ConfirmDeleteGameConfirmDeleteSaveGame "Are you sure you want\nto delete this saved game?"Delete "Delete"//LoadGameLoadGame "Load Game"Load "Load"NoSaveGamesToLoad "No save games to load"Accept "Accept"MPplayerSelect "Player Model"PleaseInsertCD "Please insert CD 1 and click on OK"ServerDidntHaveCD "Server didn't have CD"//Loading ScreenTargetingLocation " Targeting Location"ScanningArea " Scanning Area"ConfirmingLocation " Confirming Location"LockingPosition " Locking Position"OptimizingPathnodeConnections "Optimizing Pathnode Connections"LoadingMissionObjectives " MISSION INFORMATION"CharacterInfo " PLAYER EQUIPMENT"BackStory " BACKGROUND STORY"MapInfo " MAP INFORMATION"Loading "LOADING"LCARSSYSTEM2 "A GATE, TWO BIRDS AND A BEAUTIFUL SKY"GS "Starships"//In-Game MenuSingleInGameMenu "SINGLE PLAYER IN-GAME MENU"ResumeButton "Resume"mission-default "INFORMATION GATHERING MISSION"mission-m0 "HAZARD TEAM HOLODECK TRAINING"mission-m1 "MISSION 1: End Game <Borg Sphere>"mission-m2 "MISSION 2: Reassignment <Starfleet Academy>"mission-m3 "MISSION 3: Derelict <USS Dallas>"mission-m4 "MISSION 4: Demise <Attrexian Station>"mission-m5 "MISSION 5: Discovery <Alien Planet>"mission-m6 "MISSION 6: Destruction <Enterprise-E>"mission-m6ext "MISSION 6: Remove and Disable <Enterprise-E Hull>"mission-m7 "MISSION 7: Search and Rescue <Attrexian Colony>"mission-m8 "MISSION 8: Payback <Ancient Idryll Planet>"mission-m9 "MISSION 9: Mercenaries <K7 Starbase>"mission-m10 "MISSION 10: Incognito <Secret Romulan Installation>"mission-m11 "MISSION 11: End Game 2 <Master Control Facility>"mission-ent "USS Enterprise-E"mission-dm1 "Attrexian Assault"mission-dm2 "Detention Facility"mission-dm3 "Base Trophonius"mission-dm4 "Outpost Aurora"mission-dm5 "Quarter Deck"mission-dm6 "Mobius Shrine"mission-dm7 "Borg Colony"mission-dm8 "Xantara Station"mission-dm9 "Neighbors"mission-dm10 "Ruins of Riva"mission-dm11 "Shock Training"mission-dm12 "Draxis Warehouse"mission-dm13 "Liquifried"mission-dm14 "Romulan Training Ground"mission-dm15 "Hostile Takeover"//Descriptive Mission Names//Trainging MissionsTrainingLevel1Desc "Training Level 1"TrainingLevel2Desc "Training Level 2"TrainingLevel3Desc "Training Level 3"TrainingLevel4Desc "Training Level 4"//ProloguePrologueSave "Prologue"//Borg Sphere MissionsBorgSphereLevel1aDesc "Borg Sphere Level 1a"BorgSphereLevel1bDesc "Borg Sphere Level 1b"BorgSphereLevel1cDesc "Borg Sphere Level 1c"BorgSphereLevel2aDesc "Borg Sphere Level 2a"BorgSphereLevel2bDesc "Borg Sphere Level 2b"BorgSphereLevel2cDesc "Borg Sphere Level 2c"BorgBossLevelDesc "Borg Boss Level"//Starfleet Academy MissionsStarfleetAcademyLevel0Desc "End Game"StarfleetAcademyLevel1Desc "Starfleet Academy Level 1"StarfleetAcademyLevel2Desc "Starfleet Academy Level 2"StarfleetAcademyLevel3Desc "Starfleet Academy Level 3"//Attrexian Station MissionsAttrexianStationLevel1aDesc "Attrexian Station Level 1a"AttrexianStationLevel1bDesc "Attrexian Station Level 1b"AttrexianStationLevel2bDesc "Attrexian Station Level 2b"//Drull Ruin MissionsDrullRuinsLevel1aDesc "Drull Ruins Level 1a"DrullRuinsLevel1bDesc "Drull Ruins Level 1b"DrullRuinsLevel2aDesc "Drull Ruins Level 2a"DrullRuinsLevel2bDesc "Drull Ruins Level 2b"DrullRuinsLevel2cDesc "Drull Ruins Level 2c"M6Deck1Bridge "Enterprise Deck 1"M6Deck8 "Enterprise Deck 8"M6Deck8_red "Enterprise Deck 8"M6Deck11 "Enterprise Deck 11"M6l0 "Enterprise Deck 8"M6Deck16 "Enterprise Deck 16"M6Deck1Bridge_red "Enterprise Deck 1"M6Ext "Enterprise Hull"IGM "Information Gathering Mission"//Drull Ruins 2 MissionsDrullRuins2Level1aDesc "Drull Ruins 2 Level 1a"DrullRuins2Level1bDesc "Drull Ruins 2 Level 1b"DrullRuins2Level2aDesc "Drull Ruins 2 Level 2a"DrullRuins2Level2bDesc "Drull Ruins 2 Level 2b"//Dallas MissionsDallasLevel1aDesc "Dallas Level 1a"DallasLevel1bDesc "Dallas Level 1b"DallasLevel2Desc "Dallas Level 2"//Attrexian Colony MissionsAttrexianColonyLevel1aDesc "Attrexian Colony Level 1a"AttrexianColonyLevel1bDesc "Attrexian Colony Level 1b"AttrexianColonyLevel1cDesc "Attrexian Colony Level 1c"AttrexianColonyLevel2aDesc "Attrexian Colony Level 2a"AttrexianColonyLevel2bDesc "Attrexian Colony Level 2b"AttrexianColonyLevel2cDesc "Attrexian Colony Level 2c"//Klingon Base MissionsKlingonBaseLevel1aDesc "Klingon Base Level 1a"KlingonBaseLevel1bDesc "Klingon Base Level 1b"KlingonBaseLevel2Desc "Klingon Base Level 2"//Romulan InstallationRomulanInstallation1Desc "Romulan Installation Level 1"RomulanInstallation2aDesc "Romulan Installation Level 2a"RomulanInstallation2bDesc "Romulan Installation Level 2b"//Drull Ruins 3DrullRuins3Level1aDesc "Drull Ruins 3 Level 1a"DrullRuins3Level1bDesc "Drull Ruins 3 Level 1b"DrullRuins3Level2aDesc "Drull Ruins 3 Level 2a"DrullRuins3BossLevel3aDesc "Drull Ruins 3 Boss Level 3a"DrullRuins3BossLevel3bDesc "Drull Ruins 3 Boss Level 3b"M12End "End Cinematic"//Holomatch MapsDMAttrexianDesc "Attrexian Assault"DMIdryll2Desc "Detention Facility"DMTrophoniusDesc "Base Trophonius"DMBirdDawgDesc "Outpost Aurora"DMQuarterdeckDesc "Quarter Deck"DMMobiusDesc "Mobius Shrine"DMBorgurvishDesc "Borg Colony"DMCTFStationDesc "Xantara Station"DMDeasDesc "Neighbors"DMGullieDesc "Ruins of Riva"DMKirkDesc "Shock Training"DMKwDesc "Draxis Warehouse"DMSewerDesc "Liquifried"DMT2Desc "Romulan Training Ground"DMFirstContactDesc "First Contact"//Secret MapsSecret1 "Swamp Shack"Secret2 "Modern Ruin"Secret3 "Cloning Facility"Minigame "The Gauntlet"Zoo1 "Zoo"Zoo2 "Zoo"MissionObjectives "Mission Objectives"TacticalInfo "Tactical Info"Secrets "Secrets"Found "Found"Found2 "Found"Items "Starships"ObjectiveComplete "COMPLETE"ObjectiveIncomplete "ACTIVE"ObjectiveFailed "FAILED"objectivesUpdated "MISSION OBJECTIVES UPDATED"objectivesKey "Press objective key to access"//Holomatch Loading TextDM1LoadingText "The Attrexian colony on Alpha Carinas contains a large processing facility for converting the planet's nutrient rich atmosphere into water. The entire population of the massive colony relies on this advanced system for survival."DM1MapInfo "Map Size: Large\nRecommended Players: 4 - 8\nGame Types: Holomatch, Team Holomatch"DM2LoadingText "The Central Detention Facility on Idryll Prime is a relic of the old Idryll regime. Formerly used to hold high profile political prisoners as well as common criminals, the Facility features not only standard holding cells, but small arenas in which prisoners fought to amuse their wardens."DM2MapInfo "Map Size: Medium\nRecommended Players: 8 - 16\nGame Types: Holomatch, Team Holomatch"DM3LoadingText "Based on technology stolen from the Idryll, the Attrexians utilize Base Trophonius as an energy production facility on remote colony worlds. The system vaporizes subterranean magma pools and transforms the heat energy into more usable forms for shipment to outlying colonies."DM3MapInfo "Map Size: Medium\nRecommended Players: 6 - 8\nGame Types: Holomatch, Team Holomatch"DM4LoadingText "A long range listening post located in the Feynman Expanse near the Klingon/Federation border, Outpost Aurora was originally abandoned soon after the Khitomer Conference. With the advent of the Dominion War, Starfleet saw the need to re-establish its intelligence gathering outposts to detect possible Changeling infiltrations."DM4MapInfo "Map Size: Small\nRecommended Players: 4 - 6\nGame Types: Holomatch, Team Holomatch"DM5LoadingText "The Sovereign Class vessel is the most powerful ship in Starfleet, and its bridge reflects Starfleet's renewed interest in military functionality in the wake of encounters with the Borg and the Dominion. The Enterprise, NCC-1701-E is the most advanced Sovereign class vessel in service and the flagship of the Federation."DM5MapInfo "Map Size: Small\nRecommended Players: 8 - 16\nGame Types: Holomatch"DM6LoadingText "Discovered on a distant planet formerly under control of Idryll, the Mobius Shrine is believed to have once been a place of great power for the ancient race. Though little is known of their spirituality, the very design of this enclave reflects striking mathematical form."DM6MapInfo "Map Size: Small\nRecommended Players: 2 - 6\nGame Types: Holomatch, Team Holomatch, CTF, Bomb Diffusion"DM7LoadingText "Once a planet has been assimilated by the Borg Collective, a portion of its population remain behind as drones to process the planet's resources. Once finished, these drones are transferred to newly built cubes and the now barren planet is abandoned. This process has left thousands of abandoned Borg structures scattered throughout the galaxy, some still pulsing with echoes of life."DM7MapInfo "Map Size: Large\nRecommended Players: 8 - 16\nGame Types: Holomatch, Team Holomatch"DM8LoadingText "After mining their planet's resources to exhaustion, the Attrexians turned to the nearby Xantara Belt for their mineral gathering needs. Central to this initiative is the Xantara Processing Station, which acts as a drop point for all nearby asteroid mines. The station utilizes massive cascade driver assemblies to purify the minerals, which are then shipped to the Attrexian homeworld."DM8MapInfo "Map Size: Large\nRecommended Players: 16 - 20\nGame Types: Holomatch, CTF, Bomb Diffusion"DM9LoadingText "In a failed attempt at cooperation, the Klingon Empire entered a trade agreement with the Attrexian government. As part of this agreement, the two powers set up a joint supply post at the midpoint of their most utilized trade route. Both sides soon realized co-habitation was impossible, and often went months without seeing each other. Productivity suffered, and the venture was abandoned."DM9MapInfo "Map Size: Large\nRecommended Players: 16 - 20\nGame Types: Bomb Diffusion"DM10LoadingText "In its former glory, the Idryll empire established a terraforming plant on the inhospitable planet of Riva 7 with the goal of transforming the planet into a new Idryll colony world. As their project was nearing fruition, the Idryll were forced to evacuate to fight the rising threat on their homeworld."DM10MapInfo "Map Size: Medium\nRecommended Players: 4 - 6\nGame Types: Holomatch"DM11LoadingText "A stasis field surrounds the training complex in orbit around Spire 5, an industrial world on the outskirts of Attrexian space. The complex is used to train Shock Troops, an elite cadre of the Attrexian military who are trained to fight in low and zero gravity conditions. The rigors of Shock Training, it is said, separate the men from the hatchlings."DM11MapInfo "Map Size: Small\nRecommended Players: 4-8\nGame Types: Holomatch"DM12LoadingText "A large storage and supply facility near the Klingon homeworld, Draxis is the central hub of the supply arm of the Klingon military. Everything from disruptor focus assemblies to warp plasma coils to freeze-fried gagh is stored here. Although crucial to the survival of the Empire, supply duty on Draxis is, for a Klingon Warrior, quite humiliating."DM12MapInfo "Map Size: Large\nRecommended Players: 8 - 16\nGame Types: Holomatch, Team Holomatch"DM13LoadingText "The sewers of Attrexia Prime are host to an impressive number of native parasitic organisms. After the Under War of 3312, in which several of these parasites banded together in an attempt to overthrow the Attrexian government, the Attrexian government passed a law requiring the regular electrification of sewer water below all major cities."DM13MapInfo "Map Size: Small\nRecommended Players: 6 - 8\nGame Types: Holomatch"DM14LoadingText "The Coval Outpost was originally a menial storage depot on Romulus' most distant moon. At the advent of the Dominion War, the Romulan Tal Shiar took over the facility for use as a training ground. Despite the end of the conflict, the black ops division of the Romulan military still uses the outpost for training their most elite agents."DM14MapInfo "Map Size: Medium\nRecommended Players: 6 - 8\nGame Types: Holomatch, CTF, Bomb Diffusion"DM15LoadingText "In 2373, the Federation faced one of it's worst fears --- the near loss of the U.S.S. Enterprise to an invading Borg force. During the assault, the Borg were able to capture and transform several key areas of the Enterprise including Engineering into Borg regeneration stations. While the Federation repelled the Borg offensive, the crew of the Enterprise learned to deal with the new and trecherous environment while fighting off the deadly Borg drones. Even though the Borg threat is now on the wane, Starfleet trains all of their cadets in a scenario where they must learn to quickly adapt to an environment, that was once friendly but is now all too hostile."DM15MapInfo "Map Size: Small\nRecommended Players: 4-8\nGame Types: Holomatch\n \nNOTE: This map does not support bots!"Prologue "On stardate 48315.6, the U.S.S. Voyager vanished from known space. It was transported 70,000 light-years across the galaxy and cut off from Starfleet.\n \nTo protect the ship from the unexplored Delta Quadrant, Chief of Security Tuvok created an elite strike force -- the Hazard Team.\n \nAfter seven years, Captain Janeway found a shortcut home -- the Borg transwarp hub.\n Armed with technology from the future, Voyager attacked the Borg armada and hurtled into an unstable transwarp conduit -- heading for the Alpha Quadrant.\nBut the Borg Queen had other plans."Prologue2 "\n \nA Borg Sphere captured Voyager, and imprisoned the ship in a dampening field. Lieutenant Alex Munro and the Hazard Team would have to sabotage the Borg Sphere.\nThe Hazard Team would free Voyager's crew, or watch them be assimilated."YearsLater "2 years later..."//Mission Loading Information TextTrainingLoadingText "Members of the Hazard Team are required to complete regular training courses in order to maintain their readiness. These training sessions are conducted by Lieutenant Commander Tuvok on the ship's holodeck and contain an overview of essential skills. Basic movement is covered first, followed by advanced movement and Tricorder usage. The final portion of the training exercise consists of weapons training with both the hand Phaser and Compression Rifle."TrainingPlayerLoadout "- Tricorder\n- Phaser\n- Compression Rifle"BorgLoadingText "The crew of the USS Voyager, a Starfleet vessel lost in the Delta Quadrant for seven years, has found a way home through a Borg Transwarp hub. While in transit, a Borg Sphere has captured the ship and enclosed it in a dampening field to await assimilation. The Hazard Team, an elite group of tactical operatives led by Lt. Alex Munro, has been ordered to infiltrate the Sphere and shut down the dampening field before Voyager and her crew are assimilated."BorgPlayerLoadout "- Tricorder\n- Phaser\n- Compression Rifle\n- IMOD"SFALoadingText "After receiving new orders from a Starfleet Functionary the newly broken up Hazard Team contemplates their next move."SFAPlayerLoadout "- Tricorder"SFAl2LoadingText "Professor Munro and his Klingon student Korban are on a Klingon Starbase close to the Romulan/Klingon border. Their mission is cut short when they are ambushed by a group of Romulans who intend to take over the Starbase. Outmatched and outgunned they must escape before the Romulans complete their conquest."SFAl2PlayerLoadout "- Tricorder\n- Compression Rifle\n- Enhanced Compression Rifle"DallasLoadingText "After receiving a distress call from a Federation ship, the USS Enterprise has arrived to find the USS Dallas dead in space, the cause of damage unknown. The newly reunited Hazard Team has beamed over to investigate the derelict vessel and attempt to find out what happened to the ship and her crew."DallasPlayerLoadout "- Tricorder\n- Phaser\n- Enhanced Compression Rifle"AStationLoadingText "Investigation of the Dallas has indicated the ship was attacked by unknown alien life forms while responding to a distress call from a space station belonging to a race called the Attrexians. Much of the Dallas crew was transported to the station before Captain Galloway and a skeleton crew left in an attempt to save the Dallas. The Hazard Team is en route to the Attrexian station to locate the surviving members of the Dallas crew and search for information about the recent attacks."AStationPlayerLoadout "- Tricorder\n- Phaser\n- Federation Assault Rifle\n- Enhanced Compression Rifle"RuinsLoadingText "The USS Enterprise has tracked the aliens that attacked the Attrexian Space Station to a nearby planet. The Hazard Team has been ordered to beam down to the surface and attempt to discover the origin of these savage creatures."RuinsPlayerLoadout "- Tricorder\n- Phaser\n- Federation Assault Rifle\n- Attrexian Arc Launcher"EnterpriseLoadingText "The USS Enterprise has received notification of another alien attack, this one on a nearby Attrexian Colony. As Enterprise nears orbit, the Hazard Team prepares to beam down and assist the colonists in any way possible."EnterprisePlayerLoadout "- Tricorder\n- Phaser\n- Federation Assault Rifle\n- Enhanced Compression Rifle\n- Compression Rifle\n- Grenade Launcher"EnterpriseExteriorLoadingText "The Idryll invaders have been repelled, but a small group of saboteurs is attempting to gain control of the ship's computer from outside the vessel. Donning an EVO suit, Lt. Munro must face the Idryll attackers on the hull of the damaged Federation flagship."EnterpriseExteriorPlayerLoadout "- Tricorder\n- Phaser\n- Compression Rifle\n- Sniper Rifle\n\nHINT: Use your tricorder to disable the Idryll Sabotage devices."AColonyLoadingText "The attack on the Attrexian colony is still in progress. The Hazard Team has been tasked to assist the colonists in any way they can and, if possible, contain the attacking aliens."AColonyPlayerLoadout "- Tricorder\n- Phaser\n- Federation Assault Rifle\n- Enhanced Compression Rifle\n- Grenade Launcher\n- Attrexian Arc Launcher"Ruins2LoadingText "The Enterprise has received coordinates from the Idryll scientist Inigor that lead to his son, the renegade Krindo. The Hazard Team must locate Krindo and stop the alien attacks at all costs."Ruins2PlayerLoadout "- Tricorder\n- Phaser\n- Federation Assault Rifle\n- Enhanced Compression Rifle\n- Sniper Rifle\n- Attrexian Arc Launcher\n- Grenade Launcher"K7LoadingText "Krindo has arranged a meeting with his financial benefactor, a Ferengi named Omag. Captain Picard has ordered Lt. Munro and Ensign Gonzalez to accompany Krindo, question Omag about his involvement in the recent attacks, and apprehend him if necessary."K7PlayerLoadout "- Tricorder\n- Phaser\n- Federation Assault Rifle\n- Enhanced Compression Rifle\n- Grenade Launcher\n- Quantum Burst"RomulanLoadingText "Interrogation has revealed that Omag has sold his information to his highest bidder...the Romulan Star Empire. Starfleet Command has authorized a covert mission to a remote Romulan Outpost. Disguised as Romulans, Lt. Munro and Ensign Gonzalez must infiltrate the installation and extract the information needed to locate the Master Control Facility."RomulanPlayerLoadout "- Romulan Credentials"Ruins3LoadingText "A faction of renegade Romulans calling themselves the Empty Crown have seized the Master Control Facility and are attempting to use their control over the Exomorphs to gain power in the Romulan government. If successful, this could bring renewed hostilities with the powerful Romulan Empire, and upset the balance of power in the Alpha Quadrant. Lt. Munro will lead an assault to destroy the facility, and bring the Empty Crown to justice."Ruins3PlayerLoadout "- Tricorder\n- Phaser\n- Enhanced Compression Rifle\n- Grenade Launcher\n- Attrexian Arc Launcher\n- Sniper Rifle\n- Quantum Burst\n- Tetryon Gatling Gun"IGMLoadingText "The U.S.S. Enterprise-E is Starfleet's flagship. Her continuing mission is to explore strange new worlds, to seek out new life and new civilizations. Her Captain, Jean-Luc Picard, is an experienced diplomat and tactician. The ship's crew is comprised of many species including Andorians, Denobulans, Vulcans, Klingons, and Trill. Each crewmember serves a vital role in the daily operation of the ship. LT. Munro having been recently assigned to the ship has a chance to interact with her crew in between away missions."IGMPlayerLoadout "- Tricorder"SecretMapList "Secret Maps"SecretLoadingText "Congratulations! You are an ELITE Hazard Team member. You have unlocked a secret!"SecretPlayerLoadout "It's a SECRET!"//WeaponsIMODDesc1 "IMOD"IMODDesc2 "Name: IMOD\nHeight: 109.72 cm\nWeight: 11.33 kg"IMODDesc3 "Description: Infinity Modulator designed by\nSeven of Nine to combat the Borg."IMODRadar "IMOD"AssaultRifleDesc1 "Federation Assault Rifle"AssaultRifleDesc2 "Name: Federation Assault Rifle\nHeight: 131.06 cm\nWeight: 10.11 kg"AssaultRifleDesc3 "Description: The Federation designed this\nweapon for close combat situations."AssaultRifleRadar "Federation Assault Rifle"GrenadeLauncherDesc1 "Federation Grenade Launcher"GrenadeLauncherDesc2 "Name: Federation Grenade Launcher\nHeight: 134.09 cm\nWeight: 12.21 kg"GrenadeLauncherDesc3 "Description: This weapon was upgraded with the ability to\nremotely detonate the projectiles\nit fires."GrenadeLauncherRadar "Federation Grenade Launcher"TetGunDesc1 "Tetryon Gatling Gun"TetGunDesc2 "Name: Tetryon Gatling Gun\nHeight: 112.77 cm\nWeight: 18.56 kg"TetGunDesc3 "Description: This Klingon developed weapon was designed to mow down large amounts of enemies quickly."TetGunRadar "Tetryon Gatling Gun"TricorderDesc1 "Tricorder"TricorderDesc2 "Name: Tricorder\nHeight: 30.49 cm\nWeight: 7.56 kg"TricorderDesc3 "Description: A Federation standard issued Tricorder.\nUsed to scan objects and activate view filters."TricorderRadar "Tricorder"PhotonBurstDesc1 "Federation Quantum Torpedo Burst"PhotonBurstDesc2 "Name: Federation Quantum Torpedo Burst\nHeight: 132.09 cm\nWeight: 19.22 kg"PhotonBurstDesc3 "Description: The Federation upgraded the original\nPhoton Torpedo Burst to use Quantum Torpedos\nand the ability to guide the torpedos\ninto a target."PhotonBurstRadar "Federation Quantum Torpedo Burst"RomRadGunDesc1 "Experimental Romulan Radiation Gun"RomRadGunDesc2 "Name: Experimental Romulan Radiation Gun\nHeight: 125.44 cm\nWeight: 21.25 kg"RomRadGunDesc3 "Description: Designed by the Empty Crown to\nspread radiation around an environment or living entity."RomRadGunRadar "Experimental Romulan Radiation Gun"IdryllStaffDesc1 "Mystical Staff"IdryllStaffDesc2 "Name: Mystical Staff\nHeight: 121.92 cm\nWeight: 21.25 kg"IdryllStaffDesc3 "Description: A Staff designed by ancient\nancestors of the Idryll.\nIt has unknown mystical powers.IdryllStaffRadar "Mystical Staff"//MP menuSoloMatch "SoloMatch"MultiMatch "MultiMatch"CustomMatch "Custom Match"MPConfigure "Player Setup"MPGameType "Game Type"MPserverSource "Server Source"serverStartDMmapList "Holomatch Maplist"serverOpponentListSetup "Opponents Setup"createCustomMatch "Custom Match"SoloMatchList "SoloMatch Map List"CustomMatchList "Custom Match Map List"CustomOpponentList "Configure Opponents"SoloMatchOpponentList "SoloMatch Opponents"CustomMatchOpponentList "Custom HoloMatch Opponents"Modifiers "Modifiers"MapName "Map Name"ShowEmptyServers "Show Empty Servers"ShowFullServers "Show Full Servers"GetList "Get List"RefreshList "Refresh List"AddFavorite "Add to Favorites List"DelFavorites "Delete Favorite"ServerInfo "Server Info"ServerType "Server Type"LocalServers "Local Servers"InternetServers "Internet Servers"Favorites "Favorites"Local "Local"Dedicated "Dedicated"InternetDedicated "Internet Dedicated"Name "Name"Map "Map"NumPlayers "#Players"Type "Type"Ping "Ping"//Game TypesHolomatch "Holomatch"TeamHolomatch "Team Holomatch"CaptureTheFlag "Capture The Flag"BombDiffusion "Bomb Defusion"DM "HM"TM "TM"CTF "CTF"BD "BD"//Configure MainControls "Controls"Video "Video"AdvancedSettings "Advanced Settings"Audio "Audio"GameOptions "Game Options"PlayerPreview "Player Preview"ErrorLowDiskSpace "Error Low Disk Space"//Prompt Vid RestartPromptVidRestart "Changes made require a restart.\nDo you wish to continue?"//Prompt Restore DefaultsPromptRestoreDefaults "Are you sure you want to restore the default settings?"PromptRestoreDefaultControls "Are you sure you want to restore controls to the default settings?"//VideoVideoSettings "Video Settings"VideoMode "Video Mode:"ColorDepth "Color Depth:"TextureQuality "Texture Quality:"Low "Low"Medium "Medium"High "High"Advanced "Advanced"TextureFilter "Texture Filter:"16Bit "16-Bit"32Bit "32-Bit"Bilinear "Bilinear"Trilinear "Trilinear"Brightness "Brightness: "BrightnessTest "Brightness Test"ScreenSize "Screen Size"FullScreen "Full Screen"AdvancedVideo "Advanced Video"AllShadesShouldBeDistinct "All shades should be distinct"//Advanced VideoLightingPerformance "Lighting Performance"GraphicsPerformance "Graphics Performance"EffectsAndDetail "Effects and Detail"OpenGLDriver "OpenGL Driver"OpenGL "Open GL"OpenGLExtensions "OpenGL Extensions"VertexLighting "Vertex Lighting (Low Quality)"DynamicLights "Dynamic Lights"Multitexture "Multitexture"Shadows "Shadows: "None "None"Simple "Simple"Stencil "Stencil"Complex "Complex"SpecialEffectsDetail "Special Effects Detail:"CurveDetail "Curve Detail:"WallDecals "Wall Decals"EntityFadeDistance "Entity Fade Distance:"SimpleLightingDistance "Simple Lighting Distance:"LevelOfDetailDistance "Level of Detail Distance:"DeformGeometry "Deform Geometry"DetailTextures "Detailed Textures"MonitorSync "Monitor Synchronization"VertexLight "Vertex Lighting"FullScreenAntialiasing "Full Screen Antialiasing"NvidiaAntiAliasing "nVidia Antialiasing"DetailSurfaces "Detail Surfaces"DynamicLightmaps "Dynamic Lightmaps"Flares "Flares: "Precise "Precise"SimpleLighting "Simple Lighting (Low Quality)"Better "Better"AnsitropicFiltering "Anisotropic Filtering"//AudioAudioSettings "Audio Settings"MasterVolume "Master Volume:"EffectsVolume "Effects Volume:"DialogVolume "Dialog Volume:"MusicVolume "Music Volume:"SpeakerType "Speaker Type:"SpeakerSetup "Speaker Setup:"ReverbOn "Reverb On"NormalSpeakers "Normal Speakers"Headphones "Headphones"SurroundSpeakers "Surround Sound"QuadSpeakers "Quad Speakers"51Speakers "5.1 Speakers"71Speakers "7.1 Speakers"SoundQuality "Sound Quality:"11khz "11-khz"22khz "22-khz"44khz "44-khz"Force8BitSound "Force 8-bit Sound"SoundDriver "Sound Driver:"SoftwareDriver "Software"EAXDriver "EAX"EAX2Driver "EAX2"EAX3Driver "EAX3"A3DDriver "A3D"AutoDetect "Auto-Detect"//Game OptionsWeaponSetup "Weapon Setup"InputSetup "Input Setup"GameplaySetup "Gameplay Setup"NetworkSetup "Network Setup"RestoreDefaults "Reset"WeaponAim "Use Weapon Aim"InvertMouse "Invert Mouse"SmoothMouse "Smooth Mouse"MouseSensitivity "Mouse Sensitivity:"UseJoystick "Use Joystick"JoystickThreshold "Joystick Threshold:"AlwaysRun "Always Run"Crosshair "Crosshair: "ShowCrosshair "Show Crosshair"AutoSwitchWeapons "Auto Switch Weapons"AutoSwitchHudWeapons "Auto Switch Hud Weapons"ViewKick "View Kick"ViewBob "View Bob"DialogText "Dialog Text:"RadarView "Radar View:"TopDown "Top Down"Tilt "Tilt"TiltLocked "Tilt Locked"FreeLook "Free Look"28.8k "28.8k"56k "56k"ISDN "ISDN"DslCableLan "DSL/Cable/Lan"DataRate "Data Rate"LowBandwidth "Low Bandwidth"//Save and Load GamesDelete "Delete"SaveGame "Save Game"LoadGame "Load Game"Save "Save"EnterNameForSaveGame "Enter a name for this game:"DoYouWantToOverwriteThisGame "Are you sure you want \nto overwrite this saved game?"DoYouWantToLoadGame "Do you want to load this game?"GameSaved "Game saved"ElapsedTime "Elapsed Time"DateTime "Date & Time"//Save and Load Game tooltipsSelectSaveGame "Select a saved game"LoadSaveGame "Load currently selected saved game"DeleteSaveGame "Delete selected save game"SaveCurrentGame "Save the current game"//SolomatchEngage "Engage"//MultiMatchSpecifyServer "Specify Server"ServerAddress "Server Address"SpecifyServerIP "Specify Server Address"SetPassword "Set Password"UserSpecified "User Specified"NoneSpecified "---.---.---.---"//Set Password dialogPassword "Password"InvalidFavoriteEntered "Invalid ip address entered. Please enter the ip in numerical format"FavoriteServerAlreadyExists "This server ip already exists in favorites."ServerAddedToFavorites "Sever is now added to favorites."//Specify ServerAddress "Address: "Port "Port: "ConnectToServer "Connect to server"AddToFavoritesList "Add server to favorites list"//Advanced ServerAdvancedServer "Advanced Server"ServerOptions "Server Options"MultimatchMutlipliers "Multimatch Multipliers"MiscOptions "Miscellaneous Options"NoHealthItems "No Health Items"NoPowerupItems "No Power Items"WeaponsStay "Weapons Stay"NoFalling "No Falling Damage"AllowFriendlyFire "Allow Friendly Fire"SpawnFarthest "Spawn Farthest"ForceRespawn "Force Player Respawn"NoArmorItems "No Armor Items"InfiniteAmmo "Infinite Ammo"FixedFOV "Fixed Field of View"DontDropWeapons "Don't Drop Weapons"NoFootstepSounds "No Footstep Sounds"DontAllowVoting "Don't Allow Voting"FullCollision "Full Collision Detection"DontAutoJoinTeam "Don't Auto Join Team"AutoBalanceTeams "Auto Balance Teams"ItemRespawnMultiplier "Items Respawn Multiplier"WeaponRespawnMultiplier "Weapons Respawn Multiplier"PowerupRespawnMultiplier "Powerup Respawn Multiplier"DamageMultiplier "Damage Multiplier"KnocbackMultiplier "Knockback Multiplier"RespawnInvincibilityTime "Respawn Invincibility Time"PlayerSpeed "Player Speed"WarmUpTime "Warmup Time"MinimumPlayersToStartGame "Minimum Players to Start"DedicatedServer "Dedicated Server"PureServer "Pure Server"ServerRate "Server Rate"FloodProtect "Flood Protect"Taunts "Taunts"ForceModel "Force Player Model"//arena hudLinePlace "Line Place"Status "Status"Kills "Holofrags"Deaths "Hologragged"Frags "Frags"Fragged "Fragged"//controlsJoystick "Joystick"Movement "Movement"Inventory "Inventory"Miscellaneous "Miscellaneous"QuickSave "Quick Save"QuickLoad "Quick Load"Crouch "Crouch"UseWeaponAim "Weapon Aim"Preview "Model Preview"PauseGame "Pause Game"PressKeyToAssign "Press a key to assign or Esc to cancel"Command "Command"Primary "Primary"Alternate "Alternate"//dmserver stringsMaxPlayers "Max Players"TimeLimit "Time Limit "PointLimit "Point Limit"HostName "Host name"Maps "Maps"GameType "Game Type"StartMap "Start Map"MapList "Map List"DmTestItem "dm_test"BotSkillLevel "Bot Skill Level"//ModifiersInstantKill "Disintegration"ActionHero "Action Hero"AutoHandicap "Auto Handicap"WeaponScore "Weapon Score"ControlPoints "Control Points"PowerStruggle "Power Struggle"OneFlag "One Flag"Elimination "Elimination"Specialties "Specialties"//joinarena.urcCurrentArena "Current Arena"CurrentTeam "Current Team"Refresh "Refresh"LeaveTeam "Leave Team"LeaveArena "Leave Arena"TimeLeftSeconds "Timeleft (secs)"TimeLeftMinutes "Timeleft (mins)"Arenas "Arenas (Double click to Join)"Teams "Teams (Double click to Join - Or Create New Team)"ArenaString "arena string"TeamString "team string"//Tooltips for Main MenuStartANewGame "Start a new game"LoadASaveGame "Load a saved game"SaveCurrentGame "Save the current game"ListOfMaps "List of Maps"GBSCreditsDesc "Credits for the GBS mod"SetGameOptions "Set game options"ExitTheGame "Exit the game"ReturnToMainMenu "Return to main menu"ReturnToPreviousMenu "Return to previous menu"ExitToOperatingSystem "Exit to operating system"ReturnToGame "Return to game"EF2Credits "Credits for Mirror Universe Hazard Team and Elite Force II"SecretsFound "Access secret levels and other good stuff"ChangeVideoSettings "Change video settings"ChangeAudioSettings "Change audio settings"ChangeKeyboardSettings "Change keyboard settings"ChangeMasterVolume "Changes the master volume"ChangeSoundEffectVolume "Change the volume for sound effects"ChangeDialogVolume "Change the volume for dialog"ChangeGameSettings "Change game settings"ChangePlayerSettings "Change player settings"ApplyCurrentChanges "Apply current changes"ChangeMusicVolume "Change the volume for music"SelectSpeakerSetup "Select your speaker setup"SetSoundDriver "Set sound driver"SetPlaybackSampleRate "Set the playback sample rate"ForCompatibilityWithOlderSoundCards "For compatibility with older sound cards"ForEnvironmentalEchoEffects "For environmental echo effects"ApplyCurrentChangesToAudio "Apply current audio changes"ApplyCurrentChangesToVideo "Apply current video changes"ApplyCurrentServerChanges "Apply current server changes"ApplyCurrentChangesToGame "Apply current game changes"AssignWeaponCommands "Assign weapon commands"AssignLookCommands "Assign attack and look commands"AssignMovementCommands "Assign movement commands"AssignGameplayCommands "Assign gameplay commands"PressEnterOrClickToChange "Press Enter or Click to Change, Press Backspace to clear"SetVideoResolution "Set video resolution. A lower resolution can increase framerate."SetColorDepth "Set color depth. A lower color depth can increase framerate."SetTextureDetail "Set texture detail. Less detail can increase framerate."SetTextureFilter "Set texture filter. Bilinear filtering can increase framerate."SetBrightness "Adjust the brightness slider until all shades of the bar are distinct."SetScreenSize "Adjust the in-game screen size"SetFullScreen "Run the game at full screen"AdvancedVideoSettings "Set advanced video settings"AdvancedVideoWarning "WARNING: These settings are automatically detected. Modifying them is not recommended."SetFadeEntityDistance "Modifies the distance to fade an entity"SetModelDetail "Adjust the geometric detail for models"SetSpecialEffectsDetail "Adjust the detail of special effects"SetSubDivisions "Adjust the accuracy of curved surfaces (lower is faster)"SetCurveError "Adjust the error accuracy of curved surfaces (lower is faster)"SetLightSimpleDistance "Adjust the falloff distance for simple lights"SetLODScaleDistance "Adjust the distance to scale models"SetMoreAdvancedSettings "Set more advanced settings"EnableDynamicLights "Enable dynamic lights"EnableMultiTexture "Enable multitexture. Multitexture creates richer appearances."EnableCompVertexArray "Enables vertex arrays. Vertex arrays can speed up drawing."EnableDistanceFog "Enable distance-based fog"EnableGeometryDeformation "Enable geometry deformation"EnableDetail "Enable additional detail"EnableTextureDetail "Enable texture detail"EnableFullScreenAntiAliasing "Enable full screen anti-aliasing"EnableMonitorSync "Enable monitor synchronization"EnableAnsitropicFiltering "Enable anisotropic filtering"EnableVertexLighting "Enable fast vertex lighting at the expense of visual quality (not recommended for higher end machines)"EnableNvidiaFullScreenAntialiasing "Enable Nvidia based full screen anti-aliasing"EnableWallDecals "Enable wall decals"SelectShadowType "Select shadow type for entities"SelectFlareType "Select flare type"SelectSimpleLightType "Sets simple lighting for all entities. This can help performance on older machines"EnableOpenGLExtensions "Enable advanced OpenGL features supported by your card"EnableDetailSurfaces "Enable detail surfaces"EnableDynamicLightMaps "Enable dynamic light maps"SetDialogTextMode "Sets the text mode for dialog sequences"SetRadarViewMode "Set the display mode of the radar"SetDataRate "Set the speed of your network connection"SetLowBandwidth "Supports low bandwidth connections by only sending game critical data"EnableViewKick "View shakes when firing weapons or taking damage"EnableViewBob "View moves from side to side when moving"EnableWeaponAim "Toggles the weapon aiming"EnableInvertMouse "Toggles the mouse direction on the y-axis"EnableSmoothMouse "Smoothes out mouse movement"SetMouseSensitivity "Adjust mouse sensitivity"EnableJoystick "Enable joystick or gamepad"SetJoystickSensitivity "Adjust joystick sensitivity"EnableAlwaysRun "Enable the player to always run"EnableCrossHair "Display a cross hair"SetEasySkillLevel "Set skill level to easy"SetNormalSkillLevel "Set skill level to normal ( default )"SetHardSkillLevel "Set skill level to hard"SetVeryHardSkillLevel "Set skill level to very hard"StartTraining "Begin game with training mission"StartGame "Begin game"ClickACommandToAssignAKey "Click command to assign a key"ChangeCrosshair "Click crosshair to change crosshair types"SwitchWeaponOnPickup "Automatically switch to the weapon you pick up (Multiplayer only)"SwitchHudWeapon "Automatically switch to a weapon in your inventory"RestoreBackToDefaults "Restore settings back to factory defaults"RestoreControlsBackToDefaults "Restore control settings back to factory defaults"TypeInServerAddress "Type in server address"TypeInPort "Type in the port number"//Advanced Server tooltipsDontSpawnHealthItems "Don't spawn health items"DontSpawnPowerupItems "Don't spawn powerup items"DontSpawnArmorItems "Don't spawn armor items"WeaponsStayAfterPickup "Weapons remain spawned in the game"NoFallingDamage "Players do not take falling damage"PlayerTakesDamageFromTeammates "Players take damage from teammates"PlayersForcedRespawn "Players are forced to respawn after being fragged"PlayersHaveInfiniteAmmo "Players have infinite amount of ammo"PlayersCantChangeFOV "Players can not change their field of view"PlayersDontDropWeapon "Players do not drop their current weapon when fragged"PlayersDoNotMakeFootstepSounds "Players do not make footstep sounds"PlayersCantVote "Do not allow players to vote"EnableFullCollisionDetection "Enable full collision detection (LAN Only)"DisableAutoJoin "Disable Auto Join"EnableAutobalanceTeams "Keeps teams evenly balanced"MultipliesItemRespawnTime "Multiplies the item respawn time"MultipliesWeaponRespawnTime "Multiplies the weapon respawn time"MultipliesPowerupRespawnTime "Multiplies the powerup respawn time"MultipliesDamage "Multiplies the amount of damage a player takes"MultipliesKnockback "Multiplies the knockback effect"SetsRespawnInvincibilityTime "Sets the respawn invincibility time in seconds"SetsPlayerSpeed "Sets the player speed"SetsWarmUpTime "Sets the amount of time before the match starts"SetMinPlayersToStart "Sets the minimum amount of players to start the match"SetMaxPlayers "Sets the maximum amount of players that can join the match"EnablePureServer "Verifies that connecting clients are using the same data as the server"SetsTheServerBandwidth "Sets the network connection for the server"EnableTaunts "Enable player taunts"EnableForceModel "Forces all players to have the same model"//Player Setup tooltipsSelectAPlayerModel "Select a player model"TypeInPlayerName "Type in player name"AcceptPlayerSetup "Accept player setup"//Multiplayer headersJoinMultiplayerGame "Join or start a multiplayer game online"StartMultiplayerServer "Start a multiplayer server"PlaySolomatchServer "Play a solomatch with bots"SetPlayerOptions "Set player options"RefreshServerInfomation "Refresh server information"//CustomMatchSelectGameType "Select the game type"SelectLevel "Select level to play"SelectOpponents "Select opponents to play"EnterTimeLimit "Enter the time limit for the match ( 0 is infinite )"EnterPointLimit "Enter the point limit for the match ( 0 is infinite )"SelectBotsSkill "Select the bots' skill level"SelectModifier "Select multiplayer modifiers"AdvancedServerSettings "Advanced server settings"StartServer "Start the server"CreateCustomMatch "Create custom match"AssignedBots "Assigned bots for selected level"SelectServerType "Select server type"TypeHostName "Type the name of the server"TypePassword "Type in password to password protect the server"SelectServerSource "Select server source"SelectServerToJoin "Select server to join"FilterEmptyServers "Show empty servers"FilterFullServers "Show full servers"RetrieveNewServers "Retrieve new list of servers"RefreshServers "Refresh current list of servers"AddServersToFavorites "Add server to the favorites list"RemoveServersFromFavorites "Remove server from the favorites list"SpecifyServerToConnect "Connect to a specific server"SpecifyPassword "Specify password"RetrieveServerInfo "Retrieve server information"LaunchGame "Launch game"Info "Info"Settings "Settings"//Server InformationName "Name"IpAddress "Ip Address"Map "Map"MaxPlayers "Max Players"PrivatePlayers "Private Players"GameType "Game Type"GameTypeName "Game Type Name"Version "Version"Protocol "Protocol"SetServerOptions "Set the server options for the current server"ClickProfileToSelectBot "Click profile to select a bot"AddSelectedBot "Add selected bot"//Modifier tooltipsInstantKillDesc "All shots will instantly eliminate your opponent"ActionHeroDesc "Action hero gets all the weapons and regens health. Holofrag the action hero to become him."AutoHandicapDesc "Game auto balances everyone depending on their holofrags and eliminations."WeaponScoreDesc "Grants more points for weaker weapons."ControlPointsDesc "Team gains points by capturing control points."PowerStruggleDesc "Destroy the singularity in the enemies base."OneFlagDesc "Capture the one flag by taking it to the enemies' base."EliminationDesc "Elimination is permanent until one person or team remains."SpecialtiesDesc "Each player chooses a different specialty to get different weapons and abilities."BombDiffusalDesc "Blow up the enemies base with a bomb."//ingame menusJoinRedTeam "Join Red Team"JoinBlueTeam "Join Blue Team"JoinGame "Join Game"Spectate "Spectate"Options "Options"LeaveMatch "Leave Match"ExitProgram "Exit Program"Options "Options"ExitSinglePlayerGame "Exit Single Player Game"CallVote "Call Vote"NewVote "Please vote"Game "Game"Cadet "Cadet"Ensign "Ensign"Lieutenant "Lieutenant"Commander "Commander"Captain "Captain"KickPlayer "Kick Player"ChangeMap "Change Map"VoteOption "Vote Option"CallMultimatchVote "Call a vote to change the map or kick a player"ClickToJoinRedTeam "Click to join the red team"ClickToJoinBlueTeam "Click to join the blue team"ClickToJoinGame "Click to join the game"ClickToSpectate "Click to be a spectator in a game"ResumeCurrentMatch "Resume the current match"LeaveCurrentMatch "Leave the current match"ChangeMapToolTip "Call vote to change the map"KickPlayerToolTip "Call vote to kick player from server"SelectVoteOption "Selecte a vote option"LeaveGame "Leave Game"LeaveCurrentGame "Leave the current game"CallSelectedVote "Call the selected vote"SelectVoteMode "Select the vote mode"SelectVoteType "Select the vote type"MultimatchIngameMenu "Multimatch in-game menu"ServerInformation "Server information"// UI Bind Strings//groupsWeapons "Weapons"AttackLook "Attack/Look"Movement "Movement"GamePlay "Gameplay"WeaponGroup1 "Weapon Group 1"WeaponGroup2 "Weapon Group 2"WeaponGroup3 "Weapon Group 3"WeaponGroup4 "Weapon Group 4"WeaponGroup5 "Weapon Group 5"WeaponGroup6 "Weapon Group 6"WeaponGroup7 "Weapon Group 7"WeaponGroup8 "Weapon Group 8"WeaponGroup9 "Weapon Group 9"WeaponGroup0 "Weapon Group 0"NextWeapon "Next Weapon"PreviousWeapon "Previous Weapon"Attack "Primary Fire"AlternateAttack "Secondary Fire"Use "Use"Holster "Holster"Reload "Reload"LookUp "Look Up"LookDown "Look Down"MouseLook "Mouse Look"CenterView "Center View"MoveForward "Move Forward"MoveBackward "Move Backward"TurnLeft "Turn Left"TurnRight "Turn Right"RunWalk "Run/Walk"StrafeLeft "Strafe Left"StrafeRight "Strafe Right"Jump "Jump"LeanLeft "Lean Left"LeanRight "Lean Right"TransferEnergy "Transfer Energy"Objectives "Objectives/Score"Taunt1 "Taunt 1"Taunt2 "Taunt 2"VoteYes "Vote Yes"VoteNo "Vote No"DropRune "Drop Rune/Bomb"MessageMode "Message Mode"TeamMessageMode "Team Message Mode"NightVision "Night Vision"//join serverCurrent "Current:"ServerName "(server name)"Servers "Servers (Double click to Join)"//Mission StatusShotsFired "Shots Fired: "ShotsHit "Shots Hit: "Accuracy "Accuracy: "MissionDuration "Mission Duration: "//MultiplayerSetupCharacter "Setup Character"StartServer "Start Server"JoinServer "Join Server"//Player OptionsPlayerName "Name"PlayerModel "Player Model"//Power upPowerTime "Time: "//Door StringsUnlockItem "You need the "//// Items//TimeRanOut "time ran out"PickedUp "Picked up"CouldNotPickUp "Could not pick up"FullAmmo "ammo, already full"PickedUpThe "Picked up the"Using "Using"Used "Used"Dropping "Dropping"FoundSecretItem "You found a secret item"FoundSecretArea "You found a secret area"FoundSecretDoor "You've unlocked a secret door"SwitchedTo "Switched to"Viewmode "view mode"//// Multiplayer stuff//KilledByPlayer "Holofragged by"KilledPlayer "Holofragged"YouKilledYourself "You holofragged yourself"VotingNotAllowed "Voting not allowed here"AlreadyVoting "A vote is already in progress"MaxVotes "You have called the maximum number of votes"InvalidVote "Invalid vote string"VoteCommands "Vote commands are"CalledVote "called a vote"NoVote "No vote in progress"VoteAlreadyCast "Vote already cast"VoteCast "Vote cast"VoteFailed "Vote failed"VotePassed "Vote passed"SayTooLong "Say string too long"MatchStarted "Match Started"RespawnIn "Respawn in"ServerName "Server"BlueObject50 "Blue teams singularity is at 50%"BlueObject25 "Blue teams singularity is at 25%"BlueObject10 "Blue teams singularity is at 10%"BlueObjectCritical "Blue teams singularity is at a critical level"BlueObjectDestroyed "Blue teams singularity has been destroyed"RedObject50 "Red teams singularity is at 50%"RedObject25 "Red teams singularity is at 25%"RedObject10 "Red teams singularity is at 10%"RedObjectCritical "Red teams singularity is at a critical level"RedObjectDestroyed "Red teams singularity has been destroyed"ObjectGuarded "Singularity guarded"BlueTeamEliminated "Blue team eliminated! Red team wins round"RedTeamEliminated "Red team eliminated! Blue team wins round"Eliminated "eliminated"EliminatedWait "Eliminated, waiting for next round"NextRoundWait "Waiting for next round"WinsRound "wins round"NoOneWinsRound "No one wins round"RedBomber "is the bomber for the red team"RedDiffuser "is the diffuser for the red team"BlueBomber "is the bomber for the blue team"BlueDiffuser "is the diffuser for the blue team"BombPlaced "Bomb placed"BombArmed "Bomb armed"BombDisarmed "Bomb disarmed"BlueWins "Blue team wins"RedWins "Red team wins"GameTimedOut "Game timed out"BombExploded "bomb exploded"Infiltrator "Infiltrator"Medic "Medic"Technician "Technician"Demolitionist "Demolitionist"HeavyWeapons "Heavy Weapons"Sniper "Sniper"RedControlPoint "Red team gained control of a control point"BlueControlPoint "Blue team gained control of a control point"ControlPointGuarded "Control Point guarded by"ActionHeroLeft "Action hero left game, next holofragger becomes action hero"ActionHeroDead "Action hero committed suicide, next holofragger becomes action hero"NowActionHero "is now the action hero"FirstStrike "First Strike"Impressive "Impressive"Excellent "Excellent"Champion "Champion"Master "Master"Expert "Expert"Ace "Ace"Denied "Denied"MOD_SUICIDE "commited suicide"MOD_DROWN "drowned"MOD_LAVA "was burned to a crisp"MOD_SLIME "was slimed"MOD_FALLING "cratered"MOD_CRUSH "was crushed by"MOD_TELEFRAG "was telefragged by"MOD_EXPLOSION "was blown up by"MOD_ELECTRIC "was electrified by"MOD_IMPACT "was hit in the head by"MOD_IMPACT2 "'s object"MOD_BEAM "was beamed by"MOD_ROCKET "was blown up by"MOD_ROCKET2 "'s rocket"MOD_GAS "was gassed by"MOD_ACID "was melted by"MOD_SWORD "was hacked to pieces by"MOD_PLASMA "was melted by"MOD_STING "was stung by"MOD_BULLET "was shot by"MOD_VEHICLE "was run over by"MOD_FIRE "was burned by"MOD_LIFEDRAIN "was drained by"MOD_FLASHBANG "was flashed by"MOD_AXE "was hacked up by"MOD_AXE2 "'s axe"MOD_CHAINSWORD "was mowed down by"MOD_FIRESWORD "was radiated by"MOD_ELECTRICSWORD "was zapped by"MOD_ELECTRICSWORD2 "'s ElectricSword"MOD_LIGHTSWORD "was lit up by"MOD_LIGHTSWORD2 "'s LightSword"MOD_IMPALE "was impaled by"MOD_UPPERCUT "was uppercutted by"MOD_POISON "was poisoned by"MOD_PHASER "was holofragged by"MOD_COMP_RIFLE "was holofragged by"MOD_ASSULT_RIFLE "was assaulted by"MOD_IMOD "was holofragged by"MOD_VAPORIZE "was vaporized by"MOD_DEFAULT "was holofragged by"JoinedGame "joined the game"LeftGame "left the game"ChangedName "changed name to"Red "Red"Blue "Blue"TeamLoses "team Loses!"Joined "joined the"Team "team"SameTeam "same team"FlagCarrierKilled "Flag carrier holofragged by"FlagCaptured "Flag capture by"FlagReturnedBy "Flag returned by"FlagReturned "Flag returned"FlagTaken "Flag taken by"FlagGuarded "Flag guarded by"FlagAssist "Flag carrier assisted by"BombTaken "Bomb taken by"BombDropped "Bomb dropped"BombReturnedToBase "Bomb returned to base"BombArmed "Bomb armed by"BombDisarmed "Bomb disarmed by"RedBaseDestroyed "Red base destroyed"BlueBaseDestroyed "Blue base destroyed"PlaceString1 "You're in"PlaceString2 "place with"Points "points"Point "point"CannotJoinAutoBalanceRed "Cannot join red team (auto balance on)"CannotJoinAutoBalanceBlue "Cannot join blue team (auto balance on)"Place1 "1st"Place2 "2nd"Place3 "3rd"Place4 "4th"Place5 "5th"Place6 "6th"Place7 "7th"Place8 "8th"Place9 "9th"Place10 "10th"Place11 "11th"Place12 "12th"Place13 "13th"Place14 "14th"Place15 "15th"Place16 "16th"Place17 "17th"Place18 "18th"Place19 "19th"Place20 "20th"Place21 "21st"Place22 "22nd"Place23 "23rd"Place24 "24th"Place25 "25th"Place26 "26th"Place27 "27th"Place28 "28th"Place29 "29th"Place30 "30th"Place31 "31st"Place32 "32nd"Place33 "33rd"Place34 "34th"Place35 "35th"Place36 "36th"Place37 "37th"Place38 "38th"Place39 "39th"Place40 "40th"Place41 "41st"Place42 "42nd"Place43 "43rd"Place44 "44th"Place45 "45th"Place46 "46th"Place47 "47th"Place48 "48th"Place49 "49th"Place50 "50th"Place51 "51st"Place52 "52nd"Place53 "53rd"Place54 "54th"Place55 "55th"Place56 "56th"Place57 "57th"Place58 "58th"Place59 "59th"Place60 "60th"Place61 "61st"Place62 "62nd"Place63 "63rd"Place64 "64th"MatchOver "Match over"SpectatorNormal "Spectator Mode: Normal"SpectatorFreeForm "Spectator Mode: Free Form"SpectatorFollow "Spectator Mode: Follow"Spectators "Spectators"RedTeam "Red Team"BlueTeam "Blue Team"Players "Players"RedShirts "Red Shirts:"BlueShirts "Blue Shirts:"WarmUp "Warming up"WaitMinPlayers "Waiting for the minimum # of players"Playing " "Usage "Usage"//WaypointWaypoint "Waypoint"///Teammate Descriptions//hazardteam_changChangDesc1 "Austin Chang"ChangDesc2 "Name: Austin Chang\nHeight: 182.88 cm\nWeight: 79.37 kg"ChangDesc3 "Rank: Ensign\nDescription: Human Male Lifeform;\nDemolitionist"ChangRadar "Chang"//hazardteam_chellChellDesc1 "Chell"ChellDesc2 "Name: Chell\nHeight: 176.74 cm\nWeight: 97.52 kg"ChellDesc3 "Rank: Ensign\nDescription: Bolian Male Lifeform;\nTechnician"ChellRadar "Chell"//hazardteam_telsiaTelsiaDesc1 "Telsia Murphy"TelsiaDesc2 "Name: Telsia Murphy\nHeight: 167.64 cm\nWeight: 52.16 kg"TelsiaDesc3 "Rank: Ensign\nDescription: Human Female Lifeform;\nSniper and Scout"TelsiaRadar "Telsia"//hazardteam_franklinFranklinDesc1 "Jack Franklin"FranklinDesc2 "Name: Jack Franklin\nHeight: 190.00 cm\nWeight: 99.78 kg"FranklinDesc3 "Rank: Ensign\nDescription: Human Male Lifeform;\n Excelsior expert"FranklinRadar "Franklin"//hazardteam_jurotJurotDesc1 "Juliet Jurot"JurotDesc2 "Name: Juliet Jurot\nHeight: 160.00 cm\nWeight: 46.54 kg"JurotDesc3 "Rank: Ensign\nDescription: Betazoid Female Lifeform;\nMedical Technician"JurotRadar "Jurot"//hazardteam_kourbanKourbanDesc1 "Korban"KourbanDesc2 "Name: Korban\nHeight: 200.00 cm\nWeight: 120.67 kg"KourbanDesc3 "Rank: Ensign\nDescription: Klingon Male Lifeform;\nHeavy Weapons Specialist"KourbanRadar "Korban"//hazardteam_sydneySydneyDesc1 "Sydney Stockman"SydneyDesc2 "Name: Sydney Stockman\nHeight: 155.90 cm\nWeight: 45.98 kg"SydneyDesc3 "Rank: Ensign\nDescription: Human Female Lifeform;\nShuttle Pilot"SydneyRadar "Sydney"//hazardteam_gonzalesGonzalesDesc1 "Jorge Gonzalez"GonzalesDesc2 "Name: Jorge Gonzalez\nHeight: 190.43 cm\nWeight: 60.23 kg"GonzalesDesc3 "Rank: Ensign\nDescription: Human Male Lifeform;\nInfiltration Specialist"GonzalesRadar "Gonzalez"//KatarinaKatarinaDesc1 "Katarina Scott"KatarinaDesc2 "Name: Katarina Scott\nHeight: 160.32 cm\nWeight: 47.56 kg"KatarinaDesc3 "Rank: Lieutenant Commander\nDescription: Human Female Lifeform;\nChief Engineer of the USS DALLAS\nand great-granddaughter of Capt. Montgomery Scott"KatarinaRadar "Katarina"//hazardteam_munroMunroDesc1 "Alex Munro"MunroDesc2 "Name: Alex Munro\nHeight: 192.43 cm\nWeight: 62.23 kg"MunroDesc3 "Rank: Lieutenant\nDescription: Human Male Lifeform;\nHazard Team Commander"MunroRadar "Alex Munro"//TuvokTuvokDesc1 "Tuvok"TuvokDesc2 "Name: Tuvok\nHeight: 170.43 cm\nWeight: 55.23 kg"TuvokDesc3 "Rank: Lt. Commander\nDescription: Vulcan Male Lifeform"TuvokRadar "Tuvok"//Training TuvokTrainingTuvokDesc1 "Mr. Tuvok"TrainingTuvokDesc2 "Name: Mr. Tuvok\nHeight: 170.43 cm\nWeight: 55.23 kg"TrainingTuvokDesc3 "Rank: Lt. Commander\nDescription: Vulcan Male Lifeform - Hologram"//FunctionaryFunctionaryDesc1 "Stemmons"FunctionaryDesc2 "Name: Stemmons\nHeight: 165.23 cm\nWeight: 68.73 kg"FunctionaryDesc3 "Rank: Functionary\nDescription: Assists in the evaluation,\nexecution, and proposal of Starfleet\npolicy and regulation"FunctionaryRadar "Functionary"//PicardPicardDesc1 "Jean-Luc Picard"PicardDesc2 "Name: Jean-Luc Picard\nHeight: 170.43 cm\nWeight: 55.23 kg"PicardDesc3 "Rank: Captain\nDescription: Human Male Lifeform;\nCaptain of the U.S.S. Enterprise"PicardRadar "Picard"//OmagOmagDesc1 "Omag"OmagDesc2 "Name: Omag\nHeight: 165.34 cm\nWeight: 60.90 kg"OmagDesc3 "Description: Ferengi orginate from the planet Ferenginar.\nTheir civilization revolves\naround making income,\nthe more latinum a Ferengi\ngenerates the more powerful he becomes."OmagRadar "Omag"//BarclayBarclayDesc1 "Reginald Barclay"BarclayDesc2 "Name: Reginald Barclay\nHeight: 175.56 cm\nWeight: 65.31 kg"BarclayDesc3 "Rank: LT. Commander\nDescription: Human Male Lifeform;\nChief Engineer of the U.S.S. Enterprise"BarclayRadar "Barclay"//KleeyaKleeyaDesc1 "Kleeya"KleeyaDesc2 "Name: Kleeya\nHeight: 173.98 cm\nWeight: 50.65 kg"KleeyaDesc3 "Description: Idryll Female Lifeform"KleeyaRadar "Kleeya"//InigorInigorDesc1 "Inigor"InigorDesc2 "Name: Inigor\nHeight: 155.34 cm\nWeight: 49.09 kg"InigorDesc3 "Description: Idryll Male Lifeform"InigorRadar "Inigor"//KrindoKrindoDesc1 "Krindo"KrindoDesc2 "Name: Krindo\nHeight: 165.09 cm\nWeight: 50.09 kg"KrindoDesc3 "Description: Idryll Male Lifeform"KrindoRadar "Krindo"//LurkerLurkerDesc2 "Name: Lurker\nHeight: 85.43 cm\nWeight: 40.98 kg"LurkerDesc3 "Description: Hostile Alien"LurkerRadar "Lurker"//ChewerChewerDesc2 "Name: Chewer\nHeight: 130.65 cm\nWeight: 72.77 kg"ChewerDesc3 "Description: Hostile Alien"ChewerRadar "Chewer"//BasherBasherDesc2 "Name: Basher\nHeight: 132.45 cm\nWeight: 195.98 kg"BasherDesc3 "Description: Hostile Alien"BasherRadar "Basher"//QuadrapedQuadrapedDesc2 "Name: Quadruped\nHeight: 199.78 cm\nWeight: 245.65 kg"QuadrapedDesc3 "Description: Hostile Alien"QuadRadar "Quadruped"//StalkerStalkerDesc2 "Name: Stalker\nHeight: 154.69 cm\nWeight: 89.76 kg"StalkerDesc3 "Description: Hostile Alien"StalkerRadar "Stalker"//CommanderCommanderDesc2 "Name: Commander\nHeight: 178.65 cm\nWeight: 134.20 kg"CommanderDesc3 "Description: Hostile Alien"CommRadar "Alien Commander"//Final BossSnakeDesc2 "Name: Archeopendra\nHeight: 245.09 cm\nWeight: 309.99 kg"SnakeDesc3 "Description: Hostile Alien"SnakeRadar "Archeopendra"//CrabCrabDesc2 "Name: Pendra\nHeight: 90.77 cm\nWeight: 156.98 kg"CrabDesc3 "Description: Hostile Alien"CrabRadar "Pendra"//Cruiser TurretCruiserTurretDesc2 "Name: Cruiser Turret\nHeight: 90.77 cm\nWeight: 156.98 kg"CruiserTurretDesc3 "Description: Hostile Alien"CruisRadar "Cruiser Turret"AndorianMercDesc2 "Name: Andorian Mercenary\nHeight: 181.42 cm\nWeight: 85.51 kg"AndorianMercDesc3 "Description: Andorian Male Lifeform;\nnotable features include two large\nantennae protruding from forehead"KlingonMercBatlethMaleDesc2 "Name: Klingon Mercenary\nHeight: 185.53 cm\nWeight: 108.64 kg"KlingonMercBatlethMaleDesc3 "Description: Klingon Male Lifeform;\none of the staple races\nin the Alpha Quadrant;\nHome Planet: Qo'Nos"KlingonMercBatlethFemaleDesc2 "Name: Klingon Mercenary\nHeight: 175.59 cm\nWeight: 89.68 kg"KlingonMercBatlethFemaleDesc3 "Description: Klingon Female Lifeform;\none of the staple races\nin the Alpha Quadrant;\nHome Planet: Qo'Nos"KlingonMercKnifeMaleDesc2 "Name: Klingon Mercenary\nHeight: 185.53 cm\nWeight: 108.64 kg"KlingonMercKnifeMaleDesc3 "Description: Klingon Male Lifeform;\none of the staple races\nin the Alpha Quadrant;\nHome Planet: Qo'Nos"KlingonMercKnifeFemaleDesc2 "Name: Klingon Mercenary\nHeight: 175.59 cm\nWeight: 89.68 kg"KlingonMercKnifeFemaleDesc3 "Description: Klingon Female Lifeform;\none of the staple races\nin the Alpha Quadrant;\nHome Planet: Qo'Nos"KlingonMercDisruptorMaleDesc2 "Name: Klingon Mercenary\nHeight: 185.53 cm\nWeight: 108.64 kg"KlingonMercDisruptorMaleDesc3 "Description: Klingon Male Lifeform;\none of the staple races\nin the Alpha Quadrant;\nHome Planet: Qo'Nos"KlingonMercDisruptorFemaleDesc2 "Name: Klingon Mercenary\nHeight: 175.59 cm\nWeight: 89.68 kg"KlingonMercDisruptorFemaleDesc3 "Description: Klingon Female Lifeform;\none of the staple races\nin the Alpha Quadrant;\nHome Planet: Qo'Nos"HumanMercMaleDesc2 "Name: Human Mercenary\nHeight: 174.09 cm\nWeight: 70.09 kg"HumanMercMaleDesc3 "Description: Human Male Lifeform;\never since discovering Warp Drive\nHumans have seeked new life and\nnew civilizations for over 150 years\nHomeplanet: Earth"HumanMercFemaleDesc2 "Name: Human Mercenary\nHeight: 154.09 cm\nWeight: 50.09 kg"HumanMercFemaleDesc3 "Description: Human Female Lifeform;\nsince discovering Warp Drive\nHumans have seeked new life and\nnew civilizations for over 150 years\nHomeplanet: Earth"KlingonMercBossDesc1 "Lurok"KlingonMercBossDesc2 "Height: 156.23 cm\nWeight: 178.50 kg"KlingonMercBossDesc3 "Description: Lurok was once a powerful member\nof the Klingon High Council, his whereabouts\nwere unknown until now."KlingonMercRadar "Lurok"//Romulan SoldiersRomulanSoldierM10RifleDesc1 "Romulan Soldier"RomulanSoldierM10RifleDesc2 "Name: Romulan Soldier\nHeight: 180.5 cm\nWeight: 134.2 kg"RomulanSoldierM10RifleDesc3 "Description: Romulans are from the\nplanet Romulus in the Beta Quadrant.\nFirst contact with them occurred early\nin the 22nd century, since then\nthey have been a thorn in the Federation's side."RomulanSoldierRadar "Romulan Soldier"RomulanSoldierM10PistolDesc1 "Romulan Soldier"RomulanSoldierM10PistolDesc2 "Name: Romulan Soldier\nHeight: 180.5 cm\nWeight: 104.2 kg"RomulanSoldierM10PistolDesc3 "Description: Romulans are from the\nplanet Romulus in the Beta Quadrant.\nFirst contact with them occurred early\nin the 22nd century, since then\nthey have been a thorn in the Federation's side."RomulanSoldierRadar "Romulan Soldier"RomulanSnowGuardM10RifleDesc1 "Romulan Soldier"RomulanSnowGuardM10RifleDesc2 "Name: Romulan Soldier\nHeight: 180.5 cm\nWeight: 104.2 kg"RomulanSnowGuardM10RifleDesc3 "Description: Romulans are from the\nplanet Romulus in the Beta Quadrant.\nFirst contact with them occurred early\nin the 22nd century, since then\nthey have been a thorn in the Federation's side."RomulanSoldierRadar "Romulan Soldier"RomulanInstGuardM10PistolDesc1 "Romulan Soldier"RomulanInstGuardM10PistolDesc2 "Name: Romulan Soldier\nHeight: 180.5 cm\nWeight: 104.2 kg"RomulanInstGuardM10PistolDesc3 "Description: Romulans are from the\nplanet Romulus in the Beta Quadrant.\nFirst contact with them occurred early\nin the 22nd century, since then\nthey have been a thorn in the Federation's side."RomulanSoldierRadar "Romulan Soldier"RomulanCommanderM10PistolDesc1 "Romulan Commander"RomulanCommanderM10PistolDesc2 "Name: Romulan Commander\nHeight: 183.43 cm\nWeight: 124.2 kg"RomulanCommanderM10PistolDesc3 "Description: Romulans are from the\nplanet Romulus in the Beta Quadrant.\nFirst contact with them occurred early\nin the 22nd century, since then\nthey have been a thorn in the Federation's side."RomulanCommanderRadar "Romulan Commander"//Romulan InformantRomulanInformantDesc1 "Informant"RomulanInformantDesc2 "Name: Operative 93\nHeight: 165.40 cm\nWeight: 76.03 kg"RomulanInformantDesc3 "Description: Tal'Shiar operative \nworking as a spy for the Federation"RomulanInformantRadar "Informant"RomulanInformantBossDesc2 "Name: Operative 93\nHeight: 165.40 cm\nWeight: 76.03 kg"RomulanInformantBossDesc3 "Description: Tal'Shiar operative."RomulanRebelM2PistolDesc1 "Romulan"RomulanRebelM2PistolDesc2 "Name: Romulan\nHeight: 176.74 cm\nWeight: 79.52 kg"RomulanRebelM2PistolDesc3 "Description: Romulans are from the\nplanet Romulus in the Beta Quadrant.\nFirst contact with them occurred early\nin the 22nd century, since then\nthey have been a thorn\nin the Federation's side."RomulanRebelM2PistolRadar "Romulan"RomulanRebelM2RifleDesc1 "Romulan"RomulanRebelM2RifleDesc2 "Name: Romulan\nHeight: 176.74 cm\nWeight: 79.52 kg"RomulanRebelM2RifleDesc3 "Description: Romulans are from the\nplanet Romulus in the Beta Quadrant.\nFirst contact with them occurred early\nin the 22nd century, since then\nthey have been a thorn\nin the Federation's side."RomulanRebelM2RifleRadar "Romulan"RomRebelM11PistolDesc1 "Romulan Soldier"RomRebelM11PistolDesc2 "Romulan Pistol Soldier\nHeight: 165.90 kg\nWeight: 46.40 kg"RomRebelM11PistolDesc3 "Description: Bipedal lifeform\nfrom the planet Romulus"RomRebelM11RadarDesc "Romulan"RomulanMaleHoloDesc1 "Romulan Commander"RomulanMaleHoloDesc2 "Name: Romulan Commander\nHeight: 183.45 cm\nWeight: 84.98 kg"RomulanMaleHoloDesc3 "Description: Romulans are from the\nplanet Romulus in the Beta Quadrant.\nFirst contact with them occurred early\nin the 22nd century, since then\nthey have been a thorn in the Federation's side.""RomulanMaleHoloRadar "Romulan"//Failure ReasonsCivilianKilled "You killed a civilian."DefaultFailure "You failed the mission."PlayerKilled1 "You failed to stay alive."PlayerKilled2 "You were killed."PlayerKilled3 "The Hazard Team will go on without you."PlayerKilled4 "Killed in action"PlayerKilled5 "You Died."PlayerKilled6 "You were killed."PlayerKilled7 "You were killed"PlayerKilled8 "Your sacrifice will be remembered"PlayerKilled9 "Killed in action"PlayerKilled10 "You Died."//M1Borg Failure textChangKilled "You were unable to stop Chang\nfrom being assimilated."TelsiaKilled "You failed to save Telsia in time."MunroAssim "You have been assimilated."//M3Dallas Failure textChellKilled "You failed to rescue Chell before\nthe aliens overtook the Bridge."SaveChell "Save Chell"//M4Attrexian Station Failure textCommandKilled "The loss of the command officials prevents\nus from continuing on with the mission."EngineerKilled "Losing the Engineer before she restored\nweapons power has doomed the station."//M6Attack on the Enterprise Failure textEnterpriseDestroyed "The Enterprise has been destroyed."YouDestroyedCapitalShip "You destroyed the capital ship."YouFloatedIntoSpace "You floated off into space."JurotKilled "You failed to save Jurot in time."//M8 failed screen.ChoseWrong "Choose your answers more carefully."//Credits//CreditsCreditList1 "Ritual is...\n\n^3Elite Force 2 Project Leads:\nJon Galloway\nSteven Peeler\nChris Stockman\n\n^3Technology and Programming:\nSteven Peeler\nScott Inglis\nShawn Ketcherside\nJoe Waters\n\n^4Additional Programming:\nBill Schofield\nBob Rost\nDoug Service\nEric Fowler\nJared Hefty\nJosh Martel\nKen Harward\nSquirrel Eiserloh\n\n^3Design:\nJon Galloway\n"CreditList2 "Chris Stockman\n\n^4Additional Design:\nShawn Ketcherside\nBenson Russell\nKenny Thompson\nLuke Whiteside\n\n^3Level Design:\nJerry Keehan\nBenson Russell\nAdam Bellefeuil\nKenny Thompson\nLuke Whiteside\nRichard Heath\n\n^4Additional Level Design:\nChris Voss\nLevelord\nRussell Meakim\nThearrel McKinney\nTodd Rose\n\n^3Gameplay:\nChris Stockman\n"CreditList3 "Shawn Ketcherside\nJared Hefty\nJosh Martel\n\n^3Art and Animation:\nWyeth Johnson\nJon Galloway\nKenny Thompson\nRungy Singhal\nPaul Richards\nBrian Jones\nJose Hernandez\nJuan Martinez\nKendall Tucker\nKevin Wright\nPat Jones\nSloan Hood\n\n^3Additional Art:\nCharles Tinney\nDarrin Hart\nDavid Demaret\nDavid Massicotte\nJason Sallenbach\n"CreditList4 "Mike Jackson\nMike Porter\nRich Fleider\nRobbie Miller\nSteve Hornback\nSteve Maines\nTravell McEntyre\nYves Allaire\n\n^2Chief Executive Officer:\nSteve Nix\n\n^2Executive Studio Art Director:\nRobert Atkins\n\n^2Executive Studio Designer:\nTom Mustaine\n\n^2Executive Studio Level Designer:\nLevelord\n\n^2Executive Studio Project Manager:\n"CreditList5 "Jay Halderman\n\n^2Office Manager:\nLisa Loewecke\n\n^2Systems Administrator:\nMason Lucas\n\n^3Artists Lost Along The Way:\nDave Ancira\nAndrew Gilmour\nBen Lippert\nSung Yi\nGary Frye"//InsertCDInsertCD "INSERT CD"// Mutliplayer archetype stuffDemolitionistDesc1 "Demolitionist Specialty\nGets explosives"HeavyWeaponsDesc1 "Heavy Weapons Specialty\nGets big weapons but is slow"InfiltratorDesc1 "Infiltrator Specialty\nFast but no armor"MedicDesc1 "Medic Specialty\nHeal others and regens health"SniperDesc1 "Sniper Specialty\nGets sniper rifle"TechnicianDesc1 "Technician\nGets random powerups"BombPlaceRedDesc1 "Red Team's Bomb Site\n^4Blue team:^8 Use tricorder\nto arm the bomb\n^1Red team^8 Use tricorder\nto disarm bomb"BombPlaceBlueDesc1 "Blue Team's Bomb Site\n^1Red team:^8 Use tricorder\nto arm the bomb\n^4Blue team^8 Use tricorder\nto disarm bomb"SingularityRedDesc1 "Red Team's Singularity\n^4Blue team:^8 Shoot to damage\n^1Red team:^8 Use tricorder here to heal"SingularityBlueDesc1 "Blue Team's Singularity\n^1Red team:^8 Shoot to damage\n^4Blue team:^8 Use tricorder here to heal"BecomesA "becomes a"// Multiplayer drop reasonsWasKicked "was kicked"Disconnected "disconnected"UnpureClient "Unpure client detected. Invalid .PK3 files referenced!"LostReliableCommands "Lost reliable commands"CannotValidatePureClient "Cannot validate pure client!"ServerQuit "Server quit"ServerCommandOverflow "Server Command Overflow"TimedOut "Timed out"ServerCrashed "Server Crashed:"SecretsMenu "Secrets Menu"ServerDidntHaveCD "Server didn't have CD"ServerFatalCrashed "Fatal server crash:"RecursiveErrorAfter "Recursive error after:"// WeaponsWeapon-AttrexianRifle "Attrexian Arc Launcher"Weapon-Batleth "Bat'Leth"Weapon-BurstRifle "Enhanced Compression Rifle"Weapon-CompressionRifle "Compression Rifle"Weapon-DrullStaff "Mystical Staff"Weapon-FieldAssaultRifle "Federation Assault Rifle"Weapon-GrenadeLauncher "Grenade Launcher"Weapon-I-Mod "I-MOD"Weapon-Phaser "Phaser"Weapon-Phaser-stx "Phaser"Weapon-PhotonBurst "Quantum Burst"Weapon-RomulanDisruptor "Romulan Disruptor"Weapon-RomulanRadGun "Romulan Experimental Radiation Disruptor"Weapon-FederationSniperRifle "Sniper Rifle"Weapon-TetryonGatlingGun "Tetryon Gatling Gun"Weapon-Tricorder "Enhanced Tricorder"Weapon-Tricorder-stx "Enhanced Tricorder"// ViewmodesViewMode-tracegas "Trace Gas"ViewMode-structuralintegrity "Structural Integrity"ViewMode-phaseshift "Phase Shift"ViewMode-nightvision "Night Vision"ViewMode-forcevisible "Force Visible"ViewMode-torpedostrike "Torpedo Strike"ViewMode-enemydetect "Enemy Detect"ViewMode-tripwire "Bio-Scan"ViewMode-normal "Normal"// ItemsItem-Explosive "Ultritium-Explosive"Item-Protection "Portable-Force-Field"Item-Health "Portable-Medkit"Item-Transporter "Personal-Transporter-Device"Item-Invisibility "Personal Cloaking Device"Item-Protection "Metaphasic Shielding"Item-Regen "Nano-Regenerative-Protoplasmer"Item-Speed "Temporal Accelerator"Item-Strength "Quantum Weapon Enhancer"Item-AmmoRegen "Ammo Regen"Item-SpawnPowerup "Random Powerup"Item-ArmorPiercing "Armor Piercing"Item-DeathQuad "Death Quad Damage"Item-EmpathyShield "Empathy Shield"Item-Armor "Shielding"Item-health "Health"Ammo-Plasma "Plasma"Ammo-Fed "Fed"Ammo-Idryll "Idryllium Energy"// Means of death namesMOD-SWORD "Batleth"MOD-PHASER "Phaser"MOD-VAPORIZE "Vaporize"MOD-COMP_RIFLE "comp rifle"MOD-PLASMASHOTGUN "plasma blast"MOD-FAST_BULLET "burst rifle"MOD-ELECTRIC "electricity"MOD-IMOD_PRIMARY "i-mod"MOD-IMOD_SECONDARY "i-mod"MOD-SNIPER "sniper blast"MOD-TETYRON "tetryon"MOD-DISRUPTOR "disruptor"MOD-SMALL_EXPLOSION "small explosion"MOD-VAPORIZE_COMP "vaporize"MOD-EXPLOSION "explosion"MOD-VAPORIZE_PHOTON "vaporize"MOD-VAPORIZE_DISRUPTOR "vaporize"MOD-DROWN "drown"MOD-LAVA "lava"MOD-SUICIDE "suicide"MOD-SLIME "slime"MOD-FALLING "falling"MOD-CRUSH "crush"// Tricorder PuzzleTriPuz_HelpButton "HELP"TriPuz_CancelButton "CANCEL"TriPuz_FedKeypadTitle "Keypad"TriPuz_RomKeypadTitle "Datapad"TriPuz_RouteTitle "Routing"TriPuz_ModTitle "Modulate"TriPuz_KeypadHelpText "Enter the code."TriPuz_ModHelpText "Adjust the left tricorder wave to match the right target wave. Use the center guides to help you match."TriPuz_RouteHelpText "Rotate the free pieces until the colors connect. Red nodes will short circuit the connection."TriPuz_Default " "TriPuz_Cancel "Press to abort now"TriPuz_Timer "Time until failure"TriPuz_KP_Code "Code display screen"TriPuz_KP_Keypad "Press to enter code"TriPuz_RO_Rotate "Click to rotate"TriPuz_RO_NoRotate "Cannot rotate"TriPuz_RO_ShortCircut "Short circut"TriPuz_RO_Start "Power flows from here"TriPuz_RO_End "Route power here"TriPuz_WA_Tricorder "Tricorder's wave"TriPuz_WA_Compare "Match to advance"TriPuz_WA_Lock "Other object's wave"TriPuz_WA_Ampl "Stretch horizontally"TriPuz_WA_Freq "Stretch vertically"TriPuz_WA_Offs "Shift wave up or down"TriPuz_WA_Increase "Increase the value"TriPuz_WA_Value "The current value"TriPuz_WA_Decrease "Decrease the value"// IGM3 Enterprise Console Tooltips; map ent-deck11ENT_CONSOLE_NEXTPAGE "Next Page"ENT_CONSOLE_PREVPAGE "Previous Page"ENT_CONSOLE_EXIT "Exit"// MODULATION BAR TEXT //TricorderBar_Fed "MODULATING"TricorderBar_Rom "TRANSFERRING\nDATA"// Transition Cinematic TextIGM1Stardate "Stardate 57026.1\nU.S.S. Enterprise-E, Orbiting Earth"M3Stardate "Stardate 57038.3\nU.S.S. Dallas, Floating derelict just outside a region of space\nclassified as the Brecha Rift..."M4Stardate "Stardate 57039.2\nU.S.S. Enterprise-E, Orbiting Attrexian Space Station"M5Stardate "Stardate 57042.4\nU.S.S. Enterprise-E, Orbiting Viok Epsilon 5"IGM4Stardate "Stardate 57047.3\nU.S.S. Enterprise-E, Just outside the Brecha Rift"IGM4MidStardate "Stardate 57060.2\nU.S.S. Enterprise-E, Entering the Taravar System"M7Stardate "Stardate 57061.1\nU.S.S. Enterprise-E Shuttle, Landing on Taravar 7"IGM6Stardate "Stardate 57062.5\nIdryll Shuttle, Entering U.S.S. Enterprise-E Shuttlebay"IGM7Stardate "Stardate 57075.1\nU.S.S. Enterprise-E, Departing the K7 Starbase, Jhadaff System"IGM8Stardate "Stardate 57077.6\nU.S.S. Enterprise-E, Departing the Romulan Outpost, Neutral Zone"M11Stardate "Stardate 57080.1\nU.S.S. Enterprise-E, Orbiting Tolochon 2, Neutral Zone"//DM ScoreboardName "Name"Score "Score"Time "Time"Ping "Ping"//M6 Exterior WarningWARNING "WARNING"APPROACHINGUNIONIZEDHULL "APPROACHING POLARIZED HULL"ExitingArea "Exiting Area"//Menu Custom Matchlist "list"//Menu Insert CDExitGame "Exit Game"//Menu Load GameScreenshot "Screenshot"//Menu LoadingACCESSINGLCARSSYSTEM "USS ATLANTIC - LCARS SYSTEM"LCARSSYSTEM "NCC 2004 / STATION ID 2812-82659"//Menu Mission Failure/SuccessMissionStatus "Mission Status * 8797"MISSIONFAILED "MISSION FAILED!"ENEMIESELIMINATED "ENEMIES ELIMINATED: "SHOTSFIRED "SHOTS FIRED: "SHOTSEFFECTIVE "SHOTS EFFECTIVE: "SHOTACCURACY "SHOT ACCURACY: "MISSIONDURATION "MISSION\nDURATION: "LastSave "Last Save"MISSIONSUCCESS "MISSION SUCCESS"//Menu Player setupPlayerConfig "Player Config"//menu secretsNumberOf "Number of Golden Starships collected"NumberOfStarships "Number of Starships needed to unlock"SecretMap1 "Secret Map 1"SecretMap2 "Secret Map 2"SecretMap3 "Secret Map 3"SecretMap4 "Secret Map 4"SecretMap5 "Secret Map 5"SecretMap6 "Secret Map 6"//menu select botBotSelectScreen "Bot Select Screen"PlayerModelSelect "Player Model Select"//menu videoGammaCorrections "Gamma Corrections"MISSIONOBJECTIVESUPDATED "MISSION OBJECTIVES UPDATED"PressObjective "Press objective key to access"//Research about Attrexians and Idryllnext "next"done "done"back "back"AttrexianIndex "ATTREXIAN INDEX"FiveThousand "Five thousand years of industrial evolution has produced a race of beings known in their sector as the Attrexians. Formerly the workhorse of a powerful Alien society, the Attrexians now control a large sphere of trade influence."TwoThousand "Nearly two thousand years ago, the Attrexians began truly developing their independence on interstellar relations, and are now thriving in the system which houses their home planet and a few sister planets and trade stations."HeartyRace "A hearty race, the Attrexians are boisterous and unrefined. They rely heavily on manual labor and true industry to move their culture forward. Trading or buying technological improvements has proven to be a successful method of cultural advance."EducationPlays "Education plays a secondary role to family and work in Attrexian society, as well as the development of an advanced health care system built to deal with casualties of manual labor and the harsh living conditions associated with interstellar trade."AttrexianLife "Attrexian life is built around the maintenance of their planet as well as the production of power for their numerous industrial projects. They have a resource heavy planet which produces many desirable goods for neighboring systems."Hierarchy "The heirarchy of Attrexian society is a traditional council driven government with female members overseeing most of the trade and commercial decisions regarding interstellar relations. The Attrexian military is primarily male in body."AttrexianEnvironments "Attrexian environments are built solely for function. Pieced together more for efficiency than form, their cities are always in a constant state of production. Vast ecological damage has impacted the hospitability of their planet in some areas."AttrexianTechnological "The Attrexian technological development is not up to par with other similarly evolved species"SpanningNearly "While they are a highly technical race, very little is known about the Idryll culture and people. Eschewing space travel, many Idryll stay within Attrexian space and act as technicians and engineers for the Attrexian government, which they have served under for several hundred years. In Attrexian society, the Idryll are not recognized as equals but as vassals, who work for their Attrexian overseers."IdryllIndex "IDRYLL INDEX"LittleIs "With no central home world, the Idryll occupy several planets within Attrexian space. On these planets, the Idryll not only show their technical prowess, but also their artistic skills as well. The Idryll are regarded highly by several Federation institutions for their proficiency in several art forms including music, paintings, and architecture."// Miscellaneous Boss BarsChellActivityGauge "Chell Health"AttrexianEngineer "Attrexian Engineer"QueenBug "Queen Bug"CommandOfficial "Command Official"KlingonBossCrane "Lurok"CrateMonster "Crate Monster"Avakstas "Avak'Stas"Quadruped "Quadruped"AirSupply "Air Supply"LaunchPod "Launch Pod"WarpCoreTemp "Warp Core Temp"CapitalShipIntegrity "Capital Ship Integrity"SabotageProgress "Sabotage Progress"CommanderSuldock "Commander Suldock"AlienCommander "Commander"RomulanInformant "Romulan Informant"NausicaanBouncer "Nausicaan Bouncer"//Loading screen stringsGeneratingPathnodeConnections "Generating Pathnode Connections"LoadingMap "Loading Map"SpawningEntities "Spawning Entities"RunningFirstGameFrames "Running First Game Frames"LoadingClientGame "Loading Client Game"LoadingMedia "Loading Media"LoadingSurfaces "Loading Surfaces"LoadingScript "Loading Script"DoneLoadingScript "Done Loading Script"//Secret LevelAttrexianRifleSecretPicDesc1 "Concept Art"AttrexianRifleSecretPicDesc2 "The Attrexian Assault Rifle had\nseveral revisions through the\ncourse of EF2's development."AttrexianRifleSecretPicDesc3 "Ultimately, we felt the finished\nweapon perfectly represented\nthe Attrexian culture."AttrexianRifleSecretPicRadar "Concept Art"AttrexianColonySecretPicDesc1 "Concept Art"AttrexianColonySecretPicDesc2 "The Attrexian Colony had a well\ndefined look from the\nonset of the game."AttrexianColonySecretPicDesc3 "Our Level Designer's painstakingly\nrecreated these environments with a close\neye for detail."AttrexianColonySecretPicRadar "Concept Art"AttrexianStationSecretPicDesc1 "Concept Art"AttrexianStationSecretPicDesc2 "The Attrexian race is a\nvery industrialized society."AttrexianStationSecretPicDesc3 "Our intent was to establish this\nattribute during the Hazard Team's initial introduction\nto this brand new Star Trek alien race."AttrexianStationSecretPicRadar "Concept Art"StalkerSecretPicDesc1 "Concept Art"StalkerSecretPicDesc2 "The Stalker is an ultra cool looking character."StalkerSecretPicDesc3 "Featuring the ability to phase shift,\nthe Stalker is definitely one of the\nmost dangerous adversaries of the game."StalkerSecretPicRadar "Concept Art"IdryllRuins2SecretPicDesc1 "Concept Art"IdryllRuins2SecretPicDesc2 "The second Idryll ruins was designed\nto include facets and nuances of Idryll society."IdryllRuins2SecretPicDesc3 "The Idryll colonized many planets\nin what is now Attrexian space."IdryllRuins2SecretPicRadar "Concept Art"AttrexianFemaleSecretPicDesc1 "Concept Art"AttrexianFemaleSecretPicDesc2 "The heirarchy of Attrexian\nsociety is a traditional\ncouncil driven government\nwith female members overseeing\nmost of the trade and\ncommercial decisions regarding\ninterstellar relations."AttrexianFemaleSecretPicDesc3 "Attrexian Females have always\nbeen forbidden to participate\nin the Attrexian army."AttrexianFemaleSecretPicRadar "Concept Art"CommanderSecretPicDesc1 "Concept Art"CommanderSecretPicDesc2 "A formidable adversary."CommanderSecretPicDesc3 "The Commander was designed to kill\nmassive amounts of ground troops."CommanderSecretPicRadar "Concept Art"QuadrapedSecretPicDesc1 "Concept Art"QuadrapedSecretPicDesc2 "The Exomorph equivalent of a tank."QuadrapedSecretPicDesc3 "The Quadruped has a thick amount of\narmor that helps protect its vulnerable underside."QuadrapedSecretPicRadar "Concept Art"AttrexianStationSecretPic2Desc1 "Concept Art"AttrexianStationSecretPic2Desc2 "Attrexian artwork for your viewing pleasure."AttrexianStationSecretPic2Desc3 "Our concept artists really did a\ngood job conveying the visual style of\neach race to the Level Designers."AttrexianStationSecretPic2Radar "Concept Art"IdryllRuins1SecretPicDesc1 "Concept Art"IdryllRuins1SecretPicDesc2 "The first Idryll Ruins went through many revisions."IdryllRuins1SecretPicDesc3 "It was always designed to take place\nin a desert environment but the time of day was\na crucial decision that decided the look\nand feel of the level."IdryllRuins1SecretPicRadar "Concept Art"AttrexianMaleSecretPicDesc1 "Concept Art"AttrexianMaleSecretPicDesc2 "Attrexian Males traditionally take up\nthe more dangerous jobs in Attrexian society."AttrexianMaleSecretPicDesc3 "Lately, against traditional Attrexian values,\nthe men have started to replace Attrexian women\nas the family caregivers."AttrexianMaleSecretPicRadar "Concept Art"ArcheopendraPicDesc1 "Concept Art"ArcheopendraPicDesc2 "What could this be?"ArcheopendraPicDesc3 "I'm not telling."ArcheopendraPicRadar "Concept Art"ImodPicDesc1 "Concept Art"ImodPicDesc2 "The IMOD was designed by\nSeven of Nine to combat the Borg."ImodPicDesc3 "We took the original concept and added\nquite a bit of visual flair to make the IMOD\none of the more visually impressive\nweapons of the game."ImodPicRadar "Concept Art"FedRiflePicDesc1 "Concept Art"FedRiflePicDesc2 "Some early concepts of Federation weapons."FedRiflePicDesc3 "Things have come a long way\nsince the pre-production days."FedRiflePicRadar "Concept Art"//Idryll Energy Terminal2IdryllEnergyTerminal2Desc1 "Energy Terminal"IdryllEnergyTerminal2Desc2 "Height: 150.36 cm\nWeight: 113.39 kg"IdryllEnergyTerminal2Desc3 "Description: Use to recharge\nIdryllium weapon energy"IdryllEnergyTerminal2Radar "Energy Teminal"IdryllEnergyTerminalRadar "Energy Teminal"OptionRespawnTime "Respawn Time"OptionBombTime "Bomb Time"OptionMaxVotes "Max Votes"OptionBigGunMode "BigGunMode"ServerOptionChanged "Server option changed"//mp_destructionRedSingularity "Red Singularity"BlueSingularity "Blue Singularity"//a_torpedostrikeLockingTarget "Locking Target"//codehud_m10_equipmentEquipmentRoom "Equipment Room"Access "Access"//codehud_m10_sectortSectorTAccess "Sector T Access"//mp_ctfhudRedScore "Red Score"BlueScore "Blue Score"Score "Score"//mp_diffusion_bomberArming "Arming"//mp_diffusion_diffuserDiffusing "Diffusing"//mp_eliminationPlayersleft "Players Left"//mp_eliminationteamRedplayersleft "Red Players Left"Blueplayersleft "Blue Players Left"//mp_teambluespecSPECTATOR "- SPECTATOR -"SpecPressFire "Press fire to change followed player."SpecPressUse "Press use to change spectator modes."Spectating "Spectating:"RetrieveListOfServers "Retrieving list of servers..."Status "Status"ServersTimedOut "servers timed out"AwaitingChallenge "Awaiting challenge"AwaitingConnection "Awaiting connection"AwaitingGamestate "Awaiting gamestate"ConnectingTo "Connecting to"Version "Version"PressEscToCancel "Press Esc to cancel."InvalidPassword "Invalid Password"BannedIP "Banned IP"CDKeyInUse "CD key in use"InvalidCDKey "Invalid CD Key"AuthenticationFailed "Authentication Failed"BadCDKey "Bad CD Key"MistypedCDKey "Mis-typed CD Key?"ClientServerGameMismatch "Client / Server game mismatch:"ServerConnectionTimedOut "Server connection timed out."SkipPrologue "Skip Prologue"AvailableBots "Available Bots"EnterSecretMap1 "Enter Secret Map 1"EnterSecretMap2 "Enter Secret Map 2"EnterSecretMap3 "Enter Secret Map 3"EnterSecretMap4 "Enter Secret Map 4"EnterSecretMap5 "Enter Secret Map 5"EnterSecretMap6 "Enter Secret Map 6"//Map Loading StuffOptimizingPathnodeConnections "Optimizing Pathnode Connections"LoadingScript "Loading Script"Red "Red"Blue "Blue"Open "Open"Bot "Bot"TricorderAmplitude "AMPLITUDE"TricorderFrequency "FREQUENCY"TricorderOffset "OFFSET"TricorderTitle "TRICORDER"TricorderComposite "COMPOSITE"TricorderTarget "TARGET"TricorderActive "active waveform:"ChatPromptTeam "team"ChatPromptAll "all"MissionSelect-cp "Mission Select Mod by Derrick Goodfriend"MissionSelect-top "Mission Select"MissionSelect-main "Mission Select"MissionSelect-main2 "Select any mission to play"MissionSelect1 "Mission 1 (Borg Sphere)"MissionSelect1t "Play Mission 1 (Borg Sphere)"MissionSelect2 "Mission 2 (Starfleet Academy)"MissionSelect2t "Play Mission 2 (Starfleet Academy)"MissionSelect3 "Mission 3 (USS Dallas)"MissionSelect3t "Play Mission 3 (USS Dallas)"MissionSelect4 "Mission 4 (Attrexian Station)"MissionSelect4t "Play Mission 4 (Attrexian Station)"MissionSelect5 "Mission 5 (Drull Ruins)"MissionSelect5t "Play Mission 5 (Drull Ruins)"MissionSelect6 "Mission 6 (USS Enterprise)"MissionSelect6t "Play Mission 6 (USS Enterprise)"MissionSelect7 "Mission 7 (Attrexian Colony)"MissionSelect7t "Play Mission 7 (Attrexian Colony)"MissionSelect8 "Mission 8 (Drull Ruins)"MissionSelect8t "Play Mission 8 (Drull Ruins)"MissionSelect9 "Mission 9 (Klingon Base)"MissionSelect9t "Play Mission 9 (Klingon Base)"MissionSelect10 "Mission 10 (Romulan Installation)"MissionSelect10t "Play Mission 10 (Romulan Installation)"MissionSelect11 "Mission 11 (Drull Ruins)"MissionSelect11t "Play Mission 11 (Drull Ruins)"MissionSelect12 "Mission 12 (Endgame 2)"MissionSelect12t "Play Mission 12 (Endgame 2)"