Revision 764 | Zur aktuellen Revision | Blame | Vergleich mit vorheriger | Letzte Änderung | Log anzeigen | RSS feed
// Gameplay FileOBJECT base_damage Defines{float value 1}OBJECT Mode1 WeaponModes{float firetype 1float ammotype 1float startammo 1float ammorequired 1float bulletrange 1float regenamount 1float regentime 1float meansofdeath 1float power 1float splashdamage 1float bulletdamage 1float bulletspread 1float maxchargetime 1float clipsize 1float ammoinclip 1float firetime 1float spread 1}OBJECT Mode2 WeaponModes{float ammorequired 1float ammotype 1float bulletrange 1float firetype 1float meansofdeath 1float power 1float regenamount 1float regentime 1float splashdamage 1float startammo 1}OBJECT Mode1MP WeaponModes{}OBJECT Mode2MP WeaponModes{}OBJECT Batleth Weapons{OBJECT Mode1 WeaponModes{float power 10float bulletdamage 25string ammorequired N/Astring ammotype N/Astring firetype Meleestring meansofdeath swordstring bulletrange N/Astring regenamount N/Astring regentime N/Astring splashdamage N/Astring startammo N/Astring bulletspread N/Astring ammoinclip N/Astring maxchargetime N/Astring clipsize N/Astring firetime N/A}OBJECT Mode2 WeaponModes{float power 10float bulletdamage 50string ammorequired N/Astring ammotype N/Astring firetype Meleestring bulletrange N/Astring meansofdeath swordstring regenamount N/Astring regentime N/Astring splashdamage N/Astring startammo N/Astring bulletspread N/Astring ammoinclip N/Astring maxchargetime N/Astring clipsize N/Astring firetime N/A}float bulletdamage 1float power 1string Description1 BatlethDesc1string Description2 BatlethDesc2string Description3 BatlethDesc3string InteractiveType Usablestring RadarDescription BatlethRadar}OBJECT AssaultRifle Weapons{OBJECT Mode1 WeaponModes{float ammorequired 1string ammotype Plasmafloat bulletdamage 15float bulletrange 2500string firetype Bulletstring meansofdeath assult_riflefloat power 25string regenamount N/Astring regentime N/Astring splashdamage N/Afloat bulletspread 83float startammo 100string ammoinclip N/Astring maxchargetime N/Astring clipsize N/Astring firetime N/A}OBJECT Mode2 WeaponModes{string firetype Projectilestring bulletspread N/Afloat ammorequired 15string ammotype Plasmastring bulletdamage N/Afloat startammo 0float power 25float ammoinclip 1float maxchargetime 2float firetime 0.5float bulletrange 1string meansofdeath N/Afloat regenamount 1float regentime 1float splashdamage 1float clipsize 1}string Description1 AssaultRifleDesc1string Description2 AssaultRifleDesc2string Description3 AssaultRifleDesc3string InteractiveType Usablestring RadarDescription AssaultRifleRadar}OBJECT CompressionRifle Weapons{OBJECT Mode1 WeaponModes{string meansofdeath comp_riflestring ammoinclip N/Afloat ammorequired 1string ammotype Plasmafloat bulletdamage 20float bulletrange 2500float bulletspread 33string clipsize N/Astring firetime N/Astring firetype Bulletstring maxchargetime N/Afloat power 21string regenamount N/Astring regentime N/Astring splashdamage N/Afloat startammo 100}OBJECT Mode2 WeaponModes{string meansofdeath vaporizestring ammoinclip N/Afloat ammorequired 15string ammotype Plasmafloat bulletdamage 50float bulletrange 2500float bulletspread 33string clipsize N/Astring firetime N/Astring firetype Bulletstring maxchargetime N/Afloat power 21string regenamount N/Astring regentime N/Astring splashdamage N/Afloat startammo 0}}OBJECT IMOD Weapons{OBJECT Mode1 WeaponModes{string ammoinclip N/Afloat ammorequired 5string ammotype Plasmafloat bulletdamage 25float bulletrange 2500float bulletspread 0string clipsize N/Astring firetime N/Astring firetype Bulletstring maxchargetime N/Astring meansofdeath imodfloat power 10string regenamount N/Astring regentime N/Astring splashdamage N/Afloat startammo 100}OBJECT Mode2 WeaponModes{string meansofdeath imodfloat startammo 0string splashdamage N/Astring regentime N/Astring regenamount N/Afloat power 10string maxchargetime N/Astring firetype Bulletstring firetime N/Astring clipsize N/Afloat bulletspread 0float bulletrange 2500float bulletdamage 50string ammotype Plasmafloat ammorequired 15string ammoinclip N/A}string Description1 IMODDesc1string Description2 IMODDesc2string Description3 IMODDesc3string InteractiveType Usablestring RadarDescription IMODRadar}OBJECT GrenadeLauncher Weapons{OBJECT Mode1 WeaponModes{string ammoinclip N/Afloat ammorequired 1string ammotype Plasmastring bulletdamage N/Astring bulletrange N/Astring bulletspread N/Astring clipsize N/Afloat firetime 0.5string firetype Projectilestring maxchargetime N/Astring meansofdeath N/Afloat startammo 70string splashdamage N/Afloat power 50string regenamount N/Astring regentime N/A}OBJECT Mode2 WeaponModes{string ammoinclip N/Astring ammotype Plasmastring bulletdamage N/Astring bulletrange N/Astring bulletspread N/Astring clipsize N/Afloat firetime 0.5string firetype Projectilestring maxchargetime N/Astring meansofdeath N/Afloat power 50string regenamount N/Astring regentime N/Astring splashdamage N/Afloat startammo 0float ammorequired 1}OBJECT GrenadeLauncherMode1 Projectiles{}OBJECT GrenadeLauncherMode2 Projectiles{}string Description1 GrenadeLauncherDesc1string Description2 GrenadeLauncherDesc2string Description3 GrenadeLauncherDesc3string InteractiveType Usablestring RadarDescription GrenadeLauncherRadar}OBJECT PhotonBurst Weapons{OBJECT Mode1 WeaponModes{string ammoinclip N/Afloat ammorequired 1string ammotype Plasmastring bulletdamage N/Astring bulletrange N/Astring bulletspread N/Astring clipsize N/Afloat firetime 0.5string firetype Projectilestring maxchargetime N/Astring meansofdeath N/Afloat power 60string regenamount N/Astring regentime N/Astring splashdamage N/Afloat startammo 70}OBJECT Mode2 WeaponModes{string firetype Projectilestring ammotype Plasmafloat ammorequired 3float firetime 0.5string maxchargetime N/Astring clipsize N/Astring bulletspread N/Astring bulletrange N/Astring bulletdamage N/Astring ammoinclip N/Afloat startammo 0string splashdamage N/Astring regentime N/Astring regenamount N/Afloat power 60string meansofdeath N/A}OBJECT PhotonBurstMode1 Projectiles{}OBJECT PhotonBurstMode2 Projectiles{}string Description1 PhotonBurstDesc1string Description2 PhotonBurstDesc2string Description3 PhotonBurstDesc3string InteractiveType Usablestring RadarDescription PhotonBurstRadar}OBJECT TetryonGGun Weapons{OBJECT Mode1 WeaponModes{string ammotype Plasmafloat ammorequired 1string ammoinclip N/Afloat bulletdamage 10float bulletrange 2500float bulletspread 100string clipsize N/Astring firetime N/Astring firetype Bulletstring maxchargetime N/Astring meansofdeath phaserfloat power 65string regenamount N/Astring regentime N/Astring splashdamage N/Afloat startammo 80}OBJECT Mode2 WeaponModes{string firetype Bulletstring ammotype Plasmafloat startammo 0float ammorequired 1float bulletrange 2500float bulletdamage 20string ammoinclip N/Afloat bulletspread 50string clipsize N/Astring firetime N/Astring meansofdeath phaserstring maxchargetime N/Afloat power 65string regenamount N/Astring regentime N/Astring splashdamage N/A}string Description1 TetGunDesc1string Description2 TetGunDesc2string Description3 TetGunDesc3string InteractiveType Usablestring RadarDescription TetGunRadar}OBJECT RomulanDisruptor Weapons{OBJECT Mode1 WeaponModes{string ammoinclip N/Afloat ammorequired 1string ammotype Plasmastring bulletdamage N/Astring bulletrange N/Astring bulletspread N/Astring clipsize N/Afloat firetime 0.33string firetype Projectilestring maxchargetime N/Astring meansofdeath N/A}}OBJECT AttrexianRifle Weapons{OBJECT Mode1 WeaponModes{string firetype Bulletstring ammotype Phaserfloat startammo 500float ammorequired 1float bulletrange 500float bulletdamage 1float regenamount 5float regentime 0.25string meansofdeath vaporizefloat bulletspread 0float power 24string maxchargetime N/Astring firetime N/Astring clipsize N/Astring ammoinclip N/Astring splashdamage N/A}OBJECT Mode2 WeaponModes{string ammoinclip N/Afloat ammorequired 1string ammotype Plasmastring bulletdamage N/Astring bulletrange N/Astring bulletspread N/Astring clipsize N/Afloat firetime 0.25string firetype Projectilestring maxchargetime N/Astring meansofdeath N/Afloat power 60string regentime N/Astring splashdamage N/Astring regenamount N/Afloat startammo 100}OBJECT AttrexianRifleMode2 Projectiles{}string Description1 AttrexianRifleDesc1string Description2 AttrexianRifleDesc2string Description3 AttrexianRifleDesc3string InteractiveType Usablestring RadarDescription AttrexianRifleRadar}OBJECT RomulanRadiationGun Weapons{OBJECT Mode1 WeaponModes{string firetype Projectilestring ammotype Plasmafloat startammo 100float ammorequired 1string ammoinclip N/Afloat firetime 2}OBJECT Mode2 WeaponModes{}string Description1 RomRadGunDesc1string Description2 RomRadGunDesc2string Description3 RomRadGunDesc3string InteractiveType Usablestring RadarDescription RomRadGunRadar}OBJECT GrenadeLauncherMode1 Projectiles{}OBJECT GrenadeLauncherMode2 Projectiles{}OBJECT PhotonBurstMode1 Projectiles{}OBJECT PhotonBurstMode2 Projectiles{}OBJECT AttrexianRifleMode2 Projectiles{}OBJECT RomulanRadiationGunMode1 Projectiles{}OBJECT Infinite Defines{float value 1e+006}OBJECT Ridiculous Defines{float value 10}OBJECT Super Defines{float value 5}OBJECT High Defines{float value 2}OBJECT Average Defines{float value 1}OBJECT Medium Defines{float value 0.66}OBJECT Low Defines{float value 0.33}OBJECT One Defines{float value 0.1}OBJECT Instant Defines{string value Special}OBJECT InstantGib Defines{string value Special}OBJECT base_health Defines{float value 1}OBJECT BorgBoss Enemy{float health 1000float damage 1string Description1 BorgBossDesc1string InteractiveType Enemystring Description2 BorgBossDesc2string Description3 BorgBossDesc3string RadarDescription BorgBossRadar}OBJECT Type2Cruiser Enemy{}OBJECT RomulanHoloSoldiers Enemy{}OBJECT Type2CruiserTurret Enemy{}OBJECT Type3Quadraped Enemy{}OBJECT Type4Predator Enemy{}OBJECT Type5Commander Enemy{}OBJECT IdryllSoldiers Enemy{}OBJECT KlingonMercs Enemy{}OBJECT KlingonBoss Enemy{}OBJECT RenegadeRomulanSoldiers Enemy{}OBJECT RomulanInformantBoss Enemy{OBJECT PainChance DamageType{}float Description1 1string Description2 RomulanInformantBossDesc2string Description3 RomulanInformantBossDesc3string InteractiveType Enemyfloat PainChance 1string RadarDescription RomulanInformantRadarfloat health 300}OBJECT MommaBug Enemy{}OBJECT Lurker_PackageLoneLurker BehaviorPackageData{float Chance_ChargeOnFirstAttack 0.5float Range_MeleeCombat 128float Range_Retreat 192float Range_MinChargeDistance 100float Range_Spar 256float Chance_Attack 0.35float Chance_AttackWhileInSparringRange 0.55float Chance_ApproachRunning 0.25float Chance_StrafeAfterBeingAttacked 0.8float Chance_StrafeWhileInConeOfFire 0.45float Chance_SidestepWhileInConeOfFire 0.75float Chance_DoSprayAttack 0.35float Chance_StrafeAfterPain 0.25}OBJECT BACK_PEDAL StateData{}OBJECT Chewer_PackageLoneChewer BehaviorPackageData{float Chance_ApproachRunning 0.25float Chance_Attack 0.35float Chance_AttackWhileInSparringRange 0.55float Chance_SidestepWhileInConeOfFire 0.75float Chance_StrafeAfterBeingAttacked 0.8float Chance_StrafeAfterPain 0.25float Chance_StrafeWhileInConeOfFire 0.45float Range_MeleeCombat 128float Range_Retreat 192float Range_Spar 256float Chance_ChargeOnFirstAttack 0.25float Chance_DoSprayAttack 0.6float Range_MinChargeDistance 100}OBJECT Lurker_PackageGroupLurker BehaviorPackageData{float Chance_ApproachRunning 0.25float Chance_Attack 0.35float Chance_AttackWhileInSparringRange 0.55float Chance_ChargeOnFirstAttack 0.25float Chance_DoSprayAttack 0.5float Chance_SidestepWhileInConeOfFire 0.75float Chance_StrafeAfterBeingAttacked 0.8float Chance_StrafeAfterPain 0.25float Chance_StrafeWhileInConeOfFire 0.45float Range_MeleeCombat 128float Range_MinChargeDistance 100float Range_Retreat 192float Range_Spar 256}OBJECT Chewer_PackageGroupChewer BehaviorPackageData{float Chance_ApproachRunning 0.25float Chance_Attack 0.8float Chance_AttackWhileInSparringRange 0.55float Chance_ChargeOnFirstAttack 0.25float Chance_DoSprayAttack 0.6float Chance_SidestepWhileInConeOfFire 0.75float Chance_StrafeAfterBeingAttacked 0.8float Chance_StrafeAfterPain 0.25float Chance_StrafeWhileInConeOfFire 0.45float Range_MeleeCombat 128float Range_MinChargeDistance 100float Range_Retreat 256float Range_Spar 512}OBJECT Basher_PackageLoneBasher BehaviorPackageData{float Chance_ApproachRunning 0.25float Chance_Attack 0.5float Chance_AttackWhileInSparringRange 0.55float Chance_ChargeOnFirstAttack 0.6float Chance_DoSprayAttack 0.6float Chance_SidestepWhileInConeOfFire 0.75float Chance_StrafeAfterBeingAttacked 0.8float Chance_StrafeAfterPain 0.25float Chance_StrafeWhileInConeOfFire 0.45float Range_MeleeCombat 128float Range_MinChargeDistance 100float Range_Retreat 192float Range_Spar 256float Range_SprayAttack 128}OBJECT HoldPhaser Animations{string Draw phaser_drawstring Idle phaser_idlestring Fire phaser_firestring PutAway phaser_putawaystring PreFire phaser_prefirestring PostFire phaser_postfirestring Aim phaser_aimstring Melee phaser_meleestring CombatWalk swat_walkstring CombatRun swat_runstring CombatBackpedal swat_backpedalstring CombatLStrafe swat_lstrafestring CombatRStrafe swat_rstrafestring IdleWalk walkstring IdleRun runstring IdleBackpedal backpedalstring IdleLStrafe strafe_leftstring IdleRStrafe strafe_rightstring CombatLegIdle swat_calm_idlestring IdleLegIdle idlestring CombatGunIdle phaser_tense_idlestring IdleGunIdle phaser_calm_idlefloat AimTimeMin 0.25float AimTimeMax 0.3float FireTimeMin 1float FireTimeMax 1.25float MaxTorsoYaw 80float MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float spreadx 600float spready 600}OBJECT HoldCompRifle Animations{string Draw compressionrifle_drawstring Fire compressionrifle_firestring Idle compressionrifle_idlestring PutAway compressionrifle_putawaystring PostFire compressionrifle_postfirestring PreFire compressionrifle_prefirestring Melee compressionrifle_meleestring Aim compressionrifle_aimstring CombatBackpedal swat_backpedalstring CombatGunIdle compressionrifle_tense_idlestring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring IdleBackpedal backpedalstring IdleGunIdle compressionrifle_idlestring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80float AimTimeMax 0.3float AimTimeMin 0.25float FireTimeMax 1.25float FireTimeMin 1float spreadx 10float spready 10string CombatGunTwitch weapon-twitchstring IdleGunTwitch weapon-twitchfloat ShotCount 3}OBJECT HoldAssaultRifle Animations{string Draw fieldassaultrifle_drawstring Fire fieldassaultrifle_firestring Idle fieldassaultrifle_idlestring PostFire fieldassaultrifle_postfirestring PreFire fieldassaultrifle_prefirestring PutAway fieldassaultrifle_putawaystring Melee fieldassaultrifle_meleestring Aim fieldassaultrifle_aimstring CombatGunIdle fieldassaultrifle_tense_idlestring IdleGunIdle fieldassaultrifle_calm_idlestring CombatBackpedal swat_backpedalstring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring IdleBackpedal backpedalstring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80float AimTimeMax 0.3float AimTimeMin 0.25float FireTimeMax 1.25float FireTimeMin 1float spreadx 100float spready 100}OBJECT HoldIMod Animations{string Draw i-mod_drawstring Fire i-mod_firestring Idle i-mod_idlestring PostFire i-mod_postfirstring PreFire i-mod_prefirestring PutAway i-mod_putawaystring Aim i-mod_aimstring Melee i-mod_meleestring CombatGunIdle i-mod_tense_idlestring IdleGunIdle i-mod_calm_idlestring CombatBackpedal swat_backpedalstring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring IdleBackpedal backpedalstring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80float AimTimeMax 0.3float AimTimeMin 0.2float FireTimeMax 1.25float FireTimeMin 1float spreadx 10float spready 10float ShotCount 3}OBJECT AnimSet1 Animations{string Idle idlestring IdleToWalk idlestring Run idlestring Walk idlestring WalkToIdle idle}OBJECT AnimSet2 Animations{string Idle idlestring IdleToWalk idlestring Run idlestring Walk idlestring WalkToIdle idle}OBJECT HoldIdryllGauntletWithShield Animations{string Draw gauntlet_shield_drawstring Fire gauntlet_shield_firestring Idle gauntlet_shield_idlestring PostFire gauntlet_shield_postfirestring PreFire gauntlet_shield_prefirestring PutAway gauntlet_shield_putawaystring Aim gauntlet_shield_idlestring CombatGunIdle idlestring IdleGunIdle idlestring CombatBackpedal swat_backpedalstring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring IdleBackpedal backpedalstring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80float AimTimeMax -1float AimTimeMin -1float FireTimeMax -1float FireTimeMin -1float spreadx 75float spready 75string Melee MeleeCombo}OBJECT GOTO_COMBAT_NODE StateData{string MovementMode RUN}OBJECT HoldIdryllGauntletNoShield Animations{string Draw gauntlet_noshield_drawstring Fire gauntlet_noshield_firestring Idle gauntlet_noshield_idlestring PostFire gauntlet_noshield_postfirestring PreFire gauntlet_noshield_prefirestring PutAway gauntlet_noshield_putawaystring Aim gauntlet_noshield_idlestring CombatGunIdle idlestring IdleGunIdle idlestring CombatBackpedal swat_backpedalstring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring IdleBackpedal backpedalstring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80float AimTimeMax -1float AimTimeMin -1float FireTimeMax -1float FireTimeMin -1float spreadx 75float spready 75string Melee melee_noshield-combo}OBJECT HoldIdryllMortar Animations{string Draw gauntlet_mortar_drawstring Fire gauntlet_mortar_firestring Idle gauntlet_mortar_idlestring PostFire gauntlet_mortar_postfirestring PreFire gauntlet_mortar_prefirestring PutAway gauntlet_mortar_putawaystring CombatGunIdle idlestring IdleGunIdle idlestring CombatBackpedal swat_backpedalstring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring IdleBackpedal backpedalstring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80float AimTimeMax -1float AimTimeMin -1float FireTimeMax -1float FireTimeMin -1float spreadx 600float spready 600string Aim gauntlet_mortar_aim}OBJECT Merc Enemy{OBJECT HoldKlingonDisruptorRifle Animations{}}OBJECT Enemy InteractiveTypes{float Blue 0float Green 0float Red 1float ShowInRadar 1float AlwaysShowReticle 0float ShowInSimpleMode 1}OBJECT Friendly InteractiveTypes{float Blue 0.5float Red 0.5float ShowInRadar 1float Green 0.38float AlwaysShowReticle 0float ShowInSimpleMode 0}OBJECT Teammate InteractiveTypes{float Blue 0float Green 1float Red 0float ShowInRadar 1float AlwaysShowReticle 0float ShowInSimpleMode 0}OBJECT Usable InteractiveTypes{float Blue 0.5float Green 1float Red 1float ShowInRadar 1float AlwaysShowReticle 1float ShowInSimpleMode 0}OBJECT TricorderUsable InteractiveTypes{float Blue 1float Green 1float Red 0float ShowInRadar 1float ShowInSimpleMode 0}OBJECT Destructable InteractiveTypes{float Blue 0.25float Green 0.5float Red 1float ShowInRadar 1float ShowInSimpleMode 0}OBJECT Location InteractiveTypes{float ShowInRadar 1float Green 0float Red 0float Blue 1float ShowInSimpleMode 0}OBJECT MissionObjective InteractiveTypes{float Green 1float Blue 1float BlipShader 1float SelectedBlipShader 1float RadarDescription 1float Red 1float ShowInRadar 1float ShowInSimpleMode 0}OBJECT TransportOutFederation DisplayEffects{string ShaderName transportstring SoundName snd_bodytransportoutstring EffectName fx/fx-beamsparkle.tikstring AnimName transport_outstring EffectPosName centroidfloat EffectTime 1.25float TransportTime 1.25float Immobilize 1float AttachEffect 0float HideFeatures 1}OBJECT TransportInFederation DisplayEffects{string AnimName transport_instring EffectName fx/fx-beamsparkle.tikstring EffectPosName centroidfloat EffectTime 1.25float TransportTime 1.25string ShaderName transportstring SoundName snd_bodytransportinfloat Immobilize 1float AttachEffect 0float HideFeatures 1}OBJECT TransportOutBorg DisplayEffects{string AnimName transport_outstring EffectName fx/fx-beamsparkle-borg-out.tikstring EffectPosName Bip01string SoundName snd_bodytransportoutstring ShaderName transport-borgfloat EffectTime 0.25float TransportTime 0.75float Immobilize 1float AttachEffect 0float HideFeatures 1}OBJECT TransportInBorg DisplayEffects{string AnimName transport_instring EffectName fx/fx-beamsparkle-borg-in.tikstring EffectPosName centroidstring SoundName snd_bodytransportinstring ShaderName transport-borgfloat EffectTime 0.75float TransportTime 0.75float Immobilize 1float AttachEffect 0float HideFeatures 1}OBJECT TransportOutIdryll DisplayEffects{string AnimName transport_outstring EffectName fx/fx-beamsparkle-drull.tikstring EffectPosName centroidfloat EffectTime 0.75string ShaderName transport-idryllstring SoundName snd_bodytransportoutfloat TransportTime 0.75float Immobilize 1float AttachEffect 0float HideFeatures 1}OBJECT TransportInIdryll DisplayEffects{string AnimName transport_instring EffectName fx/fx-beamsparkle-drull.tikstring EffectPosName centroidfloat EffectTime 0.75string ShaderName transport-idryllstring SoundName snd_bodytransportinfloat TransportTime 0.75float Immobilize 1float AttachEffect 0float HideFeatures 1}OBJECT NonInteractive InteractiveTypes{float Red 0.85float Blue 0.6float Green 0.42float ShowInRadar 0float ShowInSimpleMode 0}OBJECT Alcove BorgEnvironment{string InteractiveType NonInteractivefloat Description1 1string Description2 BorgAlcoveDesc2string Description3 BorgAlcoveDesc3}OBJECT HealthTerminal BorgEnvironment{string InteractiveType Usablestring RadarDescription BorgHealthTerminalRadarstring Description2 BorgHealthTerminalDesc2string Description1 BorgHealthTerminalDesc1string Description3 BorgHealthTerminalDesc3}OBJECT EnergyTerminal BorgEnvironment{string InteractiveType Usablestring RadarDescription BorgEnergyTerminalRadarstring Description1 BorgEnergyTerminalDesc1string Description2 BorgEnergyTerminalDesc2string Description3 BorgEnergyTerminalDesc3}OBJECT PlasmaConduit BorgEnvironment{string InteractiveType Destructablestring RadarDescription BorgPlasmaConduitRadarstring Description1 BorgPlasmaConduitDesc1string Description2 BorgPlasmaConduitDesc2string Description3 BorgPlasmaConduitDesc3}OBJECT PlasmaConduitDamaged BorgEnvironment{string InteractiveType NonInteractivestring Description1 BorgPlasmaConduitDamagedDesc1string Description2 BorgPlasmaConduitDamagedDesc2string Description3 BorgPlasmaConduitDamagedDesc3}OBJECT PowerCupling BorgEnvironment{string InteractiveType Destructablestring RadarDescription BorgPowerCouplingRadarstring Description1 BorgPowerCouplingDesc1string Description2 BorgPowerCouplingDesc2string Description3 BorgPowerCouplingDesc3}OBJECT PowerCuplingDamaged BorgEnvironment{string InteractiveType NonInteractivestring Description1 BorgPowerCouplingDamagedDesc1string Description2 BorgPowerCouplingDamagedDesc2string Description3 BorgPowerCouplingDamagedDesc3}OBJECT ShieldPanel BorgEnvironment{string InteractiveType TricorderUsablestring RadarDescription BorgShieldPanelRadarstring Description1 BorgShieldPanelDesc1string Description2 BorgShieldPanelDesc2string Description3 BorgShieldPanelDesc3}OBJECT DistributionNode BorgEnvironment{string InteractiveType Destructablestring RadarDescription BorgDistributionNodeRadarstring Description1 BorgDistributionNodeDesc1string Description2 BorgDistributionNodeDesc2string Description3 BorgDistributionNodeDesc3}OBJECT DistributionNodeDamaged BorgEnvironment{string InteractiveType NonInteractivestring Description1 BorgDistributionNodeDamagedDesc1string Description2 BorgDistributionNodeDamagedDesc2string Description3 BorgDistributionNodeDamagedDesc3}OBJECT Panel BorgEnvironment{string Description1 BorgPanelDesc1string Description2 BorgPanelDesc2string Description3 BorgPanelDesc3string InteractiveType TricorderUsablestring RadarDescription PanelRadar}OBJECT FadeOutPhaser DisplayEffects{string ShaderName phaser_deathfloat EffectTime 1.5string SoundName snd_phaserdeathstring EffectName fx/fx-fadeout-phaser.tikfloat FadeTime 2string EffectPosName randombonefloat NumEffects 10float Immobilize 1float AnimName 1float AttachEffect 1float HideFeatures 0}OBJECT FadeOutDisruptor DisplayEffects{string EffectName fx/fx-fadeout-disruptor.tikstring EffectPosName randombonefloat EffectTime 1.5float FadeTime 2string ShaderName disruptor_deathstring SoundName snd_phaserdeathfloat NumEffects 12float Immobilize 1float AttachEffect 1float HideFeatures 0}OBJECT HoldIdryllGauntletMelee Animations{string Draw gauntlet_melee_drawstring Fire gauntlet_melee_firestring Idle gauntlet_melee_idlestring PostFire gauntlet_melee_postfirestring PreFire gauntlet_melee_prefirestring PutAway gauntlet_melee_putawaystring Melee MeleeCombostring CombatGunIdle idlestring IdleGunIdle idlestring CombatBackpedal swat_backpedalstring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring IdleBackpedal backpedalstring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80float AimTimeMax -1float AimTimeMin -1float FireTimeMax -1float FireTimeMin -1float spreadx 75float spready 75}OBJECT TeammateData TeammateRoster{string HealthyAnimation idlestring HealthyShader hud_mission_objective_monitor_healthystring InjuredAnimation idlestring InjuredShader hud_mission_objective_monitor_injuredstring CriticalAnimation idlestring CriticalShader hud_mission_objective_monitor_criticalstring DefaultShader EMPTY}OBJECT Teammate1 TeammateRoster{string StatusShader EMPTYstring Archetype EMPTYfloat Archetype 1}OBJECT Teammate2 TeammateRoster{string Archetype EMPTYstring StatusShader EMPTY}OBJECT Teammate3 TeammateRoster{string StatusShader EMPTYstring Archetype EMPTY}OBJECT Teammate4 TeammateRoster{string StatusShader EMPTYstring Archetype EMPTY}OBJECT RadarDialog UI{float RadarString 1}OBJECT LoadSaveGame UI{string ScreenShotShader EMPTYfloat EnableLoadSaveButton 0float EnableDeleteButton 0string SaveGameList EMPTYfloat IsSaveList 0string SaveGameName EMPTY}OBJECT ModelRendering Rendering{string animation idlefloat offset_x 1float offset_y 1float offset_z 1float fov_h 90float fov_v 60float angles_yaw 1float angles_pitch 1float angles_roll 1}OBJECT Leviathan_PackageLeviathan BehaviorPackageData{float Chance_ApproachRunning 0.25float Chance_Attack 0.35float Chance_AttackWhileInSparringRange 0.55float Chance_ChargeOnFirstAttack 0.25float Chance_SidestepWhileInConeOfFire 0.75float Chance_StrafeAfterBeingAttacked 0.8float Chance_StrafeAfterPain 0.25float Chance_StrafeWhileInConeOfFire 0.45float Range_MeleeCombat 128float Range_MinChargeDistance 100float Range_Retreat 192float Range_Spar 256float Chance_DoSprayAttack 1}OBJECT Lurker Aliens{OBJECT PainChance DamageType{}float fov 360float health 60float playerhatemodifier 1.5float visiondistance 1200float Description1 1string Description2 LurkerDesc2string Description3 LurkerDesc3string InteractiveType Enemystring RadarDescription LurkerRadarfloat PainChance 1}OBJECT Chewer Aliens{OBJECT PainChance DamageType{}float Description1 1string Description2 ChewerDesc2string Description3 ChewerDesc3string InteractiveType Enemystring RadarDescription ChewerRadarfloat fov 360float health 220float playerhatemodifier 1.5float visiondistance 1200float PainChance 1float plasmashotgun 1float phaser 1float electric 1}OBJECT Basher Aliens{OBJECT PainChance DamageType{}string InteractiveType Enemystring RadarDescription BasherRadarfloat fov 360float health 500float playerhatemodifier 1.5float visiondistance 1200float Description1 1string Description2 BasherDesc2string Description3 BasherDesc3float PainChance 1float electric 1float explosion 1float phaser 1float plasmashotgun 1float small_explosion 1}OBJECT Quadraped Aliens{OBJECT PainChance DamageType{float comp_rifle 0.4float disruptor 0.4float electric 0.15}float Description1 1string Description2 QuadrapedDesc2string Description3 QuadrapedDesc3string InteractiveType Enemystring RadarDescription QuadRadarfloat fov 360float health 1625float playerhatemodifier 1.5float visiondistance 1200float PainChance 1}OBJECT Predator Aliens{OBJECT PainChance DamageType{}string InteractiveType Enemyfloat Description1 1string Description2 StalkerDesc2string Description3 StalkerDesc3string RadarDescription StalkerRadarfloat fov 360float health 1800float playerhatemodifier 1.5float visiondistance 1200float PainChance 1}OBJECT Commander Aliens{OBJECT PainChance DamageType{}float Description1 1string Description2 CommanderDesc2string Description3 CommanderDesc3string InteractiveType Enemystring RadarDescription CommRadarfloat fov 360float health 2500float playerhatemodifier 1.5float visiondistance 1200float PainChance 1}OBJECT AndorianFemale Humanoids{OBJECT PainChance DamageType{}float Description1 1string Description2 AndorianFemaleDesc2string Description3 AndorianFemaleDesc3string InteractiveType Enemyfloat RadarDescription 1float fov 360float health 30float playerhatemodifier 1.5float visiondistance 2400float PainChance 1}OBJECT AndorianMale Humanoids{OBJECT PainChance DamageType{}float Description1 1string Description2 AndorianMaleDesc2string Description3 AndorianMaleDesc3string InteractiveType Enemyfloat RadarDescription 1float fov 360float health 30float playerhatemodifier 1.5float visiondistance 2400float PainChance 1}OBJECT AttrexianFemale Humanoids{OBJECT PainChance DamageType{}float Description1 1string Description2 AttrexianFemaleDesc2string Description3 AttrexianFemaleDesc3string InteractiveType Friendlystring RadarDescription AttrexianFemaleRadarfloat fov 360float health 100float playerhatemodifier 1.5float visiondistance 1200float PainChance 1}OBJECT AttrexianMale Humanoids{OBJECT PainChance DamageType{}float Description1 1string Description2 AttrexianMaleDesc2string Description3 AttrexianMaleDesc3string InteractiveType Friendlystring RadarDescription AttrexianMaleRadarfloat fov 360float health 100float playerhatemodifier 1.5float visiondistance 1200float PainChance 1}OBJECT BorgDroneFemale Borg{string Description1 BorgDroneFemaleDesc1float visiondistance 1200float playerhatemodifier 1.5float health 80float fov 360string RadarDescription BorgDroneFemaleRadarstring InteractiveType Enemystring Description3 BorgDroneFemaleDesc3string Description2 BorgDroneFemaleDesc2float PainChance 1}OBJECT BorgDroneMale Borg{string InteractiveType Enemyfloat fov 360float health 80float playerhatemodifier 1.5float visiondistance 1200string RadarDescription BorgDroneMaleRadarstring Description3 BorgDroneMaleDesc3string Description2 BorgDroneMaleDesc2string Description1 BorgDroneMaleDesc1float PainChance 1}OBJECT CruiserTurret Aliens{OBJECT PainChance DamageType{}float Description1 1string Description2 CruiserTurretDesc2string Description3 CruiserTurretDesc3string InteractiveType Enemystring RadarDescription CruisRadarfloat fov 360float health 120float playerhatemodifier 1.5float visiondistance 5000float PainChance 1}OBJECT BugFemale Bugs{OBJECT PainChance DamageType{float comp_rifle 1float disruptor 1float electric 1float imod_primary 1float vaporize_comp 1float vaporize_disruptor 1}string Description1 BugFemaleDesc1string Description2 BugFemaleDesc2string Description3 BugFemaleDesc3string InteractiveType Enemystring RadarDescription BugFemaleRadarfloat fov 360float health 200float playerhatemodifier 1.5float visiondistance 1200float PainChance 1}OBJECT BugFemaleNoSack Bugs{float Description1 1float Description2 1float Description3 1string InteractiveType Enemyfloat RadarDescription 1float fov 360float health 25float playerhatemodifier 1.5float visiondistance 1200float PainChance 1}OBJECT BugMale Bugs{OBJECT PainChance DamageType{float comp_rifle 1float disruptor 1float electric 1float imod_primary 1float vaporize_comp 1float vaporize_disruptor 1}string Description1 BugMaleDesc1string Description2 BugMaleDesc2string Description3 BugMaleDesc3string InteractiveType Enemystring RadarDescription BugMaleRadarfloat fov 360float health 140float playerhatemodifier 1.5float visiondistance 1200float PainChance 1}OBJECT BugQueen Bugs{OBJECT PainChance DamageType{float comp_rifle 1float disruptor 1float electric 1float imod_primary 1float vaporize_comp 1float vaporize_disruptor 1}string Description1 BugQueenDesc1string Description2 BugQueenDesc2string Description3 BugQueenDesc3string InteractiveType Enemystring RadarDescription QueenRadarfloat fov 360float health 2000float playerhatemodifier 1.5float visiondistance 3000float PainChance 1}OBJECT BugSack Bugs{float Description1 1float Description2 1float Description3 1string InteractiveType Enemyfloat RadarDescription 1float fov 360float health 20float playerhatemodifier 1.5float visiondistance 1200float PainChance 1}OBJECT BugSmall Bugs{string Description1 BugSmallDesc1string Description2 BugSmallDesc2string Description3 BugSmallDesc3string InteractiveType Enemystring RadarDescription BugSmallRadarfloat fov 360float health 5float playerhatemodifier 1.5float visiondistance 1200float PainChance 1}OBJECT BugSmallExplosive Bugs{string Description1 BugSmallExplosiveDesc1string Description2 BugSmallExplosiveDesc2string Description3 BugSmallExplosiveDesc3string InteractiveType Enemystring RadarDescription BugSmallExplosiveRadarfloat fov 360float health 5float playerhatemodifier 1.5float visiondistance 1200float PainChance 1}OBJECT DrullFemale Humanoids{OBJECT PainChance DamageType{}float Description1 1string Description2 DrullFemaleDesc2string Description3 DrullFemaleDesc3string InteractiveType Friendlystring RadarDescription DrullFemaleRadarfloat fov 360float health 100float playerhatemodifier 1.5float visiondistance 1200float PainChance 1}OBJECT DrullMale Humanoids{OBJECT PainChance DamageType{}float Description1 1string Description2 DrullMaleDesc2string Description3 DrullMaleDesc3string InteractiveType Friendlystring RadarDescription DrullMaleRadarfloat fov 360float health 100float playerhatemodifier 1.5float visiondistance 1200float PainChance 1}OBJECT Oolpax NPC{string Description1 OmagDesc1string Description2 OmagDesc2string Description3 OmagDesc3string InteractiveType Enemystring RadarDescription OmagRadarfloat fov 360float health 100float playerhatemodifier 1.5float visiondistance 1200float PainChance 1}OBJECT HazardTeamBaseFemale HazardTeam{float Description1 1float Description2 1float Description3 1string InteractiveType Teammatefloat RadarDescription 1float fov 360float health 1000float visiondistance 1200float playerhatemodifier 0float PainChance 1}OBJECT HazardTeamBaseMale HazardTeam{float Description1 1float Description2 1float Description3 1string InteractiveType Teammatefloat RadarDescription 1float fov 360float health 1000float playerhatemodifier 0float visiondistance 1200float PainChance 1}OBJECT HazardTeamChang HazardTeam{OBJECT ModelRendering Rendering{float angles_yaw 180float offset_x 28float offset_y 0float offset_z -87float fov_h 30float fov_v 30}string Description1 ChangDesc1string Description2 ChangDesc2string Description3 ChangDesc3string InteractiveType Teammatestring RadarDescription ChangRadarfloat fov 360float health 1000float playerhatemodifier 0float visiondistance 1200string Model char/hazardteam_chang.tikfloat PainChance 1}OBJECT HazardTeamChell HazardTeam{OBJECT ModelRendering Rendering{float offset_z -87float offset_y 0float offset_x 28float angles_yaw 180float Description1 1float angles_pitch 0float angles_roll 0float fov_h 30float fov_v 30}string Description1 ChellDesc1string Description2 ChellDesc2string Description3 ChellDesc3string InteractiveType Teammatestring RadarDescription ChellRadarfloat fov 360float health 1000float playerhatemodifier 0float visiondistance 1200string Model char/hazardteam_chell.tikfloat PainChance 1}OBJECT HazardTeamFranklin HazardTeam{OBJECT ModelRendering Rendering{float angles_pitch 0float angles_roll 0float angles_yaw 180float offset_x 28float offset_y 0float offset_z -87float fov_h 30float fov_v 30}string Description1 FranklinDesc1string Description2 FranklinDesc2string Description3 FranklinDesc3string InteractiveType Teammatestring RadarDescription FranklinRadarfloat fov 360float health 1000float playerhatemodifier 0float visiondistance 1200string Model char/hazardteam_franklin.tikfloat PainChance 1}OBJECT HazardTeamGonzales HazardTeam{OBJECT ModelRendering Rendering{float angles_pitch 0float angles_roll 0float angles_yaw 180float offset_x 28float offset_y 0float offset_z -87float fov_h 30float fov_v 30}string Description1 GonzalesDesc1string Description2 GonzalesDesc2string Description3 GonzalesDesc3string InteractiveType Teammatestring RadarDescription GonzalesRadarfloat fov 360float health 1000float playerhatemodifier 0float visiondistance 1200string Model char/hazardteam_gonzales.tikfloat PainChance 1}OBJECT HazardTeamJurot HazardTeam{OBJECT ModelRendering Rendering{float fov_h 30float fov_v 30}string Description1 JurotDesc1string Description2 JurotDesc2string Description3 JurotDesc3string InteractiveType Teammatestring RadarDescription JurotRadarfloat fov 360float health 1000float playerhatemodifier 0float visiondistance 1200string Model char/hazardteam_jurot.tikfloat PainChance 1}OBJECT HazardTeamKourban HazardTeam{OBJECT ModelRendering Rendering{float angles_pitch 0float angles_roll 0float angles_yaw 180float offset_x 28float offset_y 0float offset_z -85float fov_h 30float fov_v 30}string Description1 KourbanDesc1string Description2 KourbanDesc2string Description3 KourbanDesc3string InteractiveType Teammatestring RadarDescription KourbanRadarfloat fov 360float health 1000float playerhatemodifier 0float visiondistance 1200string Model char/hazardteam_kourban.tikfloat PainChance 1}OBJECT HazardTeamMunro HazardTeam{string Description1 MunroDesc1string Description2 MunroDesc2string Description3 MunroDesc3string InteractiveType Teammatefloat RadarDescription 1float fov 360float health 1000float playerhatemodifier 0float visiondistance 1200float PainChance 1}OBJECT HazardTeamSydney HazardTeam{OBJECT ModelRendering Rendering{float angles_pitch 0float angles_roll 0float angles_yaw 180float offset_x 28float offset_y 0float offset_z -85float fov_h 30float fov_v 30}string Description1 SydneyDesc1string Description2 SydneyDesc2string Description3 SydneyDesc3string InteractiveType Teammatestring RadarDescription SydneyRadarfloat fov 360float health 1000float playerhatemodifier 0float visiondistance 1200string Model char/hazardteam_sydney.tikfloat PainChance 1}OBJECT HazardTeamTelsia HazardTeam{OBJECT ModelRendering Rendering{float angles_pitch 0float angles_roll 0float angles_yaw 180float offset_x 28float offset_y 0float offset_z -85float fov_h 30float fov_v 30}string Description1 TelsiaDesc1string Description2 TelsiaDesc2string Description3 TelsiaDesc3string InteractiveType Teammatestring RadarDescription TelsiaRadarfloat fov 360float health 1000float playerhatemodifier 0float visiondistance 1200string Model char/hazardteam_telsia.tikfloat PainChance 1}OBJECT HumanBaseFemale Humanoids{OBJECT PainChance DamageType{}float Description1 1float Description2 1float Description3 1string InteractiveType Enemyfloat RadarDescription 1float fov 360float health 30float playerhatemodifier 1.5float visiondistance 1200float PainChance 1}OBJECT HumanBaseMale Humanoids{OBJECT PainChance DamageType{}float Description1 1float Description2 1float Description3 1string InteractiveType Enemyfloat RadarDescription 1float fov 360float health 30float playerhatemodifier 1.5float visiondistance 2400float PainChance 1}OBJECT KlingonBaseFemale Humanoids{OBJECT PainChance DamageType{}float Description1 1float Description2 1float Description3 1string InteractiveType Friendlyfloat RadarDescription 1float fov 360float health 30float playerhatemodifier 1.5float visiondistance 1200float PainChance 1}OBJECT KlingonBaseMale Humanoids{OBJECT PainChance DamageType{}float Description1 1float Description2 1float Description3 1string InteractiveType Friendlyfloat RadarDescription 1float fov 360float health 30float playerhatemodifier 1.5float visiondistance 1200float PainChance 1}OBJECT KlingonBossCrane Boss{string Description1 KlingonBossCraneDesc1string Description2 KlingonBossCraneDesc2string Description3 KlingonBossCraneDesc3string InteractiveType Enemystring RadarDescription KlingonBossCraneRadarfloat fov 360float health 2400float playerhatemodifier 1.5float visiondistance 6000float PainChance 1}OBJECT Leviathan Boss{string Description1 LeviathanDesc1string Description2 LeviathanDesc2string Description3 LeviathanDesc3string InteractiveType Enemystring RadarDescription LeviathanRadarfloat fov 360float health 500float playerhatemodifier 1.5float visiondistance 1200float PainChance 1}OBJECT NausicaanBaseMale Humanoids{OBJECT PainChance DamageType{}float Description1 1string Description2 NausicaanMaleDesc2string Description3 NausicaanMaleDesc3string InteractiveType Enemystring RadarDescription NausicaanRadarfloat fov 360float health 300float playerhatemodifier 1.5float visiondistance 1200float PainChance 1}OBJECT RomulanBaseFemale Humanoids{OBJECT PainChance DamageType{}float Description1 1string Description2 RomulanFemaleHoloDesc2string Description3 RomulanFemaleHoloDesc3string InteractiveType Enemystring RadarDescription RomulanFemaleHoloRadarfloat fov 360float health 30float playerhatemodifier 1.5float visiondistance 1200float PainChance 1}OBJECT RomulanBaseMale Humanoids{OBJECT PainChance DamageType{float comp_rifle 0.65float disruptor 0.65float electric 0.45float explosion 1float firesword 1float gas 1float imod_primary 0.85float imod_secondary 1float melee 1float phaser 0.05float plasmashotgun 1float small_explosion 1float sniper 1float stasis 1float tetryon 1float vaporize 1float vaporize_comp 0.65float vaporize_disruptor 0.65float vaporize_photon 1}float Description1 1string Description2 RomulanMaleHoloDesc2string Description3 RomulanMaleHoloDesc3string InteractiveType Enemystring RadarDescription RomulanMaleHoloRadarfloat fov 360float health 30float playerhatemodifier 1.5float visiondistance 1200float PainChance 1}OBJECT RomulanInstallationGuardMale Humanoids{OBJECT PainChance DamageType{}string InteractiveType Enemyfloat fov 110float health 40float visiondistance 512string Description2 RomulanInstallationGuardMaleDesc2string Description3 RomulanInstallationGuardMaleDesc3string RadarDescription RomulanInstallationGuardMaleRadarfloat PainChance 1}OBJECT RomulanInstallationGuardFemale Humanoids{OBJECT PainChance DamageType{}string InteractiveType Enemyfloat fov 110float health 40float visiondistance 512string Description2 RomulanInstallationGuardFemaleDesc2string Description3 RomulanInstallationGuardFemaleDesc3string RadarDescription RomulanInstallationGuardFemaleRadarfloat PainChance 1}OBJECT RomulanInformant Humanoids{OBJECT PainChance DamageType{}string Description1 RomulanInformantDesc1string Description2 RomulanInformantDesc2string Description3 RomulanInformantDesc3string InteractiveType Friendlystring RadarDescription RomulanInformantRadarfloat PainChance 1float health 500}OBJECT StarfleetBaseAdultFemale Humanoids{OBJECT PainChance DamageType{}float Description1 1float Description2 1float Description3 1string InteractiveType Teammatefloat RadarDescription 1float fov 360float health 100float playerhatemodifier 1.5float visiondistance 1200float PainChance 1}OBJECT StarfleetBaseAdultMale Humanoids{OBJECT PainChance DamageType{}float Description1 1float Description2 1float Description3 1string InteractiveType Teammatefloat RadarDescription 1float fov 360float health 100float playerhatemodifier 1.5float visiondistance 1200float PainChance 1}OBJECT StarfleetBaseFemale Humanoids{OBJECT PainChance DamageType{}float Description1 1float Description2 1float Description3 1string InteractiveType Teammatefloat RadarDescription 1float fov 360float health 100float playerhatemodifier 1.5float visiondistance 1200float PainChance 1}OBJECT StarfleetBaseMale Humanoids{OBJECT PainChance DamageType{}float Description1 1float Description2 1float Description3 1string InteractiveType Teammatefloat RadarDescription 1float fov 360float health 100float playerhatemodifier 1.5float visiondistance 1200float PainChance 1}OBJECT Functionary NPC{string Description1 FunctionaryDesc1string Description2 FunctionaryDesc2string Description3 FunctionaryDesc3string InteractiveType Friendlystring RadarDescription FunctionaryRadarfloat fov 360float health 100float playerhatemodifier 1.5float visiondistance 1200float PainChance 1}OBJECT Katarina NPC{string Description1 KatarinaDesc1string Description2 KatarinaDesc2string Description3 KatarinaDesc3string InteractiveType Friendlystring RadarDescription KatarinaRadarfloat fov 360float health 100float playerhatemodifier 1.5float visiondistance 1200float PainChance 1}OBJECT Picard NPC{string Description1 PicardDesc1string Description2 PicardDesc2string Description3 PicardDesc3string InteractiveType Friendlystring RadarDescription PicardRadarfloat fov 360float health 100float playerhatemodifier 1.5float visiondistance 1200float PainChance 1}OBJECT Tuvok NPC{string Description1 TuvokDesc1string Description2 TuvokDesc2string Description3 TuvokDesc3string InteractiveType Friendlystring RadarDescription TuvokRadarfloat fov 360float health 100float playerhatemodifier 1.5float visiondistance 1200float PainChance 1}OBJECT IdryllRebelFemale IdryllRebel{string Description1 IdryllRebelDesc1string Description2 IdryllRebelDesc2string Description3 IdryllRebelDesc3string InteractiveType Enemystring RadarDescription IdryllRebelRadarfloat fov 120float health 40float playerhatemodifier 2.5float visiondistance 3600float PainChance 1}OBJECT IdryllRebelMale IdryllRebel{string Description1 IdryllRebelDesc1string Description2 IdryllRebelDesc2string Description3 IdryllRebelDesc3string InteractiveType Enemystring RadarDescription IdryllRebelRadarfloat fov 120float health 40float playerhatemodifier 1float visiondistance 3600float PainChance 1}OBJECT IdryllFather NPC{string Description1 InigorDesc1string Description2 InigorDesc2string Description3 InigorDesc3string InteractiveType Friendlystring RadarDescription InigorRadarfloat fov 360float health 100float playerhatemodifier 1.5float visiondistance 1200float PainChance 1}OBJECT IdryllGirlfriend NPC{string Description1 KleeyaDesc1string Description2 KleeyaDesc2string Description3 KleeyaDesc3string InteractiveType Friendlystring RadarDescription KleeyaRadarfloat fov 360float health 100float playerhatemodifier 1.5float visiondistance 1200float PainChance 1}OBJECT IdryllSon NPC{string Description1 KrindoDesc1string Description2 KrindoDesc2string Description3 KrindoDesc3string InteractiveType Friendlystring RadarDescription KrindoRadarfloat fov 360float health 100float playerhatemodifier 1.5float visiondistance 1200float PainChance 1}OBJECT HoldBatleth Animations{string Melee batleth_combofloat spreadx 600float spready 600string Aim batleth_idlestring CombatBackpedal swat_backpedalstring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring Draw batleth_readystring Fire batleth_readystring Idle batleth_idlestring IdleBackpedal backpedalstring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkstring PostFire batleth_idlestring PreFire batleth_idlestring PutAway batleth_idle}OBJECT DallasCrate FederationEnvironment{string Description1 DallasCrateDesc1string Description2 DallasCrateDesc2string Description3 DallasCrateDesc3string InteractiveType NonInteractivestring RadarDescription DallasCrateRadar}OBJECT DallasBarrel FederationEnvironment{string Description2 DallasBarrelDesc2string Description3 DallasBarrelDesc3string InteractiveType NonInteractive}OBJECT DoorPanel FederationEnvironment{string Description1 DoorPanelDesc1string Description2 DoorPanelDesc2string Description3 DoorPanelDesc3string InteractiveType Usablestring RadarDescription DoorPanelRadar}OBJECT CaptainsChair FederationEnvironment{string Description2 CaptainsChairDesc2string Description3 CaptainsChairDesc3string InteractiveType NonInteractive}OBJECT BridgeChair FederationEnvironment{string Description2 BridgeChairDesc2string Description3 BridgeChairDesc3string InteractiveType NonInteractive}OBJECT BridgeChair2 FederationEnvironment{string Description2 BridgeChair2Desc2string Description3 BridgeChair3Desc3string InteractiveType NonInteractive}OBJECT BridgeConsole1 FederationEnvironment{string Description2 BridgeConsole1Desc2string Description3 BridgeConsole1Desc3string InteractiveType NonInteractive}OBJECT BridgeConsole3 FederationEnvironment{string Description2 BridgeConsole3Desc2string Description3 BridgeConsole3Desc3string InteractiveType NonInteractive}OBJECT BridgeConsole4 FederationEnvironment{string Description2 BridgeConsole4Desc2string Description3 BridgeConsole4Desc3string InteractiveType NonInteractive}OBJECT BridgeConsoleCompass FederationEnvironment{string Description2 BridgeConsoleCompassDesc2string Description3 BridgeConsoleCompassDesc3string InteractiveType NonInteractive}OBJECT BridgeConsoleFrontLeft FederationEnvironment{string Description2 BridgeConsoleFrontLeftDesc2string Description3 BridgeConsoleFrontLeftDesc3string InteractiveType NonInteractive}OBJECT BridgeConsoleFrontRight FederationEnvironment{string Description2 BridgeConsoleFrontRightDesc2string Description3 BridgeConsoleFrontRightDesc3string InteractiveType NonInteractive}OBJECT BridgeConsoleOuterLeft FederationEnvironment{string Description2 BridgeConsoleOuterLeftDesc2string Description3 BridgeConsoleOuterLeftDesc3string InteractiveType NonInteractive}OBJECT BridgeConsoleOuterRight FederationEnvironment{string Description2 BridgeConsoleOuterRightDesc2string Description3 BridgeConsoleOuterRightDesc3string InteractiveType NonInteractive}OBJECT BridgeConsoleRear FederationEnvironment{string Description2 BridgeConsoleRearDesc2string Description3 BridgeConsoleRearDesc3string InteractiveType NonInteractive}OBJECT EnterpriseContainer1 FederationEnvironment{string Description2 EnterpriseContainer1Desc2string Description3 EnterpriseContainer1Desc3string InteractiveType NonInteractive}OBJECT EnterpriseContainer2 FederationEnvironment{string Description2 EnterpriseContainer2Desc2string Description3 EnterpriseContainer2Desc3string InteractiveType Destructablestring Description1 EnterpriseContainer2Desc1string RadarDescription EnterpriseContainer2Radar}OBJECT EnterpriseContainer3 FederationEnvironment{string Description2 EnterpriseContainer3Desc2string Description3 EnterpriseContainer3Desc3string InteractiveType NonInteractive}OBJECT EnterpriseContainer4 FederationEnvironment{string Description2 EnterpriseContainer4Desc2string Description3 EnterpriseContainer4Desc3string InteractiveType NonInteractive}OBJECT EnterpriseCompTerminal FederationEnvironment{string Description2 EnterpriseCompTerminalDesc2string Description3 EnterpriseCompTerminalDesc3string InteractiveType NonInteractive}OBJECT EnterpriseCompStation FederationEnvironment{string Description2 EnterpriseCompStationDesc2string Description3 EnterpriseCompStationDesc3string InteractiveType NonInteractive}OBJECT EnterpriseDatapad FederationEnvironment{string Description2 EnterpriseDatapadDesc2string Description3 EnterpriseDatapadDesc3string InteractiveType NonInteractive}OBJECT EnterpriseReplicator FederationEnvironment{string Description2 EnterpriseReplicatorDesc2string Description3 EnterpriseReplicatorDesc3string InteractiveType NonInteractive}OBJECT EnterpriseLaptop FederationEnvironment{string Description2 EnterpriseLaptopDesc2string Description3 EnterpriseLaptopDesc3string InteractiveType NonInteractive}OBJECT ReadyRoomDesk FederationEnvironment{string Description2 ReadyRoomDeskDesc2string Description3 ReadyRoomDeskDesc3string InteractiveType NonInteractive}OBJECT ReadyRoomShell FederationEnvironment{string Description2 ReadyRoomShellDesc2string Description3 ReadyRoomShellDesc3string InteractiveType NonInteractive}OBJECT ReadyRoomVase FederationEnvironment{string Description2 ReadyRoomVaseDesc2string Description3 ReadyRoomVaseDesc3string InteractiveType NonInteractive}OBJECT ReadyRoomChair FederationEnvironment{string Description2 ReadyRoomChairDesc2string Description3 ReadyRoomChairDesc3string InteractiveType NonInteractive}OBJECT EnterpriseBed FederationEnvironment{string Description2 EnterpriseBedDesc2string Description3 EnterpriseBedDesc3string InteractiveType NonInteractive}OBJECT EnterpriseBench FederationEnvironment{string Description2 EnterpriseBenchDesc2string Description3 EnterpriseBenchDesc3string InteractiveType NonInteractive}OBJECT EnterpriseChair1 FederationEnvironment{string Description2 EnterpriseChair1Desc2string Description3 EnterpriseChair1Desc3string InteractiveType NonInteractive}OBJECT EnterpriseChair2 FederationEnvironment{string Description2 EnterpriseChair2Desc2string Description3 EnterpriseChair2Desc3string InteractiveType NonInteractive}OBJECT EnterpriseChair3 FederationEnvironment{string Description2 EnterpriseChair3Desc2string Description3 EnterpriseChair3Desc3string InteractiveType NonInteractive}OBJECT EnterpriseOfficeChair FederationEnvironment{string Description2 EnterpriseOfficeChairDesc2string Description3 EnterpriseOfficeChairDesc3string InteractiveType NonInteractive}OBJECT EnterpriseStool FederationEnvironment{string Description2 EnterpriseStoolDesc2string Description3 EnterpriseStoolDesc3string InteractiveType NonInteractive}OBJECT ShuttleBayConsole FederationEnvironment{string Description2 EnterpriseShuttleBayConsoleDesc2string Description3 EnterpriseShuttleBayConsoleDesc3string InteractiveType NonInteractive}OBJECT SickbayCart FederationEnvironment{string Description2 SickbayCartDesc2string Description3 SickbayCartDesc3string InteractiveType NonInteractive}OBJECT SickbayTool1 FederationEnvironment{string Description2 SickbayTool1Desc2string Description3 SickbayTool1Desc3string InteractiveType NonInteractive}OBJECT SickbayTool2 FederationEnvironment{string Description2 SickbayTool2Desc2string Description3 SickbayTool2Desc3string InteractiveType NonInteractive}OBJECT SickbayBed FederationEnvironment{string Description2 SickbayBedDesc2string Description3 SickbayBedDesc3string InteractiveType NonInteractive}OBJECT EnterpriseTableShelf FederationEnvironment{string Description2 EnterpriseTableShelfDesc2string Description3 EnterpriseTableShelfDesc3string InteractiveType NonInteractive}OBJECT EnterpriseTable1 FederationEnvironment{string Description2 EnterpriseTable1Desc2string Description3 EnterpriseTable1Desc3string InteractiveType NonInteractive}OBJECT EnterpriseTable2 FederationEnvironment{string Description2 EnterpriseTable2Desc2string Description3 EnterpriseTable2Desc3string InteractiveType NonInteractive}OBJECT EnterpriseTable3 FederationEnvironment{string Description2 EnterpriseTable3Desc2string Description3 EnterpriseTable3Desc3string InteractiveType NonInteractive}OBJECT EnterpriseTable4 FederationEnvironment{string Description2 EnterpriseTable4Desc2string Description3 EnterpriseTable4Desc3string InteractiveType NonInteractive}OBJECT AcademyCup1 FederationEnvironment{string Description2 AcademyCup1Desc2string Description3 AcademyCup1Desc3string InteractiveType NonInteractive}OBJECT AcademyLamp1 FederationEnvironment{string Description2 AcademyLamp1Desc2string Description3 AcademyLamp1Desc3string InteractiveType NonInteractive}OBJECT AcademyPicture1 FederationEnvironment{string Description2 AcademyPicture1Desc2string Description3 AcademyPicture1Desc3string InteractiveType NonInteractive}OBJECT AttrexianCart AttrexianEnvironment{string InteractiveType NonInteractivestring Description1 AttrexianCartDesc1string Description2 AttrexianCartDesc2string Description3 AttrexianCartDesc3string RadarDescription AttrexianCartRadar}OBJECT AttrexianLiftControl AttrexianEnvironment{string InteractiveType Usablestring Description2 AttrexianLiftControlDesc2string Description3 AttrexianLiftControlDesc3string Description1 AttrexianLiftControlDesc1string RadarDescription AttrexianLiftControlRadar}OBJECT AttrexianCartControl AttrexianEnvironment{string InteractiveType Usablestring Description1 AttrexianCartControlDesc1string Description2 AttrexianCartControlDesc2string Description3 AttrexianCartControlDesc3string RadarDescription AttrexianCartControlRadar}OBJECT AttrexianSecurityPanel AttrexianEnvironment{string InteractiveType Usablestring Description1 AttrexianSecurityPanelDesc1string Description2 AttrexianSecurityPanelDesc2string Description3 AttrexianSecurityPanelDesc3string RadarDescription SecurityPanelRadar}OBJECT AttrexianCrate AttrexianEnvironment{string Description2 AttrexianCrateDesc2string Description3 AttrexianCrateDesc3string InteractiveType NonInteractive}OBJECT AttrexianComputerPanel AttrexianEnvironment{string Description2 AttrexianComputerPanelDesc2string Description3 AttrexianComputerPanelDesc3string InteractiveType NonInteractive}OBJECT AttrexianDoorPanel AttrexianEnvironment{string Description1 AttrexianDoorPanelDesc1string Description2 AttrexianDoorPanelDesc2string Description3 AttrexianDoorPanelDesc3string InteractiveType Usablestring RadarDescription AttrexianDoorPanelRadar}OBJECT AttrexianChair AttrexianEnvironment{string Description2 AttrexianChairDesc2string Description3 AttrexianChairDesc3string InteractiveType NonInteractive}OBJECT IdryllLargeContainer IdryllEnvironment{string Description2 IdryllLargeContainerDesc2string Description3 IdryllLargeContainerDesc3string InteractiveType NonInteractivestring Description1 IdryllLargeContainerDesc1string RadarDescription IdryllLargeContainerRadar}OBJECT IdryllMedContainer IdryllEnvironment{string Description2 IdryllMedContainerDesc2string Description3 IdryllMedContainerDesc3string InteractiveType NonInteractivestring RadarDescription IdryllMedContainerRadar}OBJECT IdryllSmallContainer IdryllEnvironment{string Description2 IdryllSmallContainerDesc2string Description3 IdryllSmallContainerDesc3string InteractiveType NonInteractivestring RadarDescription IdryllSmallContainerRadar}OBJECT IdryllLamp IdryllEnvironment{string Description2 IdryllLampDesc2string Description3 IdryllLampDesc3string InteractiveType NonInteractive}OBJECT IdryllMoistVap IdryllEnvironment{string Description2 IdryllMoistVapDesc2string Description3 IdryllMoistVapDesc3string InteractiveType NonInteractive}OBJECT IdryllMoistVapLarge IdryllEnvironment{string Description2 IdryllMoistVapLargeDesc2string Description3 IdryllMoistVapDesc3string InteractiveType NonInteractive}OBJECT IdryllMoistVapMed IdryllEnvironment{string Description2 IdryllMoistVapMedDesc2string Description3 IdryllMoistVapDescMedDesc3string InteractiveType NonInteractive}OBJECT IdryllPlant1 IdryllEnvironment{string Description2 IdryllPlant1Desc2string Description3 IdryllPlant1Desc3string InteractiveType NonInteractive}OBJECT IdryllPlant2 IdryllEnvironment{string Description2 IdryllPlant2Desc2string Description3 IdryllPlant2Desc3string InteractiveType NonInteractive}OBJECT KlingonCrate1 KlingonEnvironment{string Description2 KlingonCrate1Desc2string Description3 KlingonCrate1Desc3string InteractiveType NonInteractive}OBJECT KlingonCrate2 KlingonEnvironment{string Description2 KlingonCrate2Desc2string Description3 KlingonCrate2Desc3string InteractiveType Destructablestring Description1 KlingonCrate2Desc1}OBJECT RomulanConsole RomulanEnvironment{string Description2 RomulanConsoleDesc2string Description3 RomulanConsoleDesc3string Description1 RomulanConsoleDesc1string InteractiveType TricorderUsablestring RadarDescription RomulanConsoleRadar}OBJECT HoldGatGun Animations{string Aim tetryon_aimstring Draw tetryon_drawstring Fire tetryon_firestring Idle tetryon_idlestring Melee tetryon_meleestring PostFire tetryon_postfirestring PreFire tetryon_prefirestring PutAway tetryon_putawaystring CombatGunIdle tetryon_tense_idlestring IdleGunIdle tetryon_calm_idlestring CombatBackpedal swat_backpedalstring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring IdleBackpedal backpedalstring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80float AimTimeMax 0.3float AimTimeMin 0.25float FireTimeMax 2.5float FireTimeMin 2float spreadx 300float spready 300}OBJECT KlingonMercBoss Boss{string InteractiveType Enemyfloat fov 360float health 600float playerhatemodifier 1float visiondistance 4096float PainChance 1string Description1 KlingonMercBossDesc1string Description2 KlingonMercBossDesc2string Description3 KlingonMercBossDesc3string RadarDescription KlingonMercRadar}OBJECT AttrexianLiftPower AttrexianEnvironment{string Description2 AttrexianLiftPowerDesc2string Description3 AttrexianLiftPowerDesc3string InteractiveType Usablestring Description1 AttrexianLiftPowerDesc1string RadarDescription AttrexianLiftPowerRadar}OBJECT AttrexianPodPanel AttrexianEnvironment{string Description2 AttrexianPodPanelDesc2string Description3 AttrexianPodPanelDesc3string InteractiveType Usablestring Description1 AttrexianPodPanelDesc1string RadarDescription AttrexianPodPanelRadar}OBJECT AttrexianCartPanel AttrexianEnvironment{string Description2 AttrexianCartPanelDesc2string Description3 AttrexianCartPanelDesc3string InteractiveType Usablestring Description1 AttrexianCartPanelDesc1string RadarDescription AttrexianCartPanelRadar}OBJECT AttrexianCartLever AttrexianEnvironment{string Description2 AttrexianCartLeverDesc2string Description3 AttrexianCartLeverDesc3string InteractiveType TricorderUsablestring Description1 AttrexianCartLeverDesc1string RadarDescription AttrexianCartLeverRadar}OBJECT KlingonDoorPanel KlingonEnvironment{string Description2 KlingonDoorPanelDesc2string Description3 KlingonDoorPanelDesc3string InteractiveType Usablestring Description1 KlingonDoorPanelDesc1string RadarDescription KlingonDoorPanelRadar}OBJECT BorgLiftPanel BorgEnvironment{string Description1 BorgLiftPanelDesc1string Description2 BorgLiftPanelDesc2string Description3 BorgLiftPanelDesc3string InteractiveType Usablestring RadarDescription BorgLiftPanelRadar}OBJECT DampeningField BorgEnvironment{string Description1 DampeningFieldDesc1string Description2 DampeningFieldDesc2string Description3 DampeningFieldDesc3string InteractiveType TricorderUsablestring RadarDescription DampeningFieldRadar}OBJECT RomulanDoorPanel RomulanEnvironment{string Description1 RomulanDoorPanelDesc1string Description2 RomulanDoorPanelDesc2string Description3 RomulanDoorPanelDesc3string InteractiveType Usablestring RadarDescription RomulanDoorPanelRadar}OBJECT RomulanCrate RomulanEnvironment{string Description2 RomulanCrateDesc2string Description3 RomulanCrateDesc3string InteractiveType NonInteractive}OBJECT AttrexianPowerPanel AttrexianEnvironment{string Description1 AttrexianPowerPanelDesc1string Description2 AttrexianPowerPanelDesc2string Description3 AttrexianPowerPanelDesc3string InteractiveType TricorderUsablestring RadarDescription AttrexianPowerPanelRadar}OBJECT SkillLevel-PlayerDamage SkillLevel{float Easy 0.5float Normal 1float Hard 3float VeryHard 6}OBJECT ExteriorTricorderPanel FederationEnvironment{string Description3 ExteriorTricorderPanelDesc3string Description2 ExteriorTricorderPanelDesc2string InteractiveType Usable}OBJECT HoldAndorianGrenadeLauncher Animations{string Aim andoriangrenadelauncher_aimstring Draw andoriangrenadelauncher_drawstring Fire andoriangrenadelauncher_firestring Idle andoriangrenadelauncher_calm_idlestring Melee andoriangrenadelauncher_meleestring PostFire andoriangrenadelauncher_postfirestring PreFire andoriangrenadelauncher_prefirestring PutAway andoriangrenadelauncher_putawaystring CombatGunIdle andoriangrenadelauncher_tense_idlestring IdleGunIdle andoriangrenadelauncher_calm_idlefloat CombatBackpedal 1string CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring IdleBackpedal backpedalstring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80float AimTimeMax 1.75float AimTimeMin 1.25float FireTimeMax -1float FireTimeMin -1float spreadx 0float spready 0float ShotCount 1}OBJECT HoldAndorianPhotonBurst Animations{string Draw andorianphotonburst_drawstring Aim andorianphotonburst_aimstring Fire andorianphotonburst_firestring Idle andorianphotonburst_calm_idlestring Melee andorianphotonburst_meleestring PostFire andorianphotonburst_postfirestring PreFire andorianphotonburst_prefirestring PutAway andorianphotonburst_putawaystring CombatGunIdle andorianphotonburst_tense_idlestring IdleGunIdle andorianphotonburst_calm_idlestring CombatBackpedal swat_backpedalstring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring IdleBackpedal backpedalstring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80float AimTimeMax -1float AimTimeMin -1float FireTimeMax -1float FireTimeMin -1float spreadx 0float spready 0}OBJECT HoldAttrexianRifle Animations{string Aim attrexrifle_aimstring Draw attrexrifle_drawstring Fire attrexrifle_firestring Idle attrexrifle_calm_idle1string Melee attrexrifle_meleestring PostFire attrexrifle_postfirestring PreFire attrexrifle_prefirestring PutAway attrexrifle_putawaystring CombatGunIdle attrexrifle_tense_idlestring IdleGunIdle attrexrifle_calm_idlestring CombatBackpedal swat_backpedalstring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring IdleBackpedal backpedalstring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80float AimTimeMax 0.3float AimTimeMin 0.25float FireTimeMax 1.25float FireTimeMin 1float spreadx 600float spready 600float ShotCount 50}OBJECT HoldHumanShotgun Animations{string Aim humanshotgun_aimstring Draw humanshotgun_drawstring Fire humanshotgun_firestring Idle humanshotgun_calm_idlestring Melee humanshotgun_meleestring PostFire humanshotgun_postfirestring PreFire humanshotgun_prefirestring PutAway humanshotgun_putawaystring CombatGunIdle humanshotgun_tense_idlestring IdleGunIdle humanshotgun_calm_idlestring CombatBackpedal swat_backpedalstring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring IdleBackpedal backpedalstring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80float AimTimeMax 0.3float AimTimeMin 0.25float FireTimeMax 1.25float FireTimeMin 1float spreadx 600float spready 600}OBJECT HoldKlingonDisruptorRifle Animations{string Draw klidisruptorrifle_drawstring Aim klidisruptorrifle_aimstring Fire klidisruptorrifle_firestring Idle klidisruptorrifle_calm_idlestring Melee klidisruptorrifle_meleestring PostFire klidisruptorrifle_postfirestring PreFire klidisruptorrifle_prefirestring PutAway klidisruptorrifle_putawaystring CombatGunIdle klidisruptorrifle_tense_idlestring IdleGunIdle klidisruptorrifle_calm_idlestring CombatBackpedal swat_backpedalstring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring IdleBackpedal backpedalstring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80float AimTimeMax 0.35float AimTimeMin 0.2float FireTimeMax -1float FireTimeMin -1float spreadx 50float spready 50float ShotCount 5}OBJECT HoldRomulanPhotonBurst Animations{string Aim romulanphotonburst_aimstring Draw romulanphotonburst_drawstring Fire romulanphotonburst_firestring Idle romulanphotonburst_calm_idle1string Melee romulanphotonburst_meleestring PostFire romulanphotonburst_postfirestring PreFire romulanphotonburst_prefirestring PutAway romulanphotonburst_putawaystring CombatGunIdle romulanphotonburst_tense_idlestring IdleGunIdle romulanphotonburst_calm_idlestring CombatBackpedal swat_backpedalstring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring IdleBackpedal backpedalstring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80float AimTimeMax -1float AimTimeMin -1float FireTimeMax -1float FireTimeMin -1float spreadx 0float spready 0}OBJECT HoldRomulanGrenadeLauncher Animations{string Aim romulangrenadelauncher_aimstring Draw romulangrenadelauncher_drawstring Fire romulangrenadelauncher_firestring Idle romulangrenadelauncher_calm_idle1string Melee romulangrenadelauncher_meleestring PostFire romulangrenadelauncher_postfirestring PreFire romulangrenadelauncher_prefirestring PutAway romulangrenadelauncher_putawaystring CombatGunIdle romulangrenadelauncher_tense_idlestring IdleGunIdle romulangrenadelauncher_calm_idlestring CombatBackpedal swat_backpedalstring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring IdleBackpedal backpedalstring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80float AimTimeMax 2float AimTimeMin 1.25float FireTimeMax -1float FireTimeMin -1float spreadx 0float spready 0}OBJECT HoldRomulanDisruptorRifle Animations{string Aim romulandisruptorrifle_aimstring Draw romulandisruptorrifle_drawstring Fire romulandisruptorrifle_firestring Idle romulandisruptorrifle_calm_idle1string Melee romulandisruptorrifle_meleestring PostFire romulandisruptorrifle_postfirestring PreFire romulandisruptorrifle_prefirestring PutAway romulandisruptorrifle_putawaystring CombatGunIdle romulandisruptorrifle_tense_idlestring IdleGunIdle romulandisruptorrifle_calm_idlestring CombatBackpedal swat_backpedalstring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring IdleBackpedal backpedalstring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80float AimTimeMax 0.3float AimTimeMin 0.25float FireTimeMax 1float FireTimeMin 0.75float spreadx 50float spready 50float ShotCount 3}OBJECT HoldRomulanSniperRifle Animations{string Aim romsniperrifle_aimstring Draw romsniperrifle_drawstring Fire romsniperrifle_firestring Idle romsniperrifle_calm_idlestring Melee romsniperrifle_meleestring PostFire romsniperrifle_postfirestring PreFire romsniperrifle_prefirestring PutAway romsniperrifle_putawaystring CombatGunIdle romsniperrifle_tense_idlestring IdleGunIdle romsniperrifle_calm_idlestring CombatBackpedal swat_backpedalstring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring IdleBackpedal backpedalstring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80float AimTimeMax 0.85float AimTimeMin 0.65float FireTimeMax -1float FireTimeMin -1float InitialSpreadX 3000float InitialSpreadY 3000float SpreadMultiplier 0.85float spreadx 15float spready 15}OBJECT HoldKnife Animations{string Melee knife_combofloat spreadx 600float spready 600}OBJECT HoldPhotonBurst Animations{string Aim photonburst_aimstring Draw photonburst_drawstring Fire photonburst_firestring Idle photonburst_calm_idlestring Melee photonburst_meleestring PostFire photonburst_postfirestring PreFire photonburst_prefirestring PutAway photonburst_putawaystring CombatGunIdle photonburst_tense_idlestring IdleGunIdle photonburst_calm_idlestring CombatBackpedal swat_backpedalstring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring IdleBackpedal backpedalstring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80float AimTimeMin -1float AimTimeMax -1float FireTimeMax -1float FireTimeMin -1float spreadx 0float spready 0}OBJECT HoldGrenadeLauncher Animations{string Aim grenadelauncher_aimstring Draw grenadelauncher_drawstring Fire grenadelauncher_firestring Idle grenadelauncher_calm_idlestring Melee grenadelauncher_meleestring PostFire grenadelauncher_postfirestring PreFire grenadelauncher_prefirestring PutAway grenadelauncher_putawaystring CombatGunIdle grenadelauncher_tense_idlestring IdleGunIdle grenadelauncher_calm_idlestring CombatBackpedal swat_backpedalstring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring IdleBackpedal backpedalstring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightfloat IdleRun 1string IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80float AimTimeMax -1float AimTimeMin -1float FireTimeMax -1float FireTimeMin -1float spreadx 0float spready 0float InitialSpreadX 1}OBJECT HoldIdryllEliteGauntletWithShield Animations{string Aim gauntlet_ffshield_idlefloat AimTimeMax -1float AimTimeMin -1string CombatBackpedal swat_backpedalstring CombatGunIdle defensive_holdstring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring Draw gauntlet_ffshield_drawstring Fire gauntlet_ffshield_firefloat FireTimeMax -1float FireTimeMin 1string Idle gauntlet_ffshield_idlestring IdleBackpedal backpedalstring IdleGunIdle idlestring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80string PostFire gauntlet_ffshield_postfirestring PreFire gauntlet_ffshield_prefirestring PutAway gauntlet_ffshield_putawayfloat spreadx 150float spready 150float InitialSpreadX 1float InitialSpreadY 1string Melee meleecombofloat SpreadMultiplier 1}OBJECT HoldIdryllEliteGauntletNoShield Animations{string Aim gauntlet_noshield_idlefloat AimTimeMax -1float AimTimeMin -1string CombatBackpedal swat_backpedalstring CombatGunIdle defensive_holdstring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring Draw gauntlet_noshield_drawstring Fire gauntlet_noshield_firefloat FireTimeMax -1float FireTimeMin -1string Idle gauntlet_noshield_idlestring IdleBackpedal backpedalstring IdleGunIdle idlestring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runfloat IdleWalk 1float MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80string PostFire gauntlet_shield_postfirestring PreFire gauntlet_shield_prefirestring PutAway gauntlet_shield_putawayfloat spreadx 75float spready 75}OBJECT PainChance DamageType{float phaser 0.02float vaporize 1float comp_rifle 0.65float vaporize_comp 0.65float imod_primary 0.85float imod_secondary 1float plasmashotgun 1float small_explosion 1float electric 0.45float gas 1float stasis 1float explosion 1float tetryon 1float disruptor 0.65float vaporize_disruptor 0.65float firesword 1float sniper 1float melee 1float vaporize_photon 1}OBJECT FadeOutPhoton DisplayEffects{string EffectName fx/fx-fadeout-photon.tikstring EffectPosName randombonefloat EffectTime 1.5float FadeTime 2float NumEffects 11string ShaderName photon_deathstring SoundName snd_phaserdeathfloat Immobilize 1float AttachEffect 1float HideFeatures 0}OBJECT ReflectionModel-phaser ModelAliases{string ModelName models/fx/fx-shieldimpact-idryll-phaser.tik}OBJECT ReflectionModel-default ModelAliases{string ModelName models/fx/fx-shieldimpact-idryll-default.tik}OBJECT HoldIdryllGauntletSniper Animations{float AimTimeMax 2.5float AimTimeMin 2string CombatBackpedal swat_backpedalstring CombatGunIdle idlestring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring Draw gauntlet_sniper_drawstring Fire gauntlet_sniper_firefloat FireTimeMax -1float FireTimeMin -1string Idle gauntlet_sniper_aimstring IdleBackpedal backpedalstring IdleGunIdle gauntlet_sniper_aimstring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80string Melee MeleeCombostring PostFire gauntlet_sniper_postfirefloat PreFire 1string PutAway gauntlet_sniper_putawayfloat SpreadMultiplier 0.85string Aim gauntlet_sniper_aimfloat spreadx 0float spready 0}OBJECT IdryllBridgeSwitch IdryllEnvironment{string Description2 IdryllBridgeSwitchDesc2string Description3 IdryllBridgeSwitchDesc3string InteractiveType Usablestring Description1 IdryllBridgeSwitchDesc1string RadarDescription BridgeSwitchRadar}OBJECT IdryllPowerRegulator IdryllEnvironment{string Description1 IdryllPowerRegulatorDesc1string Description2 IdryllPowerRegulatorDesc2string Description3 IdryllPowerRegulatorDesc3string InteractiveType TricorderUsablestring RadarDescription IdryllPowerRegulatorRadar}OBJECT Multiplayer UI{string MapScreenShot EMPTYstring MapList EMPTYstring BotList EMTPYstring MapName EMPTYstring MapAward EMPTYfloat EnableAddFavoritesButton 0float EnableDelFavoritesButton 0}OBJECT KlingonDoorJunction KlingonEnvironment{string Description1 KlingonDoorJunctionDesc1string Description2 KlingonDoorJunctionDesc2string Description3 KlingonDoorJunctionDesc3string InteractiveType TricorderUsable}OBJECT KlingonConduit KlingonEnvironment{string InteractiveType Destructablestring Description1 KlingonConduitDesc1string Description2 KlingonConduitDesc2string Description3 KlingonConduitDesc3}OBJECT KlingonCrate3 KlingonEnvironment{string Description1 KlingonCrate3Desc1string Description2 KlingonCrate3Desc2string Description3 KlingonCrate3Desc3string InteractiveType Destructable}OBJECT HoldIdryllFFGauntletWithShield Animations{string Aim gauntlet_ffshield_idlefloat AimTimeMax -1float AimTimeMin -1string CombatBackpedal swat_backpedalstring CombatGunIdle defensive_holdstring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring Draw gauntlet_ffshield_drawstring Fire gauntlet_ffshield_firefloat FireTimeMax -1float FireTimeMin -1string Idle gauntlet_ffshield_idlestring IdleBackpedal backpedalstring IdleGunIdle idlestring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80string PostFire gauntlet_ffshield_postfirestring PreFire gauntlet_ffshield_prefirestring PutAway gauntlet_ffshield_putawayfloat spreadx 200float spready 200float InitialSpreadX 1float InitialSpreadY 1string Melee meleecombofloat SpreadMultiplier 1}OBJECT HoldIdryllFFGauntletNoShield Animations{string Aim gauntlet_ffnoshield_idlefloat AimTimeMax -1float AimTimeMin -1string CombatBackpedal swat_backpedalstring CombatGunIdle defensive_holdstring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring Draw gauntlet_ffnoshield_drawstring Fire gauntlet_ffnoshield_firefloat FireTimeMax -1float FireTimeMin -1string Idle gauntlet_ffnoshield_idlestring IdleBackpedal backpedalstring IdleGunIdle idlestring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80float PostFire 1string PreFire gauntlet_ffnoshield_prefirestring PutAway gauntlet_ffnoshield_putawayfloat spreadx 200float spready 200float InitialSpreadX 1float InitialSpreadY 1string Melee melee_noshield-combofloat SpreadMultiplier 1}OBJECT KlingonHealthTerminal KlingonEnvironment{string Description1 KlingonHealthTerminalDesc1string Description2 KlingonHealthTerminalDesc2string Description3 KlingonHealthTerminalDesc3string InteractiveType Usablestring RadarDescription HealthTerminalRadar}OBJECT KlingonEnergyTerminal KlingonEnvironment{string Description1 KlingonEnergyTerminalDesc1string Description2 KlingonEnergyTerminalDesc2string Description3 KlingonEnergyTerminalDesc3string InteractiveType Usablestring RadarDescription EnergyTerminalRadar}OBJECT AttrexianEnergyTerminal AttrexianEnvironment{string Description1 AttrexianEnergyTerminalDesc1string Description2 AttrexianEnergyTerminalDesc2string Description3 AttrexianEnergyTerminalDesc3string InteractiveType Usablestring RadarDescription EnergyTerminalRadar}OBJECT AttrexianHealthTerminal AttrexianEnvironment{string Description1 AttrexianHealthTerminalDesc1string Description2 AttrexianHealthTerminalDesc2string Description3 AttrexianHealthTerminalDesc3string InteractiveType Usablestring RadarDescription HealthTerminalRadar}OBJECT RomulanEnergyTerminal RomulanEnvironment{string Description1 RomulanEnergyTerminalDesc1string Description2 RomulanEnergyTerminalDesc2string Description3 RomulanEnergyTerminalDesc3string InteractiveType Usablestring RadarDescription EnergyTerminalRadar}OBJECT IdryllDoorPanel IdryllEnvironment{string Description1 IdryllDoorPanelDesc1string Description2 IdryllDoorPanelDesc2string Description3 IdryllDoorPanelDesc3string InteractiveType Usablestring RadarDescription IdryllDoorPanelRadar}OBJECT IdryllSecurityPanel IdryllEnvironment{string Description1 IdryllSecurityPanelDesc1string Description2 IdryllSecurityPanelDesc2string Description3 IdryllSecurityPanelDesc3string InteractiveType Usablestring RadarDescription SecurityPanelRadar}OBJECT IdryllLiftPanel IdryllEnvironment{string Description1 IdryllLiftPanelDesc1string Description2 IdryllLiftPanelDesc2string Description3 IdryllLiftPanelDesc3string InteractiveType Usablestring RadarDescription LiftPanelRadar}OBJECT IdryllComputerPanel IdryllEnvironment{string Description1 IdryllComputerPanelDesc1string Description2 IdryllComputerPanelDesc2string Description3 IdryllComputerPanelDesc3string InteractiveType Usablestring RadarDescription ComputerPanelRadar}OBJECT IdryllPowerPanel IdryllEnvironment{string Description1 IdryllPowerPanelDesc1string Description2 IdryllPowerPanelDesc2string Description3 IdryllPowerPanelDesc3string InteractiveType TricorderUsablestring RadarDescription PowerPanelRadar}OBJECT IdryllTurret IdryllEnvironment{string Description1 IdryllTurretDesc1string Description2 IdryllTurretDesc2string Description3 IdryllTurretDesc3string InteractiveType Destructablestring RadarDescription IdryllTurretRadar}OBJECT PhaseConverter FederationEnvironment{string Description1 PhaseConverterDesc1string Description2 PhaseConverterDesc2string Description3 PhaseConverterDesc3string InteractiveType Usablestring RadarDescription PhaseConverterRadar}OBJECT HoldIdryllFFEliGauntletNoShield Animations{string Aim gauntlet_ffnoshield_idlefloat AimTimeMax -1float AimTimeMin -1string CombatBackpedal swat_backpedalstring CombatGunIdle defensive_holdstring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring Draw gauntlet_ffnoshield_drawstring Fire gauntlet_ffnoshield_firefloat FireTimeMax -1float FireTimeMin -1string Idle gauntlet_ffnoshield_idlestring IdleBackpedal backpedalstring IdleGunIdle idlestring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat InitialSpreadX 1float InitialSpreadY 1float MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80float Melee 1string PostFire gauntlet_ffnoshield_postfirestring PreFire gauntlet_ffnoshield_prefirestring PutAway gauntlet_ffnoshield_putawayfloat SpreadMultiplier 1float spreadx 0float spready 0}OBJECT HoldIdryllFFEliGauntletWithShield Animations{string Aim gauntlet_ffshield_idlefloat AimTimeMax -1float AimTimeMin -1string CombatBackpedal swat_backpedalstring CombatGunIdle defensive_holdstring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring Draw gauntlet_ffshield_drawstring Fire gauntlet_ffshield_firefloat FireTimeMax -1float FireTimeMin -1string Idle gauntlet_ffshield_idlestring IdleBackpedal backpedalstring IdleGunIdle idlestring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat InitialSpreadX 1float InitialSpreadY 1float MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80string Melee meleecombostring PostFire gauntlet_ffshield_postfirestring PreFire gauntlet_ffshield_prefirestring PutAway gauntlet_ffshield_putawayfloat SpreadMultiplier 1float spreadx 0float spready 0}OBJECT RomulanHealthTerminal RomulanEnvironment{string Description1 RomulanHealthTerminalDesc1string Description2 RomulanHealthTerminalDesc2string Description3 RomulanHealthTerminalDesc3string InteractiveType Usablestring RadarDescription HealthTerminalRadar}OBJECT RomulanRebelMale Humanoids{float Description1 1float Description2 1float Description3 1string InteractiveType Enemyfloat PainChance 1float RadarDescription 1float fov 360float health 50float playerhatemodifier 1.5float visiondistance 1200}OBJECT RomulanRebelFemale Humanoids{float Description1 1float Description2 1float Description3 1string InteractiveType Enemyfloat PainChance 1float RadarDescription 1float fov 360float health 50float playerhatemodifier 1.5float visiondistance 1200}OBJECT TransportInRomulan DisplayEffects{string EffectName fx/fx-beamsparkle-romulan.tikstring EffectPosName centroidfloat EffectTime 1float FadeTime 2string ShaderName transport-romulanstring SoundName snd_bodytransportoutfloat TransportTime 0.75float Immobilize 1float AttachEffect 0float HideFeatures 1}OBJECT RomulanSecuritySign RomulanEnvironment{string Description2 RomulanSecuritySignDesc2float Description3 1string InteractiveType TricorderUsablestring Description1 RomulanSecuritySignDesc1}OBJECT RomulanCommStationSign RomulanEnvironment{string Description2 RomulanCommStationSignDesc2float Description3 1string InteractiveType TricorderUsablestring Description1 RomulanCommStationSignDesc1}OBJECT RomulanCommandSign RomulanEnvironment{string Description2 RomulanCommandSignDesc2float Description3 1string InteractiveType TricorderUsablestring Description1 RomulanCommandSignDesc1}OBJECT RomulanSecurityConsole RomulanEnvironment{string Description2 RomulanSecurityConsoleDesc2string Description3 RomulanSecurityConsoleDesc3string Description1 RomulanSecurityConsoleDesc1string InteractiveType TricorderUsablestring RadarDescription SecurityConsoleRadar}OBJECT RomulanEntranceSign RomulanEnvironment{string Description2 RomulanEntranceSignDesc2float Description3 1string InteractiveType TricorderUsablestring Description1 RomulanEntranceSignDesc1}OBJECT RomulanStorageSign RomulanEnvironment{string Description2 RomulanStorageSignDesc2float Description3 1string InteractiveType TricorderUsablestring Description1 RomulanStorageSignDesc1}OBJECT TransportOutFederationNoAnim DisplayEffects{string EffectName fx/fx-beamsparkle.tikstring EffectPosName centroidfloat EffectTime 1.25string ShaderName transportfloat TransportTime 1.25string SoundName snd_bodytransportoutfloat Immobilize 1float AttachEffect 0float HideFeatures 1}OBJECT TransportInFederationNoAnim DisplayEffects{string EffectName fx/fx-beamsparkle.tikstring EffectPosName centroidfloat EffectTime 1.25string ShaderName transportfloat TransportTime 1.25string SoundName snd_bodytransportinfloat Immobilize 1float AttachEffect 0float HideFeatures 1}OBJECT RomulanAlarmPanel RomulanEnvironment{string Description2 RomulanAlarmPanelDesc2string Description3 RomulanAlarmPanelDesc3string Description1 RomulanAlarmPanelDesc1string InteractiveType Usablestring RadarDescription AlarmPanelRadar}OBJECT PulsePhaseInverter FederationEnvironment{string Description1 PulsePhaseInverterDesc1string Description2 PulsePhaseInverterDesc2string Description3 PulsePhaseInverterDesc3string InteractiveType Usablestring RadarDescription PulsePhaseInverterRadar}OBJECT AttrexianSteamPanel AttrexianEnvironment{string Description2 AttrexianSteamPanelDesc2string Description3 AttrexianSteamPanelDesc3string InteractiveType TricorderUsablestring Description1 AttrexianSteamPanelDesc1string RadarDescription AttrexianSteamPanelRadar}OBJECT AttrexianShutterPanel AttrexianEnvironment{string Description1 AttrexianShutterPanelDesc1string Description2 AttrexianShutterPanelDesc2string Description3 AttrexianShutterPanelDesc3string InteractiveType Usablestring RadarDescription AttrexianShutterPanelRadar}OBJECT TransportOutLurker DisplayEffects{string AnimName transport_outstring EffectPosName "Bip01 Spine1"float EffectTime 3string ShaderName fadeout-lurkerfloat SoundName 1float TransportTime 2string EffectName fx/fx-fadeeffect-lurker.tikfloat Immobilize 1float AttachEffect 0float HideFeatures 0}OBJECT TransportOutChewer DisplayEffects{string AnimName transport_outstring EffectName fx/fx-fadeeffect-chewer.tikstring EffectPosName "Bip01 Spine1"float EffectTime 3string ShaderName fadeout-chewerfloat TransportTime 2float SoundName 1float Immobilize 1float AttachEffect 0float HideFeatures 0}OBJECT TransportOutQuad DisplayEffects{string AnimName transport_outstring EffectName fx/fx-fadeeffect-quad.tikstring EffectPosName "Bip01 Spine1"float EffectTime 4string ShaderName fadeout-quadfloat SoundName 1float TransportTime 2float Immobilize 1float AttachEffect 0float HideFeatures 0}OBJECT TransportOutBasher DisplayEffects{string AnimName transport_outstring EffectName fx/fx-fadeeffect-basher.tikstring EffectPosName "Bip01 Spine1"float EffectTime 4string ShaderName fadeout-basherfloat SoundName 1float TransportTime 2float Immobilize 1float AttachEffect 0float HideFeatures 0}OBJECT KlingonLiftPanel KlingonEnvironment{string Description1 KlingonLiftPanelDesc1string Description2 KlingonLiftPanelDesc2string Description3 KlingonLiftPanelDesc3string InteractiveType Usablestring RadarDescription KlingonLiftPanelRadar}OBJECT TrainingCrystalFormation FederationEnvironment{string Description2 TrainingCrystalFormationDesc2string Description3 TrainingCrystalFormationDesc3string InteractiveType NonInteractiveNoReticulestring RadarDescription CrystalRadarstring Description1 TrainingCrystalFormationDesc1}OBJECT TrainingPanel FederationEnvironment{string Description2 TrainingPanelDesc2string Description3 TrainingPanelDesc3string Description1 TrainingPanelDesc1string InteractiveType Usablestring RadarDescription TrainingPanelRadar}OBJECT ShuttleBayLift FederationEnvironment{string Description1 ShuttleBayLiftDesc1string Description2 ShuttleBayLiftDesc2string Description3 ShuttleBayLiftDesc3string InteractiveType Usable}OBJECT ShuttleComputerPanel FederationEnvironment{string Description1 ShuttleComputerPanelDesc1string Description2 ShuttleComputerPanelDesc2string Description3 ShuttleComputerPanelDesc3string InteractiveType TricorderUsable}OBJECT RomulanSniperTower RomulanEnvironment{string Description1 RomulanSniperTowerDesc1string Description2 RomulanSniperTowerDesc2string Description3 RomulanSniperTowerDesc3string InteractiveType Destructable}OBJECT ShuttleBayDoors FederationEnvironment{string Description1 ShuttleBayDoorsDesc1string Description2 ShuttleBayDoorsDesc2string Description3 ShuttleBayDoorsDesc3string InteractiveType Usablestring RadarDescription ShuttleBayDoorsRadar}OBJECT RomulanBossMachinery RomulanEnvironment{string Description1 RomulanBossMachineryDesc1string Description2 RomulanBossMachineryDesc2string Description3 RomulanBossMachineryDesc3string InteractiveType Destructable}OBJECT TrainingElevatorSwitch FederationEnvironment{string Description2 TrainingElevatorSwitchDesc2string Description3 TrainingElevatorSwitchDesc3string Description1 TrainingElevatorSwitchDesc1string InteractiveType Usablestring RadarDescription TrainingElevatorRadar}OBJECT TrainingPowerPanel FederationEnvironment{string Description1 TrainingPowerPanelDesc1string Description2 TrainingPowerPanelDesc2string Description3 TrainingPowerPanelDesc3string InteractiveType Usablestring RadarDescription TrainingPowerPanelRadar}OBJECT BugPlant IdryllEnvironment{string Description2 BugPlantDesc2string Description3 BugPlantDesc3string InteractiveType NonInteractive}OBJECT IdryllExplodableCrate IdryllEnvironment{string Description1 IdryllExplodableCrateDesc1string Description2 IdryllExplodableCrateDesc2string Description3 IdryllExplodableCrateDesc3string InteractiveType Destructablestring RadarDescription IdryllExplodableCrateRadar}OBJECT ExplodableCrate AttrexianEnvironment{string Description1 ExplodableCrateDesc1string Description2 ExplodableCrateDesc2string Description3 ExplodableCrateDesc3string InteractiveType Destructablestring RadarDescription ExplodableCrateRadar}OBJECT KorbanDoorPanel KlingonEnvironment{float Description1 1string Description2 KorbanDoorPanelDesc2string Description3 KorbanDoorPanelDesc3string InteractiveType NonInteractive}OBJECT BrokenPhaseConverter FederationEnvironment{float Description1 1string Description2 BrokenPhaseConverterDesc2string Description3 BrokenPhaseConverterDesc3string InteractiveType NonInteractive}OBJECT RomGuardMaleGood Humanoids{string Description2 RomGuardMaleGoodDesc2string Description3 RomGuardMaleGoodDesc3string InteractiveType Friendlyfloat PainChance 1string RadarDescription RomulanInstallationGuardMaleRadarfloat fov 110float health 40float visiondistance 512}OBJECT RomGuardFemaleGood Humanoids{string Description2 RomGuardFemaleGoodDesc2string Description3 RomGuardFemaleGoodDesc3string InteractiveType Friendlyfloat fov 110float health 40float visiondistance 512string RadarDescription RomulanInstallationGuardFemaleRadar}OBJECT RomulanCommEquipment RomulanEnvironment{string Description1 RomulanCommEquipmentDesc1string Description2 RomulanCommEquipmentDesc2string Description3 RomulanCommEquipmentDesc3string InteractiveType Destructablestring RadarDescription CommEquipmentRadar}OBJECT Waypoint GlobalEnvironments{string InteractiveType Location}OBJECT RomulanVent RomulanEnvironment{string InteractiveType Usablestring Description3 RomulanVentDesc3string Description2 RomulanVentDesc2string Description1 RomulanVentDesc1}OBJECT AttrexianFemaleTeammate Humanoids{string Description2 AttrexianM7PistolDesc2string Description3 AttrexianM7PistolDesc3string InteractiveType Teammatestring RadarDescription AttrexianRadarfloat Description1 1}OBJECT AttrexianMaleTeammate Humanoids{string Description2 AttrexianMaleTeammateDesc2string Description3 AttrexianMaleTeammateDesc3string InteractiveType Teammatestring RadarDescription AttrexianMaleTeammateRadar}OBJECT TrilithiumResin KlingonEnvironment{string Description1 TrilithiumResinDesc1string Description2 TrilithiumResinDesc2string Description3 TrilithiumResinDesc3string InteractiveType Destructablestring RadarDescription TrilithiumResinRadar}OBJECT MaintenancePanel KlingonEnvironment{string Description1 MaintenancePanelDesc1string Description2 MaintenancePanelDesc2string Description3 MaintenancePanelDesc3string InteractiveType Usable}OBJECT AndorianMaleGood Humanoids{string Description2 AndorianMaleGoodDesc2string Description3 AndorianMaleGoodDesc3string InteractiveType Friendly}OBJECT KlingonMaleMercGood Humanoids{string Description2 KlingonMaleMercGoodDesc2string Description3 KlingonMaleMercGoodDesc3string InteractiveType Friendly}OBJECT KlingonFemaleMercGood Humanoids{string Description2 KlingonFemaleMercGoodDesc2string Description3 KlingonFemaleMercGoodDesc3string InteractiveType Friendly}OBJECT HumanMaleMercGood Humanoids{string Description2 HumanMaleMercGoodDesc2string Description3 HumanMaleMercGoodDesc3string InteractiveType Friendly}OBJECT HumanFemaleMercGood Humanoids{string Description2 HumanFemaleMercGoodDesc2string Description3 HumanFemaleMercGoodDesc3string InteractiveType Friendly}OBJECT TurboLiftRepairPanel FederationEnvironment{string Description1 TurboLiftRepairPanelDesc1string Description2 TurboLiftRepairPanelDesc2string Description3 TurboLiftRepairPanelDesc3string InteractiveType Usable}OBJECT Belt FederationEnvironment{float Description1 1string Description2 BeltDesc2string Description3 BeltDesc3}OBJECT BootsSloppy FederationEnvironment{string Description2 BootsSloppyDesc2string Description3 BootsSloppyDesc3}OBJECT PantsFolded FederationEnvironment{string Description2 PantsFoldedDesc2string Description3 PantsFoldedDesc3}OBJECT PantsHung FederationEnvironment{string Description2 PantsHungDesc2string Description3 PantsHungDesc3}OBJECT ShirtFolded FederationEnvironment{string Description2 ShirtFoldedDesc2string Description3 ShirtFoldedDesc3}OBJECT ShirtHung FederationEnvironment{string Description2 ShirtHungDesc2string Description3 ShirtHungDesc3}OBJECT WristGear FederationEnvironment{string Description2 WristGearDesc2string Description3 WristGearDesc3}OBJECT TransportOutFederationWeapons DisplayEffects{float EffectTime 0.3string ShaderName transportfloat TransportTime 0.3float Immobilize 1float AttachEffect 0float HideFeatures 0}OBJECT TransportInFederationWeapons DisplayEffects{float EffectTime 0.3string ShaderName transportfloat TransportTime 0.3float Immobilize 1float AttachEffect 0float HideFeatures 0}OBJECT RomulanExplosiveCrate RomulanEnvironment{string Description2 RomulanExplosiveCrateDesc2string Description3 RomulanExplosiveCrateDesc3string InteractiveType Destructablestring Description1 RomulanExplosiveCrateDesc1}OBJECT OmagGood NPC{string Description2 OmagGoodDesc2string Description3 OmagGoodDesc3string InteractiveType Friendlystring RadarDescription OmagRadarstring Description1 OmagGoodDesc1}OBJECT PhotonControls FederationEnvironment{string Description1 PhotonControlsDesc1string Description2 PhotonControlsDesc2string Description3 PhotonControlsDesc3string InteractiveType TricorderUsable}OBJECT EnterpriseHatch FederationEnvironment{string Description1 EnterpriseHatchDesc1string Description2 EnterpriseHatchDesc2string Description3 EnterpriseHatchDesc3string InteractiveType Usable}OBJECT DallasForcefieldControl DallasEnvironment{string Description1 DallasForcefieldControlDesc1string Description2 DallasForcefieldControlDesc2string Description3 DallasForcefieldControlDesc3string InteractiveType Usablestring RadarDescription ForcefieldControlRadar}OBJECT GravityControls DallasEnvironment{string Description1 GravityControlsDesc1string Description2 GravityControlsDesc2string Description3 GravityControlsDesc3string InteractiveType TricorderUsablestring RadarDescription GravityControlsRadar}OBJECT ManualDoorRelease DallasEnvironment{string Description1 ManualDoorReleaseDesc1string Description2 ManualDoorReleaseDesc2string Description3 ManualDoorReleaseDesc3string InteractiveType Usablestring RadarDescription ManualDoorRadar}OBJECT ShuttleDoorControl DallasEnvironment{string Description1 ShuttleDoorControlDesc1string Description2 ShuttleDoorControlDesc2string Description3 ShuttleDoorControlDesc3string InteractiveType TricorderUsablestring RadarDescription ShuttleDoorControlsRadar}OBJECT EngineeringControls DallasEnvironment{string Description1 EngineeringControlsDesc1string Description2 EngineeringControlsDesc2string Description3 EngineeringControlsDesc3string InteractiveType TricorderUsablestring RadarDescription EngineeringControlsRadar}OBJECT CargoDoorControl DallasEnvironment{string Description1 CargoDoorControlDesc1string Description2 CargoDoorControlDesc2string Description3 CargoDoorControlDesc3string InteractiveType TricorderUsablestring RadarDescription CargoDoorControlsRadar}OBJECT TurboLiftControls DallasEnvironment{string Description1 TurboLiftControlsDesc1string Description2 TurboLiftControlsDesc2string Description3 TurboLiftControlsDesc3string InteractiveType Usablestring RadarDescription TurboLiftControlsRadar}OBJECT EnterpriseEnergyTerminal FederationEnvironment{string Description1 EnterpriseEnergyTerminalDesc1string Description2 EnterpriseEnergyTerminalDesc2string Description3 EnterpriseEnergyTerminalDesc3string InteractiveType Usablestring RadarDescription EnergyTerminalRadar}OBJECT EnterpriseHealthTerminal FederationEnvironment{string Description1 EnterpriseHealthTerminalDesc1string Description2 EnterpriseHealthTerminalDesc3string Description3 EnterpriseHealthTerminalDesc3string InteractiveType Usablestring RadarDescription HealthTerminalRadar}OBJECT TurboLiftControlGrid DallasEnvironment{string Description1 TurboLiftControlGridDesc1string Description2 TurboLiftControlGridDesc2string Description3 TurboLiftControlGridDesc3string InteractiveType TricorderUsablestring RadarDescription TurboLiftControlGridRadar}OBJECT HoldInfoRifle Animations{string Aim romsniperrifle_aimfloat AimTimeMax 0.45float AimTimeMin 0.25string CombatBackpedal swat_backpedalstring CombatGunIdle romsniperrifle_tense_idlestring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring Draw romsniperrifle_drawstring Fire romsniperrifle_firefloat FireTimeMax -1float FireTimeMin -1string Idle romsniperrifle_calm_idlestring IdleBackpedal backpedalstring IdleGunIdle romsniperrifle_calm_idlestring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat InitialSpreadX 3000float InitialSpreadY 3000float MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80string Melee romsniperrifle_meleestring PostFire romsniperrifle_postfirestring PreFire romsniperrifle_prefirestring PutAway romsniperrifle_putawayfloat SpreadMultiplier 0.85float spreadx 50float spready 50}OBJECT IdryllRebelEliteMale IdryllRebel{string Description1 IdryllRebelDesc1string Description2 IdryllRebelDesc2string Description3 IdryllRebelDesc3string InteractiveType Enemyfloat PainChance 1string RadarDescription IdryllRebelRadarfloat fov 120float health 40float playerhatemodifier 2.5float visiondistance 3600}OBJECT IdryllRebelHumanoidMale Humanoids{string Description2 IdryllRebelMaleDesc2string Description3 IdryllRebelMaleDesc3string InteractiveType Enemy}OBJECT IdryllRebelHumanoidFemale Humanoids{string Description2 IdryllRebelFemaleDesc2string Description3 IdryllRebelFemaleDesc3string InteractiveType Enemy}OBJECT KlingonFireVentControl KlingonEnvironment{string Description1 KlingonFireVentControlDesc1string Description2 KlingonFireVentControlDesc2string Description3 KlingonFireVentControlDesc3string InteractiveType Usablestring RadarDescription FireVentRadar}OBJECT KlingonCraneManualOverride KlingonEnvironment{string Description1 KlingonCraneManualOverrideDesc1string Description2 KlingonCraneManualOverrideDesc2string Description3 KlingonCraneManualOverrideDesc3string InteractiveType Usablestring RadarDescription CraneOverrideRadar}OBJECT RomulanCommEquipmentDamaged RomulanEnvironment{string Description2 RomulanCommEquipmentDamagedDesc2string Description3 RomulanCommEquipmentDamagedDesc3string InteractiveType NonInteractivestring Description1 RomulanCommEquipmentDamagedDesc1string RadarDescription CommEquipmentRadar}OBJECT FadeOutSniper DisplayEffects{string EffectName fx/fx-fadeout-sniper.tikstring EffectPosName randombonefloat EffectTime 1.5float FadeTime 2float NumEffects 14string ShaderName sniper_deathstring SoundName snd_phaserdeathfloat Immobilize 1float AttachEffect 1float HideFeatures 0}OBJECT HoldAttrexianPistol Animations{string Aim attrexpistol_aimfloat AimTimeMax 0.3float AimTimeMin 0.25string CombatBackpedal swat_backpedalstring CombatGunIdle attrexpistol_tense_idlestring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring Draw attrexpistol_drawstring Fire attrexpistol_firefloat FireTimeMax 1.25float FireTimeMin 1string Idle attrexpistol_idlestring IdleBackpedal backpedalstring IdleGunIdle attrexpistol_calm_idlestring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80string Melee attrexpistol_meleestring PostFire attrexpistol_postfirestring PreFire attrexpistol_prefirestring PutAway attrexpistol_putawayfloat spreadx 10float spready 10float ShotCount 3}OBJECT HoldAttrexianSecurityPistol Animations{string Aim attrexsecpistol_aimfloat AimTimeMax 0.3float AimTimeMin 0.25string CombatBackpedal swat_backpedalstring CombatGunIdle attrexsecpistol_tense_idlestring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring Draw attrexsecpistol_drawstring Fire attrexsecpistol_firefloat FireTimeMax 1.25float FireTimeMin 1string Idle attrexsecpistol_idlestring IdleBackpedal backpedalstring IdleGunIdle attrexsecpistol_calm_idlestring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80string Melee attrexsecpistol_meleestring PostFire attrexsecpistol_postfirestring PreFire attrexsecpistol_prefirestring PutAway attrexsecpistol_putawayfloat spreadx 10float spready 10float ShotCount 3}OBJECT HoldMercPistol Animations{string Aim mercpistol_aimfloat AimTimeMax 0.3float AimTimeMin 0.25string CombatBackpedal swat_backpedalstring CombatGunIdle mercpistol_tense_idlestring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring Draw mercpistol_drawstring Fire mercpistol_firefloat FireTimeMax -1float FireTimeMin -1string Idle mercpistol_idlestring IdleBackpedal backpedalstring IdleGunIdle mercpistol_calm_idlestring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80string Melee mercpistol_meleestring PostFire mercpistol_postfirestring PreFire mercpistol_prefirestring PutAway mercpistol_putawayfloat spreadx 100float spready 100float ShotCount 3}OBJECT HoldMercShotgun Animations{string Aim mercshotgun_aimfloat AimTimeMax 0.3float AimTimeMin 0.25string CombatBackpedal swat_backpedalstring CombatGunIdle mercshotgun_tense_idlestring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring Draw mercshotgun_drawstring Fire mercshotgun_firefloat FireTimeMax 1.25float FireTimeMin 1string Idle mercshotgun_idlestring IdleBackpedal backpedalstring IdleGunIdle mercshotgun_calm_idlestring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80string Melee mercshotgun_meleestring PostFire mercshotgun_postfirestring PreFire mercshotgun_prefirestring PutAway mercshotgun_putawayfloat spreadx 300float spready 300}OBJECT HoldRomulanDisruptor Animations{string Aim romdisruptor_aimfloat AimTimeMax 0.3float AimTimeMin 0.25string CombatBackpedal swat_backpedalstring CombatGunIdle romdisruptor_tense_idlestring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring Draw romdisruptor_drawstring Fire romdisruptor_firefloat FireTimeMax 1.25float FireTimeMin 1string Idle romdisruptor_idlestring IdleBackpedal backpedalstring IdleGunIdle romdisruptor_calm_idlestring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80string Melee romdisruptor_meleestring PostFire romdisruptor_postfirestring PreFire romdisruptor_prefirestring PutAway romdisruptor_putawayfloat spreadx 10float spready 10float ShotCount 5}OBJECT HoldCompRifleEnhanced Animations{string Aim compressionrifleenhanced_aimfloat AimTimeMax 0.3float AimTimeMin 0.25string CombatBackpedal swat_backpedalstring CombatGunIdle compressionrifleenhanced_tense_idlestring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring Draw compressionrifleenhanced_drawstring Fire compressionrifleenhanced_firefloat FireTimeMax 1.25float FireTimeMin 1string Idle compressionrifleenhanced_idlestring IdleBackpedal backpedalstring IdleGunIdle compressionrifleenhanced_idlestring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80string Melee compressionrifleenhanced_meleestring PostFire compressionrifleenhanced_postfirestring PreFire compressionrifleenhanced_prefirestring PutAway compressionrifleenhanced_putawayfloat spreadx 10float spready 10float ShotCount 5string CombatGunTwitch weapon-twitchstring IdleGunTwitch weapon-twitch}OBJECT IdryllRebelMortarMale IdryllRebel{OBJECT PainChance DamageType{float comp_rifle 0.85float disruptor 0.85float electric 0.45}string Description1 IdryllRebelDesc1string Description2 IdryllRebelDesc2string Description3 IdryllRebelDesc3string InteractiveType Enemyfloat PainChance 1string RadarDescription IdryllRebelRadarfloat fov 160float health 40float playerhatemodifier 2.5float visiondistance 5000}OBJECT HoldIdryllRebelGauntletWithShield Animations{string Aim gauntlet_ffshield_idlefloat AimTimeMax -1float AimTimeMin -1string CombatBackpedal swat_backpedalstring CombatGunIdle defensive_holdstring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring Draw gauntlet_ffshield_drawstring Fire gauntlet_ffshield_firefloat FireTimeMax -1float FireTimeMin -1string Idle gauntlet_ffshield_idlestring IdleBackpedal backpedalstring IdleGunIdle idlestring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat InitialSpreadX 1float InitialSpreadY 1float MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80string Melee melee_noshield-combostring PostFire gauntlet_ffshield_postfirestring PreFire gauntlet_ffshield_prefirestring PutAway gauntlet_ffshield_putawayfloat SpreadMultiplier 1float spreadx 200float spready 200}OBJECT IdryllRebelMaleShield IdryllRebel{OBJECT PainChance DamageType{}string Description1 IdryllRebelDesc1string Description2 IdryllRebelDesc2string Description3 IdryllRebelDesc3string InteractiveType Enemyfloat PainChance 1string RadarDescription IdryllRebelRadarfloat fov 160float health 75float playerhatemodifier 2.5float visiondistance 3600}OBJECT IdryllEliteMaleShield IdryllRebel{OBJECT PainChance DamageType{}string Description1 IdryllRebelDesc1string Description2 IdryllRebelDesc2string Description3 IdryllRebelDesc3string InteractiveType Enemyfloat PainChance 1string RadarDescription IdryllRebelRadarfloat fov 160float health 75float playerhatemodifier 2.5float visiondistance 3600}OBJECT RomulanRebelM11Pistol Humanoids{OBJECT PainChance DamageType{float comp_rifle 0.85float disruptor 0.85float electric 0.45float gas 0.02}string Description1 RomRebelM11PistolDesc1string Description2 RomRebelM11PistolDesc2string Description3 RomRebelM11PistolDesc3string InteractiveType Enemyfloat PainChance 1string RadarDescription RomRebelM11RadarDescfloat fov 120float health 75float playerhatemodifier 1.5float visiondistance 1200}OBJECT KlingonMercBatlethMale Humanoids{OBJECT PainChance DamageType{}string InteractiveType Enemystring Description3 KlingonMercBatlethMaleDesc3string Description2 KlingonMercBatlethMaleDesc2float Description1 1float PainChance 1float RadarDescription 1float fov 120float health 80float playerhatemodifier 1.5float visiondistance 1200}OBJECT KlingonMercBatlethFemale Humanoids{OBJECT PainChance DamageType{}string InteractiveType Enemystring Description3 KlingonMercBatlethFemaleDesc3string Description2 KlingonMercBatlethFemaleDesc2float Description1 1float PainChance 1float RadarDescription 1float fov 120float health 80float playerhatemodifier 1.5float visiondistance 1200}OBJECT KlingonMercKnifeMale Humanoids{OBJECT PainChance DamageType{}string InteractiveType Enemystring Description3 KlingonMercKnifeMaleDesc3string Description2 KlingonMercKnifeMaleDesc2float Description1 1float PainChance 1float RadarDescription 1float fov 120float health 80float playerhatemodifier 1.5float visiondistance 1200}OBJECT KlingonMercKnifeFemale Humanoids{OBJECT PainChance DamageType{}string InteractiveType Enemystring Description3 KlingonMercKnifeFemaleDesc3string Description2 KlingonMercKnifeFemaleDesc2float Description1 1float PainChance 1float RadarDescription 1float fov 120float health 80float playerhatemodifier 1.5float visiondistance 1200}OBJECT KlingonMercDisruptorMale Humanoids{OBJECT PainChance DamageType{}string InteractiveType Enemystring Description3 KlingonMercDisruptorMaleDesc3string Description2 KlingonMercDisruptorMaleDesc2float Description1 1float PainChance 1float RadarDescription 1float fov 120float health 80float playerhatemodifier 1.5float visiondistance 1200}OBJECT KlingonMercDisruptorFemale Humanoids{OBJECT PainChance DamageType{}string InteractiveType Enemystring Description3 KlingonMercDisruptorFemaleDesc3string Description2 KlingonMercDisruptorFemaleDesc2float Description1 1float PainChance 1float RadarDescription 1float fov 120float health 80float playerhatemodifier 1.5float visiondistance 1200}OBJECT RomulanRebelM11Rifle Humanoids{OBJECT PainChance DamageType{float gas 0.02}float Description1 1string Description2 RomulanRebelM11RifleDesc2string Description3 RomulanRebelM11RifleDesc3string InteractiveType Enemyfloat PainChance 1float RadarDescription 1float fov 120float health 70float playerhatemodifier 1.5float visiondistance 1200}OBJECT RomulanRebelM11Photon Humanoids{OBJECT PainChance DamageType{float gas 0.02}float Description1 1string Description2 RomulanRebelM11PhotonDesc2string Description3 RomulanRebelM11PhotonDesc3string InteractiveType Enemyfloat PainChance 1float RadarDescription 1float fov 120float playerhatemodifier 1.5float visiondistance 1200float health 150}OBJECT RomulanRebelM11Grenade Humanoids{OBJECT PainChance DamageType{float gas 0.02}float Description1 1string Description2 RomulanRebelM11GrenadeDesc2string Description3 RomulanRebelM11GrenadeDesc3string InteractiveType Enemyfloat PainChance 1float RadarDescription 1float fov 360float health 100float playerhatemodifier 1.5float visiondistance 3000}OBJECT HoldRomulanHandgrenade Animations{string Aim grenade_idlefloat AimTimeMax 1float AimTimeMin 1string CombatBackpedal swat_backpedalstring CombatGunIdle grenade_idlestring Draw grenade_idlestring Fire grenade_idlestring Idle grenade_idlestring IdleGunIdle grenade_idlestring Melee grenade_idlestring PostFire grenade_idlestring PreFire grenade_idlestring PutAway grenade_idlefloat spreadx 1float spready 1string CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkfloat FireTimeMax 1float FireTimeMin 1string IdleBackpedal backpedalstring IdleLStrafe strafe_leftstring IdleLegIdle idlefloat IdleRStrafe 1string IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 1float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80}OBJECT RomulanRebelM2Pistol Humanoids{OBJECT PainChance DamageType{}float Description1 1string Description2 RomulanRebelM2PistolDesc2string Description3 RomulanRebelM2PistolDesc3string InteractiveType Enemyfloat PainChance 1string RadarDescription RomulanRebelM2PistolRadarfloat fov 120float health 40float playerhatemodifier 1.5float visiondistance 1200}OBJECT RomulanRebelM2Rifle Humanoids{OBJECT PainChance DamageType{}float Description1 1string Description2 RomulanRebelM2RifleDesc2string Description3 RomulanRebelM2RifleDesc3string InteractiveType Enemyfloat PainChance 1string RadarDescription RomulanRebelM2RifleRadarfloat fov 120float health 50float playerhatemodifier 1.5float visiondistance 1200}OBJECT IdryllRebelMortarFemale IdryllRebel{OBJECT PainChance DamageType{}string Description1 IdryllRebelDesc1string Description2 IdryllRebelDesc2string Description3 IdryllRebelDesc3string InteractiveType Enemyfloat PainChance 1string RadarDescription IdryllRebelRadarfloat fov 160float health 40float playerhatemodifier 2.5}OBJECT IdryllRebelFemaleShield IdryllRebel{OBJECT PainChance DamageType{}string Description1 IdryllRebelDesc1string Description2 IdryllRebelDesc2string Description3 IdryllRebelDesc3string InteractiveType Enemyfloat PainChance 1string RadarDescription IdryllRebelRadarfloat fov 160float health 75float playerhatemodifier 2.5}OBJECT IdryllEliteFemaleShield IdryllRebel{OBJECT PainChance DamageType{}string Description1 IdryllRebelDesc1string Description2 IdryllRebelDesc2string Description3 IdryllRebelDesc3string InteractiveType Enemyfloat PainChance 1string RadarDescription IdryllRebelRadarfloat fov 160float health 75float playerhatemodifier 2.5}OBJECT RomulanRebelM11Sniper Humanoids{OBJECT PainChance DamageType{}float Description1 1string Description2 RomulanRebelM11SniperDesc2string Description3 RomulanRebelM11SniperDesc3string InteractiveType Enemyfloat PainChance 1float RadarDescription 1float fov 270float health 100float playerhatemodifier 1.5float visiondistance 3600}OBJECT RomulanSoldierM10Rifle Humanoids{OBJECT PainChance DamageType{}float Description1 1string Description2 RomulanSoldierM10RifleDesc2string Description3 RomulanSoldierM10RifleDesc3string InteractiveType Enemyfloat PainChance 1string RadarDescription RomulanSoldierRadarfloat fov 75float health 25float playerhatemodifier 1.5float visiondistance 2048}OBJECT RomulanSoldierM10Pistol Humanoids{OBJECT PainChance DamageType{}float Description1 1string Description2 RomulanSoldierM10PistolDesc2string Description3 RomulanSoldierM10PistolDesc3string InteractiveType Enemyfloat PainChance 1string RadarDescription RomulanSoldierRadarfloat fov 75float health 25float playerhatemodifier 1.5float visiondistance 2048}OBJECT RomulanSnowGuardM10Rifle Humanoids{OBJECT PainChance DamageType{}float Description1 1string Description2 RomulanSnowGuardM10RifleDesc2string Description3 RomulanSnowGuardM10RifleDesc3string InteractiveType Enemyfloat PainChance 1string RadarDescription RomulanSoldierRadarfloat fov 120float health 25float playerhatemodifier 1.5float visiondistance 1200}OBJECT RomulanInstGuardM10Pistol Humanoids{OBJECT PainChance DamageType{}float Description1 1string Description2 RomulanInstGuardM10PistolDesc2string Description3 RomulanInstGuardM10PistolDesc3string InteractiveType Enemyfloat PainChance 1string RadarDescription RomulanSoldierRadarfloat fov 120float health 25float playerhatemodifier 1.5float visiondistance 1200}OBJECT RomulanCommanderM10Pistol Humanoids{OBJECT PainChance DamageType{}string Description1 RomulanCommanderM10PistolDesc1string Description2 RomulanCommanderM10PistolDesc2string Description3 RomulanCommanderM10PistolDesc3string InteractiveType Enemyfloat PainChance 1string RadarDescription RomulanCommanderRadarfloat fov 120float health 25float playerhatemodifier 1.5float visiondistance 1200}OBJECT AttrexianM4NoWeapon Humanoids{OBJECT PainChance DamageType{}float Description1 1string Description2 AttrexianM4NoWeaponDesc2string Description3 AttrexianM4NoWeaponDesc3string InteractiveType Friendlyfloat PainChance 1string RadarDescription Attrexian1Radarfloat fov 120float health 50float playerhatemodifier 1.5float visiondistance 1200}OBJECT AttrexianM4Pistol Humanoids{OBJECT PainChance DamageType{}float Description1 1string Description2 AttrexianM4PistolDesc2string Description3 AttrexianM4PistolDesc3string InteractiveType Friendlyfloat PainChance 1string RadarDescription Attrexian2Radarfloat fov 120float health 50float playerhatemodifier 1.5float visiondistance 1200}OBJECT AttrexianM4Rifle Humanoids{OBJECT PainChance DamageType{}float Description1 1string Description2 AttrexianM4RifleDesc2string Description3 AttrexianM4RifleDesc3string InteractiveType Friendlyfloat PainChance 1string RadarDescription Attrexian3Radarfloat fov 120float health 50float playerhatemodifier 1.5float visiondistance 1200}OBJECT AttrexianM4SecurityPistol Humanoids{OBJECT PainChance DamageType{}float Description1 1string Description2 AttrexianM4SecurityPistolDesc2string Description3 AttrexianM4SecurityPistolDesc3string InteractiveType Friendlyfloat PainChance 1string RadarDescription Attrexian4Radarfloat fov 120float health 50float playerhatemodifier 1.5float visiondistance 1200}OBJECT AttrexianM7NoWeapon Humanoids{OBJECT PainChance DamageType{}float Description1 1string Description2 AttrexianM7NoWeaponDesc2string Description3 AttrexianM7NoWeaponDesc3string InteractiveType Friendlyfloat PainChance 1string RadarDescription AttrexianRadarfloat fov 120float health 25float playerhatemodifier 1.5float visiondistance 1200}OBJECT AttrexianM7Pistol Humanoids{OBJECT PainChance DamageType{}float Description1 1string Description2 AttrexianM7PistolDesc2string Description3 AttrexianM7PistolDesc3string InteractiveType Friendlyfloat PainChance 1string RadarDescription Attrexian6Radarfloat fov 120float health 25float playerhatemodifier 1.5float visiondistance 1200}OBJECT AttrexianM7Rifle Humanoids{OBJECT PainChance DamageType{}float Description1 1string Description2 AttrexianM7RifleDesc2string Description3 AttrexianM7RifleDesc3string InteractiveType Friendlyfloat PainChance 1string RadarDescription Attrexian7Radarfloat fov 120float health 25float playerhatemodifier 1.5float visiondistance 1200}OBJECT AttrexianM7SecurityPistol Humanoids{OBJECT PainChance DamageType{}float Description1 1string Description2 AttrexianM7SecurityPistolDesc2string Description3 AttrexianM7SecurityPistolDesc3string InteractiveType Friendlyfloat PainChance 1string RadarDescription Attrexian8Radarfloat fov 120float health 25float playerhatemodifier 1float visiondistance 1200}OBJECT TransportOutFederationAttach DisplayEffects{string EffectName fx/fx-beamsparkle.tikstring EffectPosName "Bip01 Pelvis"float EffectTime 1.25string ShaderName transportstring SoundName snd_bodytransportoutfloat TransportTime 1.25float Immobilize 1float AttachEffect 0float HideFeatures 1}OBJECT Medic Multiplayer{string Description1 MedicDesc1string Description2 MedicDesc1string Description3 MedicDesc1string InteractiveType Usable}OBJECT MODelectric MOD{string PainShaderName electriclines}OBJECT MODdefault MOD{string PainShaderName mod_defaultfloat DoPainSound 1}OBJECT HoldIdryllSaboteurGauntlet Animations{string Aim gauntlet_ffshield_idlefloat AimTimeMax -1float AimTimeMin -1string CombatBackpedal swat_backpedalstring CombatGunIdle defensive_holdstring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring Draw gauntlet_ffshield_drawstring Fire gauntlet_ffshield_firefloat FireTimeMax -1float FireTimeMin -1string Idle gauntlet_ffshield_idlestring IdleBackpedal backpedalstring IdleGunIdle idlestring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80string PostFire gauntlet_ffshield_postfirestring PreFire gauntlet_ffshield_prefirestring PutAway gauntlet_ffshield_putawayfloat spreadx 30float spready 30float InitialSpreadX 1float InitialSpreadY 1string Melee gauntlet_shield_meleecombofloat SpreadMultiplier 1float ShotCount 4}OBJECT IdryllM6SaboteurGauntlet Humanoids{OBJECT PainChance DamageType{}string Description2 IdryllRebelMaleDesc2string Description3 IdryllRebelMaleDesc3string InteractiveType Enemyfloat fov 360float health 120float playerhatemodifier 1.5float visiondistance 2000float Description1 1string RadarDescription IdryllRebel1Radar}OBJECT TransportOutMultiplayer DisplayEffects{string EffectName fx/fx-beamsparkle.tikstring EffectPosName Bip01float EffectTime 1.25string ShaderName transportstring SoundName snd_bodytransportoutfloat TransportTime 1.25float Immobilize 0float AttachEffect 0float HideFeatures 1}OBJECT TransportInMultiplayer DisplayEffects{string EffectName fx/fx-beamsparkle.tikstring EffectPosName Bip01float EffectTime 0.75float ShaderName 1string SoundName snd_bodytransportinfloat TransportTime 0.75float Immobilize 0float AttachEffect 0float HideFeatures 1}OBJECT HoldKlingonBossTetryon Animations{string Aim tetryon_aimfloat AimTimeMax 0.3float AimTimeMin 0.25string CombatBackpedal swat_backpedalstring CombatGunIdle tetryon_tense_idlestring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring Draw tetryon_drawstring Fire tetryon_firefloat FireTimeMax 2.5float FireTimeMin 2float Idle 1string IdleBackpedal backpedalstring IdleGunIdle tetryon_calm_idlestring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80string Melee tetryon_melee1string PostFire tetryon_postfirestring PreFire tetryon_prefirestring PutAway tetryon_putawayfloat spreadx 100float spready 100float ShotCount 50}OBJECT MODdeathQuad MOD{string PainShaderName mod_defaultfloat DoPainSound 0}OBJECT MODon_fire MOD{string PainShaderName mod_defaultfloat DoPainSound 0}OBJECT Technician Multiplayer{string InteractiveType Usablestring Description1 TechnicianDesc1string Description2 TechnicianDesc1string Description3 TechnicianDesc1}OBJECT Demolitionist Multiplayer{string InteractiveType Usablestring Description1 DemolitionistDesc1string Description2 DemolitionistDesc1string Description3 DemolitionistDesc1}OBJECT Sniper Multiplayer{string InteractiveType Usablestring Description1 SniperDesc1string Description2 SniperDesc1string Description3 SniperDesc1}OBJECT HeavyWeapons Multiplayer{string InteractiveType Usablestring Description1 HeavyWeaponsDesc1string Description2 HeavyWeaponsDesc1string Description3 HeavyWeaponsDesc1}OBJECT Infiltrator Multiplayer{string InteractiveType Usablestring Description1 InfiltratorDesc1string Description2 InfiltratorDesc1string Description3 InfiltratorDesc1}OBJECT BombPlaceRed Multiplayer{string Description1 BombPlaceRedDesc1string InteractiveType TricorderUsablestring Description2 BombPlaceRedDesc1float Description3 1}OBJECT BombPlaceBlue Multiplayer{string Description1 BombPlaceBlueDesc1string InteractiveType TricorderUsablestring Description2 BombPlaceBlueDesc1float Description3 1}OBJECT SingularityRed Multiplayer{string Description1 SingularityRedDesc1string InteractiveType TricorderUsablestring Description2 SingularityRedDesc1float Description3 1}OBJECT SingularityBlue Multiplayer{string Description1 SingularityBlueDesc1string InteractiveType TricorderUsablestring Description2 SingularityBlueDesc1float Description3 1}OBJECT IdryllExplodableCrate2 IdryllEnvironment{string Description1 IdryllExplodableCrate2Desc1string Description2 IdryllExplodableCrate2Desc2string Description3 IdryllExplodableCrate2Desc3string InteractiveType Destructablestring RadarDescription IdryllExplodableCrate2Radar}OBJECT IdryllExplodableCrate3 IdryllEnvironment{string Description1 IdryllExplodableCrate3Desc1string Description2 IdryllExplodableCrate3Desc2string Description3 IdryllExplodableCrate3Desc3string InteractiveType Destructablestring RadarDescription IdryllExplodableCrate3Radar}OBJECT HoldIdryllM6RebelRifleShield Animations{string Aim gauntlet_ffshield_idlefloat AimTimeMax -1float AimTimeMin -1string CombatBackpedal swat_backpedalstring CombatGunIdle shield_idlestring CombatLStrafe swat_lstrafestring CombatLegIdle shield_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring Draw gauntlet_ffshield_drawstring Fire gauntlet_ffshield_firefloat FireTimeMax -1float FireTimeMin -1string Idle gauntlet_ffshield_idlestring IdleBackpedal backpedalstring IdleGunIdle shield_idlestring IdleLStrafe strafe_leftstring IdleLegIdle shield_idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat InitialSpreadX 1float InitialSpreadY 1float MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80string Melee gauntlet_shield_meleecombostring PostFire gauntlet_ffshield_postfirestring PreFire gauntlet_ffshield_prefirestring PutAway gauntlet_ffshield_putawayfloat SpreadMultiplier 1float spreadx 150float spready 150float ShotCount 5}OBJECT HoldIdryllM6RebelPistolShield Animations{string Aim gauntlet_ffshield_idlefloat AimTimeMax -1float AimTimeMin -1string CombatBackpedal swat_backpedalstring CombatGunIdle shield_idlestring CombatLStrafe swat_lstrafestring CombatLegIdle shield_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring Draw gauntlet_ffshield_drawstring Fire gauntlet_ffshield_firefloat FireTimeMax -1float FireTimeMin -1string Idle gauntlet_ffshield_idlestring IdleBackpedal backpedalstring IdleGunIdle shield_idlestring IdleLStrafe strafe_leftstring IdleLegIdle shield_idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat InitialSpreadX 1float InitialSpreadY 1float MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80string Melee gauntlet_shield_meleecombostring PostFire gauntlet_ffshield_postfirestring PreFire gauntlet_ffshield_prefirestring PutAway gauntlet_ffshield_putawayfloat spreadx 170float spready 170float SpreadMultiplier 1float ShotCount 4}OBJECT HoldIdryllM6RebelRifle Animations{string Aim gauntlet_ffnoshield_idlefloat AimTimeMax -1float AimTimeMin -1string CombatBackpedal swat_backpedalstring CombatGunIdle give_orderstring CombatLStrafe knife_strafeLstring CombatLegIdle idle_weapon_legsstring CombatRStrafe knife_strafeRstring CombatRun swat_runstring CombatWalk swat_walkstring Draw gauntlet_ffnoshield_drawstring Fire gauntlet_ffnoshield_firefloat FireTimeMax -1float FireTimeMin -1string Idle gauntlet_ffnoshield_idlestring IdleBackpedal backpedalstring IdleGunIdle shield_idlestring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat InitialSpreadX 1float InitialSpreadY 1float MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80string Melee melee_noshield-combostring PostFire gauntlet_ffnoshield_postfirestring PreFire gauntlet_ffnoshield_prefirestring PutAway gauntlet_ffnoshield_putawayfloat SpreadMultiplier 1float spreadx 0float spready 0float ShotCount 3}OBJECT IdryllHealthTerminal IdryllEnvironment{string Description1 IdryllHealthTerminalDesc1string Description2 IdryllHealthTerminalDesc2string Description3 IdryllHealthTerminalDesc3string InteractiveType Usablestring RadarDescription HealthTerminalRadar}OBJECT IdryllEnergyTerminal IdryllEnvironment{string Description1 IdryllEnergyTerminalDesc1string Description2 IdryllEnergyTerminalDesc2string Description3 IdryllEnergyTerminalDesc3string InteractiveType Usablestring RadarDescription EnergyTerminalRadar}OBJECT HoldIdryllM6EliteRifleShield Animations{string Aim gauntlet_ffshield_idlefloat AimTimeMax -1float AimTimeMin -1string CombatBackpedal swat_backpedalstring CombatGunIdle shield_idlestring CombatLStrafe swat_lstrafestring CombatLegIdle shield_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring Draw gauntlet_ffshield_drawstring Fire gauntlet_ffshield_firefloat FireTimeMax -1float FireTimeMin -1string Idle gauntlet_ffshield_idlestring IdleBackpedal backpedalstring IdleGunIdle shield_idlestring IdleLStrafe strafe_leftstring IdleLegIdle shield_idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat InitialSpreadX 1float InitialSpreadY 1float MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80string Melee gauntlet_shield_meleecombostring PostFire gauntlet_ffshield_postfirestring PreFire gauntlet_ffshield_prefirestring PutAway gauntlet_ffshield_putawayfloat ShotCount 2float SpreadMultiplier 1float spreadx 2float spready 2}OBJECT IdryllSabotageDevice IdryllEnvironment{string Description1 IdryllSabotageDeviceDesc1string Description2 IdryllSabotageDeviceDesc2string Description3 IdryllSabotageDeviceDesc3string RadarDescription IdryllSabotageDeviceRadarstring InteractiveType TricorderUsable}OBJECT ShuttleDoorControlUsed DallasEnvironment{string Description1 ShuttleDoorControlUsedDesc1string Description2 ShuttleDoorControlUsedDesc2string Description3 ShuttleDoorControlUsedDesc3string InteractiveType NonInteractivestring RadarDescription ShuttleDoorControlsRadar}OBJECT CargoDoorControlUsed DallasEnvironment{string Description1 CargoDoorControlUsedDesc1string Description2 CargoDoorControlUsedDesc2string Description3 CargoDoorControlUsedDesc3string InteractiveType NonInteractivestring RadarDescription CargoDoorControlsRadar}OBJECT EngineeringControlsUsed DallasEnvironment{string Description1 EngineeringControlsUsedDesc1string Description2 EngineeringControlsUsedDesc2string Description3 EngineeringControlsUsedDesc3string InteractiveType NonInteractivestring RadarDescription EngineeringControlsRadar}OBJECT IdryllGasControl IdryllEnvironment{string Description1 IdryllGasControlDesc1string Description2 IdryllGasControlDesc2string Description3 IdryllGasControlDesc3string InteractiveType TricorderUsablestring RadarDescription IdryllGasControlRadar}OBJECT GravityControlsUsed DallasEnvironment{string Description1 GravityControlsUsedDesc1string Description2 GravityControlsUsedDesc2string Description3 GravityControlsUsedDesc3string InteractiveType NonInteractivestring RadarDescription GravityControlsRadar}OBJECT TransporterControls DallasEnvironment{string Description1 TransporterControlsDesc1string Description2 TransporterControlsDesc2string Description3 TransporterControlsDesc3string InteractiveType Usablestring RadarDescription TransporterControlsRadar}OBJECT TurboliftControlGridUsed DallasEnvironment{string Description1 TurboliftControlGridUsedDesc1string Description2 TurboliftControlGridUsedDesc2string Description3 TurboliftControlGridUsedDesc3string InteractiveType NonInteractivestring RadarDescription TurboLiftControlGridRadar}OBJECT TransporterControlsUsed DallasEnvironment{string Description1 TransporterControlsUsedDesc1string Description2 TransporterControlsUsedDesc2string Description3 TransporterControlsUsedDesc3string InteractiveType NonInteractivestring RadarDescription TransporterControlsRadar}OBJECT Snake Aliens{OBJECT PainChance DamageType{}float Description1 1string Description2 SnakeDesc2string Description3 SnakeDesc3string InteractiveType Enemyfloat PainChance 1string RadarDescription SnakeRadarfloat fov 360float health 3500float playerhatemodifier 1.5float visiondistance 65535}OBJECT Crab Aliens{OBJECT PainChance DamageType{}float Description1 1string Description2 CrabDesc2string Description3 CrabDesc3string InteractiveType Enemyfloat PainChance 1string RadarDescription CrabRadarfloat fov 360float health 60float playerhatemodifier 1.5float visiondistance 65535}OBJECT CrabBoss Aliens{OBJECT PainChance DamageType{}float Description1 1string Description2 CrabBossDesc2string Description3 CrabBossDesc3string InteractiveType Enemyfloat PainChance 1string RadarDescription CrabBossRadarfloat fov 360float health 1000float playerhatemodifier 1.5float visiondistance 65535}OBJECT Suldock NPC{float Description2 1float Description3 1string InteractiveType Enemyfloat health 1000}OBJECT IdryllBridgePower IdryllEnvironment{string InteractiveType Usablestring Description1 IdryllBridgePowerDesc1string Description2 IdryllBridgePowerDesc2string Description3 IdryllBridgePowerDesc3string RadarDescription IdryllBridgePowerRadar}OBJECT Waypoint IdryllEnvironment{string InteractiveType Location}OBJECT HoldTricorder Animations{string Aim tricorder_aimstring CombatBackpedal swat_backpedalstring CombatGunIdle tricorder_tense_idlefloat CombatGunTwitch 1string CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring Draw tricorder_drawstring Fire tricorder_usefloat FireTimeMax 1float FireTimeMin 1string Idle tricorder_calm_idlestring IdleBackpedal backpedalstring IdleGunIdle tricorder_calm_idlefloat IdleGunTwitch 1string IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80string Melee tricorder_meleestring PostFire tricorder_postfirestring PreFire tricoder_prefirestring PutAway tricorder_putawayfloat ShotCount 0float spreadx 1float spready 1}OBJECT GravityPanel DallasEnvironment{string Description1 GravityPanelDesc1string Description2 GravityPanelDesc2string Description3 GravityPanelDesc3string InteractiveType Usablestring RadarDescription GravityPanelRadar}OBJECT TurboliftPanel DallasEnvironment{string Description1 TurboliftPanelDesc1string Description2 TurboliftPanelDesc2string Description3 TurboliftPanelDesc3string InteractiveType Usablestring RadarDescription TurboliftPanelRadar}OBJECT IdryllM6RebelMaleShield Humanoids{OBJECT PainChance DamageType{}string Description2 IdryllRebelMaleDesc2string Description3 IdryllRebelMaleDesc3float Description1 1string InteractiveType Enemyfloat fov 360float health 80float playerhatemodifier 1.5float visiondistance 2048string RadarDescription IdryllRebel1Radar}OBJECT IdryllM6RebelFemaleShield Humanoids{OBJECT PainChance DamageType{}string Description2 IdryllRebelFemaleDesc2string Description3 IdryllRebelFemaleDesc3float Description1 1string InteractiveType Enemyfloat fov 360float health 80float playerhatemodifier 1.5float visiondistance 2048string RadarDescription IdryllRebel2Radar}OBJECT IdryllM6EliteFemaleShield Humanoids{OBJECT PainChance DamageType{}string Description3 IdryllRebelFemaleDesc3string Description2 IdryllRebelFemaleDesc2float Description1 1string InteractiveType Enemyfloat fov 360float health 90float playerhatemodifier 1.5float visiondistance 2048string RadarDescription IdryllRebel2Radar}OBJECT IdryllM6EliteMaleShield Humanoids{OBJECT PainChance DamageType{}string Description3 IdryllRebelMaleDesc3string Description2 IdryllRebelMaleDesc2float Description1 1string InteractiveType Enemyfloat fov 360float health 90float playerhatemodifier 1.5float visiondistance 2048string RadarDescription IdryllRebel1Radar}OBJECT IdryllEnergyTerminal2 IdryllEnvironment{string Description1 IdryllEnergyTerminal2Desc1string Description2 IdryllEnergyTerminal2Desc2string Description3 IdryllEnergyTerminal2Desc3string InteractiveType Usablestring RadarDescription IdryllEnergyTerminal2Radar}OBJECT AndorianMerc Humanoids{OBJECT PainChance DamageType{}float Description1 1string Description2 AndorianMercDesc2string Description3 AndorianMercDesc3string InteractiveType Enemyfloat fov 360float health 80float playerhatemodifier 1.5float visiondistance 2048}OBJECT HumanMercMale Humanoids{OBJECT PainChance DamageType{}float Description1 1string Description2 HumanMercMaleDesc2string Description3 HumanMercMaleDesc3string InteractiveType Enemyfloat fov 360float health 30float playerhatemodifier 1.5float visiondistance 2048}OBJECT HumanMercFemale Humanoids{OBJECT PainChance DamageType{}float Description1 1string Description2 HumanMercFemaleDesc2string Description3 HumanMercFemaleDesc3string InteractiveType Enemyfloat fov 360float health 30float playerhatemodifier 1.5float visiondistance 2048}OBJECT CustomShaderTest CustomShaders{string ShaderName powerup_strengthstring SoundName sound/environment/electric/fritz5.wav}OBJECT PicardM6Bridge NPC{string Description2 PicardDesc2string Description1 PicardDesc1string Description3 PicardDesc3string InteractiveType Friendlyfloat PainChance 0string RadarDescription PicardRadarfloat fov 360float health 400float playerhatemodifier 1float visiondistance 3600}OBJECT RomulanTricorderDoor RomulanEnvironment{string Description1 RomulanTricorderDoorDesc1string Description2 RomulanTricorderDoorDesc2string Description3 RomulanTricorderDoorDesc3string InteractiveType TricorderUsable}OBJECT StarfleetMale NPC{float fov 360float visiondistance 1200float health 1000string Description1 StarfleetMaleDesc1string Description2 StarfleetMaleDesc2string Description3 StarfleetMaleDesc3string InteractiveType Friendlystring RadarDescription StarfleetMaleRadar}OBJECT StarfleetMale2 NPC{float fov 360float visiondistance 1200float health 1000string Description1 StarfleetMale2Desc1string Description2 StarfleetMale2Desc2string Description3 StarfleetMale2Desc3string InteractiveType Friendlystring RadarDescription StarfleetMale2Radar}OBJECT StarfleetMale3 NPC{float fov 360float visiondistance 1200float health 1000string Description1 StarfleetMale3Desc1string Description2 StarfleetMale3Desc2string Description3 StarfleetMale3Desc3string InteractiveType Friendlystring RadarDescription StarfleetMale3Radar}OBJECT StarfleetMale4 NPC{float fov 360float visiondistance 1200float health 1000string InteractiveType Friendlystring Description1 StarfleetMale4Desc1string Description2 StarfleetMale4Desc2string Description3 StarfleetMale4Desc3string RadarDescription StarfleetMale4Radar}OBJECT StarfleetMale5 NPC{float fov 360float visiondistance 1200float health 1000string InteractiveType Friendlystring Description1 StarfleetMale5Desc1string Description2 StarfleetMale5Desc2string Description3 StarfleetMale5Desc3string RadarDescription StarfleetMale5Radar}OBJECT StarfleetMale6 NPC{string InteractiveType Friendlyfloat fov 360float health 1000string Description1 StarfleetMale6Desc1string Description2 StarfleetMale6Desc2string Description3 StarfleetMale6Desc3float visiondistance 1200string RadarDescription StarfleetMale6Radar}OBJECT StarfleetFemale NPC{float visiondistance 1200string Description1 StarfleetFemaleDesc1string Description2 StarfleetFemaleDesc2string Description3 StarfleetFemaleDesc3string InteractiveType Friendlyfloat fov 360float health 1000string RadarDescription StarfleetFemaleRadar}OBJECT StarfleetFemale2 NPC{float visiondistance 1200float health 1000float fov 360string InteractiveType Friendlystring Description1 StarfleetFemale2Desc1string Description2 StarfleetFemale2Desc2string Description3 StarfleetFemale2Desc3string RadarDescription StarfleetFemale2Radar}OBJECT StarfleetFemale3 NPC{float visiondistance 1200float fov 360float health 1000string InteractiveType Friendlystring Description1 StarfleetFemale3Desc1string Description2 StarfleetFemale3Desc2string Description3 StarfleetFemale3Desc3string RadarDescription StarfleetFemale3Radar}OBJECT StarfleetFemale4 NPC{float visiondistance 1200float fov 360float health 1000string InteractiveType Friendlystring Description1 StarfleetFemale4Desc1string Description2 StarfleetFemale4Desc2string Description3 StarfleetFemale4Desc3string RadarDescription StarfleetFemale4Radar}OBJECT StarfleetFemale5 NPC{float visiondistance 1200float fov 360float health 1000string InteractiveType Friendlystring Description1 StarfleetFemale5Desc1string Description2 StarfleetFemale5Desc2string Description3 StarfleetFemale5Desc3string RadarDescription StarfleetFemale5Radar}OBJECT StarfleetFemale6 NPC{float visiondistance 1200float fov 360float health 1000string InteractiveType Friendlystring Description1 StarfleetFemale6Desc1string Description2 StarfleetFemale6Desc2string Description3 StarfleetFemale6Desc3string RadarDescription StarfleetFemale6Radar}OBJECT StarfleetDeadCaptain NPC{string Description1 StarfleetDeadCaptainDesc1string Description2 StarfleetDeadCaptainDesc2string Description3 StarfleetDeadCaptainDesc3string InteractiveType Friendlyfloat fov 360float health 1000float visiondistance 1200float PainChance 0}OBJECT IdryllGasControlUsed IdryllEnvironment{string Description1 IdryllGasControlUsedDesc1string Description2 IdryllGasControlUsedDesc2string Description3 IdryllGasControlUsedDesc3string InteractiveType NonInteractivestring RadarDescription IdryllGasControlRadar}OBJECT IdryllPowerRegulatorUsed IdryllEnvironment{string Description1 IdryllPowerRegulatorUsedDesc1string Description2 IdryllPowerRegulatorUsedDesc2string Description3 IdryllPowerRegulatorUsedDesc3string InteractiveType NonInteractivestring RadarDescription IdryllPowerRegulatorRadar}OBJECT IdryllPowerPanelUsed IdryllEnvironment{string Description1 IdryllPowerPanelUsedDesc1string Description2 IdryllPowerPanelUsedDesc2string Description3 IdryllPowerPanelUsedDesc3string InteractiveType NonInteractivestring RadarDescription PowerPanelRadar}OBJECT StarfleetCadetMale NPC{string Description1 StarfleetCadetMaleDesc1string Description2 StarfleetCadetMaleDesc2string Description3 StarfleetCadetMaleDesc3string InteractiveType Friendlyfloat visiondistance 1200float health 1000float fov 360string RadarDescription StarfleetCadetMaleRadar}OBJECT StarfleetCadetMale2 NPC{string Description1 StarfleetCadetMale2Desc1string Description2 StarfleetCadetMale2Desc2string Description3 StarfleetCadetMale2Desc3string InteractiveType Friendlyfloat fov 360float health 1000float visiondistance 1200string RadarDescription StarfleetCadetMale2Radar}OBJECT StarfleetCadetMale3 NPC{string Description1 StarfleetCadetMale3Desc1string Description2 StarfleetCadetMale3Desc2string Description3 StarfleetCadetMale3Desc3string InteractiveType Friendlyfloat fov 360float health 1000float visiondistance 1200string RadarDescription StarfleetCadetMale3Radar}OBJECT StarfleetCadetFemale NPC{string Description1 StarfleetCadetFemaleDesc1string Description2 StarfleetCadetFemaleDesc2string Description3 StarfleetCadetFemaleDesc3string InteractiveType Friendlyfloat fov 360float health 1000float visiondistance 1200string RadarDescription StarfleetCadetFemaleRadar}OBJECT StarfleetCadetFemale2 NPC{float visiondistance 1200float health 1000float fov 360string InteractiveType Friendlystring Description1 StarfleetCadetFemale2Desc1string Description2 StarfleetCadetFemale2Desc2string Description3 StarfleetCadetFemale2Desc3string RadarDescription StarfleetCadetFemale2Radar}OBJECT StarfleetCadetFemale3 NPC{float visiondistance 1200float health 1000float fov 360string InteractiveType Friendlystring Description1 StarfleetCadetFemale3Desc1string Description2 StarfleetCadetFemale3Desc2string Description3 StarfleetCadetFemale3Desc3string RadarDescription StarfleetCadetFemale3Radar}OBJECT StarfleetOfficialFemale NPC{float visiondistance 1200float health 1000float fov 360string InteractiveType Friendlystring Description1 StarfleetOfficialFemaleDesc1string Description2 StarfleetOfficialFemaleDesc2string Description3 StarfleetOfficialFemaleDesc3string RadarDescription StarfleetOfficialFemaleRadar}OBJECT StarfleetOfficialFemale2 NPC{float visiondistance 1200float health 1000float fov 360string InteractiveType Friendlystring Description1 StarfleetOfficialFemale2Desc1string Description2 StarfleetOfficialFemale2Desc2string Description3 StarfleetOfficialFemale2Desc3string RadarDescription StarfleetOfficialFemale2Radar}OBJECT StarfleetOfficialFemale3 NPC{float visiondistance 1200float health 1000float fov 360string InteractiveType Friendlystring Description1 StarfleetOfficialFemale3Desc1string Description2 StarfleetOfficialFemale3Desc2string Description3 StarfleetOfficialFemale3Desc3string RadarDescription StarfleetOfficialFemale3Radar}OBJECT StarfleetOfficialMale NPC{float visiondistance 1200float health 1000float fov 360string InteractiveType Friendlystring Description1 StarfleetOfficialMaleDesc1string Description2 StarfleetOfficialMaleDesc2string Description3 StarfleetOfficialMaleDesc3string RadarDescription StarfleetOfficialMaleRadar}OBJECT StarfleetOfficialMale2 NPC{float visiondistance 1200float health 1000float fov 360string InteractiveType Friendlystring Description1 StarfleetOfficialMale2Desc1string Description2 StarfleetOfficialMale2Desc2string Description3 StarfleetOfficialMale2Desc3string RadarDescription StarfleetOfficialMale2Radar}OBJECT StarfleetTeacherMale NPC{string Description1 StarfleetTeacherMaleDesc1string Description2 StarfleetTeacherMaleDesc2string Description3 StarfleetTeacherMaleDesc3string InteractiveType Friendlyfloat fov 360float health 1000float visiondistance 1200string RadarDescription StarfleetTeacherMaleRadar}OBJECT StarfleetTeacherMale2 NPC{float visiondistance 1200float health 1000float fov 360string InteractiveType Friendlystring Description1 StarfleetTeacherMale2Desc1string Description2 StarfleetTeacherMale2Desc2string Description3 StarfleetTeacherMale2Desc3string RadarDescription StarfleetTeacherMale2Radar}OBJECT StarfleetTeacherMale3 NPC{float visiondistance 1200float health 1000float fov 360string InteractiveType Friendlystring Description1 StarfleetTeacherMale3Desc1string Description2 StarfleetTeacherMale3Desc2string Description3 StarfleetTeacherMale3Desc3string RadarDescription StarfleetTeacherMale3Radar}OBJECT StarfleetTeacherFemale NPC{float visiondistance 1200float health 1000float fov 360string InteractiveType Friendlystring Description1 StarfleetTeacherFemaleDesc1string Description2 StarfleetTeacherFemaleDesc2string Description3 StarfleetTeacherFemaleDesc3string RadarDescription StarfleetTeacherFemaleRadar}OBJECT StarfleetTeacherFemale2 NPC{float visiondistance 1200float health 1000float fov 360string InteractiveType Friendlystring Description1 StarfleetTeacherFemale2Desc1string Description2 StarfleetTeacherFemale2Desc2string Description3 StarfleetTeacherFemale2Desc3string RadarDescription StarfleetTeacherFemale2Radar}OBJECT StarfleetTeacherFemale3 NPC{float visiondistance 1200float health 1000float fov 360string InteractiveType Friendlystring Description1 StarfleetTeacherFemale3Desc1string Description2 StarfleetTeacherFemale3Desc2string Description3 StarfleetTeacherFemale3Desc3string RadarDescription StarfleetTeacherFemale3Radar}OBJECT ContainmentPanel FederationEnvironment{string Description1 ContainmentPanelDesc1string Description2 ContainmentPanelDesc2string Description3 ContainmentPanelDesc3string InteractiveType TricorderUsablestring RadarDescription ContainmentPanelRadar}OBJECT IdryllRebelBomber Humanoids{OBJECT PainChance DamageType{}float Description1 1string Description2 IdryllRebelDesc2string Description3 IdryllRebelDesc3string InteractiveType Enemystring RadarDescription IdryllRebelRadarfloat fov 360float health 5float playerhatemodifier 1.5float visiondistance 2048}OBJECT IdryllEliteDefender Humanoids{OBJECT PainChance DamageType{}float Description1 1string Description2 IdryllRebelDesc2string Description3 IdryllRebelDesc3string InteractiveType Enemystring RadarDescription IdryllRebelRadarfloat fov 360float health 75float playerhatemodifier 1.5float visiondistance 2048}OBJECT WarpCoreBleed FederationEnvironment{string Description1 WarpCoreBleedDesc1string Description2 WarpCoreBleedDesc2string Description3 WarpCoreBleedDesc3string InteractiveType TricorderUsablestring RadarDescription WarpCoreBleedRadar}OBJECT WarpCoreEject FederationEnvironment{string Description1 WarpCoreEjectDesc1string Description2 WarpCoreEjectDesc2string Description3 WarpCoreEjectDesc3string InteractiveType TricorderUsablestring RadarDescription WarpCoreEjectRadar}OBJECT HoldIdryllMGun Animations{string Aim gauntlet_mortar_aimfloat AimTimeMax -1float AimTimeMin -1string CombatBackpedal swat_backpedalstring CombatGunIdle idlestring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring Draw gauntlet_mortar_drawstring Fire gauntlet_mortar_firefloat FireTimeMax -1float FireTimeMin -1string Idle gauntlet_mortar_idlestring IdleBackpedal backpedalstring IdleGunIdle idlestring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80string PostFire gauntlet_mortar_postfirestring PreFire gauntlet_mortar_prefirestring PutAway gauntlet_mortar_putawayfloat spreadx 25float spready 25float ShotCount 8}OBJECT IdryllRebelGunnerFemale Humanoids{OBJECT PainChance DamageType{}float Description1 1string Description2 IdryllRebelDesc2string Description3 IdryllRebelDesc3string InteractiveType Enemystring RadarDescription IdryllRebelRadarfloat fov 360float health 75float playerhatemodifier 1.5float visiondistance 5000}OBJECT IdryllRebelGunnerMale Humanoids{OBJECT PainChance DamageType{}float Description1 1string Description2 IdryllRebelDesc2string Description3 IdryllRebelDesc3string InteractiveType Enemystring RadarDescription IdryllRebelRadarfloat fov 360float health 75float playerhatemodifier 1.5float visiondistance 5000}OBJECT HoldEnterpriseDatapad Animations{string Aim ent-datapad-idlestring CombatBackpedal swat_backpedalstring CombatGunIdle ent-datapad-idlestring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring Draw ent-datapad-raisestring Fire ent-datapad-usestring Idle ent-datapad-idlestring IdleGunIdle ent-datapad-idlestring IdleBackpedal backpedalstring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80string PutAway ent-datapad-putawayfloat ShotCount 0float spreadx 1float spready 1}OBJECT AttrexianTriDoorPanel AttrexianEnvironment{string Description1 AttrexianTriDoorPanelDesc1string Description2 AttrexianTriDoorPanelDesc2string Description3 AttrexianTriDoorPanelDesc3string InteractiveType TricorderUsablestring RadarDescription AttrexianTriDoorPanelRadar}OBJECT RomulanBossGuardM10Rifle Humanoids{OBJECT PainChance DamageType{}string Description2 RomulanSnowGuardM10RifleDesc2float Description1 1string Description3 RomulanSnowGuardM10RifleDesc3string InteractiveType Enemyfloat PainChance 1float RadarDescription 1float fov 360float health 25float playerhatemodifier 1.5float visiondistance 1200}OBJECT RomulanLiftControl RomulanEnvironment{string Description1 RomulanLiftControlDesc1string Description2 RomulanLiftControlDesc2string Description3 RomulanLiftControlDesc3string InteractiveType Usablestring RadarDescription RomulanLiftControlRadar}OBJECT RomulanKeypad RomulanEnvironment{string Description1 RomulanKeypadDesc1string Description2 RomulanKeypadDesc2string Description3 RomulanKeypadDesc3string InteractiveType TricorderUsablestring RadarDescription RomulanKeypadRadar}OBJECT Barclay NPC{string Description1 BarclayDesc1string Description2 BarclayDesc2string Description3 BarclayDesc3string InteractiveType Friendlyfloat fov 360float health 1000float visiondistance 1200string RadarDescription BarclayRadar}OBJECT Redshirt NPC{string Description1 RedshirtDesc1string Description2 RedshirtDesc2string Description3 RedshirtDesc3string InteractiveType Friendlyfloat fov 360float health 1000float visiondistance 1200string RadarDescription RedshirtRadar}OBJECT Redshirt2 NPC{string Description1 Redshirt2Desc1string Description2 Redshirt2Desc2string Description3 Redshirt2Desc3string InteractiveType Friendlyfloat fov 360float health 1000float visiondistance 1200string RadarDescription Redshirt2Radar}OBJECT Redshirt3 NPC{string Description1 Redshirt3Desc1string Description2 Redshirt3Desc2string Description3 Redshirt3Desc3string InteractiveType Friendlyfloat fov 360float health 1000float visiondistance 1200string RadarDescription Redshirt3Radar}OBJECT Redshirt4 NPC{string Description1 Redshirt4Desc1string Description2 Redshirt4Desc2string Description3 Redshirt4Desc3string InteractiveType Friendlyfloat fov 360float health 1000float visiondistance 1200string RadarDescription Redshirt4Radar}OBJECT Redshirt5 NPC{string Description1 Redshirt5Desc1string Description2 Redshirt5Desc2string Description3 Redshirt5Desc3string InteractiveType Friendlyfloat fov 360float health 1000float visiondistance 1200string RadarDescription Redshirt5Radar}OBJECT Redshirt6 NPC{string Description1 Redshirt6Desc1string Description2 Redshirt6Desc2string Description3 Redshirt6Desc3string InteractiveType Friendlyfloat fov 360float health 1000float visiondistance 1200string RadarDescription Redshirt6Radar}OBJECT HazardLocker FederationEnvironment{string Description1 HazardLockerDesc1string Description2 HazardLockerDesc2string Description3 HazardLockerDesc3string InteractiveType TricorderUsablestring RadarDescription HazardLockerRadar}OBJECT AttrexianDoorOverride AttrexianEnvironment{string Description1 AttrexianDoorOverrideDesc1string Description2 AttrexianDoorOverrideDesc2string Description3 AttrexianDoorOverrideDesc3string InteractiveType TricorderUsablestring RadarDescription AttrexianDoorOverrideRadar}OBJECT RomulanInformantBoss Humanoids{}OBJECT RomulanKeypadNoninteractive RomulanEnvironment{string Description1 RomulanKeypadNoninteractiveDesc1string Description2 RomulanKeypadNoninteractiveDesc2string Description3 RomulanKeypadNoninteractiveDesc3string InteractiveType NonInteractivestring RadarDescription RomulanKeypadRadar}OBJECT CredentialPanel RomulanEnvironment{string Description1 CredentialPanelDesc1string Description2 CredentialPanelDesc2string Description3 CredentialPanelDesc3string InteractiveType TricorderUsablestring RadarDescription CredentialPanelRadar}OBJECT CredentialPanelNoninteractive RomulanEnvironment{string Description1 CredentialPanelNoninteractiveDesc1string Description2 CredentialPanelNoninteractiveDesc2string Description3 CredentialPanelNoninteractiveDesc3string InteractiveType NonInteractivestring RadarDescription CredentialPanelRadar}OBJECT RomulanSecurityGrid RomulanEnvironment{string Description1 RomulanSecurityGridDesc1string Description2 RomulanSecurityGridDesc2string Description3 RomulanSecurityGridDesc3string InteractiveType TricorderUsablestring RadarDescription SecurityGridRadar}OBJECT RomulanSecurityGridNoninteractive RomulanEnvironment{string Description1 RomulanSecurityGridNoninteractiveDesc1string Description2 RomulanSecurityGridNoninteractiveDesc2string Description3 RomulanSecurityGridNoninteractiveDesc3string InteractiveType NonInteractivestring RadarDescription SecurityGridRadar}OBJECT RomulanSecurityConsoleNoninteractive RomulanEnvironment{string Description1 RomulanSecurityConsoleNoninteractiveDesc1string Description2 RomulanSecurityConsoleNoninteractiveDesc1string Description3 RomulanSecurityConsoleNoninteractiveDesc1string InteractiveType NonInteractivestring RadarDescription SecurityConsoleRadar}OBJECT RomulanConsoleUsed RomulanEnvironment{string Description1 RomulanConsoleUsedDesc1string Description2 RomulanConsoleUsedDesc2string Description3 RomulanConsoleUsedDesc3string InteractiveType NonInteractivestring RadarDescription RomulanConsoleRadar}OBJECT LadderReleaseSwitch AttrexianEnvironment{string Description1 LadderReleaseSwitchDesc1string Description2 LadderReleaseSwitchDesc2string Description3 LadderReleaseSwitchDesc3string InteractiveType TricorderUsablestring RadarDescription LadderReleaseRadar}OBJECT LadderReleaseSwitchUsed AttrexianEnvironment{string Description1 LadderReleaseSwitchUsedDesc1string Description2 LadderReleaseSwitchUsedDesc2string Description3 LadderReleaseSwitchUsedDesc3string InteractiveType NonInteractivestring RadarDescription LadderReleaseRadar}OBJECT AttrexianCartPanelUsed AttrexianEnvironment{string Description1 AttrexianCartPanelUsedDesc1string Description2 AttrexianCartPanelUsedDesc2string Description3 AttrexianCartPanelUsedDesc3string InteractiveType NonInteractivestring RadarDescription AttrexianCartPanelRadar}OBJECT AttrexianCartLeverUsed AttrexianEnvironment{string Description1 AttrexianCartLeverUsedDesc1string Description2 AttrexianCartLeverUsedDesc2string Description3 AttrexianCartLeverUsedDesc3string InteractiveType NonInteractivestring RadarDescription AttrexianCartLeverRadar}OBJECT AttrexianPowerPanelUsed AttrexianEnvironment{string Description1 AttrexianPowerPanelUsedDesc1string Description2 AttrexianPowerPanelUsedDesc2string Description3 AttrexianPowerPanelUsedDesc3string InteractiveType NonInteractivestring RadarDescription AttrexianPowerPanelRadar}OBJECT AttrexianSteamPanelUsed AttrexianEnvironment{string Description1 AttrexianSteamPanelUsedDesc1string Description2 AttrexianSteamPanelUsedDesc2string Description3 AttrexianSteamPanelUsedDesc3string InteractiveType NonInteractivestring RadarDescription AttrexianSteamPanelRadar}OBJECT AttrexianDoorOverrideUsed AttrexianEnvironment{string Description1 AttrexianDoorOverrideUsedDesc1string Description2 AttrexianDoorOverrideUsedDesc2string Description3 AttrexianDoorOverrideUsedDesc3string InteractiveType NonInteractivestring RadarDescription AttrexianDoorOverrideRadar}OBJECT AttrexianTriDoorPanelUsed AttrexianEnvironment{string Description1 AttrexianTriDoorPanelUsedDesc1string Description2 AttrexianTriDoorPanelUsedDesc2string Description3 AttrexianTriDoorPanelUsedDesc3string InteractiveType NonInteractivestring RadarDescription AttrexianTriDoorPanelRadar}OBJECT AttrexianPistonPanel AttrexianEnvironment{string Description1 AttrexianPistonPanelDesc1string Description2 AttrexianPistonPanelDesc2string Description3 AttrexianPistonPanelDesc3string InteractiveType Usablestring RadarDescription AttrexianPistonPanelRadar}OBJECT TrainingTuvok NPC{string Description1 TrainingTuvokDesc1string Description2 TrainingTuvokDesc2string Description3 TrainingTuvokDesc3string InteractiveType Teammatestring RadarDescription TuvokRadarfloat fov 360float health 100float playerhatemodifier 1.5float visiondistance 1200}OBJECT RomulanTricorderDoorNoninteractive RomulanEnvironment{string Description1 RomulanTricorderDoorNoninteractiveDesc1string Description2 RomulanTricorderDoorNoninteractiveDesc2string Description3 RomulanTricorderDoorNoninteractiveDesc3string InteractiveType NonInteractive}OBJECT IdryllTriLiftPanel IdryllEnvironment{string Description1 IdryllTriLiftPanelDesc1string Description2 IdryllTriLiftPanelDesc2string Description3 IdryllTriLiftPanelDesc3string InteractiveType TricorderUsablestring RadarDescription TriLiftPanelRadar}OBJECT RomulanGenericConsole RomulanEnvironment{string Description1 RomulanGenericConsoleDesc1string Description2 RomulanGenericConsoleDesc2string Description3 RomulanGenericConsoleDesc3string InteractiveType TricorderUsablestring RadarDescription RomulanGenericConsoleRadar}OBJECT HoldRomulanDisruptorM2 Animations{string Aim romdisruptor_aimfloat AimTimeMax 0.3float AimTimeMin 0.25string CombatBackpedal swat_backpedalstring CombatGunIdle romdisruptor_tense_idlestring CombatLStrafe swat_lstrafestring CombatLegIdle swat_calm_idlestring CombatRStrafe swat_rstrafestring CombatRun swat_runstring CombatWalk swat_walkstring Draw romdisruptor_drawstring Fire romdisruptor_firefloat FireTimeMax 1.25float FireTimeMin 1string Idle romdisruptor_idlestring IdleBackpedal backpedalstring IdleGunIdle romdisruptor_calm_idlestring IdleLStrafe strafe_leftstring IdleLegIdle idlestring IdleRStrafe strafe_rightstring IdleRun runstring IdleWalk walkfloat MaxTorsoPitch 40float MaxTorsoTurnSpeed 15float MaxTorsoYaw 80string Melee romdisruptor_meleestring PostFire romdisruptor_postfirestring PreFire romdisruptor_prefirestring PutAway romdisruptor_putawayfloat ShotCount 3float spreadx 20float spready 20}OBJECT LibraryTerminal FederationEnvironment{string Description1 LibraryTerminalDesc1string Description2 LibraryTerminalDesc2string Description3 LibraryTerminalDesc3string InteractiveType Usablestring RadarDescription LibraryTerminalRadar}OBJECT PredatorNoRadar Aliens{float Description1 1string Description2 StalkerDesc2string Description3 StalkerDesc3string InteractiveType NonInteractivefloat PainChance 1string RadarDescription StalkerRadarfloat fov 360float health 1500float playerhatemodifier 1.5float visiondistance 1200}OBJECT TriTrainingPowerPanel FederationEnvironment{string Description1 TriTrainingPowerPanelDesc1string Description2 TriTrainingPowerPanelDesc2string Description3 TriTrainingPowerPanelDesc3string InteractiveType TricorderUsablestring RadarDescription TriTrainingPowerPanelRadar}OBJECT DrullLiftControl IdryllEnvironment{string Description1 DrullLiftControlDesc1string Description2 DrullLiftControlDesc2string Description3 DrullLiftControlDesc3string InteractiveType Usablestring RadarDescription DrullLiftControlRadar}OBJECT TriDrullLiftControl IdryllEnvironment{string Description1 TriDrullLiftControlDesc1string Description2 TriDrullLiftControlDesc2string Description3 TriDrullLiftControlDesc3string InteractiveType TricorderUsablestring RadarDescription TriDrullLiftControlRadar}OBJECT StarfleetCadetFemale4 NPC{string Description1 StarfleetCadetFemale4Desc1string Description2 StarfleetCadetFemale4Desc2string Description3 StarfleetCadetFemale4Desc3string InteractiveType Friendlystring RadarDescription StarfleetCadetFemale4Radar}OBJECT StarfleetCadetFemale5 NPC{string Description1 StarfleetCadetFemale5Desc1string Description2 StarfleetCadetFemale5Desc2string Description3 StarfleetCadetFemale5Desc3string InteractiveType Friendlystring RadarDescription StarfleetCadetFemale5Radar}OBJECT Harry NPC{string Description1 HarryDesc1string Description2 HarryDesc2string Description3 HarryDesc3string InteractiveType Friendlystring RadarDescription HarryRadarfloat health 1000float fov 360}OBJECT TransportOutBorgNoAnim DisplayEffects{float AttachEffect 0string EffectName fx/fx-beamsparkle-borg-out.tikstring EffectPosName Bip01float EffectTime 0.25string ShaderName transport-borgstring SoundName snd_bodytransportoutfloat TransportTime 0.75float HideFeatures 1}OBJECT TransportInBorgNoAnim DisplayEffects{float AttachEffect 0string EffectName fx/fx-beamsparkle-borg-in.tikstring EffectPosName centroidfloat EffectTime 0.75float Immobilize 1string ShaderName transport-borgstring SoundName snd_bodytransportinfloat TransportTime 0.75float HideFeatures 1}OBJECT RomulanTSectorSign RomulanEnvironment{string Description1 RomulanTSectorSignDesc1string Description2 RomulanTSectorSignDesc2string InteractiveType TricorderUsable}OBJECT TrainingPanel2 FederationEnvironment{string Description1 TrainingPanelDesc1string Description2 TrainingPanelDesc2string Description3 TrainingPanelDesc3string InteractiveType TricorderUsablestring RadarDescription TrainingPanelRadar}OBJECT NonInteractiveNoReticule InteractiveTypes{float AlwaysShowReticle 0float BlipShader 1float Blue 0.6float Green 0.42float Red 0.85float ShowInRadar 0float ShowInSimpleMode 0}OBJECT Vorchov NPC{string Description1 VorchovDesc1string Description2 VorchovDesc2string Description3 VorchovDesc3string InteractiveType Friendlystring RadarDescription VorchovRadar}OBJECT koi1 FederationEnvironment{string Description2 koi1Desc2string Description3 koi1Desc3string InteractiveType NonInteractivestring RadarDescription koi1Radar}OBJECT koi2 FederationEnvironment{string Description2 koi2Desc2string Description3 koi2Desc3string InteractiveType NonInteractivestring RadarDescription koi2Radar}OBJECT koi3 FederationEnvironment{string InteractiveType NonInteractivestring RadarDescription koi3Radarstring Description2 koi3Desc2string Description3 koi3Desc3}OBJECT koi4 FederationEnvironment{string InteractiveType NonInteractivestring RadarDescription koi4Radarstring Description2 koi4Desc2string Description3 koi4Desc3}OBJECT koi5 FederationEnvironment{string InteractiveType NonInteractivestring RadarDescription koi5Radarstring Description2 koi5Desc2string Description3 koi5Desc3}OBJECT koi6 FederationEnvironment{string InteractiveType NonInteractivestring RadarDescription koi6Radarstring Description2 koi6Desc2string Description3 koi6Desc3}OBJECT koi7 FederationEnvironment{string InteractiveType NonInteractivestring RadarDescription koi7Radarstring Description2 koi7Desc2string Description3 koi7Desc3}OBJECT FadeOutSimple DisplayEffects{float AttachEffect 0float EffectTime 0float FadeTime 0.5float Immobilize 0float NumEffects 0}OBJECT FadeInSimple DisplayEffects{float AttachEffect 0float EffectTime 0float FadeTime 0.5float Immobilize 0float NumEffects 0}OBJECT AttrexianRifleSecretPic Secret{string InteractiveType NonInteractivestring Description1 AttrexianRifleSecretPicDesc1string Description2 AttrexianRifleSecretPicDesc2string Description3 AttrexianRifleSecretPicDesc3string RadarDescription AttrexianRifleSecretPicRadar}OBJECT AttrexianColonySecretPic Secret{string InteractiveType NonInteractivestring Description1 AttrexianColonySecretPicDesc1string Description2 AttrexianColonySecretPicDesc2string Description3 AttrexianColonySecretPicDesc3string RadarDescription AttrexianColonySecretPicRadar}OBJECT AttrexianStationSecretPic Secret{string InteractiveType NonInteractivestring Description1 AttrexianStationSecretPicDesc1string Description2 AttrexianStationSecretPicDesc2string Description3 AttrexianStationSecretPicDesc3string RadarDescription AttrexianStationSecretPicRadar}OBJECT StalkerSecretPic Secret{string InteractiveType NonInteractivestring Description1 StalkerSecretPicDesc1string Description2 StalkerSecretPicDesc2string Description3 StalkerSecretPicDesc3string RadarDescription StalkerSecretPicRadar}OBJECT IdryllRuins2SecretPic Secret{string InteractiveType NonInteractivestring Description1 IdryllRuins2SecretPicDesc1string Description2 IdryllRuins2SecretPicDesc2string Description3 IdryllRuins2SecretPicDesc3string RadarDescription IdryllRuins2SecretPicRadar}OBJECT AttrexianFemaleSecretPic Secret{string InteractiveType NonInteractivestring Description1 AttrexianFemaleSecretPicDesc1string Description2 AttrexianFemaleSecretPicDesc2string Description3 AttrexianFemaleSecretPicDesc3string RadarDescription AttrexianFemaleSecretPicRadar}OBJECT CommanderSecretPic Secret{string InteractiveType NonInteractivestring Description1 CommanderSecretPicDesc1string Description2 CommanderSecretPicDesc2string Description3 CommanderSecretPicDesc3string RadarDescription CommanderSecretPicRadar}OBJECT QuadrapedSecretPic Secret{string InteractiveType NonInteractivestring Description1 QuadrapedSecretPicDesc1string Description2 QuadrapedSecretPicDesc2string Description3 QuadrapedSecretPicDesc3string RadarDescription QuadrapedSecretPicRadar}OBJECT AttrexianStationSecretPic2 Secret{string InteractiveType NonInteractivestring Description1 AttrexianStationSecretPic2Desc1string Description2 AttrexianStationSecretPic2Desc2string Description3 AttrexianStationSecretPic2Desc3string RadarDescription AttrexianStationSecretPic2Radar}OBJECT IdryllRuins1SecretPic Secret{string InteractiveType NonInteractivestring Description1 IdryllRuins1SecretPicDesc1string Description2 IdryllRuins1SecretPicDesc2string Description3 IdryllRuins1SecretPicDesc3string RadarDescription IdryllRuins1SecretPicRadar}OBJECT AttrexianMaleSecretPic Secret{string InteractiveType NonInteractivestring Description1 AttrexianMaleSecretPicDesc1string Description2 AttrexianMaleSecretPicDesc2string Description3 AttrexianMaleSecretPicDesc3string RadarDescription AttrexianMaleSecretPicRadar}OBJECT Archeopendrapic Secret{string InteractiveType NonInteractivestring Description1 ArcheopendraPicDesc1string Description2 ArcheopendraPicDesc2string Description3 ArcheopendraPicDesc3string RadarDescription ArcheopendraPicRadar}OBJECT IMODpic Secret{string InteractiveType NonInteractivestring Description1 ImodPicDesc1string Description2 ImodPicDesc2string Description3 ImodPicDesc3string RadarDescription ImodPicRadar}OBJECT FedRiflepic Secret{string InteractiveType NonInteractivestring Description1 FedRiflePicDesc1string Description2 FedRiflePicDesc2string Description3 FedRiflePicDesc3string RadarDescription FedRiflePicRadar}OBJECT FadeOutSlow DisplayEffects{float AttachEffect 0float EffectTime 0float Immobilize 0float NumEffects 0float FadeTime 2.5}OBJECT FadeInSlow DisplayEffects{float AttachEffect 0float EffectTime 0float Immobilize 0float NumEffects 0float FadeTime 2.5}OBJECT StarfleetCadetMaleB NPC{string Description1 StarfleetCadetMaleBDesc1string Description2 StarfleetCadetMaleBDesc2string Description3 StarfleetCadetMaleBDesc3string InteractiveType Friendlystring RadarDescription StarfleetCadetMaleBRadar}OBJECT StarfleetCadetMaleC NPC{string Description1 StarfleetCadetMaleCDesc1string Description2 StarfleetCadetMaleCDesc2string Description3 StarfleetCadetMaleCDesc3string InteractiveType Friendlystring RadarDescription StarfleetCadetMaleCRadar}OBJECT StarfleetCadetMale2B NPC{string Description1 StarfleetCadetMale2BDesc1string Description2 StarfleetCadetMale2BDesc2string Description3 StarfleetCadetMale2BDesc3string InteractiveType Friendlystring RadarDescription StarfleetCadetMale2BRadar}OBJECT StarfleetCadetMale4 NPC{string Description1 StarfleetCadetMale4Desc1string Description2 StarfleetCadetMale4Desc2string Description3 StarfleetCadetMale4Desc3string InteractiveType Friendlystring RadarDescription StarfleetCadetMale4Radar}OBJECT StarfleetCadetMale5 NPC{string Description1 StarfleetCadetMale5Desc1string Description2 StarfleetCadetMale5Desc2string Description3 StarfleetCadetMale5Desc3string InteractiveType Friendlystring RadarDescription StarfleetCadetMale5Radar}OBJECT StarfleetCadetMale3B NPC{string Description1 StarfleetCadetMale3BDesc1string Description2 StarfleetCadetMale3BDesc2string Description3 StarfleetCadetMale3BDesc3string InteractiveType Friendlystring RadarDescription StarfleetCadetMale3BRadar}OBJECT StarfleetCadetFemale2B NPC{string Description1 StarfleetCadetFemale2BDesc1string Description2 StarfleetCadetFemale2BDesc2string Description3 StarfleetCadetFemale2BDesc3string InteractiveType Friendlystring RadarDescription StarfleetCadetFemale2BRadar}OBJECT StarfleetCadetFemale2C NPC{string Description1 StarfleetCadetFemale2CDesc1string Description2 StarfleetCadetFemale2CDesc2string Description3 StarfleetCadetFemale2CDesc3string InteractiveType Friendlystring RadarDescription StarfleetCadetFemale2CRadar}OBJECT StarfleetCadetFemale3B NPC{string Description1 StarfleetCadetFemale3BDesc1string Description2 StarfleetCadetFemale3BDesc2string Description3 StarfleetCadetFemale3BDesc3string InteractiveType Friendlystring RadarDescription StarfleetCadetFemale3BRadar}OBJECT StarfleetCadetFemale4 NPC{}OBJECT StarfleetCadetFemale5 NPC{}OBJECT StarfleetCadetFemaleB NPC{string Description1 StarfleetCadetFemaleBDesc1string Description2 StarfleetCadetFemaleBDesc2string Description3 StarfleetCadetFemaleBDesc3string InteractiveType Friendlystring RadarDescription StarfleetCadetFemaleBRadar}OBJECT StarfleetMale2Dallas NPC{string Description1 StarfleetMale2DallasDesc1string Description2 StarfleetMale2DallasDesc2string Description3 StarfleetMale2DallasDesc3string InteractiveType Friendlystring RadarDescription StarfleetMale2DallasRadar}OBJECT IMOD Weapons{}OBJECT Tricorder Weapons{string Description1 TricorderDesc1string Description2 TricorderDesc2string Description3 TricorderDesc3string InteractiveType Usablestring RadarDescription TricorderRadar}OBJECT IdryllStaff Weapons{string Description1 IdryllStaffDesc1string Description2 IdryllStaffDesc2string Description3 IdryllStaffDesc3string InteractiveType Usablestring RadarDescription IdryllStaffRadar}OBJECT TransportOutRomulan DisplayEffects{float AnimName 1string EffectName fx/fx-beamsparkle-romulan.tikstring EffectPosName centroidfloat EffectTime 1.25string ShaderName transport-romulanstring SoundName snd_bodytransportoutfloat TransportTime 1.25}OBJECT RomulanGenericUsableConsole RomulanEnvironment{string Description1 RomulanGenericUsableConsoleDesc1string Description2 RomulanGenericUsableConsoleDesc2string Description3 RomulanGenericUsableConsoleDesc3string InteractiveType Usable}OBJECT StarfleetMale7 NPC{string Description1 StarfleetMale7Desc1string Description2 StarfleetMale7Desc2string Description3 StarfleetMale7Desc3string InteractiveType Friendlyfloat visiondistance 1200float health 1000float fov 360string RadarDescription StarfleetMale7Radar}OBJECT StarfleetFemale7 NPC{string Description1 StarfleetFemale7Desc1string Description2 StarfleetFemale7Desc2string Description3 StarfleetFemaleDesc3string InteractiveType Friendlystring RadarDescription StarfleetFemale7Radarfloat fov 360float health 1000float visiondistance 1200}OBJECT Background UI{float ShowShip 1}OBJECT TransportOutRomulanCinematic DisplayEffects{float AnimName 1string EffectName fx/fx-beamsparkle-romulan.tikstring EffectPosName centroidfloat EffectTime 1.25string ShaderName transport-romulanfloat SoundName 1float TransportTime 1.25}OBJECT enviroc Noninteractive{string Description1 enviro1string Description2 enviro2string Description3 enviro3string Description4 enviro4string InteractiveType TricorderUsablestring RadarDescription enviroR}OBJECT compc Noninteractive{string Description1 comp1string Description2 comp2string Description3 comp3string Description4 comp4string InteractiveType TricorderUsablestring RadarDescription compR}OBJECT tubedoorc Noninteractive{string Description1 td1string Description2 td2string Description3 td3string Description4 td4string InteractiveType TricorderUsablestring RadarDescription tdR}OBJECT compa Noninteractive{string Description1 compa1string Description2 compa2string Description3 compa3string Description4 compa4string InteractiveType NonInteractivestring RadarDescription compaR}OBJECT compb Noninteractive{string Description1 compb1string Description2 compb2string Description3 compb3string Description4 compb4string InteractiveType NonInteractivestring RadarDescription compbR}OBJECT armlock Noninteractive{string Description1 ar1string Description2 ar2string Description3 ar3string Description4 ar4string InteractiveType TricorderUsablestring RadarDescription arR}OBJECT tubed Noninteractive{string Description1 tub1string Description2 tub2string Description3 tub3string Description4 tub4string InteractiveType TricorderUsablestring RadarDescription tubR}OBJECT shutc Noninteractive{string Description1 sc1string Description2 sc2string Description3 sc3string InteractiveType TricorderUsablestring RadarDescription scR}OBJECT shutopen Noninteractive{string Description1 so1string Description2 so2string Description3 so3string InteractiveType TricorderUsablestring RadarDescription soR}OBJECT baydoor Noninteractive{string Description1 bd1string Description2 bd2string Description3 bd3string InteractiveType TricorderUsablestring RadarDescription bdR}OBJECT exp Noninteractive{string Description1 exp1string Description2 exp2string Description3 exp3string InteractiveType TricorderUsablestring RadarDescription expR}OBJECT beama Noninteractive{string Description1 beam1string Description2 beam2string Description3 beam3string InteractiveType Usablestring RadarDescription beamR}OBJECT hint_lever Noninteractive{string Description1 hint_lever1string Description2 hint_lever2string Description3 hint_lever3string InteractiveType Usablestring RadarDescription hint_leverR}OBJECT mdoor Noninteractive{string Description1 mdoor1string Description2 mdoor2string Description3 mdoor3string InteractiveType TricorderUsablestring RadarDescription mdoorR}OBJECT sdoor Noninteractive{string Description1 sdoor1string Description2 sdoor2string Description3 sdoor3string InteractiveType Usablestring RadarDescription sdoorR}OBJECT shuttle Noninteractive{string Description1 sc1string Description2 sc2string Description3 sc3string InteractiveType NonInteractivestring RadarDescription scR}// PersonsOBJECT bails Noninteractive{string Description1 bailsDesc1string Description2 bailsDesc2string Description3 bailsDesc3string InteractiveType NonInteractivestring RadarDescription bailsRadar}OBJECT jones Noninteractive{string Description1 JonesDesc1string Description2 JonesDesc2string Description3 JonesDesc3string InteractiveType NonInteractivestring RadarDescription JonesRadar}OBJECT shaun Noninteractive{string Description1 ShaunDesc1string Description2 ShaunDesc2string Description3 ShaunDesc3string InteractiveType NonInteractivestring RadarDescription ShaunRadar}OBJECT jenks Noninteractive{string Description1 JenksDesc1string Description2 JenksDesc2string Description3 JenksDesc3string InteractiveType NonInteractivestring RadarDescription JenksRadar}OBJECT eddie Noninteractive{string Description1 EddieDesc1string Description2 EddieDesc2string Description3 EddieDesc3string InteractiveType NonInteractivestring RadarDescription EddieRadar}OBJECT catrin Noninteractive{string Description1 CatrinDesc1string Description2 CatrinDesc2string Description3 CatrinDesc3string InteractiveType NonInteractivestring RadarDescription CatrinRadar}OBJECT Stammheim HazardTeam{OBJECT ModelRendering Rendering{float angles_yaw 180float offset_x 28float offset_y 0float offset_z -87float fov_h 30float fov_v 30}string Description1 StammheimDesc1string Description2 StammheimDesc2string Description3 StammheimDesc3string InteractiveType Teammatestring RadarDescription StammheimRadarfloat fov 360float health 1000float playerhatemodifier 0float visiondistance 1200string Model char/human-m9-merc-shotgun-m1-neutral.tikfloat PainChance 1}