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{
WEAPONTYPE WP_NONE
}

// Phaser
{
weapontype       WP_PHASER
weaponclass      weapon_phaser
weaponmodel      models/weapons2/phaser/phaser.md3
weaponIcon       icons/w_icon_phaser
flashcolor       0 0 0
flashsound               sound/weapons/phaser/phaserstart.wav
altflashsound    sound/weapons/phaser/altphaserstart.wav
firingsound              sound/weapons/phaser/phaserfiring.wav
altfiringsound   sound/weapons/phaser/altphaserfiring.wav
stopsound                sound/weapons/phaser/phaserstop.wav
ammotype         3
ammolowcount     5
energypershot    1
firetime         100
range            8192
altenergypershot 5
altfiretime      20
altrange         8192
}


// Phaser II
{
weapontype       WP_COMPRESSION_RIFLE
weaponclass      weapon_compression_rifle
weaponmodel      models/weapons2/prifle/prifle.md3
weaponIcon       icons/w_icon_rifle
flashcolor       0 0 0
flashsound               sound/weapons/phaser/phaserstart.wav
altflashsound    sound/weapons/phaser/altphaserstart.wav
firingsound              sound/weapons/phaser/phaserfiring.wav
altfiringsound   sound/weapons/phaser/altphaserfiring.wav
stopsound                sound/weapons/phaser/phaserstop.wav
ammotype         3
ammolowcount     5
energypershot    1
firetime         35
range            8192
altenergypershot 20
altfiretime      100
altrange         8192
}

// Klingon Disruptor
{
weapontype       WP_TETRION_DISRUPTOR
weaponclass      weapon_tetrion_disruptor
weaponmodel      models/weapons2/tpd/tpd.md3
weaponIcon       icons/w_icon_tetrion
flashcolor       0.6  0.6   1
flashsound       sound/weapons/tetrion/fire.wav
altflashsound    sound/weapons/tetrion/alt_fire.wav
ammotype         2
ammolowcount     5
energypershot    1
firetime         300
range            8192
altenergypershot 1
altfiretime      300
altrange         8192
altmissileFuncName      tetrionfunc
//barrelcount      1
altmissileHitSound              sound/weapons/tetrion/alt_hit_wall.wav
}

// Argan Pistol
{
weapontype      WP_PALADIN
weaponclass     weapon_paladin
weaponmodel     models/weapons2/tricorder/klingon_knife.md3
weaponIcon      icons/w_paladin
flashcolor       1.0  0.6  0.6
ammotype        1
ammolowcount    5
energypershot           1
altenergypershot        1
flashsound      sound/weapons/crossbow/fire.wav
altflashsound      sound/weapons/crossbow/fire.wav

flashcolor      0 0 0
missilesound    sound/weapons/crossbow/fly.wav
missileHitSound sound/weapons/crossbow/hit.wav
missileFuncName paladinfunc
firetime         100
altfiretime         100
range            8192
}

// Klingon Rifle
{
weapontype       WP_SCAVENGER_RIFLE
weaponclass      weapon_scavenger_rifle
weaponmodel      models/weapons2/scavenger/scavenger.md3
weaponIcon       icons/w_icon_scav
flashcolor       1.0  0.6  0.6
flashsound       sound/weapons/scavenger/fire.wav
altflashsound    sound/weapons/scavenger/alt_fire.wav
ammotype         2
ammolowcount     5
energypershot    2
firetime         100
range            8192
altenergypershot 2
altfiretime      100
altrange         8192
missileFuncName         scavengerfunc
altmissileFuncName      altscavengerfunc
missileHitSound         sound/weapons/scavenger/hit_wall.wav
}

// Argan Rifle
{
weapontype       WP_IMOD
weaponclass      weapon_imod
weaponmodel      models/weapons2/imod/imod2.md3 
weaponIcon       icons/w_icon_imod
flashcolor       0.6  0.6   1
flashsound       sound/weapons/IMOD/fire.wav
altflashsound    sound/weapons/IMOD/alt_fire.wav
ammotype         1
ammolowcount     5
energypershot    1
firetime         80
range            8192
altenergypershot 1
altfiretime      80
altrange         8192
barrelcount      0
}



// WP_STASIS
{
weapontype       WP_STASIS
weaponclass      weapon_stasis
weaponmodel      models/weapons2/stasis/stasis.md3
weaponIcon       icons/w_icon_stasis
flashcolor       0  0   0
//flashsound       sound/weapons/stasis/fire.wav
//altflashsound    sound/weapons/stasis/alt_fire.wav
ammotype         0
ammolowcount     5
energypershot    6
firetime         750
range            8192
altenergypershot 10
altfiretime      900
altrange         8192
missileFuncName  stasisfunc
missileHitSound  sound/weapons/stasis/hit_wall.wav
barrelcount      1
}


// WP_GRENADE_LAUNCHER
{
weapontype       WP_GRENADE_LAUNCHER
weaponclass      weapon_grenade_launcher
weaponmodel      models/weapons2/launcher/launcher.md3
weaponIcon       icons/w_icon_grenade
flashcolor       0.6  0.6   1
flashsound       sound/weapons/glauncher/fire.wav
altflashsound    sound/weapons/glauncher/alt_fire.wav
ammotype         1
ammolowcount     5
energypershot    10
firetime         800
range            8192
altenergypershot 5
altfiretime      400
altrange         8192
missileLight     25
missileLightColor 0.5 0.75 1.0
missileModel     models/weapons2/launcher/projectile3.md3
altmissileModel  models/weapons2/launcher/projectile2.md3
missileFuncName         grenadefunc
altmissileFuncName      altgrenadefunc
barrelcount      2
}



// WP_DREADNOUGHT
{
weapontype       WP_DREADNOUGHT
weaponclass      weapon_dreadnought
weaponmodel     models/weapons2/hypo/hypo_red.md3
weaponIcon      icons/w_icon_hypo_red
flashcolor       0  0   0

flashsound       sound/items/jetpuffmed.wav
altflashsound       sound/items/jetpuffmed.wav
ammotype         2
ammolowcount     0
energypershot    0
firetime         1500
altenergypershot 0
altfiretime      1500
}


// WP_QUANTUM_BURST
{
weapontype       WP_QUANTUM_BURST
weaponclass      weapon_quantum_burst
weaponmodel      models/weapons2/q_burst/q_burst.md3
ammotype         1
ammolowcount     5
flashcolor       0.6  0.6   1
flashsound       sound/weapons/quantum/fire.wav
altflashsound    sound/weapons/quantum/alt_fire.wav
firetime         600
energypershot    20
range            8192
weaponIcon       icons/w_icon_quantum
altenergypershot 25
altfiretime      800
altrange         8192
missileLight     125
missileLightColor 1.0 1.0 0.5
missileFuncName         quantumfunc
altmissileFuncName      quantumaltfunc
missileHitSound         sound/weapons/quantum/hit_wall.wav
altmissileHitSound      sound/weapons/quantum/alt_hit_wall.wav
barrelcount      1
}


// WP_BORG_WEAPON
{
weapontype              WP_BORG_WEAPON
weaponclass             weapon_borg_weapon
weaponmodel             models/weapons2/borg/claw-1.md3
ammotype                1
ammolowcount    5
flashcolor              0.6  0.6   1
flashsound              sound/weapons/borg/borgshoot.wav
firetime                500
range                   8192
missileLight    75
missileLightColor 0.5 1.0 0.5
missileFuncName         borgfunc
missileHitSound sound/weapons/borg/borghit.wav
}

// WP_BORG_TASER
{
weapontype              WP_BORG_TASER
weaponclass             weapon_borg_taser
weaponmodel             models/weapons2/borg/pincers.md3
ammotype                1
ammolowcount    5
flashcolor              0.6  0.6   1
flashsound              sound/enemies/borg/borgtaser.wav
firetime                500
range                   512
}

// WP_BORG_ASSIMILATOR
{
weapontype   WP_BORG_ASSIMILATOR
weaponclass  weapon_borg_assimilator
weaponmodel  models/weapons2/borg/hand.md3
ammotype     1
ammolowcount 5
flashsound              sound/enemies/borg/borgass.wav
firingsound             sound/enemies/borg/borgassloop.wav
flashcolor   0  0  0
firetime     100
range        64
}

// WP_BORG_DRILL
{
weapontype              WP_BORG_DRILL
weaponclass             weapon_borg_drill
weaponmodel             models/weapons2/borg/drill.md3
ammotype                1
ammolowcount    5
flashsound              sound/enemies/borg/borgass.wav
firingsound             sound/enemies/borg/borgassloop.wav
flashcolor   0  0  0
firetime     100
range        64
}

// WP_TRICORDER
{
weapontype      WP_TRICORDER
weaponclass     weapon_tricorder
weaponmodel     models/weapons2/tricorder/tricorder.md3
weaponIcon      icons/w_icon_tricorder
ammotype        3
ammolowcount    5
energypershot    0
flashcolor       0 0 0
flashsound       sound/ambience/voyager/medictricorder.wav
altflashsound    sound/items/tricorderscan.wav
firetime         100
range            8192
altenergypershot 0
altfiretime      100
altrange         8192
}

// WP_BOT_WELDER
{
weapontype      WP_BOT_WELDER
weaponclass     weapon_botwelder
weaponmodel     models/weapons2/noweap/noweap.md3
weaponIcon      icons/w_icon_tricorder
ammotype        3
ammolowcount    5
energypershot    0
flashcolor       0 0 0
flashsound       sound/enemies/scoutbot/scoutfire.wav
range            8192
altenergypershot 0
firetime         600
altrange         8192
missileFuncName  botprojfunc
}

// WP_CHAOTICA_GUARD_GUN
{
weapontype      WP_CHAOTICA_GUARD_GUN
weaponclass     weapon_chaos_gun
weaponmodel      models/weapons2/chaotica_guard/test_w.md3
weaponIcon       icons/w_icon_scav
flashcolor       0.7  0.7  0.7
flashsound       sound/weapons/scavenger/fire.wav
altflashsound    sound/weapons/scavenger/fire.wav
ammotype         2
ammolowcount     5
energypershot    2
firetime         100
range            8192
altenergypershot 8
altfiretime      700
altrange         8192
missileFuncName         scavengerfunc
altmissileFuncName      scavengerfunc
missileHitSound         sound/weapons/scavenger/hit_wall.wav
}

// WP_BOT_ROCKET
{
weapontype       WP_BOT_ROCKET
weaponclass      weapon_botrocket
weaponmodel      models/weapons2/noweap/noweap.md3
weaponIcon       icons/w_icon_tricorder
ammotype         3
ammolowcount     5
energypershot    0
flashcolor       0.6  0.6   1
flashsound               sound/weapons/hunter_seeker/fire.wav
altflashsound    sound/weapons/hunter_seeker/firelaser.wav
firetime         400
missileLight     100
missileLightColor 1.0 0.75 0.4
missileModel     models/players/hunterseeker/projectile.md3
missileFuncName  botrocketfunc
missileHitSound  sound/weapons/hunter_seeker/hit_wall.wav
range            8192
altenergypershot 0
altfiretime      200
altrange         8192
}

// WP_FORGE_PROJ
{
weapontype      WP_FORGE_PROJ
weaponclass     weapon_forge_proj
weaponmodel     models/weapons2/tricorder/reaver.md3
weaponIcon      icons/w_icon_tricorder
ammotype        3
ammolowcount    5
energypershot    0
flashcolor       0 0 0
flashsound              sound/weapons/reaver/fire.wav
firetime                100
range                   8192
altenergypershot        0
firetime                        400
altrange                        8192
missileFuncName         forgeprojfunc
missileHitSound         sound/weapons/reaver/hit_wall.wav
}

// WP_FORGE_PSYCH
{
weapontype      WP_FORGE_PSYCH
weaponclass     weapon_forge_psych
weaponmodel     models/weapons2/noweap/noweap.md3
weaponIcon      icons/w_icon_tricorder
ammotype        3
ammolowcount    5
energypershot   0
flashcolor      0 0 0
flashsound              sound/weapons/avatar/fire.wav
firetime         400
range            8192
missileFuncName         forgepsychfunc
missileHitSound  sound/weapons/avatar/hit_wall.wav
}

// WP_PARASITE
{
weapontype      WP_PARASITE
weaponclass     weapon_parasite
weaponmodel     models/weapons2/noweap/noweap.md3
weaponIcon      icons/w_icon_tricorder
ammotype        3
ammolowcount    5
energypershot   0
flashcolor      0 0 0
flashsound              sound/weapons/parasite/fire.wav
firetime         100
range            8192
missileFuncName         parasiteacidfunc
missileHitSound  sound/weapons/parasite/hit_wall.wav
}

// WP_MELEE
{
weapontype      WP_MELEE
weaponclass     weapon_melee
weaponmodel     models/weapons2/noweap/noweap.md3
weaponIcon      icons/w_icon_tricorder
ammotype        3
ammolowcount    5
energypershot   0
flashcolor      0 0 0
firetime         0
range            1024
}

// WP_STASIS_ATTACK
{
weapontype      WP_STASIS_ATTACK
weaponclass     weapon_stasis_attack
weaponmodel     models/weapons2/noweap/noweap.md3
weaponIcon      icons/w_icon_tricorder
ammotype        3
ammolowcount    5
energypershot   0
flashcolor      0 0 0
flashsound              sound/weapons/stasis_alien/fire.wav
firetime         0
range            1024
missileFuncName         stasisattackfunc
missileHitSound  sound/weapons/stasis_alien/hit_wall.wav
}

// WP_DN_TURRET
{
weapontype      WP_DN_TURRET
weaponclass     weapon_dn_turret
weaponmodel     models/weapons2/noweap/noweap.md3
weaponIcon      icons/w_icon_tricorder
ammotype        2
ammolowcount    5
energypershot   0
flashcolor      0 0 0
flashsound              sound/weapons/loader_arms/fire.wav
firetime         400
range            1024
missileFuncName         dnturretfunc
}

// WP_BLUE_HYPO
{
weapontype      WP_BLUE_HYPO
weaponclass     weapon_blue_hypo
weaponmodel     models/weapons2/hypo/hypo_blue.md3
weaponIcon      icons/w_icon_hypo_blue
ammotype        3
ammolowcount    5
energypershot   0
flashsound       sound/items/jetpuffmed.wav
flashcolor      0 0 0
firetime         400
range            1024
}

// WP_RED_HYPO
{
weapontype      WP_RED_HYPO
weaponclass     weapon_red_hypo
weaponmodel     models/weapons2/hypo/hypo_red.md3
weaponIcon      icons/w_icon_hypo_red
ammotype         3
ammolowcount    5
energypershot   0
flashsound       sound/items/jetpuffmed.wav
flashcolor      0 0 0
firetime         400
range            96
}

// WP_VOYAGER_HYPO
{
weapontype      WP_VOYAGER_HYPO
weaponclass     weapon_voyager_hypo
weaponmodel     models/weapons2/tricorder/hypo.md3
weaponIcon      icons/w_icon_hypo
ammotype         3
ammolowcount     40
energypershot    20
flashsound       sound/items/jetpuffmed.wav
flashcolor      0 0 0
firetime         400
range            96
}

// WP_PROTON_GUN
{
weapontype       WP_PROTON_GUN
weaponclass      weapon_proton_gun
weaponmodel      models/weapons2/proton/test.md3
weaponIcon       icons/w_icon_remote
flashcolor       0.36  0.36  0.36
flashsound       sound/weapons/proton/raygun.wav
altflashsound    sound/weapons/proton/raygun.wav
ammotype         1
ammolowcount     15
energypershot    2
firetime         400
range            8192
altenergypershot 2
altfiretime      400
altrange         8192
}

// WP_KLINGON_BLADE
{
weapontype      WP_KLINGON_BLADE
weaponclass     weapon_klingon_blade
weaponmodel     models/weapons2/tricorder/klingon_knife.md3
weaponIcon      icons/w_icon_tricorder
ammotype        0
ammolowcount    5
energypershot   0
flashcolor      0 0 0
firetime         400
range            96
}

// WP_IMPERIAL_BLADE
{
weapontype      WP_IMPERIAL_BLADE
weaponclass     weapon_imperial_blade
weaponmodel     models/weapons2/tricorder/imperial_knife.md3
weaponIcon      icons/w_icon_tricorder
ammotype        0
ammolowcount    5
energypershot   0
flashcolor      0 0 0
firetime         400
range            96
}


// WP_DESPERADO
{
weapontype      WP_DESPERADO
weaponclass     weapon_desperado
weaponmodel     models/weapons2/tricorder/klingon_knife.md3
weaponIcon      icons/w_icon_tricorder
ammotype        0
ammolowcount    5
energypershot   0
flashsound      sound/weapons/rifle/fire.wav
flashcolor      0 0 0
firetime         400
range            96
}

// AMMO_NONE
{
AMMOTYPE AMMO_NONE
}

// AMMO_STARFLEET
{
AMMO     AMMO_STARFLEET
AMMOMAX   300
}

// AMMO_ALIEN
{
AMMO     AMMO_ALIEN
AMMOMAX  300
}

// AMMO_PHASER
{
AMMO     AMMO_PHASER
AMMOMAX  100
}