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//    EXTERNAL ITEM DATA 
//

//Fields
//pickupsound   STRING; DEFAULT = sound/weapons/w_pkup.wav
//itemname              STRING;
//classname             STRING;
//count                 INT;    ammount of ammo or health given with item
//icon                  STRING;
//min                   VECTOR; item bounds min, DEFAULT = -16 -16 -2
//max                   VECTOR; item bounds max, DEFAULT = 16 16 16
//pickupname    STRING; name to show in inventory
//tag                   ENUM;   WP_, or AMMO_
//type                  ENUM;   IT_WEAPON, IT_AMMO, IT_ARMOR, IT_HEALTH
//worldmodel    STRING; model to show on ground or in hand

{
itemname        ITM_PHASER_PICKUP
classname       weapon_phaser
worldmodel      models/weapons2/phaser/phaser_w.md3
icon            icons/w_icon_phaser
// Amount of ammo given with weapon
count           50
pickupname      "Phaser"
type            IT_WEAPON
tag             WP_PHASER
}


{
itemname        ITM_COMPRESSION_RIFLE_PICKUP
classname       weapon_compression_rifle
worldmodel      models/weapons2/prifle/prifle_w.md3
icon            icons/w_icon_rifle
// Amount of ammo given with weapon
count           50
pickupname      "Phaser II"
type            IT_WEAPON
tag             WP_COMPRESSION_RIFLE
}

{
itemname        ITM_TETRION_DISRUPTOR_PICKUP
classname       weapon_tetrion_disruptor
worldmodel      models/weapons2/tpd/tpd_w.md3
icon            icons/w_icon_tetrion
// Amount of ammo given with weapon
count           50
pickupname      "Klingon Disruptor Pistol"
type            IT_WEAPON
tag             WP_TETRION_DISRUPTOR
}

{
itemname        ITM_PALADIN_WEAPON
classname       weapon_paladin
worldmodel      models/weapons2/crossbow/crossbow_w.md3
icon            icons/w_icon_stasis
// Amount of ammo given with weapon
count           50
pickupname      "Argan Pistol"
type            IT_WEAPON
tag                     WP_PALADIN
min             -16 -16 -4
}

{
itemname     ITM_SCAVENGER_RIFLE_PICKUP

classname    weapon_scavenger_rifle
worldmodel   models/weapons2/scavenger/scavenger_w.md3
icon         icons/w_icon_scav
// Amount of ammo given with weapon
count           50
pickupname   "Klingon Disruptor Rifle"
type         IT_WEAPON
tag          WP_SCAVENGER_RIFLE
min             -16 -16 -4
}

{
itemname        ITM_IMOD_PICKUP

classname       weapon_IMOD
worldmodel      models/weapons2/imod/imod2_w.md3
icon            icons/w_icon_imod
// Amount of ammo given with weapon
count           50
pickupname      "Argan Rifle"
type            IT_WEAPON
tag             WP_IMOD
min             -16 -16 -4
}





{
itemname        ITM_STASIS_PICKUP

classname       weapon_stasis
worldmodel      models/weapons2/stasis/stasis_w.md3
icon            icons/w_icon_stasis
// Amount of ammo given with weapon
count           50
pickupname      "Fists"
type            IT_WEAPON
tag             WP_STASIS
min             -16 -16 -4
}


{
itemname        ITM_GRENADE_LAUNCHER_PICKUP

classname       weapon_grenade_launcher
worldmodel      models/weapons2/launcher/launcher_w.md3
icon            icons/w_icon_grenade
// Amount of ammo given with weapon
count           50
pickupname      "Grenade Launcher"
type            IT_WEAPON
tag             WP_GRENADE_LAUNCHER
min             -16 -16 -4
}
 

// Now a hypospray
{
itemname        ITM_DREADNOUGHT_PICKUP

classname       weapon_dreadnought
worldmodel      models/mapobjects/tos/sickbay/cordrazine.md3
icon            icons/w_icon_hypo_red
// Amount of ammo given with weapon
count           3
pickupname      "Cordrazine"
type            IT_WEAPON
tag             WP_DREADNOUGHT
min             -16 -16 -4
}


{
itemname        ITM_QUANTUM_BURST_PICKUP

classname       weapon_quantum_burst
worldmodel      models/weapons2/q_burst/q_burst_w.md3
icon            icons/dm_torpedo_sm
// Amount of ammo given with weapon
count           50
pickupname      "Photon Burst"
type            IT_WEAPON
tag             WP_QUANTUM_BURST
}


{
itemname        ITM_TRICORDER_PICKUP

classname       weapon_tricorder
worldmodel      models/weapons2/tricorder/tricorder_w.md3
icon            icons/w_icon_tricorder
// Amount of ammo given with weapon
count           50
pickupname      "Tricorder"
type            IT_WEAPON
tag             WP_TRICORDER
max             -8 -8 0
min             -8 -8 -4
}

{
itemname        ITM_PROTON_GUN_PICKUP

classname       weapon_proton_gun
worldmodel      models/weapons2/proton/test_w.md3
icon            icons/w_icon_remote
// Amount of ammo given with weapon
count           50
pickupname      "Argan Device"
type            IT_WEAPON
tag             WP_PROTON_GUN
}

//-------------------------------------
// BORG WEAPONS
//-------------------------------------
{
itemname        ITM_BORG_WEAPON_PICKUP

classname       weapon_borg_weapon
worldmodel      models/weapons2/borg/claw-1_w.md3
icon            icons/w_icon_phaser
// Amount of ammo given with weapon
count           50
pickupname      "BORG WEAPON"
type            IT_WEAPON
tag             WP_BORG_WEAPON
}

{
itemname        ITM_BORG_TASER_PICKUP

classname       weapon_borg_taser
worldmodel      models/weapons2/borg/pincers.md3
icon            icons/w_icon_phaser
// Amount of ammo given with weapon
count           50
pickupname      "BORG TASER - DEV ONLY"
type            IT_WEAPON
tag             WP_BORG_TASER
}


{
itemname        ITM_BORG_ASSIMILATOR_PICKUP

classname       weapon_borg_assimilator
worldmodel      models/weapons2/borg/hand_w.md3
icon            icons/w_icon_borg_assimilator
// Amount of ammo given with weapon
count           50
pickupname      "BORG ASSIM - DEV ONLY"
type            IT_WEAPON
tag             WP_BORG_ASSIMILATOR
}


{
itemname        ITM_BORG_DRILL_PICKUP

classname       weapon_borg_drill
worldmodel      models/weapons2/borg/drill.md3
icon            icons/w_icon_phaser
// Amount of ammo given with weapon
count           50
pickupname      "BORG DRILL - DEV ONLY"
type            IT_WEAPON
tag             WP_BORG_DRILL
}

{
itemname        ITM_BOT_WELDER_PICKUP

classname       weapon_botwelder
worldmodel      models/weapons2/noweap/noweap.md3
icon            icons/w_icon_phaser
// Amount of ammo given with weapon
count           400
pickupname      "Bot Welder"
type            IT_WEAPON
tag             WP_BOT_WELDER
}


{
itemname        ITM_CHAOS_PICKUP

classname       weapon_chaos_gun
worldmodel      models/weapons2/chaotica_guard/test_w.md3
icon            icons/w_icon_phaser
// Amount of ammo given with weapon
count           400
pickupname      "Chaos Blaster"
type            IT_WEAPON
tag                     WP_CHAOTICA_GUARD_GUN
}

{
itemname        ITM_BOT_ROCKET_PICKUP

classname       weapon_botrocket
worldmodel      models/weapons2/noweap/noweap.md3
icon            icons/w_icon_phaser
// Amount of ammo given with weapon
count           400
pickupname      "Bot Rocket"
type            IT_WEAPON
tag             WP_BOT_ROCKET
}

{
itemname        ITM_FORGE_PROJ_PICKUP

classname       weapon_forge_proj
worldmodel      models/weapons2/phaser/reaver.md3
icon            icons/w_icon_phaser
// Amount of ammo given with weapon
count           400
pickupname      "Forge Proj"
type            IT_WEAPON
tag             WP_FORGE_PROJ
}

{
itemname        ITM_FORGE_PSYCH_PICKUP

classname       weapon_forge_psych
worldmodel      models/weapons2/noweap/noweap.md3
icon            icons/w_icon_phaser
// Amount of ammo given with weapon
count           400
pickupname      "Forge Psych"
type            IT_WEAPON
tag             WP_FORGE_PSYCH
}

{
itemname        ITM_PARASITE_PICKUP

classname       weapon_parasite
worldmodel      models/weapons2/phaser/phaser_w.md3
icon            icons/w_icon_phaser
// Amount of ammo given with weapon
count           400
pickupname      "Parasite"
type            IT_WEAPON
tag             WP_PARASITE
}

{
itemname        ITM_MELEE

classname       weapon_melee
worldmodel      models/weapons2/noweap/noweap.md3
icon            icons/w_icon_phaser
// Amount of ammo given with weapon
count           400
pickupname      "Melee"
type            IT_WEAPON
tag                     WP_MELEE
min                     -16 -16 -2
max                     16 16 16
}

{
itemname        ITM_STASIS_ATTACK

classname       weapon_stasis_attack
worldmodel      models/weapons2/phaser/phaser_w.md3
icon            icons/w_icon_phaser
// Amount of ammo given with weapon
count           400
pickupname      "Stasis Attack"
type            IT_WEAPON
tag                     WP_STASIS_ATTACK
min                     -16 -16 -2
max                     16 16 16
}

{
itemname        ITM_DN_TURRET_PICKUP

classname       weapon_dn_turret
worldmodel      models/weapons2/noweap/noweap.md3
icon            icons/w_icon_stasis
// Amount of ammo given with weapon
count           400
pickupname      "DN Turret Weapon"
type            IT_WEAPON
tag                     WP_DN_TURRET
min             -16 -16 -4
}

{
itemname        ITM_BLUE_HYPO

classname       weapon_blue_hypo
worldmodel      models/weapons2/hypo/hypo_blue_w.md3
icon            icons/w_icon_hypo_blue
// Amount of ammo given with weapon
count           400
pickupname      "Veritrax 12 - Truth Serum"
type            IT_WEAPON
tag                     WP_BLUE_HYPO
min             -16 -16 -4
}

{
itemname        ITM_RED_HYPO

classname       weapon_red_hypo
worldmodel      models/weapons2/hypo/hypo_red_w.md3
icon            icons/w_icon_hypo_red
// Amount of ammo given with weapon
count           400
pickupname      "Solinol - Tranquilizer"
type            IT_WEAPON
tag                     WP_RED_HYPO
min             -16 -16 -4
}

{
itemname        ITM_VOYAGER_HYPO

classname       weapon_voyager_hypo
worldmodel      models/weapons2/tricorder/hypo_w.md3
icon            icons/w_icon_hypo
// Amount of ammo given with weapon
count           400
pickupname      "Health Hypo"
type            IT_WEAPON
tag                     WP_VOYAGER_HYPO
max             -8 -8 0
min             -8 -8 -4
}

{
itemname        ITM_KLINGON_BLADE

classname       weapon_klingon_blade
worldmodel      models/weapons2/tricorder/klingon_knife.md3
icon            icons/w_icon_stasis
// Amount of ammo given with weapon
count           400
pickupname      "Klingon Blade"
type            IT_WEAPON
tag                     WP_KLINGON_BLADE
max             -8 -8 0
min             -8 -8 -4
}

{
itemname        ITM_IMPERIAL_BLADE

classname       weapon_imperial_blade
worldmodel      models/weapons2/tricorder/imperial_knife.md3
icon            icons/w_icon_stasis
// Amount of ammo given with weapon
count           400
pickupname      "Imperial Blade"
type            IT_WEAPON
tag                     WP_IMPERIAL_BLADE
max             -8 -8 0
min             -8 -8 -4
}

{
itemname        ITM_DESPERADO_WEAPON

classname       weapon_bandito
worldmodel      models/weapons2/winchester/winchester_w.md3
icon            icons/w_icon_stasis
// Amount of ammo given with weapon
count           400
pickupname      "Desperado Weapon"
type            IT_WEAPON
tag                     WP_DESPERADO
min             -16 -16 -4
}



//
//Items
//

{
itemname        ITM_ISODESIUM_PICKUP

classname       isodesium_pickup
worldmodel      models/mapobjects/scavenger/dcrystal.md3
icon            icons/w_icon_phaser
count           50
pickupname      "Isodesium"
type            IT_HOLDABLE
tag             ISODESIUM
min             -10 -10 -5
max             10 10 24
}

{
itemname        ITM_STARFLEET_HELMET

classname       starfleet_helmet_pickup
worldmodel      models/boltons/helmet.md3
icon            icons/w_icon_phaser
count           50
pickupname      "Starfleet Helmet"
type            IT_HOLDABLE
tag                     STARFLEET_HELMET
min                     -10 -10 -3
max                     10 10 16
}

{
itemname        ITM_AMMO_CRYSTAL_BORG

classname       ammo_crystal_borg
worldmodel      models/mapobjects/borg/alien_ammo.md3
icon            icons/w_icon_phaser
count           100
pickupname      "Ammunition Crystal"
type            IT_AMMO
tag             AMMO_ALIEN
max              8  8 16
min             -8 -8 -0
}

{
itemname        ITM_AMMO_CRYSTAL_DN

classname       ammo_crystal_dn
worldmodel      models/mapobjects/dn/alien_ammo.md3
icon            icons/w_icon_phaser
count           100
pickupname      "Ammunition Crystal"
type            IT_AMMO
tag             AMMO_ALIEN
max              8  8 16
min             -8 -8 -0
}


{
itemname        ITM_AMMO_CRYSTAL_FORGE

classname       ammo_crystal_forge
worldmodel      models/mapobjects/forge/alien_ammo.md3
icon            icons/w_icon_phaser
count           100
pickupname      "Ammunition Crystal"
type            IT_AMMO
tag             AMMO_ALIEN
max              8  8 16
min             -8 -8 -0
}

{
itemname        ITM_AMMO_CRYSTAL_SCAVENGER

classname       ammo_crystal_scavenger
worldmodel      models/mapobjects/scavenger/alien_ammo.md3
icon            icons/w_icon_phaser
count           100
pickupname      "Ammunition Crystal"
type            IT_AMMO
tag             AMMO_ALIEN
max              8  8 16
min             -8 -8 -0
}

{
itemname        ITM_AMMO_CRYSTAL_STASIS

classname       ammo_crystal_stasis
worldmodel      models/mapobjects/stasis/alien_ammo.md3
icon            icons/w_icon_phaser
count           100
pickupname      "Ammunition Crystal"
type            IT_AMMO
tag             AMMO_ALIEN
max              8  8 16
min             -8 -8 -0
}