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/*** jqPlot* Pure JavaScript plotting plugin using jQuery** Version: 1.0.8* Revision: 1250** Copyright (c) 2009-2013 Chris Leonello* jqPlot is currently available for use in all personal or commercial projects* under both the MIT (http://www.opensource.org/licenses/mit-license.php) and GPL* version 2.0 (http://www.gnu.org/licenses/gpl-2.0.html) licenses. This means that you can* choose the license that best suits your project and use it accordingly.** Although not required, the author would appreciate an email letting him* know of any substantial use of jqPlot. You can reach the author at:* chris at jqplot dot com or see http://www.jqplot.com/info.php .** If you are feeling kind and generous, consider supporting the project by* making a donation at: http://www.jqplot.com/donate.php .** sprintf functions contained in jqplot.sprintf.js by Ash Searle:** version 2007.04.27* author Ash Searle* http://hexmen.com/blog/2007/03/printf-sprintf/* http://hexmen.com/js/sprintf.js* The author (Ash Searle) has placed this code in the public domain:* "This code is unrestricted: you are free to use it however you like."**/(function($) {// Class: $.jqplot.CanvasGridRenderer// The default jqPlot grid renderer, creating a grid on a canvas element.// The renderer has no additional options beyond the <Grid> class.$.jqplot.PyramidGridRenderer = function(){$.jqplot.CanvasGridRenderer.call(this);};$.jqplot.PyramidGridRenderer.prototype = new $.jqplot.CanvasGridRenderer();$.jqplot.PyramidGridRenderer.prototype.constructor = $.jqplot.PyramidGridRenderer;// called with context of Grid object$.jqplot.CanvasGridRenderer.prototype.init = function(options) {this._ctx;this.plotBands = {show: false,color: 'rgb(230, 219, 179)',axis: 'y',start: null,interval: 10};$.extend(true, this, options);// set the shadow renderer optionsvar sopts = {lineJoin:'miter', lineCap:'round', fill:false, isarc:false, angle:this.shadowAngle, offset:this.shadowOffset, alpha:this.shadowAlpha, depth:this.shadowDepth, lineWidth:this.shadowWidth, closePath:false, strokeStyle:this.shadowColor};this.renderer.shadowRenderer.init(sopts);};$.jqplot.PyramidGridRenderer.prototype.draw = function() {this._ctx = this._elem.get(0).getContext("2d");var ctx = this._ctx;var axes = this._axes;var xp = axes.xaxis.u2p;var yp = axes.yMidAxis.u2p;var xnudge = axes.xaxis.max/1000.0;var xp0 = xp(0);var xpn = xp(xnudge);var ax = ['xaxis', 'yaxis', 'x2axis', 'y2axis','yMidAxis'];// Add the grid onto the grid canvas. This is the bottom most layer.ctx.save();ctx.clearRect(0, 0, this._plotDimensions.width, this._plotDimensions.height);ctx.fillStyle = this.backgroundColor || this.background;ctx.fillRect(this._left, this._top, this._width, this._height);if (this.plotBands.show) {ctx.save();var pb = this.plotBands;ctx.fillStyle = pb.color;var axis;var x, y, w, h;// find axis to work withif (pb.axis.charAt(0) === 'x') {if (axes.xaxis.show) {axis = axes.xaxis;}}else if (pb.axis.charAt(0) === 'y') {if (axes.yaxis.show) {axis = axes.yaxis;}else if (axes.y2axis.show) {axis = axes.y2axis;}else if (axes.yMidAxis.show) {axis = axes.yMidAxis;}}if (axis !== undefined) {// draw some rectanglesvar start = pb.start;if (start === null) {start = axis.min;}for (var i = start; i < axis.max; i += 2 * pb.interval) {if (axis.name.charAt(0) === 'y') {x = this._left;if ((i + pb.interval) < axis.max) {y = axis.series_u2p(i + pb.interval) + this._top;}else {y = axis.series_u2p(axis.max) + this._top;}w = this._right - this._left;h = axis.series_u2p(start) - axis.series_u2p(start + pb.interval);ctx.fillRect(x, y, w, h);}// else {// y = 0;// x = axis.series_u2p(i);// h = this._height;// w = axis.series_u2p(start + pb.interval) - axis.series_u2p(start);// }}}ctx.restore();}ctx.save();ctx.lineJoin = 'miter';ctx.lineCap = 'butt';ctx.lineWidth = this.gridLineWidth;ctx.strokeStyle = this.gridLineColor;var b, e, s, m;for (var i=5; i>0; i--) {var name = ax[i-1];var axis = axes[name];var ticks = axis._ticks;var numticks = ticks.length;if (axis.show) {if (axis.drawBaseline) {var bopts = {};if (axis.baselineWidth !== null) {bopts.lineWidth = axis.baselineWidth;}if (axis.baselineColor !== null) {bopts.strokeStyle = axis.baselineColor;}switch (name) {case 'xaxis':if (axes.yMidAxis.show) {drawLine (this._left, this._bottom, xp0, this._bottom, bopts);drawLine (xpn, this._bottom, this._right, this._bottom, bopts);}else {drawLine (this._left, this._bottom, this._right, this._bottom, bopts);}break;case 'yaxis':drawLine (this._left, this._bottom, this._left, this._top, bopts);break;case 'yMidAxis':drawLine(xp0, this._bottom, xp0, this._top, bopts);drawLine(xpn, this._bottom, xpn, this._top, bopts);break;case 'x2axis':if (axes.yMidAxis.show) {drawLine (this._left, this._top, xp0, this._top, bopts);drawLine (xpn, this._top, this._right, this._top, bopts);}else {drawLine (this._left, this._bottom, this._right, this._bottom, bopts);}break;case 'y2axis':drawLine (this._right, this._bottom, this._right, this._top, bopts);break;}}for (var j=numticks; j>0; j--) {var t = ticks[j-1];if (t.show) {var pos = Math.round(axis.u2p(t.value)) + 0.5;switch (name) {case 'xaxis':// draw the grid line if we shouldif (t.showGridline && this.drawGridlines && (!t.isMinorTick || axis.showMinorTicks)) {drawLine(pos, this._top, pos, this._bottom);}// draw the markif (t.showMark && t.mark && (!t.isMinorTick || axis.showMinorTicks)) {s = t.markSize;m = t.mark;var pos = Math.round(axis.u2p(t.value)) + 0.5;switch (m) {case 'outside':b = this._bottom;e = this._bottom+s;break;case 'inside':b = this._bottom-s;e = this._bottom;break;case 'cross':b = this._bottom-s;e = this._bottom+s;break;default:b = this._bottom;e = this._bottom+s;break;}// draw the shadowif (this.shadow) {this.renderer.shadowRenderer.draw(ctx, [[pos,b],[pos,e]], {lineCap:'butt', lineWidth:this.gridLineWidth, offset:this.gridLineWidth*0.75, depth:2, fill:false, closePath:false});}// draw the linedrawLine(pos, b, pos, e);}break;case 'yaxis':// draw the grid lineif (t.showGridline && this.drawGridlines && (!t.isMinorTick || axis.showMinorTicks)) {drawLine(this._right, pos, this._left, pos);}// draw the markif (t.showMark && t.mark && (!t.isMinorTick || axis.showMinorTicks)) {s = t.markSize;m = t.mark;var pos = Math.round(axis.u2p(t.value)) + 0.5;switch (m) {case 'outside':b = this._left-s;e = this._left;break;case 'inside':b = this._left;e = this._left+s;break;case 'cross':b = this._left-s;e = this._left+s;break;default:b = this._left-s;e = this._left;break;}// draw the shadowif (this.shadow) {this.renderer.shadowRenderer.draw(ctx, [[b, pos], [e, pos]], {lineCap:'butt', lineWidth:this.gridLineWidth*1.5, offset:this.gridLineWidth*0.75, fill:false, closePath:false});}drawLine(b, pos, e, pos, {strokeStyle:axis.borderColor});}break;case 'yMidAxis':// draw the grid lineif (t.showGridline && this.drawGridlines && (!t.isMinorTick || axis.showMinorTicks)) {drawLine(this._left, pos, xp0, pos);drawLine(xpn, pos, this._right, pos);}// draw the markif (t.showMark && t.mark && (!t.isMinorTick || axis.showMinorTicks)) {s = t.markSize;m = t.mark;var pos = Math.round(axis.u2p(t.value)) + 0.5;b = xp0;e = xp0 + s;// draw the shadowif (this.shadow) {this.renderer.shadowRenderer.draw(ctx, [[b, pos], [e, pos]], {lineCap:'butt', lineWidth:this.gridLineWidth*1.5, offset:this.gridLineWidth*0.75, fill:false, closePath:false});}drawLine(b, pos, e, pos, {strokeStyle:axis.borderColor});b = xpn - s;e = xpn;// draw the shadowif (this.shadow) {this.renderer.shadowRenderer.draw(ctx, [[b, pos], [e, pos]], {lineCap:'butt', lineWidth:this.gridLineWidth*1.5, offset:this.gridLineWidth*0.75, fill:false, closePath:false});}drawLine(b, pos, e, pos, {strokeStyle:axis.borderColor});}break;case 'x2axis':// draw the grid lineif (t.showGridline && this.drawGridlines && (!t.isMinorTick || axis.showMinorTicks)) {drawLine(pos, this._bottom, pos, this._top);}// draw the markif (t.showMark && t.mark && (!t.isMinorTick || axis.showMinorTicks)) {s = t.markSize;m = t.mark;var pos = Math.round(axis.u2p(t.value)) + 0.5;switch (m) {case 'outside':b = this._top-s;e = this._top;break;case 'inside':b = this._top;e = this._top+s;break;case 'cross':b = this._top-s;e = this._top+s;break;default:b = this._top-s;e = this._top;break;}// draw the shadowif (this.shadow) {this.renderer.shadowRenderer.draw(ctx, [[pos,b],[pos,e]], {lineCap:'butt', lineWidth:this.gridLineWidth, offset:this.gridLineWidth*0.75, depth:2, fill:false, closePath:false});}drawLine(pos, b, pos, e);}break;case 'y2axis':// draw the grid lineif (t.showGridline && this.drawGridlines && (!t.isMinorTick || axis.showMinorTicks)) {drawLine(this._left, pos, this._right, pos);}// draw the markif (t.showMark && t.mark && (!t.isMinorTick || axis.showMinorTicks)) {s = t.markSize;m = t.mark;var pos = Math.round(axis.u2p(t.value)) + 0.5;switch (m) {case 'outside':b = this._right;e = this._right+s;break;case 'inside':b = this._right-s;e = this._right;break;case 'cross':b = this._right-s;e = this._right+s;break;default:b = this._right;e = this._right+s;break;}// draw the shadowif (this.shadow) {this.renderer.shadowRenderer.draw(ctx, [[b, pos], [e, pos]], {lineCap:'butt', lineWidth:this.gridLineWidth*1.5, offset:this.gridLineWidth*0.75, fill:false, closePath:false});}drawLine(b, pos, e, pos, {strokeStyle:axis.borderColor});}break;default:break;}}}t = null;}axis = null;ticks = null;}ctx.restore();function drawLine(bx, by, ex, ey, opts) {ctx.save();opts = opts || {};if (opts.lineWidth == null || opts.lineWidth != 0){$.extend(true, ctx, opts);ctx.beginPath();ctx.moveTo(bx, by);ctx.lineTo(ex, ey);ctx.stroke();}ctx.restore();}if (this.shadow) {if (axes.yMidAxis.show) {var points = [[this._left, this._bottom], [xp0, this._bottom]];this.renderer.shadowRenderer.draw(ctx, points);var points = [[xpn, this._bottom], [this._right, this._bottom], [this._right, this._top]];this.renderer.shadowRenderer.draw(ctx, points);var points = [[xp0, this._bottom], [xp0, this._top]];this.renderer.shadowRenderer.draw(ctx, points);}else {var points = [[this._left, this._bottom], [this._right, this._bottom], [this._right, this._top]];this.renderer.shadowRenderer.draw(ctx, points);}}// Now draw border around grid. Use axis border definitions. start at// upper left and go clockwise.if (this.borderWidth != 0 && this.drawBorder) {if (axes.yMidAxis.show) {drawLine (this._left, this._top, xp0, this._top, {lineCap:'round', strokeStyle:axes.x2axis.borderColor, lineWidth:axes.x2axis.borderWidth});drawLine (xpn, this._top, this._right, this._top, {lineCap:'round', strokeStyle:axes.x2axis.borderColor, lineWidth:axes.x2axis.borderWidth});drawLine (this._right, this._top, this._right, this._bottom, {lineCap:'round', strokeStyle:axes.y2axis.borderColor, lineWidth:axes.y2axis.borderWidth});drawLine (this._right, this._bottom, xpn, this._bottom, {lineCap:'round', strokeStyle:axes.xaxis.borderColor, lineWidth:axes.xaxis.borderWidth});drawLine (xp0, this._bottom, this._left, this._bottom, {lineCap:'round', strokeStyle:axes.xaxis.borderColor, lineWidth:axes.xaxis.borderWidth});drawLine (this._left, this._bottom, this._left, this._top, {lineCap:'round', strokeStyle:axes.yaxis.borderColor, lineWidth:axes.yaxis.borderWidth});drawLine (xp0, this._bottom, xp0, this._top, {lineCap:'round', strokeStyle:axes.yaxis.borderColor, lineWidth:axes.yaxis.borderWidth});drawLine (xpn, this._bottom, xpn, this._top, {lineCap:'round', strokeStyle:axes.yaxis.borderColor, lineWidth:axes.yaxis.borderWidth});}else {drawLine (this._left, this._top, this._right, this._top, {lineCap:'round', strokeStyle:axes.x2axis.borderColor, lineWidth:axes.x2axis.borderWidth});drawLine (this._right, this._top, this._right, this._bottom, {lineCap:'round', strokeStyle:axes.y2axis.borderColor, lineWidth:axes.y2axis.borderWidth});drawLine (this._right, this._bottom, this._left, this._bottom, {lineCap:'round', strokeStyle:axes.xaxis.borderColor, lineWidth:axes.xaxis.borderWidth});drawLine (this._left, this._bottom, this._left, this._top, {lineCap:'round', strokeStyle:axes.yaxis.borderColor, lineWidth:axes.yaxis.borderWidth});}}// ctx.lineWidth = this.borderWidth;// ctx.strokeStyle = this.borderColor;// ctx.strokeRect(this._left, this._top, this._width, this._height);ctx.restore();ctx = null;axes = null;};})(jQuery);