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/* Javascript plotting library for jQuery, version 0.8.3.Copyright (c) 2007-2014 IOLA and Ole Laursen.Licensed under the MIT license.*/// first an inline dependency, jquery.colorhelpers.js, we inline it here// for convenience/* Plugin for jQuery for working with colors.** Version 1.1.** Inspiration from jQuery color animation plugin by John Resig.** Released under the MIT license by Ole Laursen, October 2009.** Examples:** $.color.parse("#fff").scale('rgb', 0.25).add('a', -0.5).toString()* var c = $.color.extract($("#mydiv"), 'background-color');* console.log(c.r, c.g, c.b, c.a);* $.color.make(100, 50, 25, 0.4).toString() // returns "rgba(100,50,25,0.4)"** Note that .scale() and .add() return the same modified object* instead of making a new one.** V. 1.1: Fix error handling so e.g. parsing an empty string does* produce a color rather than just crashing.*/(function($){$.color={};$.color.make=function(r,g,b,a){var o={};o.r=r||0;o.g=g||0;o.b=b||0;o.a=a!=null?a:1;o.add=function(c,d){for(var i=0;i<c.length;++i)o[c.charAt(i)]+=d;return o.normalize()};o.scale=function(c,f){for(var i=0;i<c.length;++i)o[c.charAt(i)]*=f;return o.normalize()};o.toString=function(){if(o.a>=1){return"rgb("+[o.r,o.g,o.b].join(",")+")"}else{return"rgba("+[o.r,o.g,o.b,o.a].join(",")+")"}};o.normalize=function(){function clamp(min,value,max){return value<min?min:value>max?max:value}o.r=clamp(0,parseInt(o.r),255);o.g=clamp(0,parseInt(o.g),255);o.b=clamp(0,parseInt(o.b),255);o.a=clamp(0,o.a,1);return o};o.clone=function(){return $.color.make(o.r,o.b,o.g,o.a)};return o.normalize()};$.color.extract=function(elem,css){var c;do{c=elem.css(css).toLowerCase();if(c!=""&&c!="transparent")break;elem=elem.parent()}while(elem.length&&!$.nodeName(elem.get(0),"body"));if(c=="rgba(0, 0, 0, 0)")c="transparent";return $.color.parse(c)};$.color.parse=function(str){var res,m=$.color.make;if(res=/rgb\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*\)/.exec(str))return m(parseInt(res[1],10),parseInt(res[2],10),parseInt(res[3],10));if(res=/rgba\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(str))return m(parseInt(res[1],10),parseInt(res[2],10),parseInt(res[3],10),parseFloat(res[4]));if(res=/rgb\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*\)/.exec(str))return m(parseFloat(res[1])*2.55,parseFloat(res[2])*2.55,parseFloat(res[3])*2.55);if(res=/rgba\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(str))return m(parseFloat(res[1])*2.55,parseFloat(res[2])*2.55,parseFloat(res[3])*2.55,parseFloat(res[4]));if(res=/#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(str))return m(parseInt(res[1],16),parseInt(res[2],16),parseInt(res[3],16));if(res=/#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(str))return m(parseInt(res[1]+res[1],16),parseInt(res[2]+res[2],16),parseInt(res[3]+res[3],16));var name=$.trim(str).toLowerCase();if(name=="transparent")return m(255,255,255,0);else{res=lookupColors[name]||[0,0,0];return m(res[0],res[1],res[2])}};var lookupColors={aqua:[0,255,255],azure:[240,255,255],beige:[245,245,220],black:[0,0,0],blue:[0,0,255],brown:[165,42,42],cyan:[0,255,255],darkblue:[0,0,139],darkcyan:[0,139,139],darkgrey:[169,169,169],darkgreen:[0,100,0],darkkhaki:[189,183,107],darkmagenta:[139,0,139],darkolivegreen:[85,107,47],darkorange:[255,140,0],darkorchid:[153,50,204],darkred:[139,0,0],darksalmon:[233,150,122],darkviolet:[148,0,211],fuchsia:[255,0,255],gold:[255,215,0],green:[0,128,0],indigo:[75,0,130],khaki:[240,230,140],lightblue:[173,216,230],lightcyan:[224,255,255],lightgreen:[144,238,144],lightgrey:[211,211,211],lightpink:[255,182,193],lightyellow:[255,255,224],lime:[0,255,0],magenta:[255,0,255],maroon:[128,0,0],navy:[0,0,128],olive:[128,128,0],orange:[255,165,0],pink:[255,192,203],purple:[128,0,128],violet:[128,0,128],red:[255,0,0],silver:[192,192,192],white:[255,255,255],yellow:[255,255,0]}})(jQuery);// the actual Flot code(function($) {// Cache the prototype hasOwnProperty for faster accessvar hasOwnProperty = Object.prototype.hasOwnProperty;// A shim to provide 'detach' to jQuery versions prior to 1.4. Using a DOM// operation produces the same effect as detach, i.e. removing the element// without touching its jQuery data.// Do not merge this into Flot 0.9, since it requires jQuery 1.4.4+.if (!$.fn.detach) {$.fn.detach = function() {return this.each(function() {if (this.parentNode) {this.parentNode.removeChild( this );}});};}///////////////////////////////////////////////////////////////////////////// The Canvas object is a wrapper around an HTML5 <canvas> tag.//// @constructor// @param {string} cls List of classes to apply to the canvas.// @param {element} container Element onto which to append the canvas.//// Requiring a container is a little iffy, but unfortunately canvas// operations don't work unless the canvas is attached to the DOM.function Canvas(cls, container) {var element = container.children("." + cls)[0];if (element == null) {element = document.createElement("canvas");element.className = cls;$(element).css({ direction: "ltr", position: "absolute", left: 0, top: 0 }).appendTo(container);// If HTML5 Canvas isn't available, fall back to [Ex|Flash]canvasif (!element.getContext) {if (window.G_vmlCanvasManager) {element = window.G_vmlCanvasManager.initElement(element);} else {throw new Error("Canvas is not available. If you're using IE with a fall-back such as Excanvas, then there's either a mistake in your conditional include, or the page has no DOCTYPE and is rendering in Quirks Mode.");}}}this.element = element;var context = this.context = element.getContext("2d");// Determine the screen's ratio of physical to device-independent// pixels. This is the ratio between the canvas width that the browser// advertises and the number of pixels actually present in that space.// The iPhone 4, for example, has a device-independent width of 320px,// but its screen is actually 640px wide. It therefore has a pixel// ratio of 2, while most normal devices have a ratio of 1.var devicePixelRatio = window.devicePixelRatio || 1,backingStoreRatio =context.webkitBackingStorePixelRatio ||context.mozBackingStorePixelRatio ||context.msBackingStorePixelRatio ||context.oBackingStorePixelRatio ||context.backingStorePixelRatio || 1;this.pixelRatio = devicePixelRatio / backingStoreRatio;// Size the canvas to match the internal dimensions of its containerthis.resize(container.width(), container.height());// Collection of HTML div layers for text overlaid onto the canvasthis.textContainer = null;this.text = {};// Cache of text fragments and metrics, so we can avoid expensively// re-calculating them when the plot is re-rendered in a loop.this._textCache = {};}// Resizes the canvas to the given dimensions.//// @param {number} width New width of the canvas, in pixels.// @param {number} width New height of the canvas, in pixels.Canvas.prototype.resize = function(width, height) {if (width <= 0 || height <= 0) {throw new Error("Invalid dimensions for plot, width = " + width + ", height = " + height);}var element = this.element,context = this.context,pixelRatio = this.pixelRatio;// Resize the canvas, increasing its density based on the display's// pixel ratio; basically giving it more pixels without increasing the// size of its element, to take advantage of the fact that retina// displays have that many more pixels in the same advertised space.// Resizing should reset the state (excanvas seems to be buggy though)if (this.width != width) {element.width = width * pixelRatio;element.style.width = width + "px";this.width = width;}if (this.height != height) {element.height = height * pixelRatio;element.style.height = height + "px";this.height = height;}// Save the context, so we can reset in case we get replotted. The// restore ensure that we're really back at the initial state, and// should be safe even if we haven't saved the initial state yet.context.restore();context.save();// Scale the coordinate space to match the display density; so even though we// may have twice as many pixels, we still want lines and other drawing to// appear at the same size; the extra pixels will just make them crisper.context.scale(pixelRatio, pixelRatio);};// Clears the entire canvas area, not including any overlaid HTML textCanvas.prototype.clear = function() {this.context.clearRect(0, 0, this.width, this.height);};// Finishes rendering the canvas, including managing the text overlay.Canvas.prototype.render = function() {var cache = this._textCache;// For each text layer, add elements marked as active that haven't// already been rendered, and remove those that are no longer active.for (var layerKey in cache) {if (hasOwnProperty.call(cache, layerKey)) {var layer = this.getTextLayer(layerKey),layerCache = cache[layerKey];layer.hide();for (var styleKey in layerCache) {if (hasOwnProperty.call(layerCache, styleKey)) {var styleCache = layerCache[styleKey];for (var key in styleCache) {if (hasOwnProperty.call(styleCache, key)) {var positions = styleCache[key].positions;for (var i = 0, position; position = positions[i]; i++) {if (position.active) {if (!position.rendered) {layer.append(position.element);position.rendered = true;}} else {positions.splice(i--, 1);if (position.rendered) {position.element.detach();}}}if (positions.length == 0) {delete styleCache[key];}}}}}layer.show();}}};// Creates (if necessary) and returns the text overlay container.//// @param {string} classes String of space-separated CSS classes used to// uniquely identify the text layer.// @return {object} The jQuery-wrapped text-layer div.Canvas.prototype.getTextLayer = function(classes) {var layer = this.text[classes];// Create the text layer if it doesn't existif (layer == null) {// Create the text layer container, if it doesn't existif (this.textContainer == null) {this.textContainer = $("<div class='flot-text'></div>").css({position: "absolute",top: 0,left: 0,bottom: 0,right: 0,'font-size': "smaller",color: "#545454"}).insertAfter(this.element);}layer = this.text[classes] = $("<div></div>").addClass(classes).css({position: "absolute",top: 0,left: 0,bottom: 0,right: 0}).appendTo(this.textContainer);}return layer;};// Creates (if necessary) and returns a text info object.//// The object looks like this://// {// width: Width of the text's wrapper div.// height: Height of the text's wrapper div.// element: The jQuery-wrapped HTML div containing the text.// positions: Array of positions at which this text is drawn.// }//// The positions array contains objects that look like this://// {// active: Flag indicating whether the text should be visible.// rendered: Flag indicating whether the text is currently visible.// element: The jQuery-wrapped HTML div containing the text.// x: X coordinate at which to draw the text.// y: Y coordinate at which to draw the text.// }//// Each position after the first receives a clone of the original element.//// The idea is that that the width, height, and general 'identity' of the// text is constant no matter where it is placed; the placements are a// secondary property.//// Canvas maintains a cache of recently-used text info objects; getTextInfo// either returns the cached element or creates a new entry.//// @param {string} layer A string of space-separated CSS classes uniquely// identifying the layer containing this text.// @param {string} text Text string to retrieve info for.// @param {(string|object)=} font Either a string of space-separated CSS// classes or a font-spec object, defining the text's font and style.// @param {number=} angle Angle at which to rotate the text, in degrees.// Angle is currently unused, it will be implemented in the future.// @param {number=} width Maximum width of the text before it wraps.// @return {object} a text info object.Canvas.prototype.getTextInfo = function(layer, text, font, angle, width) {var textStyle, layerCache, styleCache, info;// Cast the value to a string, in case we were given a number or suchtext = "" + text;// If the font is a font-spec object, generate a CSS font definitionif (typeof font === "object") {textStyle = font.style + " " + font.variant + " " + font.weight + " " + font.size + "px/" + font.lineHeight + "px " + font.family;} else {textStyle = font;}// Retrieve (or create) the cache for the text's layer and styleslayerCache = this._textCache[layer];if (layerCache == null) {layerCache = this._textCache[layer] = {};}styleCache = layerCache[textStyle];if (styleCache == null) {styleCache = layerCache[textStyle] = {};}info = styleCache[text];// If we can't find a matching element in our cache, create a new oneif (info == null) {var element = $("<div></div>").html(text).css({position: "absolute",'max-width': width,top: -9999}).appendTo(this.getTextLayer(layer));if (typeof font === "object") {element.css({font: textStyle,color: font.color});} else if (typeof font === "string") {element.addClass(font);}info = styleCache[text] = {width: element.outerWidth(true),height: element.outerHeight(true),element: element,positions: []};element.detach();}return info;};// Adds a text string to the canvas text overlay.//// The text isn't drawn immediately; it is marked as rendering, which will// result in its addition to the canvas on the next render pass.//// @param {string} layer A string of space-separated CSS classes uniquely// identifying the layer containing this text.// @param {number} x X coordinate at which to draw the text.// @param {number} y Y coordinate at which to draw the text.// @param {string} text Text string to draw.// @param {(string|object)=} font Either a string of space-separated CSS// classes or a font-spec object, defining the text's font and style.// @param {number=} angle Angle at which to rotate the text, in degrees.// Angle is currently unused, it will be implemented in the future.// @param {number=} width Maximum width of the text before it wraps.// @param {string=} halign Horizontal alignment of the text; either "left",// "center" or "right".// @param {string=} valign Vertical alignment of the text; either "top",// "middle" or "bottom".Canvas.prototype.addText = function(layer, x, y, text, font, angle, width, halign, valign) {var info = this.getTextInfo(layer, text, font, angle, width),positions = info.positions;// Tweak the div's position to match the text's alignmentif (halign == "center") {x -= info.width / 2;} else if (halign == "right") {x -= info.width;}if (valign == "middle") {y -= info.height / 2;} else if (valign == "bottom") {y -= info.height;}// Determine whether this text already exists at this position.// If so, mark it for inclusion in the next render pass.for (var i = 0, position; position = positions[i]; i++) {if (position.x == x && position.y == y) {position.active = true;return;}}// If the text doesn't exist at this position, create a new entry// For the very first position we'll re-use the original element,// while for subsequent ones we'll clone it.position = {active: true,rendered: false,element: positions.length ? info.element.clone() : info.element,x: x,y: y};positions.push(position);// Move the element to its final position within the containerposition.element.css({top: Math.round(y),left: Math.round(x),'text-align': halign // In case the text wraps});};// Removes one or more text strings from the canvas text overlay.//// If no parameters are given, all text within the layer is removed.//// Note that the text is not immediately removed; it is simply marked as// inactive, which will result in its removal on the next render pass.// This avoids the performance penalty for 'clear and redraw' behavior,// where we potentially get rid of all text on a layer, but will likely// add back most or all of it later, as when redrawing axes, for example.//// @param {string} layer A string of space-separated CSS classes uniquely// identifying the layer containing this text.// @param {number=} x X coordinate of the text.// @param {number=} y Y coordinate of the text.// @param {string=} text Text string to remove.// @param {(string|object)=} font Either a string of space-separated CSS// classes or a font-spec object, defining the text's font and style.// @param {number=} angle Angle at which the text is rotated, in degrees.// Angle is currently unused, it will be implemented in the future.Canvas.prototype.removeText = function(layer, x, y, text, font, angle) {if (text == null) {var layerCache = this._textCache[layer];if (layerCache != null) {for (var styleKey in layerCache) {if (hasOwnProperty.call(layerCache, styleKey)) {var styleCache = layerCache[styleKey];for (var key in styleCache) {if (hasOwnProperty.call(styleCache, key)) {var positions = styleCache[key].positions;for (var i = 0, position; position = positions[i]; i++) {position.active = false;}}}}}}} else {var positions = this.getTextInfo(layer, text, font, angle).positions;for (var i = 0, position; position = positions[i]; i++) {if (position.x == x && position.y == y) {position.active = false;}}}};///////////////////////////////////////////////////////////////////////////// The top-level container for the entire plot.function Plot(placeholder, data_, options_, plugins) {// data is on the form:// [ series1, series2 ... ]// where series is either just the data as [ [x1, y1], [x2, y2], ... ]// or { data: [ [x1, y1], [x2, y2], ... ], label: "some label", ... }var series = [],options = {// the color theme used for graphscolors: ["#edc240", "#afd8f8", "#cb4b4b", "#4da74d", "#9440ed"],legend: {show: true,noColumns: 1, // number of colums in legend tablelabelFormatter: null, // fn: string -> stringlabelBoxBorderColor: "#ccc", // border color for the little label boxescontainer: null, // container (as jQuery object) to put legend in, null means default on top of graphposition: "ne", // position of default legend container within plotmargin: 5, // distance from grid edge to default legend container within plotbackgroundColor: null, // null means auto-detectbackgroundOpacity: 0.85, // set to 0 to avoid backgroundsorted: null // default to no legend sorting},xaxis: {show: null, // null = auto-detect, true = always, false = neverposition: "bottom", // or "top"mode: null, // null or "time"font: null, // null (derived from CSS in placeholder) or object like { size: 11, lineHeight: 13, style: "italic", weight: "bold", family: "sans-serif", variant: "small-caps" }color: null, // base color, labels, tickstickColor: null, // possibly different color of ticks, e.g. "rgba(0,0,0,0.15)"transform: null, // null or f: number -> number to transform axisinverseTransform: null, // if transform is set, this should be the inverse functionmin: null, // min. value to show, null means set automaticallymax: null, // max. value to show, null means set automaticallyautoscaleMargin: null, // margin in % to add if auto-setting min/maxticks: null, // either [1, 3] or [[1, "a"], 3] or (fn: axis info -> ticks) or app. number of ticks for auto-tickstickFormatter: null, // fn: number -> stringlabelWidth: null, // size of tick labels in pixelslabelHeight: null,reserveSpace: null, // whether to reserve space even if axis isn't showntickLength: null, // size in pixels of ticks, or "full" for whole linealignTicksWithAxis: null, // axis number or null for no synctickDecimals: null, // no. of decimals, null means autotickSize: null, // number or [number, "unit"]minTickSize: null // number or [number, "unit"]},yaxis: {autoscaleMargin: 0.02,position: "left" // or "right"},xaxes: [],yaxes: [],series: {points: {show: false,radius: 3,lineWidth: 2, // in pixelsfill: true,fillColor: "#ffffff",symbol: "circle" // or callback},lines: {// we don't put in show: false so we can see// whether lines were actively disabledlineWidth: 2, // in pixelsfill: false,fillColor: null,steps: false// Omit 'zero', so we can later default its value to// match that of the 'fill' option.},bars: {show: false,lineWidth: 2, // in pixelsbarWidth: 1, // in units of the x axisfill: true,fillColor: null,align: "left", // "left", "right", or "center"horizontal: false,zero: true},shadowSize: 3,highlightColor: null},grid: {show: true,aboveData: false,color: "#545454", // primary color used for outline and labelsbackgroundColor: null, // null for transparent, else colorborderColor: null, // set if different from the grid colortickColor: null, // color for the ticks, e.g. "rgba(0,0,0,0.15)"margin: 0, // distance from the canvas edge to the gridlabelMargin: 5, // in pixelsaxisMargin: 8, // in pixelsborderWidth: 2, // in pixelsminBorderMargin: null, // in pixels, null means taken from points radiusmarkings: null, // array of ranges or fn: axes -> array of rangesmarkingsColor: "#f4f4f4",markingsLineWidth: 2,// interactive stuffclickable: false,hoverable: false,autoHighlight: true, // highlight in case mouse is nearmouseActiveRadius: 10 // how far the mouse can be away to activate an item},interaction: {redrawOverlayInterval: 1000/60 // time between updates, -1 means in same flow},hooks: {}},surface = null, // the canvas for the plot itselfoverlay = null, // canvas for interactive stuff on top of ploteventHolder = null, // jQuery object that events should be bound toctx = null, octx = null,xaxes = [], yaxes = [],plotOffset = { left: 0, right: 0, top: 0, bottom: 0},plotWidth = 0, plotHeight = 0,hooks = {processOptions: [],processRawData: [],processDatapoints: [],processOffset: [],drawBackground: [],drawSeries: [],draw: [],bindEvents: [],drawOverlay: [],shutdown: []},plot = this;// public functionsplot.setData = setData;plot.setupGrid = setupGrid;plot.draw = draw;plot.getPlaceholder = function() { return placeholder; };plot.getCanvas = function() { return surface.element; };plot.getPlotOffset = function() { return plotOffset; };plot.width = function () { return plotWidth; };plot.height = function () { return plotHeight; };plot.offset = function () {var o = eventHolder.offset();o.left += plotOffset.left;o.top += plotOffset.top;return o;};plot.getData = function () { return series; };plot.getAxes = function () {var res = {}, i;$.each(xaxes.concat(yaxes), function (_, axis) {if (axis)res[axis.direction + (axis.n != 1 ? axis.n : "") + "axis"] = axis;});return res;};plot.getXAxes = function () { return xaxes; };plot.getYAxes = function () { return yaxes; };plot.c2p = canvasToAxisCoords;plot.p2c = axisToCanvasCoords;plot.getOptions = function () { return options; };plot.highlight = highlight;plot.unhighlight = unhighlight;plot.triggerRedrawOverlay = triggerRedrawOverlay;plot.pointOffset = function(point) {return {left: parseInt(xaxes[axisNumber(point, "x") - 1].p2c(+point.x) + plotOffset.left, 10),top: parseInt(yaxes[axisNumber(point, "y") - 1].p2c(+point.y) + plotOffset.top, 10)};};plot.shutdown = shutdown;plot.destroy = function () {shutdown();placeholder.removeData("plot").empty();series = [];options = null;surface = null;overlay = null;eventHolder = null;ctx = null;octx = null;xaxes = [];yaxes = [];hooks = null;highlights = [];plot = null;};plot.resize = function () {var width = placeholder.width(),height = placeholder.height();surface.resize(width, height);overlay.resize(width, height);};// public attributesplot.hooks = hooks;// initializeinitPlugins(plot);parseOptions(options_);setupCanvases();setData(data_);setupGrid();draw();bindEvents();function executeHooks(hook, args) {args = [plot].concat(args);for (var i = 0; i < hook.length; ++i)hook[i].apply(this, args);}function initPlugins() {// References to key classes, allowing plugins to modify themvar classes = {Canvas: Canvas};for (var i = 0; i < plugins.length; ++i) {var p = plugins[i];p.init(plot, classes);if (p.options)$.extend(true, options, p.options);}}function parseOptions(opts) {$.extend(true, options, opts);// $.extend merges arrays, rather than replacing them. When less// colors are provided than the size of the default palette, we// end up with those colors plus the remaining defaults, which is// not expected behavior; avoid it by replacing them here.if (opts && opts.colors) {options.colors = opts.colors;}if (options.xaxis.color == null)options.xaxis.color = $.color.parse(options.grid.color).scale('a', 0.22).toString();if (options.yaxis.color == null)options.yaxis.color = $.color.parse(options.grid.color).scale('a', 0.22).toString();if (options.xaxis.tickColor == null) // grid.tickColor for back-compatibilityoptions.xaxis.tickColor = options.grid.tickColor || options.xaxis.color;if (options.yaxis.tickColor == null) // grid.tickColor for back-compatibilityoptions.yaxis.tickColor = options.grid.tickColor || options.yaxis.color;if (options.grid.borderColor == null)options.grid.borderColor = options.grid.color;if (options.grid.tickColor == null)options.grid.tickColor = $.color.parse(options.grid.color).scale('a', 0.22).toString();// Fill in defaults for axis options, including any unspecified// font-spec fields, if a font-spec was provided.// If no x/y axis options were provided, create one of each anyway,// since the rest of the code assumes that they exist.var i, axisOptions, axisCount,fontSize = placeholder.css("font-size"),fontSizeDefault = fontSize ? +fontSize.replace("px", "") : 13,fontDefaults = {style: placeholder.css("font-style"),size: Math.round(0.8 * fontSizeDefault),variant: placeholder.css("font-variant"),weight: placeholder.css("font-weight"),family: placeholder.css("font-family")};axisCount = options.xaxes.length || 1;for (i = 0; i < axisCount; ++i) {axisOptions = options.xaxes[i];if (axisOptions && !axisOptions.tickColor) {axisOptions.tickColor = axisOptions.color;}axisOptions = $.extend(true, {}, options.xaxis, axisOptions);options.xaxes[i] = axisOptions;if (axisOptions.font) {axisOptions.font = $.extend({}, fontDefaults, axisOptions.font);if (!axisOptions.font.color) {axisOptions.font.color = axisOptions.color;}if (!axisOptions.font.lineHeight) {axisOptions.font.lineHeight = Math.round(axisOptions.font.size * 1.15);}}}axisCount = options.yaxes.length || 1;for (i = 0; i < axisCount; ++i) {axisOptions = options.yaxes[i];if (axisOptions && !axisOptions.tickColor) {axisOptions.tickColor = axisOptions.color;}axisOptions = $.extend(true, {}, options.yaxis, axisOptions);options.yaxes[i] = axisOptions;if (axisOptions.font) {axisOptions.font = $.extend({}, fontDefaults, axisOptions.font);if (!axisOptions.font.color) {axisOptions.font.color = axisOptions.color;}if (!axisOptions.font.lineHeight) {axisOptions.font.lineHeight = Math.round(axisOptions.font.size * 1.15);}}}// backwards compatibility, to be removed in futureif (options.xaxis.noTicks && options.xaxis.ticks == null)options.xaxis.ticks = options.xaxis.noTicks;if (options.yaxis.noTicks && options.yaxis.ticks == null)options.yaxis.ticks = options.yaxis.noTicks;if (options.x2axis) {options.xaxes[1] = $.extend(true, {}, options.xaxis, options.x2axis);options.xaxes[1].position = "top";// Override the inherit to allow the axis to auto-scaleif (options.x2axis.min == null) {options.xaxes[1].min = null;}if (options.x2axis.max == null) {options.xaxes[1].max = null;}}if (options.y2axis) {options.yaxes[1] = $.extend(true, {}, options.yaxis, options.y2axis);options.yaxes[1].position = "right";// Override the inherit to allow the axis to auto-scaleif (options.y2axis.min == null) {options.yaxes[1].min = null;}if (options.y2axis.max == null) {options.yaxes[1].max = null;}}if (options.grid.coloredAreas)options.grid.markings = options.grid.coloredAreas;if (options.grid.coloredAreasColor)options.grid.markingsColor = options.grid.coloredAreasColor;if (options.lines)$.extend(true, options.series.lines, options.lines);if (options.points)$.extend(true, options.series.points, options.points);if (options.bars)$.extend(true, options.series.bars, options.bars);if (options.shadowSize != null)options.series.shadowSize = options.shadowSize;if (options.highlightColor != null)options.series.highlightColor = options.highlightColor;// save options on axes for future referencefor (i = 0; i < options.xaxes.length; ++i)getOrCreateAxis(xaxes, i + 1).options = options.xaxes[i];for (i = 0; i < options.yaxes.length; ++i)getOrCreateAxis(yaxes, i + 1).options = options.yaxes[i];// add hooks from optionsfor (var n in hooks)if (options.hooks[n] && options.hooks[n].length)hooks[n] = hooks[n].concat(options.hooks[n]);executeHooks(hooks.processOptions, [options]);}function setData(d) {series = parseData(d);fillInSeriesOptions();processData();}function parseData(d) {var res = [];for (var i = 0; i < d.length; ++i) {var s = $.extend(true, {}, options.series);if (d[i].data != null) {s.data = d[i].data; // move the data instead of deep-copydelete d[i].data;$.extend(true, s, d[i]);d[i].data = s.data;}elses.data = d[i];res.push(s);}return res;}function axisNumber(obj, coord) {var a = obj[coord + "axis"];if (typeof a == "object") // if we got a real axis, extract numbera = a.n;if (typeof a != "number")a = 1; // default to first axisreturn a;}function allAxes() {// return flat array without annoying null entriesreturn $.grep(xaxes.concat(yaxes), function (a) { return a; });}function canvasToAxisCoords(pos) {// return an object with x/y corresponding to all used axesvar res = {}, i, axis;for (i = 0; i < xaxes.length; ++i) {axis = xaxes[i];if (axis && axis.used)res["x" + axis.n] = axis.c2p(pos.left);}for (i = 0; i < yaxes.length; ++i) {axis = yaxes[i];if (axis && axis.used)res["y" + axis.n] = axis.c2p(pos.top);}if (res.x1 !== undefined)res.x = res.x1;if (res.y1 !== undefined)res.y = res.y1;return res;}function axisToCanvasCoords(pos) {// get canvas coords from the first pair of x/y found in posvar res = {}, i, axis, key;for (i = 0; i < xaxes.length; ++i) {axis = xaxes[i];if (axis && axis.used) {key = "x" + axis.n;if (pos[key] == null && axis.n == 1)key = "x";if (pos[key] != null) {res.left = axis.p2c(pos[key]);break;}}}for (i = 0; i < yaxes.length; ++i) {axis = yaxes[i];if (axis && axis.used) {key = "y" + axis.n;if (pos[key] == null && axis.n == 1)key = "y";if (pos[key] != null) {res.top = axis.p2c(pos[key]);break;}}}return res;}function getOrCreateAxis(axes, number) {if (!axes[number - 1])axes[number - 1] = {n: number, // save the number for future referencedirection: axes == xaxes ? "x" : "y",options: $.extend(true, {}, axes == xaxes ? options.xaxis : options.yaxis)};return axes[number - 1];}function fillInSeriesOptions() {var neededColors = series.length, maxIndex = -1, i;// Subtract the number of series that already have fixed colors or// color indexes from the number that we still need to generate.for (i = 0; i < series.length; ++i) {var sc = series[i].color;if (sc != null) {neededColors--;if (typeof sc == "number" && sc > maxIndex) {maxIndex = sc;}}}// If any of the series have fixed color indexes, then we need to// generate at least as many colors as the highest index.if (neededColors <= maxIndex) {neededColors = maxIndex + 1;}// Generate all the colors, using first the option colors and then// variations on those colors once they're exhausted.var c, colors = [], colorPool = options.colors,colorPoolSize = colorPool.length, variation = 0;for (i = 0; i < neededColors; i++) {c = $.color.parse(colorPool[i % colorPoolSize] || "#666");// Each time we exhaust the colors in the pool we adjust// a scaling factor used to produce more variations on// those colors. The factor alternates negative/positive// to produce lighter/darker colors.// Reset the variation after every few cycles, or else// it will end up producing only white or black colors.if (i % colorPoolSize == 0 && i) {if (variation >= 0) {if (variation < 0.5) {variation = -variation - 0.2;} else variation = 0;} else variation = -variation;}colors[i] = c.scale('rgb', 1 + variation);}// Finalize the series options, filling in their colorsvar colori = 0, s;for (i = 0; i < series.length; ++i) {s = series[i];// assign colorsif (s.color == null) {s.color = colors[colori].toString();++colori;}else if (typeof s.color == "number")s.color = colors[s.color].toString();// turn on lines automatically in case nothing is setif (s.lines.show == null) {var v, show = true;for (v in s)if (s[v] && s[v].show) {show = false;break;}if (show)s.lines.show = true;}// If nothing was provided for lines.zero, default it to match// lines.fill, since areas by default should extend to zero.if (s.lines.zero == null) {s.lines.zero = !!s.lines.fill;}// setup axess.xaxis = getOrCreateAxis(xaxes, axisNumber(s, "x"));s.yaxis = getOrCreateAxis(yaxes, axisNumber(s, "y"));}}function processData() {var topSentry = Number.POSITIVE_INFINITY,bottomSentry = Number.NEGATIVE_INFINITY,fakeInfinity = Number.MAX_VALUE,i, j, k, m, length,s, points, ps, x, y, axis, val, f, p,data, format;function updateAxis(axis, min, max) {if (min < axis.datamin && min != -fakeInfinity)axis.datamin = min;if (max > axis.datamax && max != fakeInfinity)axis.datamax = max;}$.each(allAxes(), function (_, axis) {// init axisaxis.datamin = topSentry;axis.datamax = bottomSentry;axis.used = false;});for (i = 0; i < series.length; ++i) {s = series[i];s.datapoints = { points: [] };executeHooks(hooks.processRawData, [ s, s.data, s.datapoints ]);}// first pass: clean and copy datafor (i = 0; i < series.length; ++i) {s = series[i];data = s.data;format = s.datapoints.format;if (!format) {format = [];// find out how to copyformat.push({ x: true, number: true, required: true });format.push({ y: true, number: true, required: true });if (s.bars.show || (s.lines.show && s.lines.fill)) {var autoscale = !!((s.bars.show && s.bars.zero) || (s.lines.show && s.lines.zero));format.push({ y: true, number: true, required: false, defaultValue: 0, autoscale: autoscale });if (s.bars.horizontal) {delete format[format.length - 1].y;format[format.length - 1].x = true;}}s.datapoints.format = format;}if (s.datapoints.pointsize != null)continue; // already filled ins.datapoints.pointsize = format.length;ps = s.datapoints.pointsize;points = s.datapoints.points;var insertSteps = s.lines.show && s.lines.steps;s.xaxis.used = s.yaxis.used = true;for (j = k = 0; j < data.length; ++j, k += ps) {p = data[j];var nullify = p == null;if (!nullify) {for (m = 0; m < ps; ++m) {val = p[m];f = format[m];if (f) {if (f.number && val != null) {val = +val; // convert to numberif (isNaN(val))val = null;else if (val == Infinity)val = fakeInfinity;else if (val == -Infinity)val = -fakeInfinity;}if (val == null) {if (f.required)nullify = true;if (f.defaultValue != null)val = f.defaultValue;}}points[k + m] = val;}}if (nullify) {for (m = 0; m < ps; ++m) {val = points[k + m];if (val != null) {f = format[m];// extract min/max infoif (f.autoscale !== false) {if (f.x) {updateAxis(s.xaxis, val, val);}if (f.y) {updateAxis(s.yaxis, val, val);}}}points[k + m] = null;}}else {// a little bit of line specific stuff that// perhaps shouldn't be here, but lacking// better means...if (insertSteps && k > 0&& points[k - ps] != null&& points[k - ps] != points[k]&& points[k - ps + 1] != points[k + 1]) {// copy the point to make room for a middle pointfor (m = 0; m < ps; ++m)points[k + ps + m] = points[k + m];// middle point has same ypoints[k + 1] = points[k - ps + 1];// we've added a point, better reflect thatk += ps;}}}}// give the hooks a chance to runfor (i = 0; i < series.length; ++i) {s = series[i];executeHooks(hooks.processDatapoints, [ s, s.datapoints]);}// second pass: find datamax/datamin for auto-scalingfor (i = 0; i < series.length; ++i) {s = series[i];points = s.datapoints.points;ps = s.datapoints.pointsize;format = s.datapoints.format;var xmin = topSentry, ymin = topSentry,xmax = bottomSentry, ymax = bottomSentry;for (j = 0; j < points.length; j += ps) {if (points[j] == null)continue;for (m = 0; m < ps; ++m) {val = points[j + m];f = format[m];if (!f || f.autoscale === false || val == fakeInfinity || val == -fakeInfinity)continue;if (f.x) {if (val < xmin)xmin = val;if (val > xmax)xmax = val;}if (f.y) {if (val < ymin)ymin = val;if (val > ymax)ymax = val;}}}if (s.bars.show) {// make sure we got room for the bar on the dancing floorvar delta;switch (s.bars.align) {case "left":delta = 0;break;case "right":delta = -s.bars.barWidth;break;default:delta = -s.bars.barWidth / 2;}if (s.bars.horizontal) {ymin += delta;ymax += delta + s.bars.barWidth;}else {xmin += delta;xmax += delta + s.bars.barWidth;}}updateAxis(s.xaxis, xmin, xmax);updateAxis(s.yaxis, ymin, ymax);}$.each(allAxes(), function (_, axis) {if (axis.datamin == topSentry)axis.datamin = null;if (axis.datamax == bottomSentry)axis.datamax = null;});}function setupCanvases() {// Make sure the placeholder is clear of everything except canvases// from a previous plot in this container that we'll try to re-use.placeholder.css("padding", 0) // padding messes up the positioning.children().filter(function(){return !$(this).hasClass("flot-overlay") && !$(this).hasClass('flot-base');}).remove();if (placeholder.css("position") == 'static')placeholder.css("position", "relative"); // for positioning labels and overlaysurface = new Canvas("flot-base", placeholder);overlay = new Canvas("flot-overlay", placeholder); // overlay canvas for interactive featuresctx = surface.context;octx = overlay.context;// define which element we're listening for events oneventHolder = $(overlay.element).unbind();// If we're re-using a plot object, shut down the old onevar existing = placeholder.data("plot");if (existing) {existing.shutdown();overlay.clear();}// save in case we get replottedplaceholder.data("plot", plot);}function bindEvents() {// bind eventsif (options.grid.hoverable) {eventHolder.mousemove(onMouseMove);// Use bind, rather than .mouseleave, because we officially// still support jQuery 1.2.6, which doesn't define a shortcut// for mouseenter or mouseleave. This was a bug/oversight that// was fixed somewhere around 1.3.x. We can return to using// .mouseleave when we drop support for 1.2.6.eventHolder.bind("mouseleave", onMouseLeave);}if (options.grid.clickable)eventHolder.click(onClick);executeHooks(hooks.bindEvents, [eventHolder]);}function shutdown() {if (redrawTimeout)clearTimeout(redrawTimeout);eventHolder.unbind("mousemove", onMouseMove);eventHolder.unbind("mouseleave", onMouseLeave);eventHolder.unbind("click", onClick);executeHooks(hooks.shutdown, [eventHolder]);}function setTransformationHelpers(axis) {// set helper functions on the axis, assumes plot area// has been computed alreadyfunction identity(x) { return x; }var s, m, t = axis.options.transform || identity,it = axis.options.inverseTransform;// precompute how much the axis is scaling a point// in canvas spaceif (axis.direction == "x") {s = axis.scale = plotWidth / Math.abs(t(axis.max) - t(axis.min));m = Math.min(t(axis.max), t(axis.min));}else {s = axis.scale = plotHeight / Math.abs(t(axis.max) - t(axis.min));s = -s;m = Math.max(t(axis.max), t(axis.min));}// data point to canvas coordinateif (t == identity) // slight optimizationaxis.p2c = function (p) { return (p - m) * s; };elseaxis.p2c = function (p) { return (t(p) - m) * s; };// canvas coordinate to data pointif (!it)axis.c2p = function (c) { return m + c / s; };elseaxis.c2p = function (c) { return it(m + c / s); };}function measureTickLabels(axis) {var opts = axis.options,ticks = axis.ticks || [],labelWidth = opts.labelWidth || 0,labelHeight = opts.labelHeight || 0,maxWidth = labelWidth || (axis.direction == "x" ? Math.floor(surface.width / (ticks.length || 1)) : null),legacyStyles = axis.direction + "Axis " + axis.direction + axis.n + "Axis",layer = "flot-" + axis.direction + "-axis flot-" + axis.direction + axis.n + "-axis " + legacyStyles,font = opts.font || "flot-tick-label tickLabel";for (var i = 0; i < ticks.length; ++i) {var t = ticks[i];if (!t.label)continue;var info = surface.getTextInfo(layer, t.label, font, null, maxWidth);labelWidth = Math.max(labelWidth, info.width);labelHeight = Math.max(labelHeight, info.height);}axis.labelWidth = opts.labelWidth || labelWidth;axis.labelHeight = opts.labelHeight || labelHeight;}function allocateAxisBoxFirstPhase(axis) {// find the bounding box of the axis by looking at label// widths/heights and ticks, make room by diminishing the// plotOffset; this first phase only looks at one// dimension per axis, the other dimension depends on the// other axes so will have to waitvar lw = axis.labelWidth,lh = axis.labelHeight,pos = axis.options.position,isXAxis = axis.direction === "x",tickLength = axis.options.tickLength,axisMargin = options.grid.axisMargin,padding = options.grid.labelMargin,innermost = true,outermost = true,first = true,found = false;// Determine the axis's position in its direction and on its side$.each(isXAxis ? xaxes : yaxes, function(i, a) {if (a && (a.show || a.reserveSpace)) {if (a === axis) {found = true;} else if (a.options.position === pos) {if (found) {outermost = false;} else {innermost = false;}}if (!found) {first = false;}}});// The outermost axis on each side has no marginif (outermost) {axisMargin = 0;}// The ticks for the first axis in each direction stretch acrossif (tickLength == null) {tickLength = first ? "full" : 5;}if (!isNaN(+tickLength))padding += +tickLength;if (isXAxis) {lh += padding;if (pos == "bottom") {plotOffset.bottom += lh + axisMargin;axis.box = { top: surface.height - plotOffset.bottom, height: lh };}else {axis.box = { top: plotOffset.top + axisMargin, height: lh };plotOffset.top += lh + axisMargin;}}else {lw += padding;if (pos == "left") {axis.box = { left: plotOffset.left + axisMargin, width: lw };plotOffset.left += lw + axisMargin;}else {plotOffset.right += lw + axisMargin;axis.box = { left: surface.width - plotOffset.right, width: lw };}}// save for future referenceaxis.position = pos;axis.tickLength = tickLength;axis.box.padding = padding;axis.innermost = innermost;}function allocateAxisBoxSecondPhase(axis) {// now that all axis boxes have been placed in one// dimension, we can set the remaining dimension coordinatesif (axis.direction == "x") {axis.box.left = plotOffset.left - axis.labelWidth / 2;axis.box.width = surface.width - plotOffset.left - plotOffset.right + axis.labelWidth;}else {axis.box.top = plotOffset.top - axis.labelHeight / 2;axis.box.height = surface.height - plotOffset.bottom - plotOffset.top + axis.labelHeight;}}function adjustLayoutForThingsStickingOut() {// possibly adjust plot offset to ensure everything stays// inside the canvas and isn't clipped offvar minMargin = options.grid.minBorderMargin,axis, i;// check stuff from the plot (FIXME: this should just read// a value from the series, otherwise it's impossible to// customize)if (minMargin == null) {minMargin = 0;for (i = 0; i < series.length; ++i)minMargin = Math.max(minMargin, 2 * (series[i].points.radius + series[i].points.lineWidth/2));}var margins = {left: minMargin,right: minMargin,top: minMargin,bottom: minMargin};// check axis labels, note we don't check the actual// labels but instead use the overall width/height to not// jump as much around with replots$.each(allAxes(), function (_, axis) {if (axis.reserveSpace && axis.ticks && axis.ticks.length) {if (axis.direction === "x") {margins.left = Math.max(margins.left, axis.labelWidth / 2);margins.right = Math.max(margins.right, axis.labelWidth / 2);} else {margins.bottom = Math.max(margins.bottom, axis.labelHeight / 2);margins.top = Math.max(margins.top, axis.labelHeight / 2);}}});plotOffset.left = Math.ceil(Math.max(margins.left, plotOffset.left));plotOffset.right = Math.ceil(Math.max(margins.right, plotOffset.right));plotOffset.top = Math.ceil(Math.max(margins.top, plotOffset.top));plotOffset.bottom = Math.ceil(Math.max(margins.bottom, plotOffset.bottom));}function setupGrid() {var i, axes = allAxes(), showGrid = options.grid.show;// Initialize the plot's offset from the edge of the canvasfor (var a in plotOffset) {var margin = options.grid.margin || 0;plotOffset[a] = typeof margin == "number" ? margin : margin[a] || 0;}executeHooks(hooks.processOffset, [plotOffset]);// If the grid is visible, add its border width to the offsetfor (var a in plotOffset) {if(typeof(options.grid.borderWidth) == "object") {plotOffset[a] += showGrid ? options.grid.borderWidth[a] : 0;}else {plotOffset[a] += showGrid ? options.grid.borderWidth : 0;}}$.each(axes, function (_, axis) {var axisOpts = axis.options;axis.show = axisOpts.show == null ? axis.used : axisOpts.show;axis.reserveSpace = axisOpts.reserveSpace == null ? axis.show : axisOpts.reserveSpace;setRange(axis);});if (showGrid) {var allocatedAxes = $.grep(axes, function (axis) {return axis.show || axis.reserveSpace;});$.each(allocatedAxes, function (_, axis) {// make the tickssetupTickGeneration(axis);setTicks(axis);snapRangeToTicks(axis, axis.ticks);// find labelWidth/Height for axismeasureTickLabels(axis);});// with all dimensions calculated, we can compute the// axis bounding boxes, start from the outside// (reverse order)for (i = allocatedAxes.length - 1; i >= 0; --i)allocateAxisBoxFirstPhase(allocatedAxes[i]);// make sure we've got enough space for things that// might stick outadjustLayoutForThingsStickingOut();$.each(allocatedAxes, function (_, axis) {allocateAxisBoxSecondPhase(axis);});}plotWidth = surface.width - plotOffset.left - plotOffset.right;plotHeight = surface.height - plotOffset.bottom - plotOffset.top;// now we got the proper plot dimensions, we can compute the scaling$.each(axes, function (_, axis) {setTransformationHelpers(axis);});if (showGrid) {drawAxisLabels();}insertLegend();}function setRange(axis) {var opts = axis.options,min = +(opts.min != null ? opts.min : axis.datamin),max = +(opts.max != null ? opts.max : axis.datamax),delta = max - min;if (delta == 0.0) {// degenerate casevar widen = max == 0 ? 1 : 0.01;if (opts.min == null)min -= widen;// always widen max if we couldn't widen min to ensure we// don't fall into min == max which doesn't workif (opts.max == null || opts.min != null)max += widen;}else {// consider autoscalingvar margin = opts.autoscaleMargin;if (margin != null) {if (opts.min == null) {min -= delta * margin;// make sure we don't go below zero if all values// are positiveif (min < 0 && axis.datamin != null && axis.datamin >= 0)min = 0;}if (opts.max == null) {max += delta * margin;if (max > 0 && axis.datamax != null && axis.datamax <= 0)max = 0;}}}axis.min = min;axis.max = max;}function setupTickGeneration(axis) {var opts = axis.options;// estimate number of ticksvar noTicks;if (typeof opts.ticks == "number" && opts.ticks > 0)noTicks = opts.ticks;else// heuristic based on the model a*sqrt(x) fitted to// some data points that seemed reasonablenoTicks = 0.3 * Math.sqrt(axis.direction == "x" ? surface.width : surface.height);var delta = (axis.max - axis.min) / noTicks,dec = -Math.floor(Math.log(delta) / Math.LN10),maxDec = opts.tickDecimals;if (maxDec != null && dec > maxDec) {dec = maxDec;}var magn = Math.pow(10, -dec),norm = delta / magn, // norm is between 1.0 and 10.0size;if (norm < 1.5) {size = 1;} else if (norm < 3) {size = 2;// special case for 2.5, requires an extra decimalif (norm > 2.25 && (maxDec == null || dec + 1 <= maxDec)) {size = 2.5;++dec;}} else if (norm < 7.5) {size = 5;} else {size = 10;}size *= magn;if (opts.minTickSize != null && size < opts.minTickSize) {size = opts.minTickSize;}axis.delta = delta;axis.tickDecimals = Math.max(0, maxDec != null ? maxDec : dec);axis.tickSize = opts.tickSize || size;// Time mode was moved to a plug-in in 0.8, and since so many people use it// we'll add an especially friendly reminder to make sure they included it.if (opts.mode == "time" && !axis.tickGenerator) {throw new Error("Time mode requires the flot.time plugin.");}// Flot supports base-10 axes; any other mode else is handled by a plug-in,// like flot.time.js.if (!axis.tickGenerator) {axis.tickGenerator = function (axis) {var ticks = [],start = floorInBase(axis.min, axis.tickSize),i = 0,v = Number.NaN,prev;do {prev = v;v = start + i * axis.tickSize;ticks.push(v);++i;} while (v < axis.max && v != prev);return ticks;};axis.tickFormatter = function (value, axis) {var factor = axis.tickDecimals ? Math.pow(10, axis.tickDecimals) : 1;var formatted = "" + Math.round(value * factor) / factor;// If tickDecimals was specified, ensure that we have exactly that// much precision; otherwise default to the value's own precision.if (axis.tickDecimals != null) {var decimal = formatted.indexOf(".");var precision = decimal == -1 ? 0 : formatted.length - decimal - 1;if (precision < axis.tickDecimals) {return (precision ? formatted : formatted + ".") + ("" + factor).substr(1, axis.tickDecimals - precision);}}return formatted;};}if ($.isFunction(opts.tickFormatter))axis.tickFormatter = function (v, axis) { return "" + opts.tickFormatter(v, axis); };if (opts.alignTicksWithAxis != null) {var otherAxis = (axis.direction == "x" ? xaxes : yaxes)[opts.alignTicksWithAxis - 1];if (otherAxis && otherAxis.used && otherAxis != axis) {// consider snapping min/max to outermost nice ticksvar niceTicks = axis.tickGenerator(axis);if (niceTicks.length > 0) {if (opts.min == null)axis.min = Math.min(axis.min, niceTicks[0]);if (opts.max == null && niceTicks.length > 1)axis.max = Math.max(axis.max, niceTicks[niceTicks.length - 1]);}axis.tickGenerator = function (axis) {// copy ticks, scaled to this axisvar ticks = [], v, i;for (i = 0; i < otherAxis.ticks.length; ++i) {v = (otherAxis.ticks[i].v - otherAxis.min) / (otherAxis.max - otherAxis.min);v = axis.min + v * (axis.max - axis.min);ticks.push(v);}return ticks;};// we might need an extra decimal since forced// ticks don't necessarily fit naturallyif (!axis.mode && opts.tickDecimals == null) {var extraDec = Math.max(0, -Math.floor(Math.log(axis.delta) / Math.LN10) + 1),ts = axis.tickGenerator(axis);// only proceed if the tick interval rounded// with an extra decimal doesn't give us a// zero at endif (!(ts.length > 1 && /\..*0$/.test((ts[1] - ts[0]).toFixed(extraDec))))axis.tickDecimals = extraDec;}}}}function setTicks(axis) {var oticks = axis.options.ticks, ticks = [];if (oticks == null || (typeof oticks == "number" && oticks > 0))ticks = axis.tickGenerator(axis);else if (oticks) {if ($.isFunction(oticks))// generate the ticksticks = oticks(axis);elseticks = oticks;}// clean up/labelify the supplied ticks, copy them overvar i, v;axis.ticks = [];for (i = 0; i < ticks.length; ++i) {var label = null;var t = ticks[i];if (typeof t == "object") {v = +t[0];if (t.length > 1)label = t[1];}elsev = +t;if (label == null)label = axis.tickFormatter(v, axis);if (!isNaN(v))axis.ticks.push({ v: v, label: label });}}function snapRangeToTicks(axis, ticks) {if (axis.options.autoscaleMargin && ticks.length > 0) {// snap to ticksif (axis.options.min == null)axis.min = Math.min(axis.min, ticks[0].v);if (axis.options.max == null && ticks.length > 1)axis.max = Math.max(axis.max, ticks[ticks.length - 1].v);}}function draw() {surface.clear();executeHooks(hooks.drawBackground, [ctx]);var grid = options.grid;// draw background, if anyif (grid.show && grid.backgroundColor)drawBackground();if (grid.show && !grid.aboveData) {drawGrid();}for (var i = 0; i < series.length; ++i) {executeHooks(hooks.drawSeries, [ctx, series[i]]);drawSeries(series[i]);}executeHooks(hooks.draw, [ctx]);if (grid.show && grid.aboveData) {drawGrid();}surface.render();// A draw implies that either the axes or data have changed, so we// should probably update the overlay highlights as well.triggerRedrawOverlay();}function extractRange(ranges, coord) {var axis, from, to, key, axes = allAxes();for (var i = 0; i < axes.length; ++i) {axis = axes[i];if (axis.direction == coord) {key = coord + axis.n + "axis";if (!ranges[key] && axis.n == 1)key = coord + "axis"; // support x1axis as xaxisif (ranges[key]) {from = ranges[key].from;to = ranges[key].to;break;}}}// backwards-compat stuff - to be removed in futureif (!ranges[key]) {axis = coord == "x" ? xaxes[0] : yaxes[0];from = ranges[coord + "1"];to = ranges[coord + "2"];}// auto-reverse as an added bonusif (from != null && to != null && from > to) {var tmp = from;from = to;to = tmp;}return { from: from, to: to, axis: axis };}function drawBackground() {ctx.save();ctx.translate(plotOffset.left, plotOffset.top);ctx.fillStyle = getColorOrGradient(options.grid.backgroundColor, plotHeight, 0, "rgba(255, 255, 255, 0)");ctx.fillRect(0, 0, plotWidth, plotHeight);ctx.restore();}function drawGrid() {var i, axes, bw, bc;ctx.save();ctx.translate(plotOffset.left, plotOffset.top);// draw markingsvar markings = options.grid.markings;if (markings) {if ($.isFunction(markings)) {axes = plot.getAxes();// xmin etc. is backwards compatibility, to be// removed in the futureaxes.xmin = axes.xaxis.min;axes.xmax = axes.xaxis.max;axes.ymin = axes.yaxis.min;axes.ymax = axes.yaxis.max;markings = markings(axes);}for (i = 0; i < markings.length; ++i) {var m = markings[i],xrange = extractRange(m, "x"),yrange = extractRange(m, "y");// fill in missingif (xrange.from == null)xrange.from = xrange.axis.min;if (xrange.to == null)xrange.to = xrange.axis.max;if (yrange.from == null)yrange.from = yrange.axis.min;if (yrange.to == null)yrange.to = yrange.axis.max;// clipif (xrange.to < xrange.axis.min || xrange.from > xrange.axis.max ||yrange.to < yrange.axis.min || yrange.from > yrange.axis.max)continue;xrange.from = Math.max(xrange.from, xrange.axis.min);xrange.to = Math.min(xrange.to, xrange.axis.max);yrange.from = Math.max(yrange.from, yrange.axis.min);yrange.to = Math.min(yrange.to, yrange.axis.max);var xequal = xrange.from === xrange.to,yequal = yrange.from === yrange.to;if (xequal && yequal) {continue;}// then drawxrange.from = Math.floor(xrange.axis.p2c(xrange.from));xrange.to = Math.floor(xrange.axis.p2c(xrange.to));yrange.from = Math.floor(yrange.axis.p2c(yrange.from));yrange.to = Math.floor(yrange.axis.p2c(yrange.to));if (xequal || yequal) {var lineWidth = m.lineWidth || options.grid.markingsLineWidth,subPixel = lineWidth % 2 ? 0.5 : 0;ctx.beginPath();ctx.strokeStyle = m.color || options.grid.markingsColor;ctx.lineWidth = lineWidth;if (xequal) {ctx.moveTo(xrange.to + subPixel, yrange.from);ctx.lineTo(xrange.to + subPixel, yrange.to);} else {ctx.moveTo(xrange.from, yrange.to + subPixel);ctx.lineTo(xrange.to, yrange.to + subPixel);}ctx.stroke();} else {ctx.fillStyle = m.color || options.grid.markingsColor;ctx.fillRect(xrange.from, yrange.to,xrange.to - xrange.from,yrange.from - yrange.to);}}}// draw the ticksaxes = allAxes();bw = options.grid.borderWidth;for (var j = 0; j < axes.length; ++j) {var axis = axes[j], box = axis.box,t = axis.tickLength, x, y, xoff, yoff;if (!axis.show || axis.ticks.length == 0)continue;ctx.lineWidth = 1;// find the edgesif (axis.direction == "x") {x = 0;if (t == "full")y = (axis.position == "top" ? 0 : plotHeight);elsey = box.top - plotOffset.top + (axis.position == "top" ? box.height : 0);}else {y = 0;if (t == "full")x = (axis.position == "left" ? 0 : plotWidth);elsex = box.left - plotOffset.left + (axis.position == "left" ? box.width : 0);}// draw tick barif (!axis.innermost) {ctx.strokeStyle = axis.options.color;ctx.beginPath();xoff = yoff = 0;if (axis.direction == "x")xoff = plotWidth + 1;elseyoff = plotHeight + 1;if (ctx.lineWidth == 1) {if (axis.direction == "x") {y = Math.floor(y) + 0.5;} else {x = Math.floor(x) + 0.5;}}ctx.moveTo(x, y);ctx.lineTo(x + xoff, y + yoff);ctx.stroke();}// draw ticksctx.strokeStyle = axis.options.tickColor;ctx.beginPath();for (i = 0; i < axis.ticks.length; ++i) {var v = axis.ticks[i].v;xoff = yoff = 0;if (isNaN(v) || v < axis.min || v > axis.max// skip those lying on the axes if we got a border|| (t == "full"&& ((typeof bw == "object" && bw[axis.position] > 0) || bw > 0)&& (v == axis.min || v == axis.max)))continue;if (axis.direction == "x") {x = axis.p2c(v);yoff = t == "full" ? -plotHeight : t;if (axis.position == "top")yoff = -yoff;}else {y = axis.p2c(v);xoff = t == "full" ? -plotWidth : t;if (axis.position == "left")xoff = -xoff;}if (ctx.lineWidth == 1) {if (axis.direction == "x")x = Math.floor(x) + 0.5;elsey = Math.floor(y) + 0.5;}ctx.moveTo(x, y);ctx.lineTo(x + xoff, y + yoff);}ctx.stroke();}// draw borderif (bw) {// If either borderWidth or borderColor is an object, then draw the border// line by line instead of as one rectanglebc = options.grid.borderColor;if(typeof bw == "object" || typeof bc == "object") {if (typeof bw !== "object") {bw = {top: bw, right: bw, bottom: bw, left: bw};}if (typeof bc !== "object") {bc = {top: bc, right: bc, bottom: bc, left: bc};}if (bw.top > 0) {ctx.strokeStyle = bc.top;ctx.lineWidth = bw.top;ctx.beginPath();ctx.moveTo(0 - bw.left, 0 - bw.top/2);ctx.lineTo(plotWidth, 0 - bw.top/2);ctx.stroke();}if (bw.right > 0) {ctx.strokeStyle = bc.right;ctx.lineWidth = bw.right;ctx.beginPath();ctx.moveTo(plotWidth + bw.right / 2, 0 - bw.top);ctx.lineTo(plotWidth + bw.right / 2, plotHeight);ctx.stroke();}if (bw.bottom > 0) {ctx.strokeStyle = bc.bottom;ctx.lineWidth = bw.bottom;ctx.beginPath();ctx.moveTo(plotWidth + bw.right, plotHeight + bw.bottom / 2);ctx.lineTo(0, plotHeight + bw.bottom / 2);ctx.stroke();}if (bw.left > 0) {ctx.strokeStyle = bc.left;ctx.lineWidth = bw.left;ctx.beginPath();ctx.moveTo(0 - bw.left/2, plotHeight + bw.bottom);ctx.lineTo(0- bw.left/2, 0);ctx.stroke();}}else {ctx.lineWidth = bw;ctx.strokeStyle = options.grid.borderColor;ctx.strokeRect(-bw/2, -bw/2, plotWidth + bw, plotHeight + bw);}}ctx.restore();}function drawAxisLabels() {$.each(allAxes(), function (_, axis) {var box = axis.box,legacyStyles = axis.direction + "Axis " + axis.direction + axis.n + "Axis",layer = "flot-" + axis.direction + "-axis flot-" + axis.direction + axis.n + "-axis " + legacyStyles,font = axis.options.font || "flot-tick-label tickLabel",tick, x, y, halign, valign;// Remove text before checking for axis.show and ticks.length;// otherwise plugins, like flot-tickrotor, that draw their own// tick labels will end up with both theirs and the defaults.surface.removeText(layer);if (!axis.show || axis.ticks.length == 0)return;for (var i = 0; i < axis.ticks.length; ++i) {tick = axis.ticks[i];if (!tick.label || tick.v < axis.min || tick.v > axis.max)continue;if (axis.direction == "x") {halign = "center";x = plotOffset.left + axis.p2c(tick.v);if (axis.position == "bottom") {y = box.top + box.padding;} else {y = box.top + box.height - box.padding;valign = "bottom";}} else {valign = "middle";y = plotOffset.top + axis.p2c(tick.v);if (axis.position == "left") {x = box.left + box.width - box.padding;halign = "right";} else {x = box.left + box.padding;}}surface.addText(layer, x, y, tick.label, font, null, null, halign, valign);}});}function drawSeries(series) {if (series.lines.show)drawSeriesLines(series);if (series.bars.show)drawSeriesBars(series);if (series.points.show)drawSeriesPoints(series);}function drawSeriesLines(series) {function plotLine(datapoints, xoffset, yoffset, axisx, axisy) {var points = datapoints.points,ps = datapoints.pointsize,prevx = null, prevy = null;ctx.beginPath();for (var i = ps; i < points.length; i += ps) {var x1 = points[i - ps], y1 = points[i - ps + 1],x2 = points[i], y2 = points[i + 1];if (x1 == null || x2 == null)continue;// clip with yminif (y1 <= y2 && y1 < axisy.min) {if (y2 < axisy.min)continue; // line segment is outside// compute new intersection pointx1 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;y1 = axisy.min;}else if (y2 <= y1 && y2 < axisy.min) {if (y1 < axisy.min)continue;x2 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;y2 = axisy.min;}// clip with ymaxif (y1 >= y2 && y1 > axisy.max) {if (y2 > axisy.max)continue;x1 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;y1 = axisy.max;}else if (y2 >= y1 && y2 > axisy.max) {if (y1 > axisy.max)continue;x2 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;y2 = axisy.max;}// clip with xminif (x1 <= x2 && x1 < axisx.min) {if (x2 < axisx.min)continue;y1 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;x1 = axisx.min;}else if (x2 <= x1 && x2 < axisx.min) {if (x1 < axisx.min)continue;y2 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;x2 = axisx.min;}// clip with xmaxif (x1 >= x2 && x1 > axisx.max) {if (x2 > axisx.max)continue;y1 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;x1 = axisx.max;}else if (x2 >= x1 && x2 > axisx.max) {if (x1 > axisx.max)continue;y2 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;x2 = axisx.max;}if (x1 != prevx || y1 != prevy)ctx.moveTo(axisx.p2c(x1) + xoffset, axisy.p2c(y1) + yoffset);prevx = x2;prevy = y2;ctx.lineTo(axisx.p2c(x2) + xoffset, axisy.p2c(y2) + yoffset);}ctx.stroke();}function plotLineArea(datapoints, axisx, axisy) {var points = datapoints.points,ps = datapoints.pointsize,bottom = Math.min(Math.max(0, axisy.min), axisy.max),i = 0, top, areaOpen = false,ypos = 1, segmentStart = 0, segmentEnd = 0;// we process each segment in two turns, first forward// direction to sketch out top, then once we hit the// end we go backwards to sketch the bottomwhile (true) {if (ps > 0 && i > points.length + ps)break;i += ps; // ps is negative if going backwardsvar x1 = points[i - ps],y1 = points[i - ps + ypos],x2 = points[i], y2 = points[i + ypos];if (areaOpen) {if (ps > 0 && x1 != null && x2 == null) {// at turning pointsegmentEnd = i;ps = -ps;ypos = 2;continue;}if (ps < 0 && i == segmentStart + ps) {// done with the reverse sweepctx.fill();areaOpen = false;ps = -ps;ypos = 1;i = segmentStart = segmentEnd + ps;continue;}}if (x1 == null || x2 == null)continue;// clip x values// clip with xminif (x1 <= x2 && x1 < axisx.min) {if (x2 < axisx.min)continue;y1 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;x1 = axisx.min;}else if (x2 <= x1 && x2 < axisx.min) {if (x1 < axisx.min)continue;y2 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;x2 = axisx.min;}// clip with xmaxif (x1 >= x2 && x1 > axisx.max) {if (x2 > axisx.max)continue;y1 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;x1 = axisx.max;}else if (x2 >= x1 && x2 > axisx.max) {if (x1 > axisx.max)continue;y2 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;x2 = axisx.max;}if (!areaOpen) {// open areactx.beginPath();ctx.moveTo(axisx.p2c(x1), axisy.p2c(bottom));areaOpen = true;}// now first check the case where both is outsideif (y1 >= axisy.max && y2 >= axisy.max) {ctx.lineTo(axisx.p2c(x1), axisy.p2c(axisy.max));ctx.lineTo(axisx.p2c(x2), axisy.p2c(axisy.max));continue;}else if (y1 <= axisy.min && y2 <= axisy.min) {ctx.lineTo(axisx.p2c(x1), axisy.p2c(axisy.min));ctx.lineTo(axisx.p2c(x2), axisy.p2c(axisy.min));continue;}// else it's a bit more complicated, there might// be a flat maxed out rectangle first, then a// triangular cutout or reverse; to find these// keep track of the current x valuesvar x1old = x1, x2old = x2;// clip the y values, without shortcutting, we// go through all cases in turn// clip with yminif (y1 <= y2 && y1 < axisy.min && y2 >= axisy.min) {x1 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;y1 = axisy.min;}else if (y2 <= y1 && y2 < axisy.min && y1 >= axisy.min) {x2 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;y2 = axisy.min;}// clip with ymaxif (y1 >= y2 && y1 > axisy.max && y2 <= axisy.max) {x1 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;y1 = axisy.max;}else if (y2 >= y1 && y2 > axisy.max && y1 <= axisy.max) {x2 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;y2 = axisy.max;}// if the x value was changed we got a rectangle// to fillif (x1 != x1old) {ctx.lineTo(axisx.p2c(x1old), axisy.p2c(y1));// it goes to (x1, y1), but we fill that below}// fill triangular section, this sometimes result// in redundant points if (x1, y1) hasn't changed// from previous line to, but we just ignore thatctx.lineTo(axisx.p2c(x1), axisy.p2c(y1));ctx.lineTo(axisx.p2c(x2), axisy.p2c(y2));// fill the other rectangle if it's thereif (x2 != x2old) {ctx.lineTo(axisx.p2c(x2), axisy.p2c(y2));ctx.lineTo(axisx.p2c(x2old), axisy.p2c(y2));}}}ctx.save();ctx.translate(plotOffset.left, plotOffset.top);ctx.lineJoin = "round";var lw = series.lines.lineWidth,sw = series.shadowSize;// FIXME: consider another form of shadow when filling is turned onif (lw > 0 && sw > 0) {// draw shadow as a thick and thin line with transparencyctx.lineWidth = sw;ctx.strokeStyle = "rgba(0,0,0,0.1)";// position shadow at angle from the mid of linevar angle = Math.PI/18;plotLine(series.datapoints, Math.sin(angle) * (lw/2 + sw/2), Math.cos(angle) * (lw/2 + sw/2), series.xaxis, series.yaxis);ctx.lineWidth = sw/2;plotLine(series.datapoints, Math.sin(angle) * (lw/2 + sw/4), Math.cos(angle) * (lw/2 + sw/4), series.xaxis, series.yaxis);}ctx.lineWidth = lw;ctx.strokeStyle = series.color;var fillStyle = getFillStyle(series.lines, series.color, 0, plotHeight);if (fillStyle) {ctx.fillStyle = fillStyle;plotLineArea(series.datapoints, series.xaxis, series.yaxis);}if (lw > 0)plotLine(series.datapoints, 0, 0, series.xaxis, series.yaxis);ctx.restore();}function drawSeriesPoints(series) {function plotPoints(datapoints, radius, fillStyle, offset, shadow, axisx, axisy, symbol) {var points = datapoints.points, ps = datapoints.pointsize;for (var i = 0; i < points.length; i += ps) {var x = points[i], y = points[i + 1];if (x == null || x < axisx.min || x > axisx.max || y < axisy.min || y > axisy.max)continue;ctx.beginPath();x = axisx.p2c(x);y = axisy.p2c(y) + offset;if (symbol == "circle")ctx.arc(x, y, radius, 0, shadow ? Math.PI : Math.PI * 2, false);elsesymbol(ctx, x, y, radius, shadow);ctx.closePath();if (fillStyle) {ctx.fillStyle = fillStyle;ctx.fill();}ctx.stroke();}}ctx.save();ctx.translate(plotOffset.left, plotOffset.top);var lw = series.points.lineWidth,sw = series.shadowSize,radius = series.points.radius,symbol = series.points.symbol;// If the user sets the line width to 0, we change it to a very// small value. A line width of 0 seems to force the default of 1.// Doing the conditional here allows the shadow setting to still be// optional even with a lineWidth of 0.if( lw == 0 )lw = 0.0001;if (lw > 0 && sw > 0) {// draw shadow in two stepsvar w = sw / 2;ctx.lineWidth = w;ctx.strokeStyle = "rgba(0,0,0,0.1)";plotPoints(series.datapoints, radius, null, w + w/2, true,series.xaxis, series.yaxis, symbol);ctx.strokeStyle = "rgba(0,0,0,0.2)";plotPoints(series.datapoints, radius, null, w/2, true,series.xaxis, series.yaxis, symbol);}ctx.lineWidth = lw;ctx.strokeStyle = series.color;plotPoints(series.datapoints, radius,getFillStyle(series.points, series.color), 0, false,series.xaxis, series.yaxis, symbol);ctx.restore();}function drawBar(x, y, b, barLeft, barRight, fillStyleCallback, axisx, axisy, c, horizontal, lineWidth) {var left, right, bottom, top,drawLeft, drawRight, drawTop, drawBottom,tmp;// in horizontal mode, we start the bar from the left// instead of from the bottom so it appears to be// horizontal rather than verticalif (horizontal) {drawBottom = drawRight = drawTop = true;drawLeft = false;left = b;right = x;top = y + barLeft;bottom = y + barRight;// account for negative barsif (right < left) {tmp = right;right = left;left = tmp;drawLeft = true;drawRight = false;}}else {drawLeft = drawRight = drawTop = true;drawBottom = false;left = x + barLeft;right = x + barRight;bottom = b;top = y;// account for negative barsif (top < bottom) {tmp = top;top = bottom;bottom = tmp;drawBottom = true;drawTop = false;}}// clipif (right < axisx.min || left > axisx.max ||top < axisy.min || bottom > axisy.max)return;if (left < axisx.min) {left = axisx.min;drawLeft = false;}if (right > axisx.max) {right = axisx.max;drawRight = false;}if (bottom < axisy.min) {bottom = axisy.min;drawBottom = false;}if (top > axisy.max) {top = axisy.max;drawTop = false;}left = axisx.p2c(left);bottom = axisy.p2c(bottom);right = axisx.p2c(right);top = axisy.p2c(top);// fill the barif (fillStyleCallback) {c.fillStyle = fillStyleCallback(bottom, top);c.fillRect(left, top, right - left, bottom - top)}// draw outlineif (lineWidth > 0 && (drawLeft || drawRight || drawTop || drawBottom)) {c.beginPath();// FIXME: inline moveTo is buggy with excanvasc.moveTo(left, bottom);if (drawLeft)c.lineTo(left, top);elsec.moveTo(left, top);if (drawTop)c.lineTo(right, top);elsec.moveTo(right, top);if (drawRight)c.lineTo(right, bottom);elsec.moveTo(right, bottom);if (drawBottom)c.lineTo(left, bottom);elsec.moveTo(left, bottom);c.stroke();}}function drawSeriesBars(series) {function plotBars(datapoints, barLeft, barRight, fillStyleCallback, axisx, axisy) {var points = datapoints.points, ps = datapoints.pointsize;for (var i = 0; i < points.length; i += ps) {if (points[i] == null)continue;drawBar(points[i], points[i + 1], points[i + 2], barLeft, barRight, fillStyleCallback, axisx, axisy, ctx, series.bars.horizontal, series.bars.lineWidth);}}ctx.save();ctx.translate(plotOffset.left, plotOffset.top);// FIXME: figure out a way to add shadows (for instance along the right edge)ctx.lineWidth = series.bars.lineWidth;ctx.strokeStyle = series.color;var barLeft;switch (series.bars.align) {case "left":barLeft = 0;break;case "right":barLeft = -series.bars.barWidth;break;default:barLeft = -series.bars.barWidth / 2;}var fillStyleCallback = series.bars.fill ? function (bottom, top) { return getFillStyle(series.bars, series.color, bottom, top); } : null;plotBars(series.datapoints, barLeft, barLeft + series.bars.barWidth, fillStyleCallback, series.xaxis, series.yaxis);ctx.restore();}function getFillStyle(filloptions, seriesColor, bottom, top) {var fill = filloptions.fill;if (!fill)return null;if (filloptions.fillColor)return getColorOrGradient(filloptions.fillColor, bottom, top, seriesColor);var c = $.color.parse(seriesColor);c.a = typeof fill == "number" ? fill : 0.4;c.normalize();return c.toString();}function insertLegend() {if (options.legend.container != null) {$(options.legend.container).html("");} else {placeholder.find(".legend").remove();}if (!options.legend.show) {return;}var fragments = [], entries = [], rowStarted = false,lf = options.legend.labelFormatter, s, label;// Build a list of legend entries, with each having a label and a colorfor (var i = 0; i < series.length; ++i) {s = series[i];if (s.label) {label = lf ? lf(s.label, s) : s.label;if (label) {entries.push({label: label,color: s.color});}}}// Sort the legend using either the default or a custom comparatorif (options.legend.sorted) {if ($.isFunction(options.legend.sorted)) {entries.sort(options.legend.sorted);} else if (options.legend.sorted == "reverse") {entries.reverse();} else {var ascending = options.legend.sorted != "descending";entries.sort(function(a, b) {return a.label == b.label ? 0 : ((a.label < b.label) != ascending ? 1 : -1 // Logical XOR);});}}// Generate markup for the list of entries, in their final orderfor (var i = 0; i < entries.length; ++i) {var entry = entries[i];if (i % options.legend.noColumns == 0) {if (rowStarted)fragments.push('</tr>');fragments.push('<tr>');rowStarted = true;}fragments.push('<td class="legendColorBox"><div style="border:1px solid ' + options.legend.labelBoxBorderColor + ';padding:1px"><div style="width:4px;height:0;border:5px solid ' + entry.color + ';overflow:hidden"></div></div></td>' +'<td class="legendLabel">' + entry.label + '</td>');}if (rowStarted)fragments.push('</tr>');if (fragments.length == 0)return;var table = '<table style="font-size:smaller;color:' + options.grid.color + '">' + fragments.join("") + '</table>';if (options.legend.container != null)$(options.legend.container).html(table);else {var pos = "",p = options.legend.position,m = options.legend.margin;if (m[0] == null)m = [m, m];if (p.charAt(0) == "n")pos += 'top:' + (m[1] + plotOffset.top) + 'px;';else if (p.charAt(0) == "s")pos += 'bottom:' + (m[1] + plotOffset.bottom) + 'px;';if (p.charAt(1) == "e")pos += 'right:' + (m[0] + plotOffset.right) + 'px;';else if (p.charAt(1) == "w")pos += 'left:' + (m[0] + plotOffset.left) + 'px;';var legend = $('<div class="legend">' + table.replace('style="', 'style="position:absolute;' + pos +';') + '</div>').appendTo(placeholder);if (options.legend.backgroundOpacity != 0.0) {// put in the transparent background// separately to avoid blended labels and// label boxesvar c = options.legend.backgroundColor;if (c == null) {c = options.grid.backgroundColor;if (c && typeof c == "string")c = $.color.parse(c);elsec = $.color.extract(legend, 'background-color');c.a = 1;c = c.toString();}var div = legend.children();$('<div style="position:absolute;width:' + div.width() + 'px;height:' + div.height() + 'px;' + pos +'background-color:' + c + ';"> </div>').prependTo(legend).css('opacity', options.legend.backgroundOpacity);}}}// interactive featuresvar highlights = [],redrawTimeout = null;// returns the data item the mouse is over, or null if none is foundfunction findNearbyItem(mouseX, mouseY, seriesFilter) {var maxDistance = options.grid.mouseActiveRadius,smallestDistance = maxDistance * maxDistance + 1,item = null, foundPoint = false, i, j, ps;for (i = series.length - 1; i >= 0; --i) {if (!seriesFilter(series[i]))continue;var s = series[i],axisx = s.xaxis,axisy = s.yaxis,points = s.datapoints.points,mx = axisx.c2p(mouseX), // precompute some stuff to make the loop fastermy = axisy.c2p(mouseY),maxx = maxDistance / axisx.scale,maxy = maxDistance / axisy.scale;ps = s.datapoints.pointsize;// with inverse transforms, we can't use the maxx/maxy// optimization, sadlyif (axisx.options.inverseTransform)maxx = Number.MAX_VALUE;if (axisy.options.inverseTransform)maxy = Number.MAX_VALUE;if (s.lines.show || s.points.show) {for (j = 0; j < points.length; j += ps) {var x = points[j], y = points[j + 1];if (x == null)continue;// For points and lines, the cursor must be within a// certain distance to the data pointif (x - mx > maxx || x - mx < -maxx ||y - my > maxy || y - my < -maxy)continue;// We have to calculate distances in pixels, not in// data units, because the scales of the axes may be differentvar dx = Math.abs(axisx.p2c(x) - mouseX),dy = Math.abs(axisy.p2c(y) - mouseY),dist = dx * dx + dy * dy; // we save the sqrt// use <= to ensure last point takes precedence// (last generally means on top of)if (dist < smallestDistance) {smallestDistance = dist;item = [i, j / ps];}}}if (s.bars.show && !item) { // no other point can be nearbyvar barLeft, barRight;switch (s.bars.align) {case "left":barLeft = 0;break;case "right":barLeft = -s.bars.barWidth;break;default:barLeft = -s.bars.barWidth / 2;}barRight = barLeft + s.bars.barWidth;for (j = 0; j < points.length; j += ps) {var x = points[j], y = points[j + 1], b = points[j + 2];if (x == null)continue;// for a bar graph, the cursor must be inside the barif (series[i].bars.horizontal ?(mx <= Math.max(b, x) && mx >= Math.min(b, x) &&my >= y + barLeft && my <= y + barRight) :(mx >= x + barLeft && mx <= x + barRight &&my >= Math.min(b, y) && my <= Math.max(b, y)))item = [i, j / ps];}}}if (item) {i = item[0];j = item[1];ps = series[i].datapoints.pointsize;return { datapoint: series[i].datapoints.points.slice(j * ps, (j + 1) * ps),dataIndex: j,series: series[i],seriesIndex: i };}return null;}function onMouseMove(e) {if (options.grid.hoverable)triggerClickHoverEvent("plothover", e,function (s) { return s["hoverable"] != false; });}function onMouseLeave(e) {if (options.grid.hoverable)triggerClickHoverEvent("plothover", e,function (s) { return false; });}function onClick(e) {triggerClickHoverEvent("plotclick", e,function (s) { return s["clickable"] != false; });}// trigger click or hover event (they send the same parameters// so we share their code)function triggerClickHoverEvent(eventname, event, seriesFilter) {var offset = eventHolder.offset(),canvasX = event.pageX - offset.left - plotOffset.left,canvasY = event.pageY - offset.top - plotOffset.top,pos = canvasToAxisCoords({ left: canvasX, top: canvasY });pos.pageX = event.pageX;pos.pageY = event.pageY;var item = findNearbyItem(canvasX, canvasY, seriesFilter);if (item) {// fill in mouse pos for any listeners out thereitem.pageX = parseInt(item.series.xaxis.p2c(item.datapoint[0]) + offset.left + plotOffset.left, 10);item.pageY = parseInt(item.series.yaxis.p2c(item.datapoint[1]) + offset.top + plotOffset.top, 10);}if (options.grid.autoHighlight) {// clear auto-highlightsfor (var i = 0; i < highlights.length; ++i) {var h = highlights[i];if (h.auto == eventname &&!(item && h.series == item.series &&h.point[0] == item.datapoint[0] &&h.point[1] == item.datapoint[1]))unhighlight(h.series, h.point);}if (item)highlight(item.series, item.datapoint, eventname);}placeholder.trigger(eventname, [ pos, item ]);}function triggerRedrawOverlay() {var t = options.interaction.redrawOverlayInterval;if (t == -1) { // skip event queuedrawOverlay();return;}if (!redrawTimeout)redrawTimeout = setTimeout(drawOverlay, t);}function drawOverlay() {redrawTimeout = null;// draw highlightsoctx.save();overlay.clear();octx.translate(plotOffset.left, plotOffset.top);var i, hi;for (i = 0; i < highlights.length; ++i) {hi = highlights[i];if (hi.series.bars.show)drawBarHighlight(hi.series, hi.point);elsedrawPointHighlight(hi.series, hi.point);}octx.restore();executeHooks(hooks.drawOverlay, [octx]);}function highlight(s, point, auto) {if (typeof s == "number")s = series[s];if (typeof point == "number") {var ps = s.datapoints.pointsize;point = s.datapoints.points.slice(ps * point, ps * (point + 1));}var i = indexOfHighlight(s, point);if (i == -1) {highlights.push({ series: s, point: point, auto: auto });triggerRedrawOverlay();}else if (!auto)highlights[i].auto = false;}function unhighlight(s, point) {if (s == null && point == null) {highlights = [];triggerRedrawOverlay();return;}if (typeof s == "number")s = series[s];if (typeof point == "number") {var ps = s.datapoints.pointsize;point = s.datapoints.points.slice(ps * point, ps * (point + 1));}var i = indexOfHighlight(s, point);if (i != -1) {highlights.splice(i, 1);triggerRedrawOverlay();}}function indexOfHighlight(s, p) {for (var i = 0; i < highlights.length; ++i) {var h = highlights[i];if (h.series == s && h.point[0] == p[0]&& h.point[1] == p[1])return i;}return -1;}function drawPointHighlight(series, point) {var x = point[0], y = point[1],axisx = series.xaxis, axisy = series.yaxis,highlightColor = (typeof series.highlightColor === "string") ? series.highlightColor : $.color.parse(series.color).scale('a', 0.5).toString();if (x < axisx.min || x > axisx.max || y < axisy.min || y > axisy.max)return;var pointRadius = series.points.radius + series.points.lineWidth / 2;octx.lineWidth = pointRadius;octx.strokeStyle = highlightColor;var radius = 1.5 * pointRadius;x = axisx.p2c(x);y = axisy.p2c(y);octx.beginPath();if (series.points.symbol == "circle")octx.arc(x, y, radius, 0, 2 * Math.PI, false);elseseries.points.symbol(octx, x, y, radius, false);octx.closePath();octx.stroke();}function drawBarHighlight(series, point) {var highlightColor = (typeof series.highlightColor === "string") ? series.highlightColor : $.color.parse(series.color).scale('a', 0.5).toString(),fillStyle = highlightColor,barLeft;switch (series.bars.align) {case "left":barLeft = 0;break;case "right":barLeft = -series.bars.barWidth;break;default:barLeft = -series.bars.barWidth / 2;}octx.lineWidth = series.bars.lineWidth;octx.strokeStyle = highlightColor;drawBar(point[0], point[1], point[2] || 0, barLeft, barLeft + series.bars.barWidth,function () { return fillStyle; }, series.xaxis, series.yaxis, octx, series.bars.horizontal, series.bars.lineWidth);}function getColorOrGradient(spec, bottom, top, defaultColor) {if (typeof spec == "string")return spec;else {// assume this is a gradient spec; IE currently only// supports a simple vertical gradient properly, so that's// what we support toovar gradient = ctx.createLinearGradient(0, top, 0, bottom);for (var i = 0, l = spec.colors.length; i < l; ++i) {var c = spec.colors[i];if (typeof c != "string") {var co = $.color.parse(defaultColor);if (c.brightness != null)co = co.scale('rgb', c.brightness);if (c.opacity != null)co.a *= c.opacity;c = co.toString();}gradient.addColorStop(i / (l - 1), c);}return gradient;}}}// Add the plot function to the top level of the jQuery object$.plot = function(placeholder, data, options) {//var t0 = new Date();var plot = new Plot($(placeholder), data, options, $.plot.plugins);//(window.console ? console.log : alert)("time used (msecs): " + ((new Date()).getTime() - t0.getTime()));return plot;};$.plot.version = "0.8.3";$.plot.plugins = [];// Also add the plot function as a chainable property$.fn.plot = function(data, options) {return this.each(function() {$.plot(this, data, options);});};// round to nearby lower multiple of basefunction floorInBase(n, base) {return base * Math.floor(n / base);}})(jQuery);