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<?php/*** PHPUnit** Copyright (c) 2002-2010, Sebastian Bergmann <sb@sebastian-bergmann.de>.* All rights reserved.** Redistribution and use in source and binary forms, with or without* modification, are permitted provided that the following conditions* are met:** * Redistributions of source code must retain the above copyright* notice, this list of conditions and the following disclaimer.** * Redistributions in binary form must reproduce the above copyright* notice, this list of conditions and the following disclaimer in* the documentation and/or other materials provided with the* distribution.** * Neither the name of Sebastian Bergmann nor the names of his* contributors may be used to endorse or promote products derived* from this software without specific prior written permission.** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE* POSSIBILITY OF SUCH DAMAGE.** @category Testing* @package PHPUnit* @author Sebastian Bergmann <sb@sebastian-bergmann.de>* @copyright 2002-2010 Sebastian Bergmann <sb@sebastian-bergmann.de>* @license http://www.opensource.org/licenses/bsd-license.php BSD License* @link http://www.phpunit.de/* @since File available since Release 3.3.0*/require_once 'PHPUnit/Extensions/Story/TestCase.php';require_once 'BowlingGame.php';class BowlingGameSpec extends PHPUnit_Extensions_Story_TestCase{/*** @scenario*/public function scoreForGutterGameIs0(){$this->given('New game')->then('Score should be', 0);}/*** @scenario*/public function scoreForAllOnesIs20(){$this->given('New game')->when('Player rolls', 1)->and('Player rolls', 1)->and('Player rolls', 1)->and('Player rolls', 1)->and('Player rolls', 1)->and('Player rolls', 1)->and('Player rolls', 1)->and('Player rolls', 1)->and('Player rolls', 1)->and('Player rolls', 1)->and('Player rolls', 1)->and('Player rolls', 1)->and('Player rolls', 1)->and('Player rolls', 1)->and('Player rolls', 1)->and('Player rolls', 1)->and('Player rolls', 1)->and('Player rolls', 1)->and('Player rolls', 1)->and('Player rolls', 1)->then('Score should be', 20);}/*** @scenario*/public function scoreForOneSpareAnd3Is16(){$this->given('New game')->when('Player rolls', 5)->and('Player rolls', 5)->and('Player rolls', 3)->then('Score should be', 16);}/*** @scenario*/public function scoreForOneStrikeAnd3And4Is24(){$this->given('New game')->when('Player rolls', 10)->and('Player rolls', 3)->and('Player rolls', 4)->then('Score should be', 24);}/*** @scenario*/public function scoreForPerfectGameIs300(){$this->given('New game')->when('Player rolls', 10)->and('Player rolls', 10)->and('Player rolls', 10)->and('Player rolls', 10)->and('Player rolls', 10)->and('Player rolls', 10)->and('Player rolls', 10)->and('Player rolls', 10)->and('Player rolls', 10)->and('Player rolls', 10)->and('Player rolls', 10)->and('Player rolls', 10)->then('Score should be', 300);}public function runGiven(&$world, $action, $arguments){switch($action) {case 'New game': {$world['game'] = new BowlingGame;$world['rolls'] = 0;}break;default: {return $this->notImplemented($action);}}}public function runWhen(&$world, $action, $arguments){switch($action) {case 'Player rolls': {$world['game']->roll($arguments[0]);$world['rolls']++;}break;default: {return $this->notImplemented($action);}}}public function runThen(&$world, $action, $arguments){switch($action) {case 'Score should be': {for ($i = $world['rolls']; $i < 20; $i++) {$world['game']->roll(0);}$this->assertEquals($arguments[0], $world['game']->score());}break;default: {return $this->notImplemented($action);}}}}