Subversion-Projekte sthq.colony7

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//Generated by BehavEd

rem ( "comment" );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 170.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
camera ( /*@CAMERA_COMMANDS*/ ENABLE );

affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
        set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_LAND1" );
        wait ( 1000.000 );
        set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_WEAPONREADY2" );
        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 5000 );
        wait ( 500.000 );

        task ( "Illia0" )
        {
                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Illia/ltnorton.wav" );
        }

        dowait ( "Illia0" );

        affect ( "Norton", /*@AFFECT_TYPE*/ FLUSH )
        {
                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2", ORIGIN)$, 0 );
                camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 270.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
                wait ( 500.000 );
                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 0 );
                set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "false" );
                set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 90.000 0.000 > );
                set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );

                task ( "Norton1" )
                {
                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/younglady.wav" );
                }

                dowait ( "Norton1" );

                task ( "Norton2" )
                {
                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/turnup.wav" );
                }

                dowait ( "Norton2" );

                affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
                {

                        task ( "Illia3" )
                        {
                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Illia/whatever.wav" );
                        }

                        dowait ( "Illia3" );
                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam4", ORIGIN)$, 0 );
                        camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 90.000 0.000 >, < 0.000 0.000 0.000 >, 0 );

                        task ( "Illia4" )
                        {
                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Illia/andtoyou.wav" );
                        }

                        dowait ( "Illia4" );

                        affect ( "Norton", /*@AFFECT_TYPE*/ FLUSH )
                        {
                                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam5", ORIGIN)$, 0 );
                                camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 270.000 0.000 >, < 0.000 0.000 0.000 >, 0 );

                                task ( "Norton5" )
                                {
                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/really.wav" );
                                }

                                dowait ( "Norton5" );
                                set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_HANDGESTURE2" );

                                task ( "Norton6" )
                                {
                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/iadmit.wav" );
                                }

                                dowait ( "Norton6" );

                                task ( "Norton7" )
                                {
                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/worth.wav" );
                                }

                                dowait ( "Norton7" );

                                affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
                                {
                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam4", ORIGIN)$, 0 );
                                        camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 90.000 0.000 >, < 0.000 0.000 0.000 >, 0 );

                                        task ( "Illia8" )
                                        {
                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Illia/starfleet.wav" );
                                        }

                                        dowait ( "Illia8" );

                                        affect ( "Norton", /*@AFFECT_TYPE*/ FLUSH )
                                        {
                                                //(BHVDREM)  camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam5", ORIGIN)$, 0 );
                                                //(BHVDREM)  camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 270.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
                                                set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "Norton" );
                                                camera ( /*@CAMERA_COMMANDS*/ TRACK, "rotate", 0.100, 0 );
                                                camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "Norton", 0.000, 1 );

                                                task ( "Norton9" )
                                                {
                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/noidea.wav" );
                                                }

                                                dowait ( "Norton9" );

                                                task ( "Norton10" )
                                                {
                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/yousee.wav" );
                                                }

                                                dowait ( "Norton10" );

                                                task ( "Norton11" )
                                                {
                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/leading.wav" );
                                                }

                                                dowait ( "Norton11" );

                                                task ( "Norton12" )
                                                {
                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/realprogress.wav" );
                                                }

                                                dowait ( "Norton12" );

                                                task ( "Norton13" )
                                                {
                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/youknowwhy.wav" );
                                                }

                                                dowait ( "Norton13" );

                                                task ( "Norton14" )
                                                {
                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/afraid.wav" );
                                                }

                                                dowait ( "Norton14" );

                                                task ( "Norton15" )
                                                {
                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/weapons.wav" );
                                                }

                                                dowait ( "Norton15" );
                                                set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_GESTURE1" );

                                                task ( "Norton16" )
                                                {
                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/progress.wav" );
                                                }

                                                dowait ( "Norton16" );

                                                task ( "Norton17" )
                                                {
                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/expelled.wav" );
                                                }

                                                dowait ( "Norton17" );

                                                task ( "Norton18" )
                                                {
                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/oneday.wav" );
                                                }

                                                dowait ( "Norton18" );

                                                task ( "Norton19" )
                                                {
                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/ifoundout.wav" );
                                                }

                                                dowait ( "Norton19" );

                                                task ( "Norton20" )
                                                {
                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/advanced.wav" );
                                                }

                                                dowait ( "Norton20" );

                                                task ( "Norton21" )
                                                {
                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/created.wav" );
                                                }

                                                dowait ( "Norton21" );
                                                set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_HANDGESTURE4" );

                                                task ( "Norton22" )
                                                {
                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/federation.wav" );
                                                }

                                                dowait ( "Norton22" );

                                                task ( "Norton23" )
                                                {
                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/search.wav" );
                                                }

                                                dowait ( "Norton23" );

                                                task ( "Norton24" )
                                                {
                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/hetlek12.wav" );
                                                }

                                                dowait ( "Norton24" );

                                                task ( "Norton25" )
                                                {
                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/colony7.wav" );
                                                }

                                                dowait ( "Norton25" );

                                                task ( "Norton26" )
                                                {
                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/here.wav" );
                                                }

                                                dowait ( "Norton26" );
                                                set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_HANDGESTURE1" );

                                                task ( "Norton27" )
                                                {
                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/turnedto.wav" );
                                                }

                                                dowait ( "Norton27" );

                                                task ( "Norton28" )
                                                {
                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/foundout.wav" );
                                                }

                                                dowait ( "Norton28" );

                                                task ( "Norton29" )
                                                {
                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/decades.wav" );
                                                }

                                                dowait ( "Norton29" );

                                                task ( "Norton30" )
                                                {
                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/blownup.wav" );
                                                }

                                                dowait ( "Norton30" );

                                                affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
                                                {
                                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam4", ORIGIN)$, 0 );
                                                        camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 90.000 0.000 >, < 0.000 0.000 0.000 >, 0 );

                                                        task ( "Illia31" )
                                                        {
                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Illia/soyoudecided.wav" );
                                                        }

                                                        dowait ( "Illia31" );

                                                        affect ( "Norton", /*@AFFECT_TYPE*/ FLUSH )
                                                        {
                                                                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam5", ORIGIN)$, 0 );
                                                                camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 270.000 0.000 >, < 0.000 0.000 0.000 >, 0 );

                                                                task ( "Norton32" )
                                                                {
                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/useful.wav" );
                                                                }

                                                                dowait ( "Norton32" );

                                                                task ( "Norton33" )
                                                                {
                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/ended.wav" );
                                                                }

                                                                dowait ( "Norton33" );

                                                                task ( "Norton34" )
                                                                {
                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/excuse.wav" );
                                                                }

                                                                dowait ( "Norton34" );
                                                                set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 0.000 0.000 > );
                                                                set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
                                                                set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
                                                                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );

                                                                task ( "Norton35" )
                                                                {
                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/security.wav" );
                                                                }

                                                                dowait ( "Norton35" );

                                                                task ( "Norton36" )
                                                                {
                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/defense.wav" );
                                                                }

                                                                dowait ( "Norton36" );

                                                                affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
                                                                {
                                                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam4", ORIGIN)$, 0 );
                                                                        camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 90.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
                                                                        wait ( 500.000 );
                                                                        set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_WEAPONREADY2" );
                                                                        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", -1 );
                                                                        camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 90.000 0.000 >, < 0.000 0.000 0.000 >, 0 );

                                                                        task ( "Illia37" )
                                                                        {
                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Illia/standback.wav" );
                                                                        }

                                                                        dowait ( "Illia37" );

                                                                        affect ( "Norton", /*@AFFECT_TYPE*/ FLUSH )
                                                                        {
                                                                                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2", ORIGIN)$, 0 );
                                                                                camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 240.000 0.000 >, < 0.000 0.000 0.000 >, 0 );

                                                                                task ( "Norton38" )
                                                                                {
                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/distract.wav" );
                                                                                }

                                                                                dowait ( "Norton38" );

                                                                                task ( "Norton39" )
                                                                                {
                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/fight.wav" );
                                                                                }

                                                                                dowait ( "Norton39" );

                                                                                task ( "Norton40" )
                                                                                {
                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/tortured.wav" );
                                                                                }

                                                                                dowait ( "Norton40" );
                                                                                wait ( 500.000 );
                                                                                use ( "steam" );
                                                                                wait ( 250.000 );
                                                                                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 0 );

                                                                                affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
                                                                                {
                                                                                        set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "munro" );
                                                                                        sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/voice/alexa/misc/pain100.mp3" );
                                                                                        set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_DEATHBACKWARD1" );
                                                                                        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
                                                                                        wait ( 2000.000 );

                                                                                        affect ( "Norton", /*@AFFECT_TYPE*/ FLUSH )
                                                                                        {

                                                                                                task ( "walk_to_door" )
                                                                                                {
//$"walkTo"@2
                                                                                                        set ( "BSTATE", "BS_WALK" );
                                                                                                        set ( "NAVGOAL", "before_door" );
                                                                                                }

                                                                                                dowait ( "walk_to_door" );
                                                                                                wait ( 800.000 );
                                                                                                set ( /*@SET_TYPES*/ "SET_NAVGOAL", "console" );
                                                                                                set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_WALK" );
                                                                                        }

                                                                                        camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "munro", 0.000, 0 );
                                                                                        set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CRAWLBACK1" );
                                                                                        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
                                                                                        wait ( 5000.000 );
                                                                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam3", ORIGIN)$, 0 );
                                                                                        set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_GET_UP1" );
                                                                                        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 1500 );
                                                                                        wait ( 1500.000 );
                                                                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam6", ORIGIN)$, 0 );
                                                                                        camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 0.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
                                                                                        set ( /*@SET_TYPES*/ "SET_NAVGOAL", "before_window" );
                                                                                        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_WALK" );
                                                                                        wait ( 3000.000 );
                                                                                        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Norton" );

                                                                                        affect ( "Norton", /*@AFFECT_TYPE*/ FLUSH )
                                                                                        {
                                                                                                set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 0.000 0.000 > );
                                                                                                set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );

                                                                                                task ( "Norton41" )
                                                                                                {
                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/locking.wav" );
                                                                                                }

                                                                                                dowait ( "Norton41" );
                                                                                                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam7", ORIGIN)$, 5000 );
                                                                                                camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 10.000 0.000 >, < 0.000 0.000 0.000 >, 5000 );

                                                                                                task ( "Norton42" )
                                                                                                {
                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/danger.wav" );
                                                                                                }

                                                                                                dowait ( "Norton42" );

                                                                                                task ( "Norton43" )
                                                                                                {
                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/fatal.wav" );
                                                                                                }

                                                                                                dowait ( "Norton43" );

                                                                                                task ( "Norton44" )
                                                                                                {
                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/quickdeath.wav" );
                                                                                                }

                                                                                                dowait ( "Norton44" );

                                                                                                affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                {

                                                                                                        task ( "Illia45" )
                                                                                                        {
                                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Illia/gotohell.wav" );
                                                                                                        }

                                                                                                        dowait ( "Illia45" );
                                                                                                        set ( /*@SET_TYPES*/ "SET_CON_COMMAND", "set sex male" );
                                                                                                        use ( "levelchange" );
                                                                                                        camera ( /*@CAMERA_COMMANDS*/ DISABLE );

                                                                                                        //(BHVDREM)  affect ( "Norton", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                        //(BHVDREM)  {

                                                                                                                //(BHVDREM)  task ( "Norton46" )
                                                                                                                //(BHVDREM)  {
                                                                                                                        //(BHVDREM)  sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/hell.wav" );
                                                                                                                //(BHVDREM)  }

                                                                                                                //(BHVDREM)  dowait ( "Norton46" );

                                                                                                                //(BHVDREM)  task ( "Norton47" )
                                                                                                                //(BHVDREM)  {
                                                                                                                        //(BHVDREM)  sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/science.wav" );
                                                                                                                //(BHVDREM)  }

                                                                                                                //(BHVDREM)  dowait ( "Norton47" );

                                                                                                                //(BHVDREM)  task ( "Norton48" )
                                                                                                                //(BHVDREM)  {
                                                                                                                        //(BHVDREM)  sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_9/Norton/device.wav" );
                                                                                                                //(BHVDREM)  }

                                                                                                                //(BHVDREM)  dowait ( "Norton48" );
                                                                                                        //(BHVDREM)  }

                                                                                                }

                                                                                        }

                                                                                }

                                                                        }

                                                                }

                                                        }

                                                }

                                        }

                                }

                        }

                }

        }

}