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//Generated by BehavEdrem ( "comment" );use ( "activate_trigger" );affect ( "norton", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_HEALTH", 200 );set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );set ( /*@SET_TYPES*/ "SET_INVINCIBLE", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "fight" );}affect ( "klingon", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_HEALTH", 200 );set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "fight" );}affect ( "klingon1", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_HEALTH", 200 );set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );}affect ( "klingon2", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_HEALTH", 200 );set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );}affect ( "bot1", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );}affect ( "bot2", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );}affect ( "bot3", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );}affect ( "munro_cin1", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "munro_cin1" );set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );camera ( /*@CAMERA_COMMANDS*/ ENABLE );camera ( /*@CAMERA_COMMANDS*/ TRACK, "track", 6.000, 0 );camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "munro_cin1", 0.000, 0 );task ( "walk" ){//$"walkTo"@2set ( "BSTATE", "BS_WALK" );set ( "NAVGOAL", "witness_nav1" );}dowait ( "walk" );task ( "Illia0" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_8/Illia/goingon.wav" );}dowait ( "Illia0" );//(BHVDREM) wait ( 3000.000 );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "track_cam2", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ PAN, < 10.000 15.000 0.000 >, < 0.000 0.000 0.000 >, 2000 );wait ( 3000.000 );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "fight_cam1", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "fight", 0.000, 0 );wait ( 1000.000 );affect ( "Klingon", /*@AFFECT_TYPE*/ FLUSH ){task ( "Klingon1" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_8/Klingon/send.wav" );}dowait ( "Klingon1" );task ( "Klingon2" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_8/Klingon/bring.wav" );}dowait ( "Klingon2" );affect ( "Norton", /*@AFFECT_TYPE*/ FLUSH ){task ( "Norton3" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_8/Norton/hours.wav" );}dowait ( "Norton3" );affect ( "Klingon", /*@AFFECT_TYPE*/ FLUSH ){task ( "Klingon4" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_8/Klingon/delays.wav" );}dowait ( "Klingon4" );affect ( "Norton", /*@AFFECT_TYPE*/ FLUSH ){task ( "Norton5" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_8/Norton/choice.wav" );}dowait ( "Norton5" );task ( "Norton6" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_8/Norton/secondary.wav" );}dowait ( "Norton6" );affect ( "bot1", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );set ( /*@SET_TYPES*/ "SET_ENEMY", "klingon" );}wait ( 200.000 );affect ( "bot2", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );set ( /*@SET_TYPES*/ "SET_ENEMY", "klingon1" );}wait ( 200.000 );affect ( "bot3", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );set ( /*@SET_TYPES*/ "SET_ENEMY", "klingon2" );}wait ( 500.000 );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_PHASER" );set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );set ( /*@SET_TYPES*/ "SET_ENEMY", "klingon2" );wait ( 500.000 );affect ( "klingon", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );set ( /*@SET_TYPES*/ "SET_ENEMY", "bot1" );}affect ( "klingon1", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );set ( /*@SET_TYPES*/ "SET_ENEMY", "bot2" );}affect ( "klingon2", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );set ( /*@SET_TYPES*/ "SET_ENEMY", "bot3" );}wait ( 4000.000 );camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 500 );wait ( 500.000 );affect ( "munro_cin1", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );affect ( "munro", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "player_dest", ORIGIN)$ );}camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 500 );camera ( /*@CAMERA_COMMANDS*/ DISABLE );}}}}}}