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//Generated by BehavEdrem ( "comment" );rem ( "comment" );set ( /*@SET_TYPES*/ "SET_USESCRIPT", "c7-3_7/seekers1_flee" );set ( /*@SET_TYPES*/ "SET_IGNOREENEMIES", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FLY" );task ( "geh1" ){set ( /*@SET_TYPES*/ "SET_NAVGOAL", $get( STRING, "SET_PARM1")$ );}do ( "geh1" );task ( "dreh1" ){set ( /*@SET_TYPES*/ "SET_VIEWTARGET", "munro" );}do ( "dreh1" );wait ( "geh1" );wait ( "dreh1" );set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_SNIPER" );set ( /*@SET_TYPES*/ "SET_IGNOREENEMIES", /*@BOOL_TYPES*/ "false" );set ( /*@SET_TYPES*/ "SET_SHOT_SPACING", 500 );set ( /*@SET_TYPES*/ "SET_ENEMY", "munro" );loop ( 1 ){set ( /*@SET_TYPES*/ "SET_NAVGOAL", $get( STRING, "SET_PARM1")$ );wait ( 1000.000 );}set ( /*@SET_TYPES*/ "SET_IGNOREENEMIES", /*@BOOL_TYPES*/ "true" );