Subversion-Projekte sthq.colony7

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//Generated by BehavEd

rem ( "comment" );
set ( "SET_OBJECTIVE_HIDE", "OBJ_EXTRACTION" );
set ( "SET_OBJECTIVE_SHOW", "OBJ_EXTRACTBOSS" );
set ( "SET_OBJECTIVE_SHOW", "OBJ_WAITTUVOK" );
camera ( ENABLE );
camera ( MOVE, $tag( "ship_cam1", ORIGIN)$, 0.000 );
camera ( MOVE, $tag( "ship_cam", ORIGIN)$, 13000.000 );
camera ( PAN, < 0.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 0.000 );
//(BHVDREM)  camera ( FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000.000 );

affect ( "TPcock2", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_BEAM_UP" );
}


affect ( "illia2", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_BEAM_UP" );
}


affect ( "Gordon2", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_BEAM_UP" );
        wait ( 4000.000 );
        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "illia2" );
        wait ( 1500.000 );

        task ( "Gordon0" )
        {
                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_6/Gordon/niceship.wav" );
        }

        dowait ( "Gordon0" );

        affect ( "Illia2", /*@AFFECT_TYPE*/ FLUSH )
        {
                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "gordon2" );

                task ( "Illia1" )
                {
                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_6/Illia/hearing.mp3" );
                }

                dowait ( "Illia1" );

                affect ( "Gordon2", /*@AFFECT_TYPE*/ FLUSH )
                {

                        task ( "Gordon2" )
                        {
                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_6/Gordon/mean.wav" );
                        }

                        dowait ( "Gordon2" );

                        affect ( "Illia2", /*@AFFECT_TYPE*/ FLUSH )
                        {

                                task ( "Illia3" )
                                {
                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_6/Illia/colony7.wav" );
                                }

                                dowait ( "Illia3" );

                                affect ( "Gordon2", /*@AFFECT_TYPE*/ FLUSH )
                                {
                                        set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_BEAM_DOWN" );
                                }


                                affect ( "TPcock2", /*@AFFECT_TYPE*/ FLUSH )
                                {
                                        set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_BEAM_DOWN" );
                                }

                                set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_BEAM_DOWN" );
                                wait ( 1500.000 );
                                signal ( "cont" );
                        }

                }

        }

}

waitsignal ( "cont" );
camera ( FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000.000 );
camera ( MOVE, $tag( "cam1", ORIGIN)$, 0.000 );
camera ( PAN, < 0.000 225.000 0.000 >, < 0.000 0.000 0.000 >, 1500.000 );
wait ( 1500.000 );
camera ( MOVE, $tag( "cam_top", ORIGIN)$, 5000.000 );
wait ( 5000.000 );
camera ( PAN, < 90.000 225.000 0.000 >, < 0.000 0.000 0.000 >, 1500.000 );
wait ( 500.000 );
camera ( MOVE, $tag( "cam_bottom", ORIGIN)$, 8000.000 );
wait ( 1000.000 );
//(BHVDREM)  camera ( /*@CAMERA_COMMANDS*/ ROLL, 1.000, 8000 );
wait ( 6700.000 );
camera ( FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 300.000 );
wait ( 300.000 );

affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "gordon" );
        set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 205.000 0.000 > );
        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Illia" );
        camera ( FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000.000 );

        affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
        {
                set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 335.000 0.000 > );
                set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "illia" );
        }


        affect ( "TPcock", /*@AFFECT_TYPE*/ FLUSH )
        {
                set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 90.000 0.000 > );
                set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "tpcock" );
        }

        camera ( PAN, < 0.000 30.000 0.000 >, < 0.000 0.000 0.000 >, 500.000 );

        task ( "Gordon4" )
        {
                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_6/Gordon/believe.wav" );
        }

        dowait ( "Gordon4" );

        task ( "Gordon5" )
        {
                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_6/Gordon/friends.wav" );
        }

        dowait ( "Gordon5" );

        affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
        {
                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Gordon" );
                camera ( PAN, < 0.000 165.000 0.000 >, < 0.000 0.000 0.000 >, 500.000 );

                task ( "Illia6" )
                {
                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_6/Illia/fight.wav" );
                }

                dowait ( "Illia6" );

                task ( "Illia7" )
                {
                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_6/Illia/findout.wav" );
                }

                dowait ( "Illia7" );

                affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH )
                {
                        camera ( PAN, < 0.000 30.000 0.000 >, < 0.000 0.000 0.000 >, 0.000 );

                        task ( "Gordon8" )
                        {
                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_6/Gordon/moment.wav" );
                        }

                        dowait ( "Gordon8" );

                        task ( "Gordon9" )
                        {
                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_6/Gordon/ltnorton.wav" );
                        }

                        dowait ( "Gordon9" );

                        affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
                        {
                                camera ( PAN, < 0.000 140.000 0.000 >, < 0.000 0.000 0.000 >, 0.000 );

                                task ( "Illia10" )
                                {
                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_6/Illia/yes.wav" );
                                }

                                dowait ( "Illia10" );

                                affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH )
                                {
                                        camera ( PAN, < 0.000 30.000 0.000 >, < 0.000 0.000 0.000 >, 0.000 );

                                        task ( "Gordon11" )
                                        {
                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_6/Gordon/treason.wav" );
                                        }

                                        dowait ( "Gordon11" );

                                        affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
                                        {
                                                camera ( PAN, < 0.000 140.000 0.000 >, < 0.000 0.000 0.000 >, 0.000 );

                                                task ( "Illia12" )
                                                {
                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_6/Illia/stop.wav" );
                                                }

                                                dowait ( "Illia12" );

                                                affect ( "TPcock", /*@AFFECT_TYPE*/ FLUSH )
                                                {
                                                        camera ( PAN, < 0.000 270.000 0.000 >, < 0.000 0.000 0.000 >, 0.000 );

                                                        task ( "T'Pcock13" )
                                                        {
                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_6/TPcock/information.wav" );
                                                        }

                                                        dowait ( "T'Pcock13" );

                                                        affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
                                                        {
                                                                camera ( PAN, < 0.000 140.000 0.000 >, < 0.000 0.000 0.000 >, 0.000 );

                                                                task ( "Illia14" )
                                                                {
                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_6/Illia/apparently.wav" );
                                                                }

                                                                dowait ( "Illia14" );

                                                                task ( "Illia15" )
                                                                {
                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_6/Illia/war.wav" );
                                                                }

                                                                dowait ( "Illia15" );

                                                                affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH )
                                                                {
                                                                        camera ( PAN, < 0.000 30.000 0.000 >, < 0.000 0.000 0.000 >, 0.000 );

                                                                        task ( "Gordon16" )
                                                                        {
                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_6/Gordon/federation.wav" );
                                                                        }

                                                                        dowait ( "Gordon16" );

                                                                        affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
                                                                        {
                                                                                camera ( PAN, < 0.000 140.000 0.000 >, < 0.000 0.000 0.000 >, 0.000 );

                                                                                task ( "Illia17" )
                                                                                {
                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_6/Illia/federation.wav" );
                                                                                }

                                                                                dowait ( "Illia17" );

                                                                                task ( "Illia18" )
                                                                                {
                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_6/Illia/technology.wav" );
                                                                                }

                                                                                dowait ( "Illia18" );

                                                                                affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH )
                                                                                {
                                                                                        camera ( PAN, < 0.000 30.000 0.000 >, < 0.000 0.000 0.000 >, 0.000 );

                                                                                        task ( "Gordon19" )
                                                                                        {
                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_6/Gordon/sense.wav" );
                                                                                        }

                                                                                        dowait ( "Gordon19" );

                                                                                        affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
                                                                                        {
                                                                                                camera ( PAN, < 0.000 140.000 0.000 >, < 0.000 0.000 0.000 >, 0.000 );

                                                                                                task ( "Illia20" )
                                                                                                {
                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_6/Illia/seperate.wav" );
                                                                                                }

                                                                                                dowait ( "Illia20" );

                                                                                                task ( "Illia21" )
                                                                                                {
                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_6/Illia/goal.wav" );
                                                                                                }

                                                                                                dowait ( "Illia21" );

                                                                                                affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                {
                                                                                                        camera ( PAN, < 0.000 30.000 0.000 >, < 0.000 0.000 0.000 >, 0.000 );

                                                                                                        task ( "Gordon22" )
                                                                                                        {
                                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_6/Gordon/easy.wav" );
                                                                                                        }

                                                                                                        dowait ( "Gordon22" );

                                                                                                        affect ( "tpcock", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                        {

                                                                                                                affect ( "gordon", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                {

                                                                                                                        task ( "walk1" )
                                                                                                                        {
//$"walkTo"@2
                                                                                                                                set ( "BSTATE", "BS_WALK" );
                                                                                                                                set ( "NAVGOAL", "illia_nav1" );
                                                                                                                        }


                                                                                                                        task ( "walk2" )
                                                                                                                        {
//$"walkTo"@2
                                                                                                                                set ( "BSTATE", "BS_WALK" );
                                                                                                                                set ( "NAVGOAL", "illia_nav2" );
                                                                                                                        }

                                                                                                                        dowait ( "walk1" );
                                                                                                                        dowait ( "walk2" );
                                                                                                                }

                                                                                                                camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "tpcock", 0.000, 0 );

                                                                                                                task ( "walk1" )
                                                                                                                {
//$"walkTo"@2
                                                                                                                        set ( "BSTATE", "BS_WALK" );
                                                                                                                        set ( "NAVGOAL", "tpcock_nav1" );
                                                                                                                }


                                                                                                                task ( "walk2" )
                                                                                                                {
//$"walkTo"@2
                                                                                                                        set ( "BSTATE", "BS_WALK" );
                                                                                                                        set ( "NAVGOAL", "tpcock_nav2" );
                                                                                                                }

                                                                                                                dowait ( "walk1" );
                                                                                                                do ( "walk2" );
                                                                                                                wait ( 1000.000 );
                                                                                                                camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "gordon", 0.000, 0 );
                                                                                                                wait ( 3500.000 );
                                                                                                                camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "illia", 0.000, 0 );
                                                                                                                camera ( /*@CAMERA_COMMANDS*/ TRACK, "path", 10.000, 0 );
                                                                                                                wait ( 1300.000 );

                                                                                                                affect ( "illia", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                {
                                                                                                                        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
                                                                                                                }

                                                                                                                camera ( /*@CAMERA_COMMANDS*/ DISABLE );

                                                                                                                affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                {
                                                                                                                        set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_PHASER" );
                                                                                                                        set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_SCAVENGER_RIFLE" );
                                                                                                                        set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
                                                                                                                        set ( /*@SET_TYPES*/ "SET_HEALTH", "100" );
                                                                                                                        set ( /*@SET_TYPES*/ "SET_ARMOR", "100" );
                                                                                                                }

                                                                                                                wait ( 2500.000 );
                                                                                                        }

                                                                                                }

                                                                                        }

                                                                                }

                                                                        }

                                                                }

                                                        }

                                                }

                                        }

                                }

                        }

                }

        }

}