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//Generated by BehavEdrem ( "comment" );//(BHVDREM) use ( "liftdoor" );//(BHVDREM) use ( "activate_levelchange" );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 2000 );//(BHVDREM) task ( "use_con" )//(BHVDREM) {//(BHVDREM) }//(BHVDREM) dowait ( "use_con" );wait ( 1000.000 );task ( "Gordon0" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_3/Gordon/gas.wav" );}dowait ( "Gordon0" );task ( "Gordon1" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_3/Gordon/access.wav" );}dowait ( "Gordon1" );set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLETOSTAND1" );set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "steam4" );use ( "infostringbox" );