Subversion-Projekte sthq.colony7

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//Generated by BehavEd

rem ( "comment" );

affect ( "Illia_final", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
}


affect ( "Gordon_final", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
}

use ( "hoversound" );

affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
        camera ( /*@CAMERA_COMMANDS*/ ENABLE );
        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam5", ORIGIN)$, 0 );
        camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 270.000 0.000 >, < 0.000 0.000 0.000 >, 0 );

        task ( "Illia0" )
        {
                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_13/Illia/takeover.wav" );
        }

        dowait ( "Illia0" );
        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2", ORIGIN)$, 0 );
        camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 135.000 0.000 >, < 0.000 0.000 0.000 >, 0 );

        task ( "Illia1" )
        {
                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_13/Illia/reach.wav" );
        }

        dowait ( "Illia1" );

        task ( "Illia2" )
        {
                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_13/Illia/inside.wav" );
        }

        dowait ( "Illia2" );
        use ( "device" );
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_ENEMY", "window2" );
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_SHOOT" );
        wait ( 1000.000 );
        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_IDLE" );
        wait ( 1000.000 );
        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
        camera ( /*@CAMERA_COMMANDS*/ DISABLE );

        affect ( "Illia_final", /*@AFFECT_TYPE*/ FLUSH )
        {
                set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
        }

        set ( /*@SET_TYPES*/ "SET_OBJECTIVE_HIDE", /*@OBJECTIVES*/ "OBJ_RECOVERISO" );

        affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
        {
                set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_PHASER" );
                set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
                set ( /*@SET_TYPES*/ "SET_HEALTH", "100" );
                set ( /*@SET_TYPES*/ "SET_ARMOR", "100" );
        }

}