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//Generated by BehavEdrem ( "comment" );affect ( "Illia_final", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );}affect ( "Gordon_final", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );}use ( "hoversound" );affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );camera ( /*@CAMERA_COMMANDS*/ ENABLE );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam5", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 270.000 0.000 >, < 0.000 0.000 0.000 >, 0 );task ( "Illia0" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_13/Illia/takeover.wav" );}dowait ( "Illia0" );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 135.000 0.000 >, < 0.000 0.000 0.000 >, 0 );task ( "Illia1" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_13/Illia/reach.wav" );}dowait ( "Illia1" );task ( "Illia2" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_13/Illia/inside.wav" );}dowait ( "Illia2" );use ( "device" );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_ENEMY", "window2" );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_SHOOT" );wait ( 1000.000 );set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_IDLE" );wait ( 1000.000 );set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );camera ( /*@CAMERA_COMMANDS*/ DISABLE );affect ( "Illia_final", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );}set ( /*@SET_TYPES*/ "SET_OBJECTIVE_HIDE", /*@OBJECTIVES*/ "OBJ_RECOVERISO" );affect ( "munro", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_PHASER" );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );set ( /*@SET_TYPES*/ "SET_HEALTH", "100" );set ( /*@SET_TYPES*/ "SET_ARMOR", "100" );}}