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//Generated by BehavEdrem ( "comment" );use ( "blocker" );wait ( 1000.000 );use ( "hoversound" );affect ( "mover1", /*@AFFECT_TYPE*/ FLUSH ){//(BHVDREM) affect ( "Tagara1", /*@AFFECT_TYPE*/ FLUSH )//(BHVDREM) {//(BHVDREM) set ( /*@SET_TYPES*/ "SET_SHOT_SPACING", 200 );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_AIM", 5 );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "true" );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_UNDYING", /*@BOOL_TYPES*/ "true" );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_ENEMY", "munro" );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );//(BHVDREM) loop ( -1 )//(BHVDREM) {//(BHVDREM) wait ( 5000.000 );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "true" );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_IDLE" );//(BHVDREM) wait ( 1000.000 );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_AIM", 1 );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_ALT_FIRE", /*@BOOL_TYPES*/ "true" );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_SHOT_SPACING", 1000 );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );//(BHVDREM) wait ( 200.000 );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_IDLE" );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_ALT_FIRE", /*@BOOL_TYPES*/ "false" );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_AIM", 5 );//(BHVDREM) wait ( 500.000 );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "false" );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_SHOT_SPACING", 200 );//(BHVDREM) if ( $get( FLOAT, "SET_HEALTH") < 950$ )//(BHVDREM) {//(BHVDREM) set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "true" );//(BHVDREM) //$"runTo"@2//(BHVDREM) set ( "BSTATE", "BS_RUN" );//(BHVDREM) set ( "NAVGOAL", "Tagara1_retreat" );//(BHVDREM) wait ( 2500.000 );//(BHVDREM) signal ( "retreat1" );//(BHVDREM) }//(BHVDREM) }//(BHVDREM) }affect ( "Tagara1", /*@AFFECT_TYPE*/ FLUSH ){//(BHVDREM) set ( /*@SET_TYPES*/ "SET_SHOT_SPACING", 200 );set ( /*@SET_TYPES*/ "SET_AIM", 5 );set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_UNDYING", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );set ( /*@SET_TYPES*/ "SET_ENEMY", "munro" );set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );wait ( 2000.000 );task ( "Tagara0" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_13/Tagara/move.wav" );}dowait ( "Tagara0" );task ( "Tagara1" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_13/Tagara/fight.wav" );}dowait ( "Tagara1" );loop ( -1 ){wait ( 5000.000 );set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "true" );wait ( 1000.000 );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_ALT_FIRE", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_ALT_FIRE", /*@BOOL_TYPES*/ "false" );wait ( 1000.000 );set ( /*@SET_TYPES*/ "SET_ALT_FIRE", /*@BOOL_TYPES*/ "false" );wait ( 500.000 );set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "false" );if ( $get( FLOAT, "SET_HEALTH") < 950$ ){set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "true" );//$"runTo"@2set ( "BSTATE", "BS_RUN" );set ( "NAVGOAL", "Tagara1_retreat" );wait ( 2500.000 );signal ( "retreat1" );}}}move ( $tag( "hover_nav2", ORIGIN)$, 3000.000 );wait ( 3000.000 );move ( $tag( "hover_stop1", ORIGIN)$, 7000.000 );wait ( 7000.000 );waitsignal ( "retreat1" );move ( $tag( "hover_nav3", ORIGIN)$, 7000.000 );wait ( 7000.000 );move ( $tag( "hover_nav4", ORIGIN)$, 10000.000 );rotate ( < 0.000 90.000 0.000 >, 4000.000 );wait ( 2000.000 );affect ( "Tagara2", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_AIM", 5 );set ( /*@SET_TYPES*/ "SET_UNDYING", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );task ( "run" ){//$"runTo"@2set ( "BSTATE", "BS_RUN" );set ( "NAVGOAL", "Tagara2_nav" );}dowait ( "run" );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "false" );set ( /*@SET_TYPES*/ "SET_ENEMY", "munro" );set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );loop ( -1 ){wait ( 5000.000 );set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "true" );wait ( 1000.000 );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_AIM", 1 );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_ALT_FIRE", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_ALT_FIRE", /*@BOOL_TYPES*/ "false" );wait ( 1000.000 );set ( /*@SET_TYPES*/ "SET_ALT_FIRE", /*@BOOL_TYPES*/ "false" );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_AIM", 5 );wait ( 500.000 );set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "false" );if ( $get( FLOAT, "SET_HEALTH") < 1100$ ){set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "true" );//$"runTo"@2set ( "BSTATE", "BS_RUN" );set ( "NAVGOAL", "Tagara2_retreat" );wait ( 2500.000 );signal ( "retreat2" );}}}wait ( 8000.000 );waitsignal ( "retreat2" );move ( $tag( "hover_nav5", ORIGIN)$, 8000.000 );wait ( 1000.000 );use ( "finaldoor" );wait ( 7000.000 );use ( "hoversound" );}