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//Generated by BehavEdrem ( "comment" );set ( /*@SET_TYPES*/ "SET_TIMESCALE", 5.000 );affect ( "Ling", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "true" );}affect ( "grops", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "grops" );}affect ( "Tagara", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "tagara" );}affect ( "klingon_background1", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );}camera ( /*@CAMERA_COMMANDS*/ ENABLE );camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 0 );wait ( 1000.000 );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 325.000 0.000 >, < 0.000 0.000 0.000 >, 0 );affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH ){task ( "walk1" ){//$"walkTo"@2set ( "BSTATE", "BS_WALK" );set ( "NAVGOAL", "gordon_nav" );}dowait ( "walk1" );set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 105.000 0.000 > );}affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH ){task ( "walk1" ){//$"walkTo"@2set ( "BSTATE", "BS_WALK" );set ( "NAVGOAL", "illia_nav" );}dowait ( "walk1" );set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 90.000 0.000 > );}camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 280.000 0.000 >, < 0.000 0.000 0.000 >, 4000 );wait ( 6000.000 );camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 90.000 0.000 >, < 0.000 0.000 0.000 >, 2000 );camera ( /*@CAMERA_COMMANDS*/ ZOOM, 120.000, 6000 );camera ( /*@CAMERA_COMMANDS*/ TRACK, "track", 12.000, 0 );wait ( 5000.000 );camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "rotate", 15.000, 1 );wait ( 10000.000 );affect ( "klingon_background2", /*@AFFECT_TYPE*/ FLUSH ){task ( "walk1" ){//$"walkTo"@2set ( "BSTATE", "BS_WALK" );set ( "NAVGOAL", "klingon_background2_nav1" );}dowait ( "walk1" );set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 60.000 0.000 > );set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "klingon_background1" );affect ( "klingon_background1", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "klingon_background2" );wait ( 5000.000 );set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "NULL" );wait ( 1000.000 );affect ( "klingon_background2", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "NULL" );task ( "walk2" ){//$"walkTo"@2set ( "BSTATE", "BS_WALK" );set ( "NAVGOAL", "klingon_background2_nav2" );}dowait ( "walk2" );}set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );}}wait ( 32000.000 );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2", ORIGIN)$, 6000 );wait ( 6000.000 );camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 0 );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam3", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "tagara", 0.000, 0 );affect ( "engineer", /*@AFFECT_TYPE*/ FLUSH ){//$"walkTo"@2set ( "BSTATE", "BS_WALK" );set ( "NAVGOAL", "engineer_nav" );wait ( 2000.000 );affect ( "Tagara", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "engineer" );wait ( 3000.000 );set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "NULL" );wait ( 1000.000 );affect ( "engineer", /*@AFFECT_TYPE*/ FLUSH ){//$"walkTo"@4set ( "BSTATE", "BS_WALK" );set ( "NAVGOAL", "engineer_nav2" );wait ( 5000.000 );set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );}wait ( 2000.000 );affect ( "Ling", /*@AFFECT_TYPE*/ FLUSH ){camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "bomb_cam1", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 190.000 0.000 >, < 0.000 0.000 0.000 >, 0 );wait ( 2000.000 );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "bomb_cam2", ORIGIN)$, 4000 );camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "grops", 10.000, 1 );wait ( 6000.000 );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "bomb_cam3", ORIGIN)$, 0 );affect ( "grops", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 0.000 0.000 > );}wait ( 6000.000 );affect ( "Marx", /*@AFFECT_TYPE*/ FLUSH ){camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "coreroom_cam5", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 270.000 0.000 >, < 0.000 0.000 0.000 >, 0 );wait ( 4000.000 );affect ( "Ling", /*@AFFECT_TYPE*/ FLUSH ){camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "bomb_cam4", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 350.000 0.000 >, < 0.000 0.000 0.000 >, 0 );wait ( 4000.000 );affect ( "Marx", /*@AFFECT_TYPE*/ FLUSH ){camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "coreroom_cam6", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ PAN, < -25.000 12.000 10.000 >, < 0.000 0.000 0.000 >, 0 );set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 270.000 0.000 > );set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );wait ( 4000.000 );affect ( "bridge_officer", /*@AFFECT_TYPE*/ FLUSH ){camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam7", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "captain", 0.000, 0 );affect ( "display", /*@AFFECT_TYPE*/ FLUSH ){move ( $tag( "display1_cam", ORIGIN)$, 0.000 );rotate ( < 0.000 180.000 0.000 >, 0.000 );}wait ( 4000.000 );affect ( "Tagara", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "tagara_look" );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "display1_cam", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 90.000 0.000 >, < 0.000 0.000 0.000 >, 0 );wait ( 5000.000 );affect ( "bridge_officer", /*@AFFECT_TYPE*/ FLUSH ){camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam7", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "captain", 0.000, 0 );wait ( 4000.000 );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "bomb_cam2", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "grops", 0.000, 0 );camera ( /*@CAMERA_COMMANDS*/ ZOOM, 120.000, 0 );wait ( 1000.000 );affect ( "guard1", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );wait ( 750.000 );remove ( "self" );}affect ( "guard2", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );wait ( 750.000 );remove ( "self" );}wait ( 2000.000 );affect ( "guard3", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );wait ( 750.000 );remove ( "self" );}affect ( "guard4", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );wait ( 750.000 );remove ( "self" );}wait ( 1500.000 );affect ( "guard6", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );wait ( 750.000 );remove ( "self" );}affect ( "guard5", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );wait ( 750.000 );remove ( "self" );}wait ( 2000.000 );camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 0 );rem ( "fight" );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "fight_cam", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 0 );affect ( "starfleet1", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_ENEMY", "guard7" );set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );}affect ( "starfleet2", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_ENEMY", "guard8" );set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );}affect ( "guard7", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_ENEMY", "starfleet1" );set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );}affect ( "guard8", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_ENEMY", "starfleet1" );set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );}affect ( "guard10", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_ENEMY", "starfleet2" );set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );}wait ( 4000.000 );affect ( "guard7", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );wait ( 750.000 );remove ( "self" );}affect ( "guard8", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );wait ( 750.000 );remove ( "self" );}affect ( "guard10", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );wait ( 750.000 );remove ( "self" );}wait ( 4000.000 );affect ( "grops", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "grops_look" );affect ( "display", /*@AFFECT_TYPE*/ FLUSH ){move ( $tag( "display2_cam", ORIGIN)$, 0.000 );rotate ( < 0.000 225.000 0.000 >, 0.000 );}camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "display2_cam", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 135.000 0.000 >, < 0.000 0.000 0.000 >, 0 );wait ( 5000.000 );affect ( "guard9", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );wait ( 750.000 );remove ( "self" );}wait ( 5000.000 );affect ( "display", /*@AFFECT_TYPE*/ FLUSH ){move ( $tag( "display3_cam", ORIGIN)$, 0.000 );rotate ( < 0.000 0.000 0.000 >, 0.000 );}camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "bomb_cam5", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 225.000 0.000 >, < 0.000 0.000 0.000 >, 0 );//$"walkTo"@2set ( "BSTATE", "BS_WALK" );set ( "NAVGOAL", "bomb_nav" );affect ( "Ling", /*@AFFECT_TYPE*/ FLUSH ){//$"walkTo"@2set ( "BSTATE", "BS_WALK" );set ( "NAVGOAL", "ling_nav" );wait ( 3000.000 );set ( /*@SET_TYPES*/ "SET_AIM", 5 );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_PHASER" );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_ENEMY", "grops" );set ( /*@SET_TYPES*/ "SET_ALT_FIRE", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );set ( /*@SET_TYPES*/ "SET_ENEMY", "grops" );wait ( 5000.000 );camera ( /*@CAMERA_COMMANDS*/ DISABLE );affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH ){//$"walkTo"@2set ( "BSTATE", "BS_WALK" );set ( "NAVGOAL", "illia_nav2" );wait ( 2500.000 );set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );}}}}}}}}}}}}affect ( "klingon_background1", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );}affect ( "klingon_background2", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );}affect ( "klingon_background3", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );}loop ( -1 ){use ( "chunks" );wait ( $random( 1500, 2000 )$ );use ( "bolts" );use ( "bolts2" );wait ( 500.000 );use ( "chunks" );wait ( $random( 1500, 2000 )$ );use ( "bolts2" );wait ( 500.000 );use ( "bolts" );wait ( $random( 1500, 3000 )$ );camera ( /*@CAMERA_COMMANDS*/ SHAKE, 0.500, 750 );}wait ( 5000.000 );affect ( "lift", /*@AFFECT_TYPE*/ FLUSH ){move ( $tag( "lift_down", ORIGIN)$, 5000.000 );wait ( 6000.000 );move ( $tag( "lift_middle", ORIGIN)$, 4000.000 );wait ( 3500.000 );use ( "bolt3" );wait ( 10000.000 );move ( $tag( "lift_up", ORIGIN)$, 2000.000 );}