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//Generated by BehavEd

rem ( "comment" );
use ( "beam1_sound" );
use ( "beam2_sound" );
use ( "beam3_sound" );
use ( "beam4_sound" );

affect ( "Gordon2", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
}


affect ( "Gordon3", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
}


affect ( "lift", /*@AFFECT_TYPE*/ FLUSH )
{
        //(BHVDREM)  move ( $tag( "lift_down", ORIGIN)$, 5000.000 );
        //(BHVDREM)  wait ( 6000.000 );
        //(BHVDREM)  move ( $tag( "lift_middle", ORIGIN)$, 4000.000 );
        //(BHVDREM)  wait ( 3500.000 );
        //(BHVDREM)  use ( "bolt3" );
        //(BHVDREM)  wait ( 10000.000 );
        move ( $tag( "lift_up", ORIGIN)$, 4000.000 );
}

//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_TIMESCALE", 20.000 );

affect ( "Ling", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "true" );
}


affect ( "grops", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "grops" );
}


affect ( "Tagara", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "tagara" );
}


affect ( "klingon_background1", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
}

camera ( /*@CAMERA_COMMANDS*/ ENABLE );
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 0 );
wait ( 1000.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 325.000 0.000 >, < 0.000 0.000 0.000 >, 0 );

affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_PLAYER_USABLE", /*@BOOL_TYPES*/ "false" );
        set ( /*@SET_TYPES*/ "SET_NO_RESPONSE", /*@BOOL_TYPES*/ "true" );

        task ( "walk1" )
        {
//$"walkTo"@2
                set ( "BSTATE", "BS_WALK" );
                set ( "NAVGOAL", "illia_nav" );
        }

        dowait ( "walk1" );
        set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 90.000 0.000 > );
}


affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH )
{
        camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );
        camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 280.000 0.000 >, < 0.000 0.000 0.000 >, 4000 );

        task ( "walk1" )
        {
//$"walkTo"@2
                set ( "BSTATE", "BS_WALK" );
                set ( "NAVGOAL", "gordon_nav" );
        }

        dowait ( "walk1" );
        set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 105.000 0.000 > );

        task ( "Gordon0" )
        {
                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Gordon/look.wav" );
        }

        dowait ( "Gordon0" );
        wait ( 2000.000 );
        camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 90.000 0.000 >, < 0.000 0.000 0.000 >, 2000 );
        camera ( /*@CAMERA_COMMANDS*/ ZOOM, 120.000, 6000 );
        camera ( /*@CAMERA_COMMANDS*/ TRACK, "track", 12.000, 0 );
        wait ( 1000.000 );

        affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
        {

                task ( "Illia1" )
                {
                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Illia/huge.wav" );
                }

                dowait ( "Illia1" );
        }

        wait ( 4000.000 );
        camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "rotate", 15.000, 1 );
        wait ( 4000.000 );
        wait ( 6000.000 );

        affect ( "klingon_background2", /*@AFFECT_TYPE*/ FLUSH )
        {

                task ( "walk1" )
                {
//$"walkTo"@2
                        set ( "BSTATE", "BS_WALK" );
                        set ( "NAVGOAL", "klingon_background2_nav1" );
                }

                dowait ( "walk1" );
                set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 60.000 0.000 > );
                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "klingon_background1" );

                affect ( "klingon_background1", /*@AFFECT_TYPE*/ FLUSH )
                {
                        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "klingon_background2" );
                        wait ( 5000.000 );
                        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "NULL" );
                        wait ( 1000.000 );

                        affect ( "klingon_background2", /*@AFFECT_TYPE*/ FLUSH )
                        {
                                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "NULL" );

                                task ( "walk2" )
                                {
//$"walkTo"@2
                                        set ( "BSTATE", "BS_WALK" );
                                        set ( "NAVGOAL", "klingon_background2_nav2" );
                                }

                                dowait ( "walk2" );
                        }

                        set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
                        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
                }

                wait ( 1000.000 );

                affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
                {

                        task ( "Illia2" )
                        {
                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Illia/late.wav" );
                        }

                        dowait ( "Illia2" );

                        task ( "Illia3" )
                        {
                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Illia/chance.wav" );
                        }

                        dowait ( "Illia3" );
                }

        }

        wait ( 16000.000 );
        wait ( 10000.000 );
        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2", ORIGIN)$, 6000 );

        task ( "Gordon4" )
        {
                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Gordon/giveup.wav" );
        }

        dowait ( "Gordon4" );

        task ( "Gordon5" )
        {
                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Gordon/goin.wav" );
        }

        dowait ( "Gordon5" );

        affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
        {

                task ( "Illia6" )
                {
                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Illia/quiet.wav" );
                }

                dowait ( "Illia6" );
                camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 0 );
                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam3", ORIGIN)$, 0 );
                camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "tagara", 0.000, 0 );

                affect ( "engineer", /*@AFFECT_TYPE*/ FLUSH )
                {
//$"walkTo"@2
                        set ( "BSTATE", "BS_WALK" );
                        set ( "NAVGOAL", "engineer_nav" );
                        wait ( 1000.000 );

                        task ( "Engineer7" )
                        {
                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Engineer/ready.wav" );
                        }

                        dowait ( "Engineer7" );

                        affect ( "Tagara", /*@AFFECT_TYPE*/ FLUSH )
                        {
                                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "engineer" );

                                task ( "Tagara8" )
                                {
                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Tagara/beam.wav" );
                                }

                                dowait ( "Tagara8" );
                                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "NULL" );
                                wait ( 1000.000 );

                                affect ( "engineer", /*@AFFECT_TYPE*/ FLUSH )
                                {
//$"walkTo"@4
                                        set ( "BSTATE", "BS_WALK" );
                                        set ( "NAVGOAL", "engineer_nav2" );
                                        wait ( 5000.000 );
                                        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );
                                }

                                wait ( 2000.000 );

                                affect ( "Ling", /*@AFFECT_TYPE*/ FLUSH )
                                {
                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "bomb_cam1", ORIGIN)$, 0 );
                                        camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 190.000 0.000 >, < 0.000 0.000 0.000 >, 0 );

                                        task ( "Ling9" )
                                        {
                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Ling/located.wav" );
                                        }

                                        dowait ( "Ling9" );
                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "bomb_cam2", ORIGIN)$, 4000 );
                                        camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "grops", 10.000, 1 );
                                        wait ( 6000.000 );
                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "bomb_cam3", ORIGIN)$, 0 );
                                        camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 290.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
                                        wait ( 500.000 );
                                        camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "grops", 10.000, 1 );

                                        affect ( "grops", /*@AFFECT_TYPE*/ FLUSH )
                                        {
                                                set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 0.000 0.000 > );
                                        }

                                        wait ( 4000.000 );

                                        affect ( "Marx", /*@AFFECT_TYPE*/ FLUSH )
                                        {
                                                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "coreroom_cam5", ORIGIN)$, 0 );
                                                camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 270.000 0.000 >, < 0.000 0.000 0.000 >, 0 );

                                                task ( "Marx10" )
                                                {
                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Marx/powerup.wav" );
                                                }

                                                dowait ( "Marx10" );

                                                task ( "Marx11" )
                                                {
                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Marx/donefor.wav" );
                                                }

                                                dowait ( "Marx11" );

                                                affect ( "Ling", /*@AFFECT_TYPE*/ FLUSH )
                                                {
                                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "bomb_cam4", ORIGIN)$, 0 );
                                                        camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 350.000 0.000 >, < 0.000 0.000 0.000 >, 0 );

                                                        task ( "Ling12" )
                                                        {
                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Ling/yourjob.wav" );
                                                        }

                                                        dowait ( "Ling12" );

                                                        affect ( "Marx", /*@AFFECT_TYPE*/ FLUSH )
                                                        {
                                                                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "coreroom_cam6", ORIGIN)$, 0 );
                                                                camera ( /*@CAMERA_COMMANDS*/ PAN, < -25.000 12.000 10.000 >, < 0.000 0.000 0.000 >, 0 );
                                                                set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 270.000 0.000 > );
                                                                set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
                                                                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
                                                                wait ( 4000.000 );

                                                                affect ( "bridge_officer", /*@AFFECT_TYPE*/ FLUSH )
                                                                {
                                                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam7", ORIGIN)$, 0 );
                                                                        camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "captain", 0.000, 0 );

                                                                        affect ( "display", /*@AFFECT_TYPE*/ FLUSH )
                                                                        {
                                                                                move ( $tag( "display1_cam", ORIGIN)$, 0.000 );
                                                                                rotate ( < 0.000 180.000 0.000 >, 0.000 );
                                                                        }


                                                                        task ( "Officer13" )
                                                                        {
                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Officer/enormous.wav" );
                                                                        }

                                                                        dowait ( "Officer13" );

                                                                        task ( "Officer14" )
                                                                        {
                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Officer/powerup.wav" );
                                                                        }

                                                                        dowait ( "Officer14" );

                                                                        affect ( "Tagara", /*@AFFECT_TYPE*/ FLUSH )
                                                                        {
                                                                                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "tagara_look" );
                                                                                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "display1_cam", ORIGIN)$, 0 );
                                                                                camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 90.000 0.000 >, < 0.000 0.000 0.000 >, 0 );

                                                                                task ( "Tagara15" )
                                                                                {
                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Tagara/norton.wav" );
                                                                                }

                                                                                dowait ( "Tagara15" );

                                                                                task ( "Tagara16" )
                                                                                {
                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Tagara/secondary.wav" );
                                                                                }

                                                                                dowait ( "Tagara16" );

                                                                                task ( "Tagara17" )
                                                                                {
                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Tagara/done.wav" );
                                                                                }

                                                                                dowait ( "Tagara17" );

                                                                                affect ( "bridge_officer", /*@AFFECT_TYPE*/ FLUSH )
                                                                                {
                                                                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam7", ORIGIN)$, 0 );
                                                                                        camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "captain", 0.000, 0 );

                                                                                        task ( "Officer18" )
                                                                                        {
                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Officer/yes.wav" );
                                                                                        }

                                                                                        dowait ( "Officer18" );

                                                                                        task ( "Officer19" )
                                                                                        {
                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Officer/comm.wav" );
                                                                                        }

                                                                                        dowait ( "Officer19" );

                                                                                        task ( "Officer20" )
                                                                                        {
                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Officer/beamup.wav" );
                                                                                        }

                                                                                        dowait ( "Officer20" );
                                                                                        rem ( "fight" );
                                                                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "fight_cam", ORIGIN)$, 0 );
                                                                                        camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 0 );

                                                                                        affect ( "starfleet1", /*@AFFECT_TYPE*/ FLUSH )
                                                                                        {
                                                                                                set ( /*@SET_TYPES*/ "SET_ENEMY", "guard7" );
                                                                                                set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
                                                                                        }


                                                                                        affect ( "starfleet2", /*@AFFECT_TYPE*/ FLUSH )
                                                                                        {
                                                                                                set ( /*@SET_TYPES*/ "SET_ENEMY", "guard8" );
                                                                                                set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
                                                                                        }


                                                                                        affect ( "guard7", /*@AFFECT_TYPE*/ FLUSH )
                                                                                        {
                                                                                                set ( /*@SET_TYPES*/ "SET_ENEMY", "starfleet1" );
                                                                                                set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
                                                                                        }


                                                                                        affect ( "guard8", /*@AFFECT_TYPE*/ FLUSH )
                                                                                        {
                                                                                                set ( /*@SET_TYPES*/ "SET_ENEMY", "starfleet1" );
                                                                                                set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
                                                                                        }


                                                                                        affect ( "guard10", /*@AFFECT_TYPE*/ FLUSH )
                                                                                        {
                                                                                                set ( /*@SET_TYPES*/ "SET_ENEMY", "starfleet2" );
                                                                                                set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
                                                                                        }

                                                                                        wait ( 4000.000 );

                                                                                        affect ( "guard7", /*@AFFECT_TYPE*/ FLUSH )
                                                                                        {
                                                                                                set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
                                                                                                wait ( 750.000 );
                                                                                                remove ( "self" );
                                                                                        }


                                                                                        affect ( "guard8", /*@AFFECT_TYPE*/ FLUSH )
                                                                                        {
                                                                                                set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
                                                                                                wait ( 750.000 );
                                                                                                remove ( "self" );
                                                                                        }


                                                                                        affect ( "guard10", /*@AFFECT_TYPE*/ FLUSH )
                                                                                        {
                                                                                                set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
                                                                                                wait ( 750.000 );
                                                                                                remove ( "self" );
                                                                                        }

                                                                                        wait ( 4000.000 );
                                                                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam7", ORIGIN)$, 0 );
                                                                                        camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "captain", 0.000, 0 );

                                                                                        task ( "Officer21" )
                                                                                        {
                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Officer/openchannel.wav" );
                                                                                        }

                                                                                        dowait ( "Officer21" );
                                                                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "bomb_cam2", ORIGIN)$, 0 );
                                                                                        camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "grops", 0.000, 0 );
                                                                                        camera ( /*@CAMERA_COMMANDS*/ ZOOM, 120.000, 0 );
                                                                                        wait ( 1000.000 );

                                                                                        affect ( "guard1", /*@AFFECT_TYPE*/ FLUSH )
                                                                                        {
                                                                                                set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
                                                                                                wait ( 750.000 );
                                                                                                remove ( "self" );
                                                                                        }


                                                                                        affect ( "guard2", /*@AFFECT_TYPE*/ FLUSH )
                                                                                        {
                                                                                                set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
                                                                                                wait ( 750.000 );
                                                                                                remove ( "self" );
                                                                                        }

                                                                                        wait ( 2000.000 );

                                                                                        affect ( "guard3", /*@AFFECT_TYPE*/ FLUSH )
                                                                                        {
                                                                                                set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
                                                                                                wait ( 750.000 );
                                                                                                remove ( "self" );
                                                                                        }


                                                                                        affect ( "guard4", /*@AFFECT_TYPE*/ FLUSH )
                                                                                        {
                                                                                                set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
                                                                                                wait ( 750.000 );
                                                                                                remove ( "self" );
                                                                                        }

                                                                                        wait ( 1500.000 );

                                                                                        affect ( "guard6", /*@AFFECT_TYPE*/ FLUSH )
                                                                                        {
                                                                                                set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
                                                                                                wait ( 750.000 );
                                                                                                remove ( "self" );
                                                                                        }


                                                                                        affect ( "guard5", /*@AFFECT_TYPE*/ FLUSH )
                                                                                        {
                                                                                                set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
                                                                                                wait ( 750.000 );
                                                                                                remove ( "self" );
                                                                                        }

                                                                                        wait ( 2000.000 );
                                                                                        camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 0 );
                                                                                        camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );

                                                                                        affect ( "grops", /*@AFFECT_TYPE*/ FLUSH )
                                                                                        {
                                                                                                set ( /*@SET_TYPES*/ "SET_HEALTH", 50 );
                                                                                                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "grops_look" );
                                                                                        }


                                                                                        affect ( "display", /*@AFFECT_TYPE*/ FLUSH )
                                                                                        {
                                                                                                move ( $tag( "display2_cam", ORIGIN)$, 0.000 );
                                                                                                rotate ( < 0.000 225.000 0.000 >, 0.000 );
                                                                                        }

                                                                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "display2_cam", ORIGIN)$, 0 );
                                                                                        camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 135.000 0.000 >, < 0.000 0.000 0.000 >, 0 );

                                                                                        task ( "Officer22" )
                                                                                        {
                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Officer/honour.wav" );
                                                                                        }

                                                                                        dowait ( "Officer22" );

                                                                                        affect ( "guard9", /*@AFFECT_TYPE*/ FLUSH )
                                                                                        {
                                                                                                set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
                                                                                                wait ( 750.000 );
                                                                                                remove ( "self" );
                                                                                        }


                                                                                        task ( "Officer23" )
                                                                                        {
                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Officer/stovokor.wav" );
                                                                                        }

                                                                                        dowait ( "Officer23" );

                                                                                        affect ( "display", /*@AFFECT_TYPE*/ FLUSH )
                                                                                        {
                                                                                                rem ( "vorbereiten für Tagara" );
                                                                                                move ( $tag( "display1_cam", ORIGIN)$, 0.000 );
                                                                                                rotate ( < 0.000 180.000 0.000 >, 0.000 );
                                                                                        }

                                                                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "bomb_cam5", ORIGIN)$, 0 );
                                                                                        camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );
                                                                                        camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 225.000 0.000 >, < 0.000 0.000 0.000 >, 0 );

                                                                                        affect ( "grops", /*@AFFECT_TYPE*/ FLUSH )
                                                                                        {
//$"walkTo"@2
                                                                                                set ( "BSTATE", "BS_WALK" );
                                                                                                set ( "NAVGOAL", "bomb_nav" );
                                                                                        }


                                                                                        affect ( "Ling", /*@AFFECT_TYPE*/ FLUSH )
                                                                                        {
//$"walkTo"@2
                                                                                                set ( "BSTATE", "BS_WALK" );
                                                                                                set ( "NAVGOAL", "ling_nav" );
                                                                                                wait ( 3000.000 );
                                                                                                set ( /*@SET_TYPES*/ "SET_AIM", 5 );
                                                                                                set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_PHASER" );
                                                                                                //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_ENEMY", "grops" );
                                                                                                set ( /*@SET_TYPES*/ "SET_ALT_FIRE", /*@BOOL_TYPES*/ "true" );
                                                                                                set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );
                                                                                                set ( /*@SET_TYPES*/ "SET_ENEMY", "grops" );
                                                                                                //(BHVDREM)  wait ( 5000.000 );

                                                                                                task ( "Ling24" )
                                                                                                {
                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Ling/bonvoyage.wav" );
                                                                                                }

                                                                                                dowait ( "Ling24" );
                                                                                                wait ( 2000.000 );
                                                                                                set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_COMBADGE2" );

                                                                                                task ( "Ling25" )
                                                                                                {
                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Ling/secured.wav" );
                                                                                                }

                                                                                                dowait ( "Ling25" );

                                                                                                affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                {

                                                                                                        task ( "Clavera26" )
                                                                                                        {
                                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Calavera/excellent.wav" );
                                                                                                        }

                                                                                                        dowait ( "Clavera26" );

                                                                                                        affect ( "bridge_officer", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                        {
                                                                                                                //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_TIMESCALE", 1.000 );
                                                                                                                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam7", ORIGIN)$, 0 );
                                                                                                                camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "captain", 0.000, 0 );

                                                                                                                task ( "Officer27" )
                                                                                                                {
                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Officer/bomb.wav" );
                                                                                                                }

                                                                                                                dowait ( "Officer27" );

                                                                                                                affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                {

                                                                                                                        task ( "OtherOfficer28" )
                                                                                                                        {
                                                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/OtherOfficer/firing.wav" );
                                                                                                                        }

                                                                                                                        dowait ( "OtherOfficer28" );
                                                                                                                        wait ( 1000.000 );
                                                                                                                        rem ( "insert: Creak sound (?) + Sparks" );
                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ SHAKE, 3.000, 2000 );
                                                                                                                        wait ( 2000.000 );

                                                                                                                        affect ( "Tagara", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                        {
                                                                                                                                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "tagara_look" );
                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "display1_cam", ORIGIN)$, 0 );
                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 90.000 0.000 >, < 0.000 0.000 0.000 >, 0 );

                                                                                                                                task ( "Tagara29" )
                                                                                                                                {
                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Tagara/matter.wav" );
                                                                                                                                }

                                                                                                                                dowait ( "Tagara29" );

                                                                                                                                affect ( "bridge_officer", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                {
                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam7", ORIGIN)$, 0 );
                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "captain", 0.000, 0 );

                                                                                                                                        task ( "Officer30" )
                                                                                                                                        {
                                                                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Officer/failed.wav" );
                                                                                                                                        }

                                                                                                                                        dowait ( "Officer30" );

                                                                                                                                        task ( "Officer31" )
                                                                                                                                        {
                                                                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Officer/leave.wav" );
                                                                                                                                        }

                                                                                                                                        dowait ( "Officer31" );

                                                                                                                                        affect ( "Tagara", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                        {
                                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "display1_cam", ORIGIN)$, 0 );
                                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 90.000 0.000 >, < 0.000 0.000 0.000 >, 0 );

                                                                                                                                                task ( "Tagara32" )
                                                                                                                                                {
                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Tagara/coward.wav" );
                                                                                                                                                }

                                                                                                                                                dowait ( "Tagara32" );

                                                                                                                                                affect ( "bridge_officer", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                {

                                                                                                                                                        affect ( "display", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                        {
                                                                                                                                                                move ( $tag( "display3_cam", ORIGIN)$, 0.000 );
                                                                                                                                                                rotate ( < 0.000 0.000 0.000 >, 0.000 );
                                                                                                                                                        }

                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam7", ORIGIN)$, 0 );
                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "captain", 0.000, 0 );
                                                                                                                                                        wait ( 1000.000 );
                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ SHAKE, 3.000, 2000 );

                                                                                                                                                        task ( "Officer33" )
                                                                                                                                                        {
                                                                                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Officer/outofhere.wav" );
                                                                                                                                                        }

                                                                                                                                                        dowait ( "Officer33" );

                                                                                                                                                        affect ( "Tagara", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                        {
                                                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 0 );
                                                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam3", ORIGIN)$, 0 );
                                                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "tagara", 0.000, 0 );

                                                                                                                                                                task ( "Tagara34" )
                                                                                                                                                                {
                                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Tagara/no.wav" );
                                                                                                                                                                }

                                                                                                                                                                dowait ( "Tagara34" );

                                                                                                                                                                task ( "Tagara35" )
                                                                                                                                                                {
                                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Tagara/here.wav" );
                                                                                                                                                                }

                                                                                                                                                                dowait ( "Tagara35" );

                                                                                                                                                                task ( "Tagara36" )
                                                                                                                                                                {
                                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Tagara/chaos.wav" );
                                                                                                                                                                }

                                                                                                                                                                dowait ( "Tagara36" );

                                                                                                                                                                task ( "Tagara37" )
                                                                                                                                                                {
                                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Tagara/warp.wav" );
                                                                                                                                                                }

                                                                                                                                                                dowait ( "Tagara37" );

                                                                                                                                                                task ( "Tagara38" )
                                                                                                                                                                {
                                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Tagara/dying.wav" );
                                                                                                                                                                }

                                                                                                                                                                dowait ( "Tagara38" );
                                                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam4", ORIGIN)$, 0 );
                                                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 350.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 90.000 0.000 > );
                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 1500 );
                                                                                                                                                                wait ( 2000.000 );
                                                                                                                                                                use ( "console" );
                                                                                                                                                                wait ( 2000.000 );

                                                                                                                                                                task ( "Tagara39" )
                                                                                                                                                                {
                                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Tagara/idea.wav" );
                                                                                                                                                                }

                                                                                                                                                                dowait ( "Tagara39" );

                                                                                                                                                                affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                {
                                                                                                                                                                        rem ( "insert: Power up sequence incl. sound" );
                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "beam3_cam", ORIGIN)$, 0 );
                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 135.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
                                                                                                                                                                        wait ( 1000.000 );
                                                                                                                                                                        use ( "seal" );
                                                                                                                                                                        use ( "beam3" );
                                                                                                                                                                        use ( "beam3_sound" );
                                                                                                                                                                        wait ( 1000.000 );
                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "beam4_cam", ORIGIN)$, 0 );
                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 270.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
                                                                                                                                                                        wait ( 1000.000 );
                                                                                                                                                                        use ( "beam4" );
                                                                                                                                                                        use ( "beam4_sound" );
                                                                                                                                                                        wait ( 1000.000 );
                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "beam1_cam", ORIGIN)$, 0 );
                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
                                                                                                                                                                        wait ( 1000.000 );
                                                                                                                                                                        use ( "beam1" );
                                                                                                                                                                        use ( "beam1_sound" );
                                                                                                                                                                        wait ( 1000.000 );
                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "beam2_cam", ORIGIN)$, 0 );
                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 45.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
                                                                                                                                                                        wait ( 1000.000 );
                                                                                                                                                                        use ( "beam2" );
                                                                                                                                                                        use ( "beam2_sound" );
                                                                                                                                                                        wait ( 1000.000 );
                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2", ORIGIN)$, 0 );
                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 90.000 0.000 >, < 0.000 0.000 0.000 >, 0 );

                                                                                                                                                                        task ( "Gordon40" )
                                                                                                                                                                        {
                                                                                                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Gordon/machine.wav" );
                                                                                                                                                                        }

                                                                                                                                                                        dowait ( "Gordon40" );

                                                                                                                                                                        affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                        {

                                                                                                                                                                                task ( "Illia41" )
                                                                                                                                                                                {
                                                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Illia/tagara.wav" );
                                                                                                                                                                                }

                                                                                                                                                                                dowait ( "Illia41" );

                                                                                                                                                                                affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                                {

                                                                                                                                                                                        task ( "Gordon42" )
                                                                                                                                                                                        {
                                                                                                                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Gordon/device.wav" );
                                                                                                                                                                                        }

                                                                                                                                                                                        dowait ( "Gordon42" );

                                                                                                                                                                                        affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                                        {

                                                                                                                                                                                                task ( "Illia43" )
                                                                                                                                                                                                {
                                                                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Illia/stopit.wav" );
                                                                                                                                                                                                }

                                                                                                                                                                                                dowait ( "Illia43" );

                                                                                                                                                                                                task ( "Illia44" )
                                                                                                                                                                                                {
                                                                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Illia/energy.wav" );
                                                                                                                                                                                                }

                                                                                                                                                                                                dowait ( "Illia44" );

                                                                                                                                                                                                task ( "Illia45" )
                                                                                                                                                                                                {
                                                                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Illia/shutoff.wav" );
                                                                                                                                                                                                }

                                                                                                                                                                                                dowait ( "Illia45" );

                                                                                                                                                                                                affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                                                {
                                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
                                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "false" );
                                                                                                                                                                                                }

                                                                                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ DISABLE );
                                                                                                                                                                                                use ( "device" );

                                                                                                                                                                                                //(BHVDREM)  affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                                                //(BHVDREM)  {
                                                                                                                                                                                                        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_PHASER" );
                                                                                                                                                                                                        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_DREADNOUGHT" );
                                                                                                                                                                                                        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
                                                                                                                                                                                                        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_SCAVENGER_RIFLE" );
                                                                                                                                                                                                        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_HEALTH", "100" );
                                                                                                                                                                                                        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_ARMOR", "100" );
                                                                                                                                                                                                //(BHVDREM)  }

                                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_OBJECTIVE_HIDE", /*@OBJECTIVES*/ "OBJ_EXTRACTBOSS" );
                                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SHOW", /*@OBJECTIVES*/ "OBJ_ASTROMETRICSDECK8" );
//$"walkTo"@2
                                                                                                                                                                                                set ( "BSTATE", "BS_WALK" );
                                                                                                                                                                                                set ( "NAVGOAL", "illia_nav2" );
                                                                                                                                                                                                wait ( 2500.000 );
                                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
                                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );

                                                                                                                                                                                                affect ( "klingon_background1", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                                                {
                                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
                                                                                                                                                                                                }


                                                                                                                                                                                                affect ( "klingon_background2", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                                                {
                                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
                                                                                                                                                                                                }


                                                                                                                                                                                                affect ( "klingon_background3", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                                                {
                                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
                                                                                                                                                                                                }

                                                                                                                                                                                        }

                                                                                                                                                                                }

                                                                                                                                                                        }

                                                                                                                                                                }

                                                                                                                                                        }

                                                                                                                                                }

                                                                                                                                        }

                                                                                                                                }

                                                                                                                        }

                                                                                                                }

                                                                                                        }

                                                                                                }

                                                                                        }

                                                                                }

                                                                        }

                                                                }

                                                        }

                                                }

                                        }

                                }

                        }

                }

        }

}


//(BHVDREM)  loop ( -1 )
//(BHVDREM)  {
        //(BHVDREM)  use ( "chunks" );
        //(BHVDREM)  wait ( $random( 1500, 2000 )$ );
        //(BHVDREM)  use ( "bolts" );
        //(BHVDREM)  use ( "bolts2" );
        //(BHVDREM)  wait ( 500.000 );
        //(BHVDREM)  use ( "chunks" );
        //(BHVDREM)  wait ( $random( 1500, 2000 )$ );
        //(BHVDREM)  use ( "bolts2" );
        //(BHVDREM)  wait ( 500.000 );
        //(BHVDREM)  use ( "bolts" );
        //(BHVDREM)  wait ( $random( 1500, 3000 )$ );
        //(BHVDREM)  camera ( /*@CAMERA_COMMANDS*/ SHAKE, 0.500, 750 );
//(BHVDREM)  }

//(BHVDREM)  wait ( 5000.000 );