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//Generated by BehavEdrem ( "comment" );camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 1.000, 0 );camera ( /*@CAMERA_COMMANDS*/ ENABLE );affect ( "Norton", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_PLAYER_TEAM", /*@TEAM_NAMES*/ "TEAM_SCAVENGERS" );}affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "Gordon" );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );}affect ( "munro_cin1", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );}wait ( 500.000 );camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1500 );affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH ){camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "extra_cam3", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 0 );task ( "Illia0" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_8/Illia/gordon.wav" );}dowait ( "Illia0" );affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH ){camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "Gordon", 0.000, 0 );set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_COMBADGE1" );wait ( 2000.000 );affect ( "Illia_extra", /*@AFFECT_TYPE*/ FLUSH ){camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "extra_cam3", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 0 );task ( "Illia1" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_8/Illia/fight.wav" );}dowait ( "Illia1" );affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH ){camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "Gordon", 0.000, 0 );task ( "Gordon2" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_8/Gordon/torture.wav" );}dowait ( "Gordon2" );affect ( "Illia_extra", /*@AFFECT_TYPE*/ FLUSH ){camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "extra_cam3", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 0 );task ( "Illia3" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_8/Illia/cruelty.wav" );}dowait ( "Illia3" );affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH ){camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "Gordon", 0.000, 0 );wait ( 500.000 );camera ( /*@CAMERA_COMMANDS*/ TRACK, "rotate", 5.000, 0 );wait ( 2450.000 );set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );camera ( /*@CAMERA_COMMANDS*/ DISABLE );affect ( "munro", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_PHASER" );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_DREADNOUGHT" );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_SCAVENGER_RIFLE" );set ( /*@SET_TYPES*/ "SET_HEALTH", "100" );set ( /*@SET_TYPES*/ "SET_ARMOR", "100" );}}}}}}}//(BHVDREM) affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH )//(BHVDREM) {//(BHVDREM) task ( "Gordon0" )//(BHVDREM) {//(BHVDREM) sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_10/Gordon/levelbegin_Gordon0.wav" );//(BHVDREM) }//(BHVDREM) dowait ( "Gordon0" );//(BHVDREM) wait ( 500.000 );//(BHVDREM) task ( "Gordon1" )//(BHVDREM) {//(BHVDREM) sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_10/Gordon/levelbegin_Gordon1.wav" );//(BHVDREM) }//(BHVDREM) dowait ( "Gordon1" );//(BHVDREM) wait ( 1000.000 );//(BHVDREM) affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )//(BHVDREM) {//(BHVDREM) task ( "Norton2" )//(BHVDREM) {//(BHVDREM) sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_10/Norton/levelbegin_Norton2.wav" );//(BHVDREM) }//(BHVDREM) dowait ( "Norton2" );//(BHVDREM) affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH )//(BHVDREM) {//(BHVDREM) task ( "Gordon3" )//(BHVDREM) {//(BHVDREM) sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_10/Gordon/levelbegin_Gordon3.wav" );//(BHVDREM) }//(BHVDREM) dowait ( "Gordon3" );//(BHVDREM) affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )//(BHVDREM) {//(BHVDREM) task ( "Norton4" )//(BHVDREM) {//(BHVDREM) sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_10/Norton/levelbegin_Norton4.wav" );//(BHVDREM) }//(BHVDREM) dowait ( "Norton4" );//(BHVDREM) task ( "Norton5" )//(BHVDREM) {//(BHVDREM) sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_10/Norton/levelbegin_Norton5.wav" );//(BHVDREM) }//(BHVDREM) dowait ( "Norton5" );//(BHVDREM) affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH )//(BHVDREM) {//(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ TRACK, "rotate", 5.000, 0 );//(BHVDREM) sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_10/Gordon/levelbegin_Gordon6.wav" );//(BHVDREM) wait ( 2450.000 );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );//(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ DISABLE );//(BHVDREM) }//(BHVDREM) }//(BHVDREM) }//(BHVDREM) }//(BHVDREM) }