Subversion-Projekte sthq.colony7

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//Generated by BehavEd

rem ( "comment" );
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 1.000, 0 );
camera ( /*@CAMERA_COMMANDS*/ ENABLE );

affect ( "Norton", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_PLAYER_TEAM", /*@TEAM_NAMES*/ "TEAM_SCAVENGERS" );
}


affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "Gordon" );
        set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
}


affect ( "munro_cin1", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
}

wait ( 500.000 );
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1500 );

affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
{
        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "extra_cam3", ORIGIN)$, 0 );
        camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 0 );

        task ( "Illia0" )
        {
                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_8/Illia/gordon.wav" );
        }

        dowait ( "Illia0" );

        affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH )
        {
                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1", ORIGIN)$, 0 );
                camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "Gordon", 0.000, 0 );
                set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_COMBADGE1" );
                wait ( 2000.000 );

                affect ( "Illia_extra", /*@AFFECT_TYPE*/ FLUSH )
                {
                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "extra_cam3", ORIGIN)$, 0 );
                        camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 0 );

                        task ( "Illia1" )
                        {
                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_8/Illia/fight.wav" );
                        }

                        dowait ( "Illia1" );

                        affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH )
                        {
                                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1", ORIGIN)$, 0 );
                                camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "Gordon", 0.000, 0 );

                                task ( "Gordon2" )
                                {
                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_8/Gordon/torture.wav" );
                                }

                                dowait ( "Gordon2" );

                                affect ( "Illia_extra", /*@AFFECT_TYPE*/ FLUSH )
                                {
                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "extra_cam3", ORIGIN)$, 0 );
                                        camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 0 );

                                        task ( "Illia3" )
                                        {
                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_8/Illia/cruelty.wav" );
                                        }

                                        dowait ( "Illia3" );

                                        affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH )
                                        {
                                                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1", ORIGIN)$, 0 );
                                                camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "Gordon", 0.000, 0 );
                                                wait ( 500.000 );
                                                camera ( /*@CAMERA_COMMANDS*/ TRACK, "rotate", 5.000, 0 );
                                                wait ( 2450.000 );
                                                set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
                                                camera ( /*@CAMERA_COMMANDS*/ DISABLE );

                                                affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
                                                {
                                                        set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_PHASER" );
                                                        set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_DREADNOUGHT" );
                                                        set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
                                                        set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_SCAVENGER_RIFLE" );
                                                        set ( /*@SET_TYPES*/ "SET_HEALTH", "100" );
                                                        set ( /*@SET_TYPES*/ "SET_ARMOR", "100" );
                                                }

                                        }

                                }

                        }

                }

        }

}


//(BHVDREM)  affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH )
//(BHVDREM)  {

        //(BHVDREM)  task ( "Gordon0" )
        //(BHVDREM)  {
                //(BHVDREM)  sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_10/Gordon/levelbegin_Gordon0.wav" );
        //(BHVDREM)  }

        //(BHVDREM)  dowait ( "Gordon0" );
        //(BHVDREM)  wait ( 500.000 );

        //(BHVDREM)  task ( "Gordon1" )
        //(BHVDREM)  {
                //(BHVDREM)  sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_10/Gordon/levelbegin_Gordon1.wav" );
        //(BHVDREM)  }

        //(BHVDREM)  dowait ( "Gordon1" );
        //(BHVDREM)  wait ( 1000.000 );

        //(BHVDREM)  affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
        //(BHVDREM)  {

                //(BHVDREM)  task ( "Norton2" )
                //(BHVDREM)  {
                        //(BHVDREM)  sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_10/Norton/levelbegin_Norton2.wav" );
                //(BHVDREM)  }

                //(BHVDREM)  dowait ( "Norton2" );

                //(BHVDREM)  affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH )
                //(BHVDREM)  {

                        //(BHVDREM)  task ( "Gordon3" )
                        //(BHVDREM)  {
                                //(BHVDREM)  sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_10/Gordon/levelbegin_Gordon3.wav" );
                        //(BHVDREM)  }

                        //(BHVDREM)  dowait ( "Gordon3" );

                        //(BHVDREM)  affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
                        //(BHVDREM)  {

                                //(BHVDREM)  task ( "Norton4" )
                                //(BHVDREM)  {
                                        //(BHVDREM)  sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_10/Norton/levelbegin_Norton4.wav" );
                                //(BHVDREM)  }

                                //(BHVDREM)  dowait ( "Norton4" );

                                //(BHVDREM)  task ( "Norton5" )
                                //(BHVDREM)  {
                                        //(BHVDREM)  sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_10/Norton/levelbegin_Norton5.wav" );
                                //(BHVDREM)  }

                                //(BHVDREM)  dowait ( "Norton5" );

                                //(BHVDREM)  affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH )
                                //(BHVDREM)  {
                                        //(BHVDREM)  camera ( /*@CAMERA_COMMANDS*/ TRACK, "rotate", 5.000, 0 );
                                        //(BHVDREM)  sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_10/Gordon/levelbegin_Gordon6.wav" );
                                        //(BHVDREM)  wait ( 2450.000 );
                                        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
                                        //(BHVDREM)  camera ( /*@CAMERA_COMMANDS*/ DISABLE );
                                //(BHVDREM)  }

                        //(BHVDREM)  }

                //(BHVDREM)  }

        //(BHVDREM)  }

//(BHVDREM)  }