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//Generated by BehavEdrem ( "comment" );camera ( /*@CAMERA_COMMANDS*/ ENABLE );camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 0 );wait ( 1000.000 );affect ( "munro", /*@AFFECT_TYPE*/ FLUSH ){task ( "firstchapter" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/firstchapter.wav" );}dowait ( "firstchapter" );affect ( "retro1_dufresne2", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );affect ( "retro1_norton", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro1_dufresne" );set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro1" );affect ( "retro1_dufresne", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro1_norton" );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro1" );}camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "retro1_cam", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );camera ( /*@CAMERA_COMMANDS*/ ZOOM, 10.000, 0 );camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 5000 );camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro1", 255.000, 0 );task ( "turnup" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/turnup.wav" );}dowait ( "turnup" );affect ( "retro1_dufresne", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro1_norton" );set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro1" );affect ( "retro1_norton", /*@AFFECT_TYPE*/ FLUSH ){task ( "trying" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/trying.wav" );}dowait ( "trying" );task ( "hadyou" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/hadyou.wav" );}dowait ( "hadyou" );task ( "gohelp" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/gohelp.wav" );}dowait ( "gohelp" );affect ( "retro1_dufresne", /*@AFFECT_TYPE*/ FLUSH ){task ( "yes" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/yes.wav" );}dowait ( "yes" );camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );affect ( "retro2_inya", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro2" );affect ( "retro2_dufresne", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro2_inya" );set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro2" );affect ( "retro2_inya", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro2_dufresne" );}}camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro2", 0.000, 1 );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "retro2_cam2", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );affect ( "munro", /*@AFFECT_TYPE*/ FLUSH ){task ( "attention" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/attention.wav" );}dowait ( "attention" );task ( "powercascade" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/powercascade.wav" );}dowait ( "powercascade" );task ( "offline" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/offline.wav" );}dowait ( "offline" );task ( "unknown" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/unknown.wav" );}dowait ( "unknown" );task ( "decloaking" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/decloaking.wav" );}dowait ( "decloaking" );task ( "boarded" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/boarded.wav" );}dowait ( "boarded" );camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 20.000 0.000 >, < 0.000 0.000 0.000 >, 1000 );wait ( 500.000 );use ( "Kl1" );use ( "Kl2" );use ( "Kl3" );use ( "Kl4" );wait ( 1000.000 );camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_PHASER" );//(BHVDREM) affect ( "retro2_inya", /*@AFFECT_TYPE*/ FLUSH )//(BHVDREM) {//(BHVDREM) }affect ( "retro2_dufresne", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_PHASER" );}wait ( 1000.000 );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "retro1_cam", ORIGIN)$, 0 );//(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro2", 0.000, 0 );affect ( "retro1_norton", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );}affect ( "retro1_dufresne2", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );}affect ( "retro1_dufresne", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );}camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 0 );wait ( 500.000 );camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );wait ( 500.000 );camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 280.000 0.000 >, < 0.000 0.000 0.000 >, 3000 );task ( "gone" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/gone.wav" );}dowait ( "gone" );wait ( 1000.000 );camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );affect ( "retro3_vorik", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro3_dufresne" );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );affect ( "retro3_pelletier", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro3_dufresne" );set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro3" );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );affect ( "retro3_lang", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro3_dufresne" );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );affect ( "retro3_dufresne", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro3_pelletier" );set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro3" );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_SCAVENGER_RIFLE" );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "retro3_cam", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro3", 0.000, 0 );camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );affect ( "retro3_pelletier", /*@AFFECT_TYPE*/ FLUSH ){task ( "alive" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/alive.wav" );}dowait ( "alive" );task ( "apart" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/apart.wav" );}dowait ( "apart" );camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );wait ( 1000.000 );affect ( "retro4_vorik", /*@AFFECT_TYPE*/ FLUSH ){//(BHVDREM) set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro4_dufresne" );set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro4" );affect ( "retro4_pelletier", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro4_vorik" );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro4_lang" );affect ( "retro4_lang", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro4_vorik" );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );affect ( "retro4_dufresne", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro4_vorik" );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro4_dufresne" );affect ( "retro4_vorik", /*@AFFECT_TYPE*/ FLUSH ){camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "retro4_cam1", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro4", 0.000, 0 );camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );task ( "artifacts" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/artifacts.wav" );}dowait ( "artifacts" );affect ( "retro4_dufresne", /*@AFFECT_TYPE*/ FLUSH ){camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "retro4_cam2", ORIGIN)$, 1500 );camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro4_dufresne", 10.000, 0 );task ( "what" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/what.wav" );}dowait ( "what" );affect ( "retro4_pelletier", /*@AFFECT_TYPE*/ FLUSH ){camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro4_lang", 10.000, 0 );task ( "didnt" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/didnt.wav" );}dowait ( "didnt" );task ( "theyfound" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/theyfound.wav" );}dowait ( "theyfound" );wait ( 1000.000 );//(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 0.000 0.000 >, < 0.000 0.000 0.000 >, 3000 );camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );affect ( "retro5_vorik", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro5" );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );affect ( "retro5_pelletier", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro5" );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );affect ( "retro5_lang", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro5" );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );affect ( "retro5_dufresne", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro5" );affect ( "retro5_tagara", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro5_tagara" );wait ( 1000.000 );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "retro5_cam", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro5", 0.000, 0 );camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );affect ( "retro5_lang", /*@AFFECT_TYPE*/ FLUSH ){task ( "how" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/how.wav" );}dowait ( "how" );camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 500 );wait ( 500.000 );affect ( "retro5_tagara", /*@AFFECT_TYPE*/ FLUSH ){camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 500 );camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro5_tagara", 0.000, 0 );camera ( /*@CAMERA_COMMANDS*/ ZOOM, 10.000, 3000 );task ( "myhouse" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/myhouse.wav" );}dowait ( "myhouse" );task ( "diedishonor" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/diedishonor.wav" );}dowait ( "diedishonor" );camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );wait ( 1000.000 );affect ( "retro6_dufresne", /*@AFFECT_TYPE*/ FLUSH ){//(BHVDREM) set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 2000 );set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro6" );wait ( 1000.000 );camera ( /*@CAMERA_COMMANDS*/ ZOOM, 70.000, 0 );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "retro6_cam", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro6", 0.000, 0 );camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );wait ( 1000.000 );task ( "anyway" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/anyway.wav" );}dowait ( "anyway" );sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/beamnow.wav" );task ( "walk" ){//$"walkTo"@2set ( "BSTATE", "BS_WALK" );set ( "NAVGOAL", "durfresne6_nav" );}dowait ( "walk" );task ( "turn" ){set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 135.000 0.000 > );}dowait ( "turn" );wait ( 1000.000 );set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_BEAM_DOWN" );wait ( 2000.000 );camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );wait ( 1000.000 );camera ( /*@CAMERA_COMMANDS*/ DISABLE );camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 0 );//(BHVDREM) run ( "c7-2_retro/levelbegin" );//(BHVDREM) use ( "levelbegin_runner" );//(BHVDREM) use ( "trick" );use ( "levelchange" );}}}}}}}}}}}}}}}}}}}}}}}}}}}}