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//Generated by BehavEd

rem ( "comment" );
camera ( /*@CAMERA_COMMANDS*/ ENABLE );
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 0 );
wait ( 1000.000 );

affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
{

        task ( "firstchapter" )
        {
                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/firstchapter.wav" );
        }

        dowait ( "firstchapter" );

        affect ( "retro1_dufresne2", /*@AFFECT_TYPE*/ FLUSH )
        {
                set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );

                affect ( "retro1_norton", /*@AFFECT_TYPE*/ FLUSH )
                {
                        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro1_dufresne" );
                        set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro1" );

                        affect ( "retro1_dufresne", /*@AFFECT_TYPE*/ FLUSH )
                        {
                                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro1_norton" );
                                //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro1" );
                        }

                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "retro1_cam", ORIGIN)$, 0 );
                        camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );
                        camera ( /*@CAMERA_COMMANDS*/ ZOOM, 10.000, 0 );
                        camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 5000 );
                        camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro1", 255.000, 0 );

                        task ( "turnup" )
                        {
                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/turnup.wav" );
                        }

                        dowait ( "turnup" );

                        affect ( "retro1_dufresne", /*@AFFECT_TYPE*/ FLUSH )
                        {
                                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro1_norton" );
                                set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro1" );

                                affect ( "retro1_norton", /*@AFFECT_TYPE*/ FLUSH )
                                {

                                        task ( "trying" )
                                        {
                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/trying.wav" );
                                        }

                                        dowait ( "trying" );

                                        task ( "hadyou" )
                                        {
                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/hadyou.wav" );
                                        }

                                        dowait ( "hadyou" );

                                        task ( "gohelp" )
                                        {
                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/gohelp.wav" );
                                        }

                                        dowait ( "gohelp" );

                                        affect ( "retro1_dufresne", /*@AFFECT_TYPE*/ FLUSH )
                                        {

                                                task ( "yes" )
                                                {
                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/yes.wav" );
                                                }

                                                dowait ( "yes" );
                                                camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );

                                                affect ( "retro2_inya", /*@AFFECT_TYPE*/ FLUSH )
                                                {
                                                        set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro2" );

                                                        affect ( "retro2_dufresne", /*@AFFECT_TYPE*/ FLUSH )
                                                        {
                                                                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro2_inya" );
                                                                set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro2" );

                                                                affect ( "retro2_inya", /*@AFFECT_TYPE*/ FLUSH )
                                                                {
                                                                        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro2_dufresne" );
                                                                }

                                                        }

                                                        camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro2", 0.000, 1 );
                                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "retro2_cam2", ORIGIN)$, 0 );
                                                        camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );

                                                        affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
                                                        {

                                                                task ( "attention" )
                                                                {
                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/attention.wav" );
                                                                }

                                                                dowait ( "attention" );

                                                                task ( "powercascade" )
                                                                {
                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/powercascade.wav" );
                                                                }

                                                                dowait ( "powercascade" );

                                                                task ( "offline" )
                                                                {
                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/offline.wav" );
                                                                }

                                                                dowait ( "offline" );

                                                                task ( "unknown" )
                                                                {
                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/unknown.wav" );
                                                                }

                                                                dowait ( "unknown" );

                                                                task ( "decloaking" )
                                                                {
                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/decloaking.wav" );
                                                                }

                                                                dowait ( "decloaking" );

                                                                task ( "boarded" )
                                                                {
                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/boarded.wav" );
                                                                }

                                                                dowait ( "boarded" );
                                                                camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 20.000 0.000 >, < 0.000 0.000 0.000 >, 1000 );
                                                                wait ( 500.000 );
                                                                use ( "Kl1" );
                                                                use ( "Kl2" );
                                                                use ( "Kl3" );
                                                                use ( "Kl4" );
                                                                wait ( 1000.000 );
                                                                camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );
                                                                //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_PHASER" );

                                                                //(BHVDREM)  affect ( "retro2_inya", /*@AFFECT_TYPE*/ FLUSH )
                                                                //(BHVDREM)  {
                                                                //(BHVDREM)  }


                                                                affect ( "retro2_dufresne", /*@AFFECT_TYPE*/ FLUSH )
                                                                {
                                                                        set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_PHASER" );
                                                                }

                                                                wait ( 1000.000 );
                                                                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "retro1_cam", ORIGIN)$, 0 );
                                                                //(BHVDREM)  camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro2", 0.000, 0 );

                                                                affect ( "retro1_norton", /*@AFFECT_TYPE*/ FLUSH )
                                                                {
                                                                        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
                                                                }


                                                                affect ( "retro1_dufresne2", /*@AFFECT_TYPE*/ FLUSH )
                                                                {
                                                                        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
                                                                }


                                                                affect ( "retro1_dufresne", /*@AFFECT_TYPE*/ FLUSH )
                                                                {
                                                                        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
                                                                }

                                                                camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
                                                                wait ( 500.000 );
                                                                camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );
                                                                wait ( 500.000 );
                                                                camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 280.000 0.000 >, < 0.000 0.000 0.000 >, 3000 );

                                                                task ( "gone" )
                                                                {
                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/gone.wav" );
                                                                }

                                                                dowait ( "gone" );
                                                                wait ( 1000.000 );
                                                                camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );

                                                                affect ( "retro3_vorik", /*@AFFECT_TYPE*/ FLUSH )
                                                                {
                                                                        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro3_dufresne" );
                                                                        set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );

                                                                        affect ( "retro3_pelletier", /*@AFFECT_TYPE*/ FLUSH )
                                                                        {
                                                                                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro3_dufresne" );
                                                                                set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro3" );
                                                                                set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );

                                                                                affect ( "retro3_lang", /*@AFFECT_TYPE*/ FLUSH )
                                                                                {
                                                                                        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro3_dufresne" );
                                                                                        set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );

                                                                                        affect ( "retro3_dufresne", /*@AFFECT_TYPE*/ FLUSH )
                                                                                        {
                                                                                                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro3_pelletier" );
                                                                                                set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro3" );
                                                                                                set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_SCAVENGER_RIFLE" );
                                                                                                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "retro3_cam", ORIGIN)$, 0 );
                                                                                                camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro3", 0.000, 0 );
                                                                                                camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );

                                                                                                affect ( "retro3_pelletier", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                {

                                                                                                        task ( "alive" )
                                                                                                        {
                                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/alive.wav" );
                                                                                                        }

                                                                                                        dowait ( "alive" );

                                                                                                        task ( "apart" )
                                                                                                        {
                                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/apart.wav" );
                                                                                                        }

                                                                                                        dowait ( "apart" );
                                                                                                        camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );
                                                                                                        wait ( 1000.000 );

                                                                                                        affect ( "retro4_vorik", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                        {
                                                                                                                //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro4_dufresne" );
                                                                                                                set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
                                                                                                                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
                                                                                                                set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
                                                                                                                set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro4" );

                                                                                                                affect ( "retro4_pelletier", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                {
                                                                                                                        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro4_vorik" );
                                                                                                                        set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
                                                                                                                        set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro4_lang" );

                                                                                                                        affect ( "retro4_lang", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                        {
                                                                                                                                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro4_vorik" );
                                                                                                                                set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );

                                                                                                                                affect ( "retro4_dufresne", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                {
                                                                                                                                        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro4_vorik" );
                                                                                                                                        set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
                                                                                                                                        set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro4_dufresne" );

                                                                                                                                        affect ( "retro4_vorik", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                        {
                                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "retro4_cam1", ORIGIN)$, 0 );
                                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro4", 0.000, 0 );
                                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );

                                                                                                                                                task ( "artifacts" )
                                                                                                                                                {
                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/artifacts.wav" );
                                                                                                                                                }

                                                                                                                                                dowait ( "artifacts" );

                                                                                                                                                affect ( "retro4_dufresne", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                {
                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "retro4_cam2", ORIGIN)$, 1500 );
                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro4_dufresne", 10.000, 0 );

                                                                                                                                                        task ( "what" )
                                                                                                                                                        {
                                                                                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/what.wav" );
                                                                                                                                                        }

                                                                                                                                                        dowait ( "what" );

                                                                                                                                                        affect ( "retro4_pelletier", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                        {
                                                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro4_lang", 10.000, 0 );

                                                                                                                                                                task ( "didnt" )
                                                                                                                                                                {
                                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/didnt.wav" );
                                                                                                                                                                }

                                                                                                                                                                dowait ( "didnt" );

                                                                                                                                                                task ( "theyfound" )
                                                                                                                                                                {
                                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/theyfound.wav" );
                                                                                                                                                                }

                                                                                                                                                                dowait ( "theyfound" );
                                                                                                                                                                wait ( 1000.000 );
                                                                                                                                                                //(BHVDREM)  camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 0.000 0.000 >, < 0.000 0.000 0.000 >, 3000 );
                                                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );

                                                                                                                                                                affect ( "retro5_vorik", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                {
                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro5" );
                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );

                                                                                                                                                                        affect ( "retro5_pelletier", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                        {
                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro5" );
                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );

                                                                                                                                                                                affect ( "retro5_lang", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                                {
                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro5" );
                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );

                                                                                                                                                                                        affect ( "retro5_dufresne", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                                        {
                                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
                                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro5" );

                                                                                                                                                                                                affect ( "retro5_tagara", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                                                {
                                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro5_tagara" );
                                                                                                                                                                                                        wait ( 1000.000 );
                                                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "retro5_cam", ORIGIN)$, 0 );
                                                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro5", 0.000, 0 );
                                                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );

                                                                                                                                                                                                        affect ( "retro5_lang", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                                                        {

                                                                                                                                                                                                                task ( "how" )
                                                                                                                                                                                                                {
                                                                                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/how.wav" );
                                                                                                                                                                                                                }

                                                                                                                                                                                                                dowait ( "how" );
                                                                                                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 500 );
                                                                                                                                                                                                                wait ( 500.000 );

                                                                                                                                                                                                                affect ( "retro5_tagara", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                                                                {
                                                                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 500 );
                                                                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro5_tagara", 0.000, 0 );
                                                                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ ZOOM, 10.000, 3000 );

                                                                                                                                                                                                                        task ( "myhouse" )
                                                                                                                                                                                                                        {
                                                                                                                                                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/myhouse.wav" );
                                                                                                                                                                                                                        }

                                                                                                                                                                                                                        dowait ( "myhouse" );

                                                                                                                                                                                                                        task ( "diedishonor" )
                                                                                                                                                                                                                        {
                                                                                                                                                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/diedishonor.wav" );
                                                                                                                                                                                                                        }

                                                                                                                                                                                                                        dowait ( "diedishonor" );
                                                                                                                                                                                                                        camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );
                                                                                                                                                                                                                        wait ( 1000.000 );

                                                                                                                                                                                                                        affect ( "retro6_dufresne", /*@AFFECT_TYPE*/ FLUSH )
                                                                                                                                                                                                                        {
                                                                                                                                                                                                                                //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
                                                                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
                                                                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 2000 );
                                                                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro6" );
                                                                                                                                                                                                                                wait ( 1000.000 );
                                                                                                                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ ZOOM, 70.000, 0 );
                                                                                                                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "retro6_cam", ORIGIN)$, 0 );
                                                                                                                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro6", 0.000, 0 );
                                                                                                                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );
                                                                                                                                                                                                                                wait ( 1000.000 );

                                                                                                                                                                                                                                task ( "anyway" )
                                                                                                                                                                                                                                {
                                                                                                                                                                                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/anyway.wav" );
                                                                                                                                                                                                                                }

                                                                                                                                                                                                                                dowait ( "anyway" );
                                                                                                                                                                                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/beamnow.wav" );

                                                                                                                                                                                                                                task ( "walk" )
                                                                                                                                                                                                                                {
//$"walkTo"@2
                                                                                                                                                                                                                                        set ( "BSTATE", "BS_WALK" );
                                                                                                                                                                                                                                        set ( "NAVGOAL", "durfresne6_nav" );
                                                                                                                                                                                                                                }

                                                                                                                                                                                                                                dowait ( "walk" );

                                                                                                                                                                                                                                task ( "turn" )
                                                                                                                                                                                                                                {
                                                                                                                                                                                                                                        set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 135.000 0.000 > );
                                                                                                                                                                                                                                }

                                                                                                                                                                                                                                dowait ( "turn" );
                                                                                                                                                                                                                                wait ( 1000.000 );
                                                                                                                                                                                                                                set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_BEAM_DOWN" );
                                                                                                                                                                                                                                wait ( 2000.000 );
                                                                                                                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );
                                                                                                                                                                                                                                wait ( 1000.000 );
                                                                                                                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ DISABLE );
                                                                                                                                                                                                                                camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 0 );
                                                                                                                                                                                                                                //(BHVDREM)  run ( "c7-2_retro/levelbegin" );
                                                                                                                                                                                                                                //(BHVDREM)  use ( "levelbegin_runner" );
                                                                                                                                                                                                                                //(BHVDREM)  use ( "trick" );
                                                                                                                                                                                                                                use ( "levelchange" );
                                                                                                                                                                                                                        }

                                                                                                                                                                                                                }

                                                                                                                                                                                                        }

                                                                                                                                                                                                }

                                                                                                                                                                                        }

                                                                                                                                                                                }

                                                                                                                                                                        }

                                                                                                                                                                }

                                                                                                                                                        }

                                                                                                                                                }

                                                                                                                                        }

                                                                                                                                }

                                                                                                                        }

                                                                                                                }

                                                                                                        }

                                                                                                }

                                                                                        }

                                                                                }

                                                                        }

                                                                }

                                                        }

                                                }

                                        }

                                }

                        }

                }

        }

}