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//Generated by BehavEdrem ( "comment" );task ( "shuttle_sparks" ){camera ( /*@CAMERA_COMMANDS*/ SHAKE, 1.000, 1500 );use ( "shuttle_exp1" );wait ( $random( 200, 500 )$ );use ( "shuttle_exp2" );wait ( $random( 100, 200 )$ );use ( "shuttle_exp3" );}affect ( "bondage1", /*@AFFECT_TYPE*/ FLUSH ){rotate ( < -80.000 0.000 0.000 >, 1000.000 );}affect ( "bondage2", /*@AFFECT_TYPE*/ FLUSH ){rotate ( < -80.000 0.000 0.000 >, 1000.000 );}affect ( "munro_cin", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "munro_cin" );}affect ( "Klingonship", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "klingonship" );}affect ( "bridge_officer", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "bridge_officer" );}//(BHVDREM) affect ( "k_captain", /*@AFFECT_TYPE*/ FLUSH )//(BHVDREM) {//(BHVDREM) }affect ( "k_captain2", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "k_captain2" );set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );}affect ( "k_doctor", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "k_doctor" );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );//$"walkTo"@2set ( "BSTATE", "BS_WALK" );set ( "NAVGOAL", "doctor_nav" );}affect ( "munro_cin", /*@AFFECT_TYPE*/ FLUSH ){camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam6", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ ENABLE );affect ( "k_captain", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );//$"walkTo"@2set ( "BSTATE", "BS_WALK" );set ( "NAVGOAL", "tagara_nav" );set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "k_captain" );camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "k_captain", 0.000, 0 );sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/tagara/now.wav" );wait ( 2000.000 );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam5", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ PAN, < 10.000 225.000 0.000 >, < 0.000 0.000 0.000 >, 0 );wait ( 500.000 );task ( "where" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/tagara/where.wav" );}dowait ( "where" );wait ( 1000.000 );sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/sfx/collision.WAV" );wait ( 500.000 );camera ( /*@CAMERA_COMMANDS*/ SHAKE, 5.000, 1500 );wait ( 2000.000 );camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "k_captain", 0.000, 0 );camera ( /*@CAMERA_COMMANDS*/ ZOOM, 20.000, 500 );wait ( 1000.000 );task ( "report" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/tagara/report.wav" );}dowait ( "report" );wait ( 500.000 );camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "bridge_officer", 0.000, 1 );camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 0 );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam7", ORIGIN)$, 0 );affect ( "bridge_officer", /*@AFFECT_TYPE*/ FLUSH ){sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/sfx/alarm.wav" );wait ( 500.000 );task ( "decompressed" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/officer/decompressed.wav" );}dowait ( "decompressed" );task ( "fleeing" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/officer/fleeing.wav" );}dowait ( "fleeing" );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam5", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "k_captain", 0.000, 0 );camera ( /*@CAMERA_COMMANDS*/ ZOOM, 20.000, 0 );affect ( "k_captain", /*@AFFECT_TYPE*/ FLUSH ){task ( "bringabout" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/tagara/bringabout.wav" );}dowait ( "bringabout" );task ( "bridge" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/tagara/bridge.wav" );}dowait ( "bridge" );//(BHVDREM) affect ( "bridge_officer", /*@AFFECT_TYPE*/ FLUSH )//(BHVDREM) {//(BHVDREM) set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "cin_cam7" );//(BHVDREM) }camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam1", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 0 );camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "klingonship", 0.000, 0 );affect ( "Klingonship", /*@AFFECT_TYPE*/ FLUSH ){rotate ( < -35.000 265.000 -8.000 >, 7000.000 );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam2", ORIGIN)$, 10000 );}wait ( 8500.000 );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam8", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ PAN, < 15.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 0 );affect ( "munro", /*@AFFECT_TYPE*/ FLUSH ){task ( "following" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/loki/following.wav" );}dowait ( "following" );affect ( "munro_cin", /*@AFFECT_TYPE*/ FLUSH ){task ( "aftshields" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/Illia/aftshields.wav" );}dowait ( "aftshields" );task ( "seconds" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/Illia/seconds.wav" );}dowait ( "seconds" );task ( "shuttle_sparks" ){camera ( /*@CAMERA_COMMANDS*/ SHAKE, 1.000, 1500 );use ( "shuttle_exp1" );wait ( $random( 200, 500 )$ );use ( "shuttle_exp2" );wait ( $random( 100, 200 )$ );use ( "shuttle_exp3" );}dowait ( "shuttle_sparks" );wait ( 2000.000 );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam3", ORIGIN)$, 0 );//(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cin_cam3", ANGLES)$, < 0.000 0.000 0.000 >, 0 );camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 0 );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam4", ORIGIN)$, 8000 );wait ( 700.000 );affect ( "munro", /*@AFFECT_TYPE*/ FLUSH ){task ( "shoot" ){sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/sfx/phaser.WAV" );use ( "laser" );wait ( 1000.000 );use ( "laser" );wait ( 1000.000 );}dowait ( "shoot" );dowait ( "shoot" );affect ( "munro_cin", /*@AFFECT_TYPE*/ FLUSH ){wait ( 1000.000 );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam8", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ PAN, < 15.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 0 );wait ( 500.000 );task ( "shuttle_sparks" ){camera ( /*@CAMERA_COMMANDS*/ SHAKE, 1.000, 1500 );use ( "shuttle_exp1" );wait ( $random( 200, 500 )$ );use ( "shuttle_exp2" );wait ( $random( 100, 200 )$ );use ( "shuttle_exp3" );}do ( "shuttle_sparks" );wait ( 1500.000 );task ( "beam" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/Illia/beam.wav" );}dowait ( "beam" );//(BHVDREM) affect ( "box5", /*@AFFECT_TYPE*/ FLUSH )//(BHVDREM) {//(BHVDREM) set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );//(BHVDREM) }affect ( "box1", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_BEAM_DOWN" );}wait ( 1500.000 );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam9", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 270.000 0.000 >, < 0.000 0.000 0.000 >, 0 );affect ( "box5", /*@AFFECT_TYPE*/ FLUSH ){rotate ( < 180.000 50.000 75.000 >, 15000.000 );set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_BEAM_UP" );}wait ( 4000.000 );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam8", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ PAN, < 15.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 0 );task ( "detonate" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/Illia/detonate.wav" );}dowait ( "detonate" );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam9", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 270.000 0.000 >, < 0.000 0.000 0.000 >, 0 );wait ( 500.000 );sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/Illia/Mark.wav" );wait ( 500.000 );affect ( "shuttle", /*@AFFECT_TYPE*/ FLUSH ){move ( $tag( "shuttle_nav", ORIGIN)$, 2000.000 );rotate ( < 0.000 0.000 90.000 >, 2000.000 );sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/sfx/cloak.wav" );}//(BHVDREM) affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )//(BHVDREM) {//(BHVDREM) }wait ( 1100.000 );wait ( 400.000 );use ( "crate_exp" );wait ( 500.000 );use ( "crate_exp1" );wait ( 2000.000 );affect ( "k_captain2", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam10", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 270.000 0.000 >, < 0.000 0.000 0.000 >, 0 );wait ( 1000.000 );use ( "k_exp" );wait ( 1500.000 );affect ( "bridge_officer", /*@AFFECT_TYPE*/ FLUSH ){task ( "destroyed" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/officer/destroyed.wav" );}dowait ( "destroyed" );camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "k_captain2", 0.000, 0 );affect ( "k_captain2", /*@AFFECT_TYPE*/ FLUSH ){wait ( 1000.000 );task ( "messages" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/tagara/messages.wav" );}dowait ( "messages" );affect ( "bridge_officer", /*@AFFECT_TYPE*/ FLUSH ){task ( "no" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/officer/no.wav" );}dowait ( "no" );affect ( "k_captain2", /*@AFFECT_TYPE*/ FLUSH ){task ( "preserved" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/tagara/preserved.wav" );}dowait ( "preserved" );task ( "communications" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/tagara/communications.wav" );}dowait ( "communications" );task ( "helm" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/tagara/helm.wav" );}dowait ( "helm" );task ( "waitingforus" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/tagara/waitingforus.wav" );}dowait ( "waitingforus" );task ( "glory" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/tagara/glory.wav" );}dowait ( "glory" );//(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ DISABLE );camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 0 );wait ( 1000.000 );use ( "levelchange" );//(BHVDREM) affect ( "box5", /*@AFFECT_TYPE*/ FLUSH )//(BHVDREM) {//(BHVDREM) rotate ( < 180.000 50.000 75.000 >, 12000.000 );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_BEAM_DOWN" );//(BHVDREM) wait ( 12000.000 );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_BEAM_DOWN" );//(BHVDREM) }//(BHVDREM) affect ( "box", /*@AFFECT_TYPE*/ FLUSH )//(BHVDREM) {//(BHVDREM) rotate ( < 180.000 50.000 75.000 >, 12000.000 );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );//(BHVDREM) wait ( 2000.000 );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );//(BHVDREM) }task ( "shuttle_sparks" ){camera ( /*@CAMERA_COMMANDS*/ SHAKE, 1.000, 1500 );use ( "shuttle_exp1" );wait ( $random( 200, 500 )$ );use ( "shuttle_exp2" );wait ( $random( 100, 200 )$ );use ( "shuttle_exp3" );}loop ( -1 ){wait ( 8000.000 );dowait ( "shuttle_sparks" );}}}}}}}}}}}}}}