Subversion-Projekte sthq.colony7

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//Generated by BehavEd

rem ( "comment" );

affect ( "mine", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
        set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "mine" );
}

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam1", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
use ( "laser" );
camera ( /*@CAMERA_COMMANDS*/ ENABLE );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam2", ORIGIN)$, 15000 );

task ( "shoot" )
{
        use ( "laser" );
        wait ( 1000.000 );
        use ( "laser" );
        wait ( 1000.000 );
}

dowait ( "shoot" );
dowait ( "shoot" );
dowait ( "shoot" );
dowait ( "shoot" );
dowait ( "shoot" );
wait ( 5000.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam3", ORIGIN)$, 0 );
//(BHVDREM)  camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 270.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "mine", 0.000, 0 );
wait ( 2000.000 );

affect ( "mine", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
        //(BHVDREM)  wait ( 2000.000 );
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
}

wait ( 10000.000 );
camera ( /*@CAMERA_COMMANDS*/ DISABLE );

//(BHVDREM)  affect ( "mine4", /*@AFFECT_TYPE*/ FLUSH )
//(BHVDREM)  {
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "mine4" );
//(BHVDREM)  }

//(BHVDREM)  wait ( 5000.000 );

//(BHVDREM)  affect ( "mine4", /*@AFFECT_TYPE*/ FLUSH )
//(BHVDREM)  {
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_BEAM_UP" );
        //(BHVDREM)  wait ( 2000.000 );
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
//(BHVDREM)  }


//(BHVDREM)  affect ( "box", /*@AFFECT_TYPE*/ FLUSH )
//(BHVDREM)  {
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "box" );
//(BHVDREM)  }

wait ( 5000.000 );

affect ( "box", /*@AFFECT_TYPE*/ FLUSH )
{
        rotate ( < 180.000 50.000 75.000 >, 12000.000 );
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
        //(BHVDREM)  wait ( 2000.000 );
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
}


loop ( -1 )
{
        wait ( 3000.000 );
        camera ( /*@CAMERA_COMMANDS*/ SHAKE, 1.000, 1500 );
        use ( "shuttle_exp1" );
        wait ( $random( 200, 500 )$ );
        use ( "shuttle_exp2" );
        wait ( $random( 100, 200 )$ );
        use ( "shuttle_exp3" );
        wait ( $random( 100, 200 )$ );
        use ( "shuttle_exp4" );
}