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//Generated by BehavEdrem ( "comment" );affect ( "k_captain", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "k_captain" );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );}affect ( "k_doctor", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );}affect ( "k_captain2", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );}affect ( "engineer", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );task ( "turn" ){set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );}task ( "go1" ){set ( /*@SET_TYPES*/ "SET_NAVGOAL", "core_nav1" );}task ( "console" ){dowait ( "turn" );set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 5000 );wait ( 5000.000 );set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_PATROL" );}set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_PATROL" );dowait ( "go1" );set ( /*@SET_TYPES*/ "SET_DYAW", 0.000 );dowait ( "console" );}//(BHVDREM) affect ( "mine", /*@AFFECT_TYPE*/ FLUSH )//(BHVDREM) {//(BHVDREM) rotate ( < 10.000 10.000 360.000 >, 15000.000 );//(BHVDREM) }wait ( 1000.000 );set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SHOW", /*@OBJECTIVES*/ "OBJ_REPEL_CB7" );loop ( -1 ){use ( "moving_thing1" );use ( "moving_thing2" );use ( "moving_steam1" );use ( "moving_steam2" );wait ( 2000.000 );}