Subversion-Projekte sthq.colony7

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//Generated by BehavEd

rem ( "comment" );

affect ( "k_captain", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "k_captain" );
        set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
}


affect ( "k_doctor", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
}


affect ( "k_captain2", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
}


affect ( "engineer", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );

        task ( "turn" )
        {
                set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
        }


        task ( "go1" )
        {
                set ( /*@SET_TYPES*/ "SET_NAVGOAL", "core_nav1" );
        }


        task ( "console" )
        {
                dowait ( "turn" );
                set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 5000 );
                wait ( 5000.000 );
                set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_PATROL" );
        }

        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_PATROL" );
        dowait ( "go1" );
        set ( /*@SET_TYPES*/ "SET_DYAW", 0.000 );
        dowait ( "console" );
}


//(BHVDREM)  affect ( "mine", /*@AFFECT_TYPE*/ FLUSH )
//(BHVDREM)  {
        //(BHVDREM)  rotate ( < 10.000 10.000 360.000 >, 15000.000 );
//(BHVDREM)  }

wait ( 1000.000 );
set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SHOW", /*@OBJECTIVES*/ "OBJ_REPEL_CB7" );

loop ( -1 )
{
        use ( "moving_thing1" );
        use ( "moving_thing2" );
        use ( "moving_steam1" );
        use ( "moving_steam2" );
        wait ( 2000.000 );
}