Subversion-Projekte sthq.colony7

Revision

Blame | Letzte Änderung | Log anzeigen | RSS feed

//Generated by BehavEd

rem ( "comment" );

affect ( "guard1", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "cg1" );
}

use ( "guard_exp" );
wait ( 1000.000 );
use ( "guard_steam" );
wait ( 1000.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2", ORIGIN)$, 0 );
//(BHVDREM)  camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 45.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "cg1", 10.000, 0 );
camera ( /*@CAMERA_COMMANDS*/ ENABLE );
wait ( 1000.000 );

affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
{

        task ( "engineeringto" )
        {
                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_6/engineer/engineeringto.wav" );
        }

        dowait ( "engineeringto" );

        task ( "leak" )
        {
                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_6/engineer/leak.wav" );
        }

        dowait ( "leak" );

        task ( "fix" )
        {
                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_6/engineer/fix.wav" );
        }

        dowait ( "fix" );

        affect ( "guard2", /*@AFFECT_TYPE*/ FLUSH )
        {
                set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_PATROL" );

                task ( "yes" )
                {
                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_6/Tobow/yes.wav" );
                }

                dowait ( "yes" );

                task ( "go1" )
                {
                        set ( /*@SET_TYPES*/ "SET_NAVGOAL", "guard2_nav" );
                }

                dowait ( "go1" );

                task ( "turn" )
                {
                        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
                        set ( /*@SET_TYPES*/ "SET_DYAW", 180.000 );
                }

                dowait ( "turn" );
                set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
                set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_GUARD" );
                set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );

                task ( "calibrate" )
                {
                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_6/Tobow/calibrate.wav" );
                }

                dowait ( "calibrate" );
        }

        wait ( 1500.000 );

        affect ( "guard1", /*@AFFECT_TYPE*/ FLUSH )
        {
                set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_PATROL" );
                //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_NOAVOID", /*@BOOL_TYPES*/ "true" );

                task ( "go0" )
                {
                        set ( /*@SET_TYPES*/ "SET_NAVGOAL", "guard1_nav0" );
                }


                task ( "go1" )
                {
                        set ( /*@SET_TYPES*/ "SET_NAVGOAL", "guard1_nav" );
                }

                dowait ( "go0" );
                dowait ( "go1" );

                task ( "turn" )
                {
                        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
                        set ( /*@SET_TYPES*/ "SET_DYAW", 0.000 );
                }

                dowait ( "turn" );
                set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
                set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_GUARD" );
                set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
        }

        wait ( 5500.000 );
        camera ( /*@CAMERA_COMMANDS*/ DISABLE );
}