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//Generated by BehavEdrem ( "comment" );affect ( "guard1", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "cg1" );}use ( "guard_exp" );wait ( 1000.000 );use ( "guard_steam" );wait ( 1000.000 );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2", ORIGIN)$, 0 );//(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 45.000 0.000 >, < 0.000 0.000 0.000 >, 0 );camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "cg1", 10.000, 0 );camera ( /*@CAMERA_COMMANDS*/ ENABLE );wait ( 1000.000 );affect ( "munro", /*@AFFECT_TYPE*/ FLUSH ){task ( "engineeringto" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_6/engineer/engineeringto.wav" );}dowait ( "engineeringto" );task ( "leak" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_6/engineer/leak.wav" );}dowait ( "leak" );task ( "fix" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_6/engineer/fix.wav" );}dowait ( "fix" );affect ( "guard2", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_PATROL" );task ( "yes" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_6/Tobow/yes.wav" );}dowait ( "yes" );task ( "go1" ){set ( /*@SET_TYPES*/ "SET_NAVGOAL", "guard2_nav" );}dowait ( "go1" );task ( "turn" ){set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );set ( /*@SET_TYPES*/ "SET_DYAW", 180.000 );}dowait ( "turn" );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_GUARD" );set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );task ( "calibrate" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_6/Tobow/calibrate.wav" );}dowait ( "calibrate" );}wait ( 1500.000 );affect ( "guard1", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_PATROL" );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_NOAVOID", /*@BOOL_TYPES*/ "true" );task ( "go0" ){set ( /*@SET_TYPES*/ "SET_NAVGOAL", "guard1_nav0" );}task ( "go1" ){set ( /*@SET_TYPES*/ "SET_NAVGOAL", "guard1_nav" );}dowait ( "go0" );dowait ( "go1" );task ( "turn" ){set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );set ( /*@SET_TYPES*/ "SET_DYAW", 0.000 );}dowait ( "turn" );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_GUARD" );set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );}wait ( 5500.000 );camera ( /*@CAMERA_COMMANDS*/ DISABLE );}