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//Generated by BehavEdrem ( "comment" );affect ( "k_speaker2", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "K_speaker1" );set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_GUARD" );}wait ( 1000.000 );affect ( "k_speaker1", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_GUARD" );set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "K_speaker2" );rem ( "dialog" );task ( "glorious" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/klingon1/glorious.wav" );}dowait ( "glorious" );affect ( "k_speaker2", /*@AFFECT_TYPE*/ FLUSH ){task ( "openly" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/klingon2/openly.wav" );}dowait ( "openly" );task ( "sabotage" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/klingon2/sabotage.wav" );}dowait ( "sabotage" );affect ( "k_speaker1", /*@AFFECT_TYPE*/ FLUSH ){task ( "victory" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/klingon1/victory.wav" );}dowait ( "victory" );//(BHVDREM) wait ( 5000.000 );task ( "go" ){set ( /*@SET_TYPES*/ "SET_NAVGOAL", "speaker1_nav" );}set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "NULL" );set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_PATROL" );dowait ( "go" );set ( /*@SET_TYPES*/ "SET_DYAW", 180.000 );task ( "turn" ){set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );}dowait ( "turn" );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );wait ( 1000.000 );affect ( "k_speaker2", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "NULL" );rem ( "dialog" );task ( "go" ){set ( /*@SET_TYPES*/ "SET_NAVGOAL", "speaker2_nav" );}set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_PATROL" );dowait ( "go" );set ( /*@SET_TYPES*/ "SET_DYAW", 90.000 );task ( "turn" ){set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );}dowait ( "turn" );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );}}}}