Subversion-Projekte sthq.colony7

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//Generated by BehavEd

rem ( "comment" );
wait ( 1000.000 );

affect ( "kln_game1", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 270.000 0.000 > );
        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
        wait ( 1000.000 );
        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );
        set ( /*@SET_TYPES*/ "SET_ENEMY", "munro" );
}


affect ( "kln_game2", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 270.000 0.000 > );
        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
        wait ( 1000.000 );
        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );
        set ( /*@SET_TYPES*/ "SET_ENEMY", "munro" );
}

signal ( "bot1" );
signal ( "bot2" );
signal ( "bot3" );
signal ( "bot4" );
signal ( "bot5" );
remove ( "tagara" );
remove ( "norton" );