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//Generated by BehavEd rem ( "comment" ); waitsignal ( "bot5" ); set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" ); set ( /*@SET_TYPES*/ "SET_ENEMY", "munro" );
//Generated by BehavEd
rem ( "comment" );
waitsignal ( "bot5" );
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );
set ( /*@SET_TYPES*/ "SET_ENEMY", "munro" );