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//Generated by BehavEdrem ( "comment" );use ( "pendoor" );affect ( "predator1", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );set ( /*@SET_TYPES*/ "SET_ENEMY", "munro" );}affect ( "predator2", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );set ( /*@SET_TYPES*/ "SET_ENEMY", "munro" );}