Subversion-Projekte sthq.colony7

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//Generated by BehavEd

rem ( "comment" );
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 500 );
set ( /*@SET_TYPES*/ "SET_PLAYER_LOCKED", /*@BOOL_TYPES*/ "true" );

affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "false" );
        set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "player_dest", ORIGIN)$ );
}


affect ( "munro_cin3", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "false" );
}


affect ( "hovercar", /*@AFFECT_TYPE*/ FLUSH )
{
        camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 500 );
        wait ( 500.000 );
        move ( $tag( "hover3", ORIGIN)$, 1000.000 );
        rotate ( $tag( "hover3", ANGLES)$, 1000.000 );
        wait ( 200.000 );
        use ( "hover1_break" );
        wait ( 800.000 );
        move ( $tag( "hover7", ORIGIN)$, 1000.000 );
        wait ( 1000.000 );
        use ( "hover7_break" );
        use ( "hover8_break" );
        move ( $tag( "hover11", ORIGIN)$, 700.000 );
        rotate ( $tag( "hover11", ANGLES)$, 700.000 );
        wait ( 700.000 );

        affect ( "obstacle", /*@AFFECT_TYPE*/ FLUSH )
        {
                move ( $tag( "obstacle_nav", ORIGIN)$, 1000.000 );
        }

        move ( $tag( "hover15", ORIGIN)$, 700.000 );
        wait ( 700.000 );
        use ( "hover15_break" );
        use ( "hover_exp" );
        wait ( 1000.000 );
        camera ( /*@CAMERA_COMMANDS*/ ENABLE );
        camera ( /*@CAMERA_COMMANDS*/ PAN, < 10.000 270.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "final_cam1", ORIGIN)$, 0 );

        affect ( "munro_cin4", /*@AFFECT_TYPE*/ FLUSH )
        {
                sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/voice/alexa/misc/pain100.mp3" );
                set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
                set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_DEADFORWARD1" );
                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
        }

        wait ( 1000.000 );
        use ( "endklns" );
        wait ( 4000.000 );
        camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 700 );
        wait ( 2000.000 );
        use ( "levelchange" );
}