Subversion-Projekte sthq.colony7

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//Generated by BehavEd

rem ( "comment" );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "boat_cam", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 200.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );

affect ( "munro_cin2", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
}

camera ( /*@CAMERA_COMMANDS*/ ENABLE );
wait ( 1000.000 );
wait ( 1000.000 );
//(BHVDREM)  camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 500 );
//(BHVDREM)  wait ( 500.000 );

//(BHVDREM)  affect ( "munro_cin2", /*@AFFECT_TYPE*/ FLUSH )
//(BHVDREM)  {
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
//(BHVDREM)  }


//(BHVDREM)  affect ( "ferryman1", /*@AFFECT_TYPE*/ FLUSH )
//(BHVDREM)  {
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
//(BHVDREM)  }


//(BHVDREM)  affect ( "ferryman2", /*@AFFECT_TYPE*/ FLUSH )
//(BHVDREM)  {
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
//(BHVDREM)  }


if ( $get( FLOAT, "SET_OBJECTIVEFOSTER") = 2.000000$ )
{

        affect ( "ferryman1", /*@AFFECT_TYPE*/ FLUSH )
        {

                task ( "greetings" )
                {
                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_2/ferryman/greetings.wav" );
                }

                dowait ( "greetings" );

                affect ( "munro_cin2", /*@AFFECT_TYPE*/ FLUSH )
                {

                        task ( "wheretake" )
                        {
                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_2/Illia/wheretake.wav" );
                        }

                        dowait ( "wheretake" );

                        affect ( "ferryman1", /*@AFFECT_TYPE*/ FLUSH )
                        {

                                task ( "sorry" )
                                {
                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_2/ferryman/sorry.wav" );
                                }

                                dowait ( "sorry" );

                                task ( "notright" )
                                {
                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_2/ferryman/notright.wav" );
                                }

                                dowait ( "notright" );

                                affect ( "munro_cin2", /*@AFFECT_TYPE*/ FLUSH )
                                {

                                        task ( "ahyes" )
                                        {
                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_2/Illia/ahyes.wav" );
                                        }

                                        dowait ( "ahyes" );

                                        affect ( "ferryman1", /*@AFFECT_TYPE*/ FLUSH )
                                        {

                                                task ( "writteninstars" )
                                                {
                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_2/ferryman/writteninstars.wav" );
                                                }

                                                dowait ( "writteninstars" );
                                                camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 500 );
                                                wait ( 500.000 );

                                                affect ( "munro_cin2", /*@AFFECT_TYPE*/ FLUSH )
                                                {
                                                        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
                                                }

                                                camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 500 );
                                                wait ( 500.000 );
                                                camera ( /*@CAMERA_COMMANDS*/ DISABLE );
                                        }

                                }

                        }

                }

        }

}


else (  )
{

        affect ( "munro_cin2", /*@AFFECT_TYPE*/ FLUSH )
        {

                task ( "emonsent" )
                {
                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_2/Illia/emonsent.wav" );
                }

                dowait ( "emonsent" );

                affect ( "ferryman1", /*@AFFECT_TYPE*/ FLUSH )
                {
                        set ( /*@SET_TYPES*/ "SET_INVINCIBLE", /*@BOOL_TYPES*/ "true" );

                        task ( "friend" )
                        {
                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_2/ferryman/friend.wav" );
                        }

                        dowait ( "friend" );

                        task ( "please" )
                        {
                                sound ( /*@CHANNELS*/ CHAN_ANNOUNCER, "sound/voice/c7-2_2/ferryman/please.wav" );
                        }

                        dowait ( "please" );
                        camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 500 );
                        wait ( 500.000 );
                        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );

                        affect ( "munro_cin2", /*@AFFECT_TYPE*/ FLUSH )
                        {
                                set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
                        }


                        affect ( "ferryman2", /*@AFFECT_TYPE*/ FLUSH )
                        {
                                set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
                        }


                        affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
                        {
                                set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "player_boat", ORIGIN)$ );
                                set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 180.000 0.000 > );
                        }

                        wait ( 1000.000 );

                        affect ( "boat1", /*@AFFECT_TYPE*/ FLUSH )
                        {
                                move ( $tag( "boat1_nav1", ORIGIN)$, 10000.000 );
                                wait ( 10500.000 );
                                move ( $tag( "boat1_nav2", ORIGIN)$, 1000.000 );
                                wait ( 1000.000 );
                                set ( /*@SET_TYPES*/ "SET_PLAYER_LOCKED", /*@BOOL_TYPES*/ "false" );

                                affect ( "ferryman2", /*@AFFECT_TYPE*/ FLUSH )
                                {
                                        set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );
                                        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "munro" );

                                        task ( "findbrother" )
                                        {
                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_2/ferryman/findbrother.wav" );
                                        }

                                        dowait ( "findbrother" );

                                        task ( "wait" )
                                        {
                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_2/ferryman/wait.wav" );
                                        }

                                        dowait ( "wait" );
                                        set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SHOW", /*@OBJECTIVES*/ "OBJ_CONTAIN_DN" );
                                }

                        }

                        camera ( /*@CAMERA_COMMANDS*/ DISABLE );
                        set ( /*@SET_TYPES*/ "SET_PLAYER_LOCKED", /*@BOOL_TYPES*/ "true" );
                        camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 500 );
                        wait ( 500.000 );
                        set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SUCCEEDED", /*@OBJECTIVES*/ "OBJ_TAKE_TURBO" );
                }

        }

}