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//Generated by BehavEdrem ( "comment" );wait ( 1000.000 );set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_WALK" );task ( "wander" ){set ( /*@SET_TYPES*/ "SET_NAVGOAL", "wander4" );}dowait ( "wander" );//(BHVDREM) affect ( "wanderer1", /*@AFFECT_TYPE*/ FLUSH )//(BHVDREM) {//(BHVDREM) set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_WALK" );//(BHVDREM) task ( "wander4" )//(BHVDREM) {//(BHVDREM) set ( /*@SET_TYPES*/ "SET_NAVGOAL", "wander4" );//(BHVDREM) }//(BHVDREM) dowait ( "wander4" );//(BHVDREM) task ( "wander1" )//(BHVDREM) {//(BHVDREM) set ( /*@SET_TYPES*/ "SET_NAVGOAL", "wander1" );//(BHVDREM) }//(BHVDREM) task ( "wander2" )//(BHVDREM) {//(BHVDREM) set ( /*@SET_TYPES*/ "SET_NAVGOAL", "wander2" );//(BHVDREM) }//(BHVDREM) task ( "wander3" )//(BHVDREM) {//(BHVDREM) set ( /*@SET_TYPES*/ "SET_NAVGOAL", "wander3" );//(BHVDREM) }//(BHVDREM) dowait ( "wander1" );//(BHVDREM) dowait ( "wander2" );//(BHVDREM) dowait ( "wander3" );//(BHVDREM) }