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//Generated by BehavEdrem ( "comment" );affect ( "forcefield", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_INVINCIBLE", /*@BOOL_TYPES*/ "false" );}affect ( "vorik", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "forcefield" );set ( /*@SET_TYPES*/ "SET_ENEMY", "forcefield" );loop ( -1 ){wait ( 1000.000 );set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_POINT_AND_SHOOT" );}}affect ( "Pelletier", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "forcefield" );set ( /*@SET_TYPES*/ "SET_ENEMY", "forcefield" );loop ( -1 ){wait ( 1000.000 );set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_POINT_AND_SHOOT" );}}affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH ){wait ( 500.000 );set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "forcefield" );set ( /*@SET_TYPES*/ "SET_ENEMY", "forcefield" );loop ( -1 ){wait ( 1000.000 );set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_POINT_AND_SHOOT" );}}wait ( 5000.000 );affect ( "Tagara", /*@AFFECT_TYPE*/ FLUSH ){task ( "attempts" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Tagara/attempts.mp3" );}dowait ( "attempts" );}