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//Generated by BehavEdrem ( "comment" );declare ( /*@DECLARE_TYPE*/ STRING, "dooropen2" );declare ( /*@DECLARE_TYPE*/ STRING, "dooropen3" );set ( "dooropen2", "false" );set ( "dooropen3", "false" );use ( "sludgesound" );affect ( "sludge", /*@AFFECT_TYPE*/ FLUSH ){move ( < 0.000 0.000 -83.000 >, < 0.000 0.000 0.000 >, 0.000 );}affect ( "hurttrigger", /*@AFFECT_TYPE*/ FLUSH ){move ( < 0.000 0.000 -83.000 >, < 0.000 0.000 0.000 >, 0.000 );}//(BHVDREM) use ( "fountain" );affect ( "Vorik", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_NO_RESPONSE", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_SQUADNAME", "munro" );set ( /*@SET_TYPES*/ "SET_CREATEFORMATION", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "cg2" );set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_SCAVENGERS" );set ( /*@SET_TYPES*/ "SET_ARMOR", 100 );set ( /*@SET_TYPES*/ "SET_HEALTH", 150 );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );}affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_NO_RESPONSE", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_SQUADNAME", "munro" );set ( /*@SET_TYPES*/ "SET_CREATEFORMATION", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "cg2" );set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_SCAVENGERS" );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );set ( /*@SET_TYPES*/ "SET_ARMOR", 100 );set ( /*@SET_TYPES*/ "SET_HEALTH", 150 );}affect ( "Pelletier", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_NO_RESPONSE", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_SQUADNAME", "munro" );set ( /*@SET_TYPES*/ "SET_CREATEFORMATION", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "cg2" );set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_SCAVENGERS" );set ( /*@SET_TYPES*/ "SET_ARMOR", 100 );set ( /*@SET_TYPES*/ "SET_HEALTH", 150 );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );}affect ( "Munrocin", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "false" );set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "cg1" );}affect ( "Control_Klingon", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "cg3" );}//(BHVDREM) affect ( "Munro", /*@AFFECT_TYPE*/ FLUSH )//(BHVDREM) {//(BHVDREM) set ( /*@SET_TYPES*/ "SET_HEALTH", 100 );//(BHVDREM) }