Subversion-Projekte sthq.colony7

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//Generated by BehavEd

rem ( "comment" );
declare ( /*@DECLARE_TYPE*/ STRING, "dooropen2" );
declare ( /*@DECLARE_TYPE*/ STRING, "dooropen3" );
set ( "dooropen2", "false" );
set ( "dooropen3", "false" );
use ( "sludgesound" );

affect ( "sludge", /*@AFFECT_TYPE*/ FLUSH )
{
        move ( < 0.000 0.000 -83.000 >, < 0.000 0.000 0.000 >, 0.000 );
}


affect ( "hurttrigger", /*@AFFECT_TYPE*/ FLUSH )
{
        move ( < 0.000 0.000 -83.000 >, < 0.000 0.000 0.000 >, 0.000 );
}

//(BHVDREM)  use ( "fountain" );

affect ( "Vorik", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_NO_RESPONSE", /*@BOOL_TYPES*/ "true" );
        set ( /*@SET_TYPES*/ "SET_SQUADNAME", "munro" );
        set ( /*@SET_TYPES*/ "SET_CREATEFORMATION", /*@BOOL_TYPES*/ "true" );
        set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "cg2" );
        set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_SCAVENGERS" );
        set ( /*@SET_TYPES*/ "SET_ARMOR", 100 );
        set ( /*@SET_TYPES*/ "SET_HEALTH", 150 );
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );
}


affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_NO_RESPONSE", /*@BOOL_TYPES*/ "true" );
        set ( /*@SET_TYPES*/ "SET_SQUADNAME", "munro" );
        set ( /*@SET_TYPES*/ "SET_CREATEFORMATION", /*@BOOL_TYPES*/ "true" );
        set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "cg2" );
        set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_SCAVENGERS" );
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );
        set ( /*@SET_TYPES*/ "SET_ARMOR", 100 );
        set ( /*@SET_TYPES*/ "SET_HEALTH", 150 );
}


affect ( "Pelletier", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_NO_RESPONSE", /*@BOOL_TYPES*/ "true" );
        set ( /*@SET_TYPES*/ "SET_SQUADNAME", "munro" );
        set ( /*@SET_TYPES*/ "SET_CREATEFORMATION", /*@BOOL_TYPES*/ "true" );
        set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "cg2" );
        set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_SCAVENGERS" );
        set ( /*@SET_TYPES*/ "SET_ARMOR", 100 );
        set ( /*@SET_TYPES*/ "SET_HEALTH", 150 );
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );
}


affect ( "Munrocin", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "false" );
        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
        set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "cg1" );
}


affect ( "Control_Klingon", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "cg3" );
}


//(BHVDREM)  affect ( "Munro", /*@AFFECT_TYPE*/ FLUSH )
//(BHVDREM)  {
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_HEALTH", 100 );
//(BHVDREM)  }