Subversion-Projekte sthq.colony7

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//Generated by BehavEd

rem ( "comment" );

affect ( "forcefield", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_INVINCIBLE", /*@BOOL_TYPES*/ "true" );
}


affect ( "vorik", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_ARMOR", 100 );
        set ( /*@SET_TYPES*/ "SET_HEALTH", 100 );
        set ( /*@SET_TYPES*/ "SET_NAVGOAL", "NULL" );
        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_IDLE" );
        set ( /*@SET_TYPES*/ "SET_PARM1", "DEFAULT" );
}


affect ( "Pelletier", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_ARMOR", 100 );
        set ( /*@SET_TYPES*/ "SET_HEALTH", 100 );
        set ( /*@SET_TYPES*/ "SET_NAVGOAL", "NULL" );
        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_IDLE" );
}


affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_ARMOR", 100 );
        set ( /*@SET_TYPES*/ "SET_HEALTH", 100 );
        set ( /*@SET_TYPES*/ "SET_NAVGOAL", "NULL" );
        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_IDLE" );
}

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "cg1", 0.000, 0 );

affect ( "Munrocin", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_SCAVENGER_RIFLE" );
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );
        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );

        task ( "GoNav1" )
        {
//$"walkTo"@2
                set ( "BSTATE", "BS_WALK" );
                set ( "NAVGOAL", "munrocin_nav1" );
        }


        task ( "GoNav2" )
        {
//$"walkTo"@2
                set ( "BSTATE", "BS_WALK" );
                set ( "NAVGOAL", "munrocin_nav2" );
        }

        dowait ( "GoNav1" );
        dowait ( "GoNav2" );
}

camera ( /*@CAMERA_COMMANDS*/ ENABLE );
wait ( 3000.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2", ORIGIN)$, 0 );
wait ( 1700.000 );
camera ( /*@CAMERA_COMMANDS*/ ZOOM, 20.000, 500 );
wait ( 700.000 );

affect ( "Munrocin", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 90.000 0.000 > );
        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Vorik" );
        wait ( 500.000 );

        task ( "final" )
        {
                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Gordon/finally.mp3" );
        }

        dowait ( "final" );
        signal ( "goon" );
}

waitsignal ( "goon" );

affect ( "vorik", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "afterhole", ORIGIN)$ );
        set ( /*@SET_TYPES*/ "SET_CREATEFORMATION", /*@BOOL_TYPES*/ "false" );
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "false" );
        set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 180.000 0.000 > );
        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );

        task ( "time" )
        {
                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/TPock/time.mp3" );
        }

        dowait ( "time" );
        signal ( "next" );
}


affect ( "Pelletier", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "afterhole2", ORIGIN)$ );
        set ( /*@SET_TYPES*/ "SET_CREATEFORMATION", /*@BOOL_TYPES*/ "false" );
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "false" );
        wait ( 1000.000 );

        task ( "Go0" )
        {
//$"walkTo"@2
                set ( "BSTATE", "BS_WALK" );
                set ( "NAVGOAL", "sludgeroom_nav0" );
        }


        task ( "Go1" )
        {
//$"walkTo"@2
                set ( "BSTATE", "BS_WALK" );
                set ( "NAVGOAL", "sludgeroom_nav1" );
        }


        task ( "Go2" )
        {
//$"walkTo"@2
                set ( "BSTATE", "BS_WALK" );
                set ( "NAVGOAL", "sludgeroom_nav2" );
        }


        task ( "Go3" )
        {
//$"walkTo"@2
                set ( "BSTATE", "BS_WALK" );
                set ( "NAVGOAL", "sludgeroom_nav3" );
        }


        task ( "Go4" )
        {
//$"walkTo"@2
                set ( "BSTATE", "BS_WALK" );
                set ( "NAVGOAL", "sludgeroom_nav_pelletier" );
        }

        dowait ( "Go0" );
        dowait ( "Go1" );
        dowait ( "Go2" );
        dowait ( "Go3" );
        dowait ( "Go4" );
        set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 270.000 0.000 > );
        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
}


affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "afterhole1", ORIGIN)$ );
        set ( /*@SET_TYPES*/ "SET_CREATEFORMATION", /*@BOOL_TYPES*/ "false" );
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "false" );
        wait ( 1000.000 );
        wait ( 1000.000 );

        task ( "Go0" )
        {
//$"walkTo"@2
                set ( "BSTATE", "BS_WALK" );
                set ( "NAVGOAL", "sludgeroom_nav0" );
        }


        task ( "Go1" )
        {
//$"walkTo"@2
                set ( "BSTATE", "BS_WALK" );
                set ( "NAVGOAL", "sludgeroom_nav1" );
        }


        task ( "Go2" )
        {
//$"walkTo"@2
                set ( "BSTATE", "BS_WALK" );
                set ( "NAVGOAL", "sludgeroom_nav2" );
        }


        task ( "Go3" )
        {
//$"walkTo"@2
                set ( "BSTATE", "BS_WALK" );
                set ( "NAVGOAL", "sludgeroom_nav3" );
        }


        task ( "Go4" )
        {
//$"walkTo"@2
                set ( "BSTATE", "BS_WALK" );
                set ( "NAVGOAL", "sludgeroom_nav_lang" );
        }

        dowait ( "Go0" );
        dowait ( "Go1" );
        dowait ( "Go2" );
        dowait ( "Go3" );
        dowait ( "Go4" );
        set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 270.000 0.000 > );
        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );

        task ( "another" )
        {
                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Romanov/another.mp3" );
        }

        dowait ( "another" );

        task ( "how" )
        {
                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Romanov/how.mp3" );
        }

        dowait ( "how" );
}

wait ( 3000.000 );
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "cg2", 0.000, 0 );
camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 0 );
wait ( 500.000 );

affect ( "Vorik", /*@AFFECT_TYPE*/ FLUSH )
{

        task ( "Go0" )
        {
//$"walkTo"@2
                set ( "BSTATE", "BS_WALK" );
                set ( "NAVGOAL", "sludgeroom_nav0" );
        }


        task ( "Go1" )
        {
//$"walkTo"@2
                set ( "BSTATE", "BS_WALK" );
                set ( "NAVGOAL", "sludgeroom_nav1" );
        }


        task ( "Go2" )
        {
//$"walkTo"@2
                set ( "BSTATE", "BS_WALK" );
                set ( "NAVGOAL", "sludgeroom_nav2" );
        }


        task ( "Go3" )
        {
//$"walkTo"@2
                set ( "BSTATE", "BS_WALK" );
                set ( "NAVGOAL", "sludgeroom_nav3" );
        }


        task ( "Go4" )
        {
//$"walkTo"@2
                set ( "BSTATE", "BS_WALK" );
                set ( "NAVGOAL", "sludgeroom_nav_vorik" );
        }

        dowait ( "Go0" );
        dowait ( "Go1" );
        dowait ( "Go2" );
        dowait ( "Go3" );
        dowait ( "Go4" );
}

wait ( 1000.000 );
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "cg1", 0.000, 0 );
waitsignal ( "next" );

affect ( "MunroCin", /*@AFFECT_TYPE*/ FLUSH )
{

        task ( "Go0" )
        {
//$"walkTo"@2
                set ( "BSTATE", "BS_WALK" );
                set ( "NAVGOAL", "sludgeroom_nav0" );
        }


        task ( "Go1" )
        {
//$"walkTo"@2
                set ( "BSTATE", "BS_WALK" );
                set ( "NAVGOAL", "sludgeroom_nav1" );
        }


        task ( "Go2" )
        {
//$"walkTo"@2
                set ( "BSTATE", "BS_WALK" );
                set ( "NAVGOAL", "sludgeroom_nav2" );
        }


        task ( "Go3" )
        {
//$"walkTo"@2
                set ( "BSTATE", "BS_WALK" );
                set ( "NAVGOAL", "sludgeroom_nav3" );
        }


        task ( "behind" )
        {
                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Gordon/rightbehind.mp3" );
        }

        dowait ( "behind" );

        //(BHVDREM)  affect ( "Munro", /*@AFFECT_TYPE*/ FLUSH )
        //(BHVDREM)  {
                //(BHVDREM)  sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Gordon/finally.mp3" );
        //(BHVDREM)  }

        dowait ( "Go0" );
        dowait ( "Go1" );
        dowait ( "Go2" );
        dowait ( "Go3" );
}

wait ( 2000.000 );
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "cg2", 0.000, 0 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam5", ORIGIN)$, 0 );
wait ( 12000.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam3", ORIGIN)$, 0 );
wait ( 1000.000 );

affect ( "Tagara", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "cg3" );
        set ( /*@SET_TYPES*/ "SET_INVINCIBLE", /*@BOOL_TYPES*/ "true" );

        task ( "Go1" )
        {
//$"walkTo"@2
                set ( "BSTATE", "BS_WALK" );
                set ( "NAVGOAL", "Klnav1" );
        }


        task ( "Go2" )
        {
//$"walkTo"@2
                set ( "BSTATE", "BS_WALK" );
                set ( "NAVGOAL", "Klnav2" );
        }

        dowait ( "Go1" );
        dowait ( "Go2" );
        camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam4", ORIGIN)$, 1000 );
        camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "cg3", 10.000, 0 );
        wait ( 2000.000 );
        camera ( /*@CAMERA_COMMANDS*/ ZOOM, 10.000, 500 );
        wait ( 700.000 );

        task ( "stupid" )
        {
                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Tagara/stupid.mp3" );
        }

        dowait ( "stupid" );

        affect ( "Vorik", /*@AFFECT_TYPE*/ FLUSH )
        {
                set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );
                set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 90.000 0.000 > );
                set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Tagara" );
        }


        affect ( "Pelletier", /*@AFFECT_TYPE*/ FLUSH )
        {
                //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_IGNOREENEMIES", /*@BOOL_TYPES*/ "false" );
                set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );
                set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 90.000 0.000 > );
                set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Tagara" );
        }


        affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH )
        {
                //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_IGNOREENEMIES", /*@BOOL_TYPES*/ "false" );
                set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );
                set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 90.000 0.000 > );
                set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Tagara" );
        }


        affect ( "Munrocin", /*@AFFECT_TYPE*/ FLUSH )
        {
                //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_IGNOREENEMIES", /*@BOOL_TYPES*/ "false" );
                set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "false" );
                set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
                set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "cin_dest", ORIGIN)$ );
        }


        affect ( "Munro", /*@AFFECT_TYPE*/ FLUSH )
        {
                set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "player_dest", ORIGIN)$ );
                set ( /*@SET_TYPES*/ "SET_ANGLES", "0 90 0" );
                //(BHVDREM)  move ( $tag( "player_dest", ORIGIN)$, 0.000 );
                //(BHVDREM)  move ( < 0.000 0.000 0.000 >, < 0.000 0.000 0.000 >, 1000.000 );
        }

        use ( "sludgeroomdoors_deact" );
        camera ( /*@CAMERA_COMMANDS*/ DISABLE );
        wait ( 1500.000 );
        rem ( "DIALOG" );

        task ( "sorry" )
        {
                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Tagara/sorry.mp3" );
        }

        dowait ( "sorry" );

        task ( "offended" )
        {
                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Tagara/offended.mp3" );
        }

        dowait ( "offended" );

        affect ( "Vorik", /*@AFFECT_TYPE*/ FLUSH )
        {

                task ( "nonotat" )
                {
                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/TPock/nonotat.mp3" );
                }

                dowait ( "nonotat" );

                affect ( "Tagara", /*@AFFECT_TYPE*/ FLUSH )
                {

                        task ( "silence" )
                        {
                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Tagara/silence.mp3" );
                        }

                        dowait ( "silence" );

                        task ( "nowdie" )
                        {
                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Tagara/nowdie.mp3" );
                        }

                        dowait ( "nowdie" );

                        task ( "Go3" )
                        {
//$"walkTo"@2
                                set ( "BSTATE", "BS_WALK" );
                                set ( "NAVGOAL", "Klnav3" );
                        }

                        dowait ( "Go3" );

                        //(BHVDREM)  task ( "gotoconsole" )
                        //(BHVDREM)  {
//(BHVDREM)  //$"walkTo"@2
                                //(BHVDREM)  set ( "BSTATE", "BS_WALK" );
                                //(BHVDREM)  set ( "NAVGOAL", "Klnav4" );
                        //(BHVDREM)  }

                        //(BHVDREM)  dowait ( "gotoconsole" );
                        set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_CONSOLE2" );
                        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 2000 );
                        wait ( 2000.000 );
                        //(BHVDREM)  use ( "fountain2" );
                        //(BHVDREM)  wait ( 200.000 );
                        //(BHVDREM)  use ( "fountain2" );
                        //(BHVDREM)  use ( "fountain1" );
                        //(BHVDREM)  wait ( 200.000 );
                        //(BHVDREM)  use ( "fountain1" );
                        use ( "fountain" );

                        affect ( "sludge", /*@AFFECT_TYPE*/ FLUSH )
                        {
                                move ( < 0.000 0.000 20.000 >, < 0.000 0.000 0.000 >, 100000.000 );
                                use ( "sludgesound" );
                                wait ( 80000.000 );
                                use ( "fountain" );
                        }


                        affect ( "hurttrigger", /*@AFFECT_TYPE*/ FLUSH )
                        {
                                move ( < 0.000 0.000 20.000 >, < 0.000 0.000 0.000 >, 100000.000 );
                        }

                        wait ( 1000.000 );

                        affect ( "Pelletier", /*@AFFECT_TYPE*/ FLUSH )
                        {

                                task ( "flooding" )
                                {
                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Marx/flooding.mp3" );
                                }

                                dowait ( "flooding" );
                                set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 160.000 0.000 > );
                                set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
                                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Lang" );

                                task ( "enough" )
                                {
                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Marx/enough.mp3" );
                                }

                                dowait ( "enough" );

                                affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH )
                                {

                                        task ( "why" )
                                        {
                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Romanov/why.mp3" );
                                        }

                                        dowait ( "why" );

                                        affect ( "Vorik", /*@AFFECT_TYPE*/ FLUSH )
                                        {
                                                set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 260.000 0.000 > );
                                                set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
                                                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "forcefield" );
                                                set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
                                                wait ( 1000.000 );
                                                set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_TRICORDER" );
                                                set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_TRICORDER1" );
                                                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 11000 );
                                        }


                                        affect ( "Tagara", /*@AFFECT_TYPE*/ FLUSH )
                                        {

                                                task ( "Go2" )
                                                {
//$"walkTo"@2
                                                        set ( "BSTATE", "BS_WALK" );
                                                        set ( "NAVGOAL", "Klnav2" );
                                                }

                                                dowait ( "Go2" );

                                                task ( "myhouse" )
                                                {
                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Tagara/myhouse.mp3" );
                                                }

                                                dowait ( "myhouse" );

                                                task ( "diedishonor" )
                                                {
                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Tagara/diedishonor.mp3" );
                                                }

                                                dowait ( "diedishonor" );

                                                affect ( "Vorik", /*@AFFECT_TYPE*/ FLUSH )
                                                {
                                                        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Pelletier" );

                                                        task ( "perhaps" )
                                                        {
                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/TPock/perhaps.mp3" );
                                                        }

                                                        dowait ( "perhaps" );

                                                        affect ( "Pelletier", /*@AFFECT_TYPE*/ FLUSH )
                                                        {
                                                                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Vorik" );
                                                        }


                                                        affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH )
                                                        {
                                                                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Vorik" );
                                                        }


                                                        task ( "overload" )
                                                        {
                                                                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/TPock/overload.mp3" );
                                                        }

                                                        dowait ( "overload" );

                                                        affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH )
                                                        {

                                                                task ( "chance" )
                                                                {
                                                                        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Romanov/chance.mp3" );
                                                                }

                                                                dowait ( "chance" );
                                                                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Vorik" );
                                                                wait ( 500.000 );
                                                                set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Pelletier" );
                                                                signal ( "ready" );
                                                        }

                                                }

                                        }

                                }

                        }

                }

        }

        //(BHVDREM)  wait ( 16000.000 );

        affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
        {
                waitsignal ( "ready" );
                run ( "c7-1_4/shoot" );
        }

}