Subversion-Projekte sthq.colony7

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//Generated by BehavEd

rem ( "comment" );

affect ( "Kl_guard", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
        set ( /*@SET_TYPES*/ "SET_ALT_FIRE", /*@BOOL_TYPES*/ "true" );
}


affect ( "Pelletier", /*@AFFECT_TYPE*/ FLUSH )
{

        task ( "Go_big_nav2" )
        {
//$"runTo"@2
                set ( "BSTATE", "BS_RUN" );
                set ( "NAVGOAL", "bigroom_nav_pelletier2" );
        }

        dowait ( "Go_big_nav2" );
        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
}

wait ( 500.000 );
//(BHVDREM)  wait ( 600.000 );

affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH )
{

        task ( "Go_big_nav" )
        {
//$"runTo"@2
                set ( "BSTATE", "BS_RUN" );
                set ( "NAVGOAL", "bigroom_nav_lang" );
        }

        dowait ( "Go_big_nav" );
        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
}


affect ( "Vorik", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
        set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 40.000 0.000 > );
        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
        wait ( 1000.000 );

        task ( "Go_big_nav" )
        {
//$"runTo"@2
                set ( "BSTATE", "BS_RUN" );
                set ( "NAVGOAL", "bigroom_nav_vorik" );
        }

        dowait ( "Go_big_nav" );
        set ( /*@SET_TYPES*/ "SET_AGGRESSION", 5 );
        set ( /*@SET_TYPES*/ "SET_SHOT_SPACING", 900 );
        set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_SCAVENGERS" );
        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_ENEMY", "Kl_corridor1" );
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_LOCKED_ENEMY", /*@BOOL_TYPES*/ "false" );
        use ( "big_room_doors_act" );
}

wait ( 2800.000 );
set ( /*@SET_TYPES*/ "SET_PLAYER_LOCKED", /*@BOOL_TYPES*/ "false" );
use ( "big_room_doors_act" );
wait ( 7000.000 );

affect ( "Kl_corridor1", /*@AFFECT_TYPE*/ FLUSH )
{

        task ( "go1" )
        {
//$"runTo"@2
                set ( "BSTATE", "BS_RUN" );
                set ( "NAVGOAL", "Kl_Corridor_nav1" );
        }

        dowait ( "go1" );
        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
}


affect ( "Kl_corridor2", /*@AFFECT_TYPE*/ FLUSH )
{

        task ( "go1" )
        {
//$"runTo"@2
                set ( "BSTATE", "BS_RUN" );
                set ( "NAVGOAL", "KL_Corridor_nav1" );
        }

        dowait ( "go1" );
        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
}


affect ( "Kl_corridor3", /*@AFFECT_TYPE*/ FLUSH )
{

        task ( "go1" )
        {
//$"runTo"@2
                set ( "BSTATE", "BS_RUN" );
                set ( "NAVGOAL", "KL_Corridor_nav1" );
        }

        dowait ( "go1" );
        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
}

wait ( 10000.000 );
use ( "More_Klingons" );

affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH )
{
        wait ( 1000.000 );

        task ( "ohno" )
        {
                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/c7-1_4/Lang/ohno.mp3" );
        }

        dowait ( "ohno" );
}

wait ( 5000.000 );

affect ( "Kl_corridor4", /*@AFFECT_TYPE*/ FLUSH )
{

        task ( "go1" )
        {
//$"runTo"@2
                set ( "BSTATE", "BS_RUN" );
                set ( "NAVGOAL", "troom_entrance_out" );
        }


        task ( "go2" )
        {
//$"runTo"@2
                set ( "BSTATE", "BS_RUN" );
                set ( "NAVGOAL", "troom_entrance_in" );
        }


        task ( "go3" )
        {
//$"runTo"@2
                set ( "BSTATE", "BS_RUN" );
                set ( "NAVGOAL", "bigroom_cover" );
        }

        dowait ( "go1" );
        dowait ( "go2" );
        dowait ( "go3" );
        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
}