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//Generated by BehavEdrem ( "comment" );set ( /*@SET_TYPES*/ "SET_NOAVOID", "true" );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_ARMOR", 200 );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_HEALTH", 200 );task ( "runtonav0" ){set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_RUN" );set ( "NAVGOAL", "klingon_nav" );}//(BHVDREM) task ( "runtonav1" )//(BHVDREM) {//(BHVDREM) set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_RUN" );//(BHVDREM) set ( "NAVGOAL", "nav1" );//(BHVDREM) }//(BHVDREM) task ( "runtonav15" )//(BHVDREM) {//(BHVDREM) set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_RUN" );//(BHVDREM) set ( "NAVGOAL", "nav15" );//(BHVDREM) }//(BHVDREM) task ( "runtonav2" )//(BHVDREM) {//(BHVDREM) set ( "BSTATE", "BS_RUN" );//(BHVDREM) set ( "NAVGOAL", "nav2" );//(BHVDREM) }//(BHVDREM) task ( "runtonav3" )//(BHVDREM) {//(BHVDREM) set ( "BSTATE", "BS_RUN" );//(BHVDREM) set ( "NAVGOAL", "nav3" );//(BHVDREM) }//(BHVDREM) dowait ( "runtonav15" );if ( $get( STRING, "verfolgung")="true"$ ){set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );wait ( 1000.000 );dowait ( "runtonav0" );set ( "verfolgung", "false" );}else ( ){wait ( 4000.000 );dowait ( "runtonav0" );}set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_RUN_AND_SHOOT" );if ( $get( STRING, "SET_PARM1")="Kl1"$ ){set ( /*@SET_TYPES*/ "SET_ENEMY", "Lang" );}if ( $get( STRING, "SET_PARM1")="Kl2"$ ){set ( /*@SET_TYPES*/ "SET_ENEMY", "Pelletier" );}if ( $get( STRING, "SET_PARM1")="Kl3"$ ){set ( /*@SET_TYPES*/ "SET_ENEMY", "Munro" );}if ( $get( STRING, "SET_PARM1")="Kl4"$ ){set ( /*@SET_TYPES*/ "SET_ENEMY", "Munro" );}loop ( -1 ){wait ( 1000.000 );if ( $get( STRING, "durchdoor")="true"$ ){remove ( "self" );}if ( $get( STRING, "proximity")="true"$ ){set ( /*@SET_TYPES*/ "SET_ENEMY", "munro" );set ( /*@SET_TYPES*/ "SET_ALT_FIRE", /*@BOOL_TYPES*/ "true" );}else ( ){set ( /*@SET_TYPES*/ "SET_ALT_FIRE", /*@BOOL_TYPES*/ "false" );}}