Subversion-Projekte sthq.colony7

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//Generated by BehavEd

rem ( "comment" );
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );
wait ( 1000.000 );
camera ( /*@CAMERA_COMMANDS*/ ENABLE );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam_readings", ORIGIN)$, 0 );

affect ( "munro_cin_readings", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
        set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "munro_cin_readings" );
//$"walkTo"@2
        set ( "BSTATE", "BS_WALK" );
        set ( "NAVGOAL", "steam_vorik_nav" );

        affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH )
        {
                set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "lang_readings_nav", ORIGIN)$ );
                set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_TRICORDER" );
                set ( /*@SET_TYPES*/ "SET_CREATEFORMATION", /*@BOOL_TYPES*/ "false" );
                set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_TRICORDER1" );
                set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", -1 );
                set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "team_readings" );
                set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 180.000 0.000 > );
                set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
//(BHVDREM)  //$"walkTo"@2
                //(BHVDREM)  set ( "BSTATE", "BS_WALK" );
                //(BHVDREM)  set ( "NAVGOAL", "steam_vorik_nav" );
        }


        affect ( "Pelletier", /*@AFFECT_TYPE*/ FLUSH )
        {
                set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "pelletier_readings_nav", ORIGIN)$ );
                set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_TRICORDER" );
                set ( /*@SET_TYPES*/ "SET_CREATEFORMATION", /*@BOOL_TYPES*/ "false" );
                set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "team_readings" );
                set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 180.000 0.000 > );
                set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
//(BHVDREM)  //$"walkTo"@2
                //(BHVDREM)  set ( "BSTATE", "BS_WALK" );
                //(BHVDREM)  set ( "NAVGOAL", "steam_vorik_nav" );
        }


        affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
        {
                camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "munro_cin_readings", 0.000, 0 );
                camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );

                affect ( "munro_cin_readings", /*@AFFECT_TYPE*/ FLUSH )
                {
                        wait ( 1000.000 );
                        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_GUARD" );
                        wait ( 1000.000 );
                        set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 40.000 0.000 > );
                        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "lang" );
                        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
                        wait ( 3000.000 );
                        camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "team_readings", 0.000, 0 );
                        wait ( 3000.000 );
                        camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );
                        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
                        set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "munro_readings_nav", ORIGIN)$ );
                        set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 180.000 0.000 > );
                        camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );
                        camera ( /*@CAMERA_COMMANDS*/ DISABLE );
                }

        }

}