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//Generated by BehavEdrem ( "comment" );//(BHVDREM) affect ( "Vorik", /*@AFFECT_TYPE*/ FLUSH )//(BHVDREM) {//(BHVDREM) set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_INVINCIBLE", /*@BOOL_TYPES*/ "true" );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_SCAVENGERS" );//(BHVDREM) }affect ( "Pelletier", /*@AFFECT_TYPE*/ FLUSH ){//(BHVDREM) set ( /*@SET_TYPES*/ "SET_INVINCIBLE", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_SCAVENGERS" );wait ( 2000.000 );sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/col7_2/pelletier/open.mp3" );wait ( 2000.000 );sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/col7_2/pelletier/cover.mp3" );}affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH ){//(BHVDREM) set ( /*@SET_TYPES*/ "SET_INVINCIBLE", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "consolelook" );set ( /*@SET_TYPES*/ "SET_DYAW", 0.000 );set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_IGNOREALERTS", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE2" );set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 37000 );wait ( 7000.000 );sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/col7_2/lang/already.mp3" );wait ( 10000.000 );wait ( 10000.000 );wait ( 10000.000 );use ( "glassdoor" );use ( "dooropensound" );set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "munro" );wait ( 500.000 );use ( "doormovesound" );}wait ( 2500.000 );