Subversion-Projekte sthq.colony7

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//Generated by BehavEd

rem ( "comment" );

//(BHVDREM)  affect ( "Vorik", /*@AFFECT_TYPE*/ FLUSH )
//(BHVDREM)  {
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_INVINCIBLE", /*@BOOL_TYPES*/ "true" );
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_SCAVENGERS" );
//(BHVDREM)  }


affect ( "Pelletier", /*@AFFECT_TYPE*/ FLUSH )
{
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_INVINCIBLE", /*@BOOL_TYPES*/ "true" );
        set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );
        set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
        set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
        set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_SCAVENGERS" );
        wait ( 2000.000 );
        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/col7_2/pelletier/open.mp3" );
        wait ( 2000.000 );
        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/col7_2/pelletier/cover.mp3" );
}


affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH )
{
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_INVINCIBLE", /*@BOOL_TYPES*/ "true" );
        set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );
        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "consolelook" );
        set ( /*@SET_TYPES*/ "SET_DYAW", 0.000 );
        set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "true" );
        set ( /*@SET_TYPES*/ "SET_IGNOREALERTS", /*@BOOL_TYPES*/ "true" );
        set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE2" );
        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 37000 );
        wait ( 7000.000 );
        sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/col7_2/lang/already.mp3" );
        wait ( 10000.000 );
        wait ( 10000.000 );
        wait ( 10000.000 );
        use ( "glassdoor" );
        use ( "dooropensound" );
        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "munro" );
        wait ( 500.000 );
        use ( "doormovesound" );
}

wait ( 2500.000 );