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//Generated by BehavEdrem ( "comment" );use ( "deacthurt" );use ( "doormovesound" );use ( "team" );affect ( "munro_cin_readings", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_DONTFIRE", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_IGNOREALERTS", /*@BOOL_TYPES*/ "true" );}affect ( "munro_cin_hostage", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_DONTFIRE", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_IGNOREALERTS", /*@BOOL_TYPES*/ "true" );}affect ( "munrocin", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_SCAVENGER_RIFLE" );}affect ( "pelletier", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_NO_RESPONSE", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_ARMOR", 100 );}affect ( "vorik", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_NO_RESPONSE", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_ARMOR", 100 );}affect ( "lang", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_NO_RESPONSE", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_ARMOR", 100 );}//(BHVDREM) affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )//(BHVDREM) {//(BHVDREM) set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_SCAVENGER_RIFLE" );//(BHVDREM) }//(BHVDREM) affect ( "Munro", /*@AFFECT_TYPE*/ FLUSH )//(BHVDREM) {//(BHVDREM) set ( /*@SET_TYPES*/ "SET_HEALTH", 100 );//(BHVDREM) }affect ( "Vorik", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_INJURED1" );set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_HEALTH", 20 );set ( /*@SET_TYPES*/ "SET_ARMOR", 0 );}affect ( "Kl_hostage1", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_PAINSCRIPT", "c7-1_3/hostage_fail" );set ( /*@SET_TYPES*/ "SET_ARMOR", 100 );}affect ( "Kl_hostage4", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_PAINSCRIPT", "c7-1_3/hostage_fail" );set ( /*@SET_TYPES*/ "SET_ARMOR", 100 );}affect ( "Kl_hostage2", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_PAINSCRIPT", "c7-1_3/hostage_fail" );set ( /*@SET_TYPES*/ "SET_ARMOR", 100 );}set ( /*@SET_TYPES*/ "SET_OBJECTIVE_HIDE", /*@OBJECTIVES*/ "OBJ_LOCTERMINAL" );set ( /*@SET_TYPES*/ "SET_OBJECTIVE_HIDE", /*@OBJECTIVES*/ "OBJ_BEAMOUT" );