Subversion-Projekte sthq.colony7

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//Generated by BehavEd

rem ( "comment" );
use ( "deacthurt" );
use ( "doormovesound" );
use ( "team" );

affect ( "munro_cin_readings", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
        set ( /*@SET_TYPES*/ "SET_DONTFIRE", /*@BOOL_TYPES*/ "true" );
        set ( /*@SET_TYPES*/ "SET_IGNOREALERTS", /*@BOOL_TYPES*/ "true" );
}


affect ( "munro_cin_hostage", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
        set ( /*@SET_TYPES*/ "SET_DONTFIRE", /*@BOOL_TYPES*/ "true" );
        set ( /*@SET_TYPES*/ "SET_IGNOREALERTS", /*@BOOL_TYPES*/ "true" );
}


affect ( "munrocin", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
        set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_SCAVENGER_RIFLE" );
}


affect ( "pelletier", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_NO_RESPONSE", /*@BOOL_TYPES*/ "true" );
        set ( /*@SET_TYPES*/ "SET_ARMOR", 100 );
}


affect ( "vorik", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_NO_RESPONSE", /*@BOOL_TYPES*/ "true" );
        set ( /*@SET_TYPES*/ "SET_ARMOR", 100 );
}


affect ( "lang", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_NO_RESPONSE", /*@BOOL_TYPES*/ "true" );
        set ( /*@SET_TYPES*/ "SET_ARMOR", 100 );
}


//(BHVDREM)  affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
//(BHVDREM)  {
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_SCAVENGER_RIFLE" );
//(BHVDREM)  }


//(BHVDREM)  affect ( "Munro", /*@AFFECT_TYPE*/ FLUSH )
//(BHVDREM)  {
        //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_HEALTH", 100 );
//(BHVDREM)  }


affect ( "Vorik", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_INJURED1" );
        set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
        set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "true" );
        set ( /*@SET_TYPES*/ "SET_HEALTH", 20 );
        set ( /*@SET_TYPES*/ "SET_ARMOR", 0 );
}


affect ( "Kl_hostage1", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_PAINSCRIPT", "c7-1_3/hostage_fail" );
        set ( /*@SET_TYPES*/ "SET_ARMOR", 100 );
}


affect ( "Kl_hostage4", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_PAINSCRIPT", "c7-1_3/hostage_fail" );
        set ( /*@SET_TYPES*/ "SET_ARMOR", 100 );
}


affect ( "Kl_hostage2", /*@AFFECT_TYPE*/ FLUSH )
{
        set ( /*@SET_TYPES*/ "SET_PAINSCRIPT", "c7-1_3/hostage_fail" );
        set ( /*@SET_TYPES*/ "SET_ARMOR", 100 );
}

set ( /*@SET_TYPES*/ "SET_OBJECTIVE_HIDE", /*@OBJECTIVES*/ "OBJ_LOCTERMINAL" );
set ( /*@SET_TYPES*/ "SET_OBJECTIVE_HIDE", /*@OBJECTIVES*/ "OBJ_BEAMOUT" );