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//Generated by BehavEdrem ( "comment" );declare ( /*@DECLARE_TYPE*/ STRING, "verfolgung" );declare ( /*@DECLARE_TYPE*/ STRING, "proximity" );declare ( /*@DECLARE_TYPE*/ STRING, "durchdoor" );set ( "verfolgung", "true" );set ( "durchdoor", "false" );set ( "proximity", "false" );affect ( "munrocin", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "munro" );affect ( "Munro", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "false" );affect ( "munrocin", /*@AFFECT_TYPE*/ FLUSH ){camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 0 );set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "false" );set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_WALK" );set ( "NAVGOAL", "nav0" );wait ( 500.000 );camera ( /*@CAMERA_COMMANDS*/ ENABLE );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "Camera0", ORIGIN)$, 0 );camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "munro", 0.000, 0 );camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );wait ( 1000.000 );set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );wait ( 2000.000 );task ( "footsteps" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_3/Gordon/footsteps.mp3" );}dowait ( "footsteps" );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "Camera5", ORIGIN)$, 500 );wait ( 1000.000 );camera ( /*@CAMERA_COMMANDS*/ ZOOM, 40.000, 500 );task ( "manyfootsteps" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_3/Gordon/manyfootsteps.mp3" );}dowait ( "manyfootsteps" );affect ( "Pelletier", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "CameraGroup" );set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "false" );task ( "runtonav3" ){set ( "BSTATE", "BS_RUN" );//(BHVDREM) set ( "NAVGOAL", "nav3" );set ( "NAVGOAL", "combatpoint2" );}do ( "runtonav3" );wait ( 500.000 );sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/voice/c7-1_3/Marx/run.mp3" );wait ( 2000.000 );wait ( "runtonav3" );}wait ( 500.000 );//(BHVDREM) affect ( "Vorik", /*@AFFECT_TYPE*/ FLUSH )//(BHVDREM) {//(BHVDREM) set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "CameraGroup" );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "false" );//(BHVDREM) task ( "runtonav3" )//(BHVDREM) {//(BHVDREM) set ( "BSTATE", "BS_RUN" );//(BHVDREM) set ( "NAVGOAL", "nav3" );//(BHVDREM) set ( "NAVGOAL", "combatpoint1" );//(BHVDREM) }//(BHVDREM) dowait ( "runtonav3" );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_SCAVENGERS" );//(BHVDREM) }wait ( 500.000 );affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "CameraGroup" );set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "false" );task ( "runtonav3" ){set ( "BSTATE", "BS_RUN" );//(BHVDREM) set ( "NAVGOAL", "nav3" );set ( "NAVGOAL", "console" );}dowait ( "runtonav3" );set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "consolelook" );set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 0.000 0.000 > );task ( "turn" ){set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );}dowait ( "turn" );}camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "Camera4", ORIGIN)$, 1000 );camera ( /*@CAMERA_COMMANDS*/ ZOOM, 95.000, 0 );wait ( 2000.000 );run ( "c7-1_3/spawnverfolger" );camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 0 );camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "CameraGroup", 0.000, 0 );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "Camera3", ORIGIN)$, 3000 );task ( "runtonav3" ){set ( "BSTATE", "BS_RUN" );set ( "NAVGOAL", "nav3" );}do ( "runtonav3" );wait ( 2000.000 );camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "munro", 0.000, 0 );wait ( 1000.000 );camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );wait ( 1000.000 );camera ( /*@CAMERA_COMMANDS*/ DISABLE );set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );affect ( "Munro", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "munrotarget", ORIGIN)$ );set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 180.000 0.000 > );//(BHVDREM) set ( /*@SET_TYPES*/ "SET_ANGLES", $tag( "munrotarget", ORIGIN)$ );set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );set ( "verfolgung", "false" );//(BHVDREM) run ( "c7-1_3/position" );loop ( -1 ){wait ( 1000.000 );if ( $get( STRING, "proximity")="true"$ ){wait ( 1000.000 );set ( "proximity", "false" );}}}use ( "proxact" );camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );wait ( 500.000 );set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SHOW", /*@OBJECTIVES*/ "OBJ_PROTTECH" );wait ( 500.000 );affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_IGNOREALERTS", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE2" );set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 37000 );affect ( "Pelletier", /*@AFFECT_TYPE*/ FLUSH ){set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_SCAVENGERS" );wait ( 2000.000 );task ( "open" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_3/Marx/open.mp3" );}task ( "cover" ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_3/Marx/cover.mp3" );}dowait ( "open" );dowait ( "cover" );affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH ){sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_3/Romanov/already.mp3" );wait ( 5000.000 );wait ( 10000.000 );wait ( 10000.000 );use ( "glassdoor" );use ( "dooropensound" );set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "munro" );wait ( 500.000 );use ( "doormovesound" );}}}}}}