Subversion-Projekte sthq.colony7

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//Generated by BehavEd

rem ( "comment" );
use ( "doormovesound" );
use ( "glassdoor" );
use ( "doorblocker" );
wait ( 2000.000 );

affect ( "Pelletier", /*@AFFECT_TYPE*/ INSERT )
{
        set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );

        task ( "nicework" )
        {
                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_3/Marx/nicework.mp3" );
        }


        task ( "alive" )
        {
                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_3/Marx/alive.mp3" );
        }


        task ( "apart" )
        {
                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_3/Marx/apart.mp3" );
        }


        task ( "moving" )
        {
                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_3/Marx/moving.mp3" );
        }


        task ( "lift" )
        {
                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_3/Marx/lift.mp3" );
        }

        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Lang" );
        dowait ( "nicework" );
        set ( "durchdoor", "true" );
        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Munro" );
        dowait ( "alive" );
        dowait ( "apart" );
        dowait ( "moving" );
        dowait ( "lift" );

        affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
        {
                set ( /*@SET_TYPES*/ "SET_SQUADNAME", "munro" );
        }


        affect ( "Pelletier", /*@AFFECT_TYPE*/ INSERT )
        {
                set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
                set ( /*@SET_TYPES*/ "SET_SQUADNAME", "munro" );
                set ( /*@SET_TYPES*/ "SET_CREATEFORMATION", /*@BOOL_TYPES*/ "true" );
        }


        //(BHVDREM)  affect ( "Vorik", /*@AFFECT_TYPE*/ INSERT )
        //(BHVDREM)  {
                //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
                //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_SQUADNAME", "munro" );
                //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_CREATEFORMATION", /*@BOOL_TYPES*/ "true" );
        //(BHVDREM)  }


        affect ( "Lang", /*@AFFECT_TYPE*/ INSERT )
        {
                set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
                set ( /*@SET_TYPES*/ "SET_SQUADNAME", "munro" );
                set ( /*@SET_TYPES*/ "SET_CREATEFORMATION", /*@BOOL_TYPES*/ "true" );
        }

        wait ( 100.000 );
}