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//Generated by BehavEd rem ( "comment" ); wait ( 2000.000 ); set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" ); set ( /*@SET_TYPES*/ "SET_ENEMY", "munro" );
//Generated by BehavEd
rem ( "comment" );
wait ( 2000.000 );
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
set ( /*@SET_TYPES*/ "SET_ENEMY", "munro" );