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Revision 824 Revision 855
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TIKI
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TIKI
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$include models/char/human_base-male.tik
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$include models/char/human_base-male.tik
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setup
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setup
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{
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{
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	fade_dist_mod 1
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	fade_dist_mod 0
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	lod 200 1.0 2500 .2 6144
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	lod 200 1.0 2500 .2 6144
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	radius 25
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	radius 25
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	replacesurface material3 material3 models/char/human/merc-male/merc-male.skb models/char/human/merc-male/merc-male.skm
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	replacesurface material3 material3 models/char/human/merc-male/merc-male.skb models/char/human/merc-male/merc-male.skm
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}
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}
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//AI Data
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//AI Data
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//$include models/aidata/human/human-m9-merc-shotgun-ntrl-aidata.tik
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//$include models/aidata/human/human-m9-merc-shotgun-ntrl-aidata.tik
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$include models/aidata/teammate/teammate_aidata.tik //This will make him frindly ;)
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init
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init
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{
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{
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	server
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	server
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		{
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		{
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		classname Actor
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		classname Actor
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		name "HumanMercShotgunMale"
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		name "Stammheim"
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		archetype "HumanMercMale"
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		archetype "Stammheim"
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		surface material35 +nodraw
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		surface material35 +nodraw
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$include models/sharedanim/humanoid-transport-m.tik
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$include models/sharedanim/humanoid-transport-m.tik
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$include models/sharedanim/humanoid-conversation-m.tik
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$include models/sharedanim/humanoid-conversation-m.tik
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//Animations ( Weapon )
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//Animations ( Weapon )
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$include models/sharedanim/humanoid-mercshotgun-m.tik
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$include models/sharedanim/humanoid-comprifle-m.tik
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$include models/sharedanim/humanoid-mercshotgun-m.tik
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$include models/sharedanim/humanoid-comprifle-enhanced-m.tik
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/*QUAKED char_merc_neutral_shotgun_human-male1 (0.5 0.25 0.25)	(0 0 0)	(0 0 0)
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/*QUAKED char_merc_neutral_shotgun_human-male1 (0.5 0.25 0.25)	(0 0 0)	(0 0 0)
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Initially neutral male human
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Initially neutral male human