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Revision 890 Revision 902
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// Level:		map09.bsp
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// Level:		map09.bsp
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// Script By:		DrBob & Argyle & TickNSwisted & Sam "Bicko" Bickley & LTiefland & Chrissstrahl
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// Script By:		DrBob & Argyle & TickNSwisted & Sam "Bicko" Bickley & LTiefland & Chrissstrahl
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// Geometry By:		TickNSwisted & Argyle & Sam "Bicko" Bickley 
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// Geometry By:		TickNSwisted & Argyle & Sam "Bicko" Bickley 
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// Created on:		02/04/04 
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// Created on:		02/04/04 
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// Last Edited on:		03.02.2006
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// Last Edited on:		03.02.2006
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// Last Edited By:		ltiefland
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// Last Edited By:		Chrissstrahl
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//************************************************************************** 
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//************************************************************************** 
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//   MAP 9SCRIPT 
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//   MAP 9SCRIPT 
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//************************************************************************** 
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//************************************************************************** 
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//INCLUDES 
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//INCLUDES 
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#include "maps/global_scripts/global_common.scr"
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#include "maps/global_scripts/global_common.scr"
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	//Change the player's model 
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	//Change the player's model 
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	$player.model( "char/hazardteam_jurot.tik" ); 
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	$player.model( "char/hazardteam_jurot.tik" ); 
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	//Load the mission objectives 
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	$player.loadobjectives( "GBS10" );
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	//Load the mission objectives 
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	//Since the radinat is resetin the model all the time we gona force this by script!!!
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	$player.loadobjectives( "GBS10" ); 
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	$stammheim.model("models/char/stammheim.tik");//Patch 06.sep.2007 @ Chrissstrahl
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	//Make Stammheim so that he isn't allowed to be killed by you 
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	//Make Stammheim so that he isn't allowed to be killed by you 
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	$stammheim.not_allowed_to_kill(); 
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	$stammheim.not_allowed_to_kill();
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	//Remove Stammheim's toy 
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	//Remove Stammheim's toy 
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	$stammheim.ai_off();
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	$stammheim.ai_off();
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	$fakeplayer.warpto( "$shuttle_cin_illia" );
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	$fakeplayer.warpto( "$shuttle_cin_illia" );
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	$stammheim.warpto( "$shuttle_cin_stammheim" ); 
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	$stammheim.warpto( "$shuttle_cin_stammheim" ); 
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	//Remove Fake Player Weapon, no matter what he is using...
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	$fakeplayer.killattach();//removeactorweapon ( "BurstRifle" );//Patch 06.sep.2007 @ Chrissstrahl
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	//Make the fakeplayer use the same weapon as you 
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	//Make the fakeplayer use the same weapon as you 
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	$fakeplayer.removeactorweapon ( "BurstRifle" );
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	globalCommon_AiActorUseWeapon( $fakeplayer, "current" ); 
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	globalCommon_AiActorUseWeapon( $fakeplayer, "current" ); 
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	waitfor($shuttle_bind);
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	$shuttle_bind.hide();
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	waitfor($shuttle_bind);
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	$shuttle_bind.hide();
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	//Remove Fake Player Weapon, no matter what he is using...
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	$fakeplayer.killattach();//removeactorweapon ( "BurstRifle" ); //Patch 06.sep.2007 @ Chrissstrahl
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	//Make the fakeplayer use the same weapon as you 
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	//Make the fakeplayer use the same weapon as you