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Revision 889 Revision 890
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// 
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// 
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// Level:		map09.bsp
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// Level:		map09.bsp
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// Script By:		DrBob & Argyle & TickNSwisted & Sam "Bicko" Bickley & LTiefland & Chrissstrahl
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// Script By:		DrBob & Argyle & TickNSwisted & Sam "Bicko" Bickley & LTiefland & Chrissstrahl
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// Geometry By:		TickNSwisted & Argyle & Sam "Bicko" Bickley 
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// Geometry By:		TickNSwisted & Argyle & Sam "Bicko" Bickley 
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// Created on:		02/04/04 
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// Created on:		02/04/04 
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// Last Edited on:		$Date: 2007-06-15 22:34:28 +0200 (Fr, 15 Jun 2007) $
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// Last Edited on:		03.02.2006
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// Last Edited By:		$Author: lars $
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// Last Edited By:		ltiefland
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//************************************************************************** 
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//************************************************************************** 
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//   MAP 9SCRIPT 
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//   MAP 9SCRIPT 
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//************************************************************************** 
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//************************************************************************** 
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//INCLUDES 
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//INCLUDES 
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#include "maps/global_scripts/global_common.scr"
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#include "maps/global_scripts/global_common.scr"
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//MAIN
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//MAIN
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//**************************************************************************
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//**************************************************************************
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void main() 
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void main() 
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{ 
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{ 
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	soundtrack( "music/map9.mus" ); 
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	soundtrack( "music/map9.mus" ); 
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	if(doesEntityExist($sky)){
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	$sky.rendereffects( "+skyorigin" );
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		$sky.rendereffects( "+skyorigin" );
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	}
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	thread setupWorld(); 
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	thread setupWorld(); 
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	//Wait for the Player to be Ready
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	//Wait for the Player to be Ready
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	cuecamera($cam8);
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	cuecamera($cam8);
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	$fakeplayer.walkto( "$illia_final" );
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	$fakeplayer.walkto( "$illia_final" );
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	waitfor($fakeplayer);
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	waitfor($fakeplayer);
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	$sec_door.moveup(192);
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	$sec_door.moveup(192);
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	$sec_dppr.playsound("sound/doors/klingon_jtube.wav");
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	$sec_door.playsound("sound/doors/klingon_jtube.wav");
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	waitfor($sec_door);
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	waitfor($sec_door);
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	$arrest1.walkto( "$arrest_dest1", "run" );
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	$arrest1.walkto( "$arrest_dest1", "run" );
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	$arrest2.walkto( "$arrest_dest2", "run" );
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	$arrest2.walkto( "$arrest_dest2", "run" );
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	$arrest3.walkto( "$arrest_dest3", "run" );
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	$arrest3.walkto( "$arrest_dest3", "run" );