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// EF2 Level Script File 
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// EF2 Level Script File 
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// 
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// 
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// Level:		map09.bsp
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// Level:		map09.bsp
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// Script By:	DrBob & Argyle & TickNSwisted & Sam "Bicko" Bickley & LTiefland & Chrissstrahl
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// Script By:		DrBob & Argyle & TickNSwisted & Sam "Bicko" Bickley & LTiefland & Chrissstrahl
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// Geometry By:	TickNSwisted & Argyle & Sam "Bicko" Bickley 
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// Geometry By:		TickNSwisted & Argyle & Sam "Bicko" Bickley 
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// Created on:	02/04/04 
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// Created on:		02/04/04 
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// Last Edited on:  $Date: 2007-04-08 23:58:18 +0200 (So, 08 Apr 2007) $
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// Last Edited on:		03.02.2006
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// Last Edited by:	$Author: lars $
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// Last Edited By:		ltiefland
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//************************************************************************** 
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//************************************************************************** 
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//   MAP 9SCRIPT 
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//   MAP 9SCRIPT 
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//************************************************************************** 
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//************************************************************************** 
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//INCLUDES 
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//INCLUDES 
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#include "maps/global_scripts/global_common.scr"
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#include "maps/global_scripts/global_common.scr"
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		stuffcmd( "sv_showInfodist", "512" );
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		stuffcmd( "sv_showInfodist", "512" );
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	}*/ //Removed by Chrissstrahl for beta3 relase
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	}*/ //Removed by Chrissstrahl for beta3 relase
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-
 
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	//Euip player with weapons
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	//Euip player with weapons
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	$player.turn(45,.1);//BUGFIX, spawnpoint sux
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	$player.give( "models/weapons/worldmodel-compressionrifle.tik" );
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	$player.give( "models/weapons/worldmodel-compressionrifle.tik" );
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	$player.give( "models/weapons/worldmodel-rom-disruptor.tik" );
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	$player.give( "models/weapons/worldmodel-rom-disruptor.tik" );
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	skipthread( "cin_cells_skip" ); 
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	skipthread( "cin_cells_skip" ); 
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	cam_fadeout( 0.1, 0, 0, 0, 1, 0 ); 
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	cam_fadeout( 0.1, 0, 0, 0, 1, 0 ); 
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	//Make Illia holster any weapon she might have acquired 
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	$player.holster();
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	$player.immobilize(1);
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	//Make Illia holster any weapon she might have acquired 
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	$player.droptofloor();
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	$player.holster(); 
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	wait(.1);
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	//Bring up a fake player model 
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	//Bring up a fake player model 
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	fakeplayer(); 
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	fakeplayer(); 
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void cin_cells_skip() 
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void cin_cells_skip() 
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{ 
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{ 
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	skipthread( "Null" ); 
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	skipthread( "Null" ); 
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	killthread( "cin_cells" ); 
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	killthread( "cin_cells" ); 
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	$player.immobilize(0);
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	cam_fadeout( 1, 0, 0, 0, 1, 0 ); 
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	cam_fadeout( 1, 0, 0, 0, 1, 0 ); 
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	wait( 2 ); 
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	wait( 2 ); 
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	$fakeplayer.warpto( "$shuttle_cin_illia" );
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	$fakeplayer.warpto( "$shuttle_cin_illia" );
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	$stammheim.warpto( "$shuttle_cin_stammheim" ); 
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	$stammheim.warpto( "$shuttle_cin_stammheim" ); 
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	//Make the fakeplayer use the same weapon as you 
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	//Make the fakeplayer use the same weapon as you 
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	$fakeplayer.removeactorweapon ( "BurstRifle" );
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	globalCommon_AiActorUseWeapon( $fakeplayer, "current" ); 
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	globalCommon_AiActorUseWeapon( $fakeplayer, "current" ); 
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	waitfor($sec_door);
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	waitfor($sec_door);
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	$arrest1.walkto( "$arrest_dest1", "run" );
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	$arrest1.walkto( "$arrest_dest1", "run" );
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	$arrest2.walkto( "$arrest_dest2", "run" );
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	$arrest2.walkto( "$arrest_dest2", "run" );
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	$arrest3.walkto( "$arrest_dest3", "run" );
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	$arrest3.walkto( "$arrest_dest3", "run" );
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	$arrest4.walkto( "$arrest_dest4", "run" );
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	$arrest4.walkto( "$arrest_dest4", "run" );
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	$arrest1.lookat($fakeplayer);
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	$arrest2.lookat($fakeplayer);
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	$arrest3.lookat($fakeplayer);
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	$arrest4.lookat($fakeplayer);
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	wait(8);
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	wait(8);
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