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// 
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// 
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// Level:		map09.bsp
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// Level:		map09.bsp
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// Script By:		DrBob & Argyle & TickNSwisted & Sam "Bicko" Bickley & LTiefland & Chrissstrahl
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// Script By:		DrBob & Argyle & TickNSwisted & Sam "Bicko" Bickley & LTiefland & Chrissstrahl
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// Geometry By:		TickNSwisted & Argyle & Sam "Bicko" Bickley 
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// Geometry By:		TickNSwisted & Argyle & Sam "Bicko" Bickley 
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// Created on:		02/04/04 
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// Created on:		02/04/04 
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// Last Edited on:		31.01.2006
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// Last Edited on:		03.02.2006
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// Last Edited By:		Chrissstrahl
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// Last Edited By:		ltiefland
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//************************************************************************** 
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//************************************************************************** 
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//   MAP 9SCRIPT 
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//   MAP 9SCRIPT 
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//************************************************************************** 
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//************************************************************************** 
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//INCLUDES 
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//INCLUDES 
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#include "maps/global_scripts/global_common.scr"
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#include "maps/global_scripts/global_common.scr"
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}
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}
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void grp_hall_door()
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void grp_hall_door()
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//Unlock and open the hall door for stage 3
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//Unlock and open the hall door for stage 3
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{
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	cam_fadeout( 0.1, 0, 0, 0, 1, 0 );	 
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	$cam2.follow( $entrance );	 
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	$cam2.cut();	 
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	cinematic();	 
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	freezeplayer();	 
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	letterbox( 0.5 );	 
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	wait( 0.5 );	 
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	cam_fadein( 1, 0, 0, 0, 1, 0 );	 
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	wait( 0.1 );	 
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{
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	cuecamera($cam2);
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	$trigger_grp_hall_door.nottriggerable();
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	$trigger_grp_hall_door.nottriggerable();
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	$grp_hall_door.unlock();
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	$grp_hall_door.unlock();
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	$grp_hall_door.open( $trigger_grp_hall_door );
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	triggerentity($door_sound);	 
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	wait(3);	 
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	noncinematic();	 
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	clearletterbox( 0.1 );	 
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	releaseplayer();	 
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	cueplayer();	 
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	wait( 0.1 );	 
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	$grp_hall_door.open( $trigger_grp_hall_door );
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	cam_fadein( 0.1, 0, 0, 0, 1, 0 );
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}
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}
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//STAGE 3
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//STAGE 3